mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			476 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Simple DirectMedia Layer
 | 
						|
  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
/**
 | 
						|
 *  \file SDL_system.h
 | 
						|
 *
 | 
						|
 *  Include file for platform specific SDL API functions
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef SDL_system_h_
 | 
						|
#define SDL_system_h_
 | 
						|
 | 
						|
#include "SDL_stdinc.h"
 | 
						|
#include "SDL_keyboard.h"
 | 
						|
#include "SDL_render.h"
 | 
						|
#include "SDL_video.h"
 | 
						|
 | 
						|
#include "begin_code.h"
 | 
						|
/* Set up for C function definitions, even when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
/* Platform specific functions for Windows */
 | 
						|
#ifdef __WIN32__
 | 
						|
	
 | 
						|
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set a callback for every Windows message, run before TranslateMessage().
 | 
						|
 *
 | 
						|
 * \param callback The SDL_WindowsMessageHook function to call.
 | 
						|
 * \param userdata a pointer to pass to every iteration of `callback`
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the D3D9 adapter index that matches the specified display index.
 | 
						|
 *
 | 
						|
 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
 | 
						|
 * controls on which monitor a full screen application will appear.
 | 
						|
 *
 | 
						|
 * \param displayIndex the display index for which to get the D3D9 adapter
 | 
						|
 *                     index
 | 
						|
 * \returns the D3D9 adapter index on success or a negative error code on
 | 
						|
 *          failure; call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.1.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
 | 
						|
 | 
						|
typedef struct IDirect3DDevice9 IDirect3DDevice9;
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the D3D9 device associated with a renderer.
 | 
						|
 *
 | 
						|
 * Once you are done using the device, you should release it to avoid a
 | 
						|
 * resource leak.
 | 
						|
 *
 | 
						|
 * \param renderer the renderer from which to get the associated D3D device
 | 
						|
 * \returns the D3D9 device associated with given renderer or NULL if it is
 | 
						|
 *          not a D3D9 renderer; call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.1.
 | 
						|
 */
 | 
						|
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
 | 
						|
 | 
						|
typedef struct ID3D11Device ID3D11Device;
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the D3D11 device associated with a renderer.
 | 
						|
 *
 | 
						|
 * Once you are done using the device, you should release it to avoid a
 | 
						|
 * resource leak.
 | 
						|
 *
 | 
						|
 * \param renderer the renderer from which to get the associated D3D11 device
 | 
						|
 * \returns the D3D11 device associated with given renderer or NULL if it is
 | 
						|
 *          not a D3D11 renderer; call SDL_GetError() for more information.
 | 
						|
 */
 | 
						|
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the DXGI Adapter and Output indices for the specified display index.
 | 
						|
 *
 | 
						|
 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
 | 
						|
 * `EnumOutputs` respectively to get the objects required to create a DX10 or
 | 
						|
 * DX11 device and swap chain.
 | 
						|
 *
 | 
						|
 * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
 | 
						|
 * returns an SDL_bool.
 | 
						|
 *
 | 
						|
 * \param displayIndex the display index for which to get both indices
 | 
						|
 * \param adapterIndex a pointer to be filled in with the adapter index
 | 
						|
 * \param outputIndex a pointer to be filled in with the output index
 | 
						|
 * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
 | 
						|
 *          for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.2.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
 | 
						|
 | 
						|
#endif /* __WIN32__ */
 | 
						|
 | 
						|
 | 
						|
/* Platform specific functions for Linux */
 | 
						|
#ifdef __LINUX__
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the UNIX nice value for a thread.
 | 
						|
 *
 | 
						|
 * This uses setpriority() if possible, and RealtimeKit if available.
 | 
						|
 *
 | 
						|
 * \param threadID the Unix thread ID to change priority of.
 | 
						|
 * \param priority The new, Unix-specific, priority value.
 | 
						|
 * \returns 0 on success, or -1 on error.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
 | 
						|
 
 | 
						|
#endif /* __LINUX__ */
 | 
						|
	
 | 
						|
/* Platform specific functions for iOS */
 | 
						|
#ifdef __IPHONEOS__
 | 
						|
 | 
						|
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
 | 
						|
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
 | 
						|
 | 
						|
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
 | 
						|
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 | 
						|
 | 
						|
#endif /* __IPHONEOS__ */
 | 
						|
 | 
						|
 | 
						|
/* Platform specific functions for Android */
 | 
						|
#ifdef __ANDROID__
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the Android Java Native Interface Environment of the current thread.
 | 
						|
 *
 | 
						|
 * This is the JNIEnv one needs to access the Java virtual machine from native
 | 
						|
 * code, and is needed for many Android APIs to be usable from C.
 | 
						|
 *
 | 
						|
 * The prototype of the function in SDL's code actually declare a void* return
 | 
						|
 * type, even if the implementation returns a pointer to a JNIEnv. The
 | 
						|
 * rationale being that the SDL headers can avoid including jni.h.
 | 
						|
 *
 | 
						|
 * \returns a pointer to Java native interface object (JNIEnv) to which the
 | 
						|
 *          current thread is attached, or 0 on error.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AndroidGetActivity
 | 
						|
 */
 | 
						|
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve the Java instance of the Android activity class.
 | 
						|
 *
 | 
						|
 * The prototype of the function in SDL's code actually declares a void*
 | 
						|
 * return type, even if the implementation returns a jobject. The rationale
 | 
						|
 * being that the SDL headers can avoid including jni.h.
 | 
						|
 *
 | 
						|
 * The jobject returned by the function is a local reference and must be
 | 
						|
 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or
 | 
						|
 * DeleteLocalRef() functions of the Java native interface:
 | 
						|
 *
 | 
						|
 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
 | 
						|
 *
 | 
						|
 * \returns the jobject representing the instance of the Activity class of the
 | 
						|
 *          Android application, or NULL on error.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AndroidGetJNIEnv
 | 
						|
 */
 | 
						|
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Query Android API level of the current device.
 | 
						|
 *
 | 
						|
 * - API level 30: Android 11
 | 
						|
 * - API level 29: Android 10
 | 
						|
 * - API level 28: Android 9
 | 
						|
 * - API level 27: Android 8.1
 | 
						|
 * - API level 26: Android 8.0
 | 
						|
 * - API level 25: Android 7.1
 | 
						|
 * - API level 24: Android 7.0
 | 
						|
 * - API level 23: Android 6.0
 | 
						|
 * - API level 22: Android 5.1
 | 
						|
 * - API level 21: Android 5.0
 | 
						|
 * - API level 20: Android 4.4W
 | 
						|
 * - API level 19: Android 4.4
 | 
						|
 * - API level 18: Android 4.3
 | 
						|
 * - API level 17: Android 4.2
 | 
						|
 * - API level 16: Android 4.1
 | 
						|
 * - API level 15: Android 4.0.3
 | 
						|
 * - API level 14: Android 4.0
 | 
						|
 * - API level 13: Android 3.2
 | 
						|
 * - API level 12: Android 3.1
 | 
						|
 * - API level 11: Android 3.0
 | 
						|
 * - API level 10: Android 2.3.3
 | 
						|
 *
 | 
						|
 * \returns the Android API level.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Query if the application is running on Android TV.
 | 
						|
 *
 | 
						|
 * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Query if the application is running on a Chromebook.
 | 
						|
 *
 | 
						|
 * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Query if the application is running on a Samsung DeX docking station.
 | 
						|
 *
 | 
						|
 * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Trigger the Android system back button behavior.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
 | 
						|
 | 
						|
/**
 | 
						|
   See the official Android developer guide for more information:
 | 
						|
   http://developer.android.com/guide/topics/data/data-storage.html
 | 
						|
*/
 | 
						|
#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
 | 
						|
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the path used for internal storage for this application.
 | 
						|
 *
 | 
						|
 * This path is unique to your application and cannot be written to by other
 | 
						|
 * applications.
 | 
						|
 *
 | 
						|
 * Your internal storage path is typically:
 | 
						|
 * `/data/data/your.app.package/files`.
 | 
						|
 *
 | 
						|
 * \returns the path used for internal storage or NULL on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AndroidGetExternalStorageState
 | 
						|
 */
 | 
						|
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the current state of external storage.
 | 
						|
 *
 | 
						|
 * The current state of external storage, a bitmask of these values:
 | 
						|
 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
 | 
						|
 *
 | 
						|
 * If external storage is currently unavailable, this will return 0.
 | 
						|
 *
 | 
						|
 * \returns the current state of external storage on success or 0 on failure;
 | 
						|
 *          call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AndroidGetExternalStoragePath
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the path used for external storage for this application.
 | 
						|
 *
 | 
						|
 * This path is unique to your application, but is public and can be written
 | 
						|
 * to by other applications.
 | 
						|
 *
 | 
						|
 * Your external storage path is typically:
 | 
						|
 * `/storage/sdcard0/Android/data/your.app.package/files`.
 | 
						|
 *
 | 
						|
 * \returns the path used for external storage for this application on success
 | 
						|
 *          or NULL on failure; call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AndroidGetExternalStorageState
 | 
						|
 */
 | 
						|
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Request permissions at runtime.
 | 
						|
 *
 | 
						|
 * This blocks the calling thread until the permission is granted or denied.
 | 
						|
 *
 | 
						|
 * \param permission The permission to request.
 | 
						|
 * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
 | 
						|
 | 
						|
/**
 | 
						|
 * Shows an Android toast notification.
 | 
						|
 *
 | 
						|
 * Toasts are a sort of lightweight notification that are unique to Android.
 | 
						|
 *
 | 
						|
 * https://developer.android.com/guide/topics/ui/notifiers/toasts
 | 
						|
 *
 | 
						|
 * Shows toast in UI thread.
 | 
						|
 *
 | 
						|
 * For the `gravity` parameter, choose a value from here, or -1 if you don't
 | 
						|
 * have a preference:
 | 
						|
 *
 | 
						|
 * https://developer.android.com/reference/android/view/Gravity
 | 
						|
 *
 | 
						|
 * \param message text message to be shown
 | 
						|
 * \param duration 0=short, 1=long
 | 
						|
 * \param gravity where the notification should appear on the screen.
 | 
						|
 * \param xoffset set this parameter only when gravity >=0
 | 
						|
 * \param yoffset set this parameter only when gravity >=0
 | 
						|
 * \returns 0 if success, -1 if any error occurs.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
 | 
						|
 | 
						|
#endif /* __ANDROID__ */
 | 
						|
 | 
						|
/* Platform specific functions for WinRT */
 | 
						|
#ifdef __WINRT__
 | 
						|
 | 
						|
/**
 | 
						|
 *  \brief WinRT / Windows Phone path types
 | 
						|
 */
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
    /** \brief The installed app's root directory.
 | 
						|
        Files here are likely to be read-only. */
 | 
						|
    SDL_WINRT_PATH_INSTALLED_LOCATION,
 | 
						|
 | 
						|
    /** \brief The app's local data store.  Files may be written here */
 | 
						|
    SDL_WINRT_PATH_LOCAL_FOLDER,
 | 
						|
 | 
						|
    /** \brief The app's roaming data store.  Unsupported on Windows Phone.
 | 
						|
        Files written here may be copied to other machines via a network
 | 
						|
        connection.
 | 
						|
    */
 | 
						|
    SDL_WINRT_PATH_ROAMING_FOLDER,
 | 
						|
 | 
						|
    /** \brief The app's temporary data store.  Unsupported on Windows Phone.
 | 
						|
        Files written here may be deleted at any time. */
 | 
						|
    SDL_WINRT_PATH_TEMP_FOLDER
 | 
						|
} SDL_WinRT_Path;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 *  \brief WinRT Device Family
 | 
						|
 */
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
    /** \brief Unknown family  */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_UNKNOWN,
 | 
						|
 | 
						|
    /** \brief Desktop family*/
 | 
						|
    SDL_WINRT_DEVICEFAMILY_DESKTOP,
 | 
						|
 | 
						|
    /** \brief Mobile family (for example smartphone) */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_MOBILE,
 | 
						|
 | 
						|
    /** \brief XBox family */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_XBOX,
 | 
						|
} SDL_WinRT_DeviceFamily;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve a WinRT defined path on the local file system.
 | 
						|
 *
 | 
						|
 * Not all paths are available on all versions of Windows. This is especially
 | 
						|
 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
 | 
						|
 * for more information on which path types are supported where.
 | 
						|
 *
 | 
						|
 * Documentation on most app-specific path types on WinRT can be found on
 | 
						|
 * MSDN, at the URL:
 | 
						|
 *
 | 
						|
 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
						|
 *
 | 
						|
 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
 | 
						|
 * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
 | 
						|
 *          the path is not available for any reason; call SDL_GetError() for
 | 
						|
 *          more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.3.
 | 
						|
 *
 | 
						|
 * \sa SDL_WinRTGetFSPathUTF8
 | 
						|
 */
 | 
						|
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve a WinRT defined path on the local file system.
 | 
						|
 *
 | 
						|
 * Not all paths are available on all versions of Windows. This is especially
 | 
						|
 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
 | 
						|
 * for more information on which path types are supported where.
 | 
						|
 *
 | 
						|
 * Documentation on most app-specific path types on WinRT can be found on
 | 
						|
 * MSDN, at the URL:
 | 
						|
 *
 | 
						|
 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
						|
 *
 | 
						|
 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
 | 
						|
 * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
 | 
						|
 *          the path is not available for any reason; call SDL_GetError() for
 | 
						|
 *          more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.3.
 | 
						|
 *
 | 
						|
 * \sa SDL_WinRTGetFSPathUNICODE
 | 
						|
 */
 | 
						|
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
 | 
						|
 | 
						|
/**
 | 
						|
 * Detects the device family of WinRT plattform at runtime.
 | 
						|
 *
 | 
						|
 * \returns a value from the SDL_WinRT_DeviceFamily enum.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
 | 
						|
 | 
						|
#endif /* __WINRT__ */
 | 
						|
 | 
						|
/**
 | 
						|
 * Query if the current device is a tablet.
 | 
						|
 *
 | 
						|
 * If SDL can't determine this, it will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
 | 
						|
 | 
						|
/* Functions used by iOS application delegates to notify SDL about state changes */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
 | 
						|
#ifdef __IPHONEOS__
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
 | 
						|
#endif
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include "close_code.h"
 | 
						|
 | 
						|
#endif /* SDL_system_h_ */
 | 
						|
 | 
						|
/* vi: set ts=4 sw=4 expandtab: */
 |