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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
		
			
				
	
	
		
			1607 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1607 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Simple program:  Display a video with a sprite bouncing around over it
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 *
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 * For a more complete video example, see ffplay.c in the ffmpeg sources.
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 */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libavutil/avutil.h>
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#include <libavutil/mastering_display_metadata.h>
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#include <libavutil/pixdesc.h>
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#include <libswscale/swscale.h>
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#ifdef HAVE_EGL
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#include <SDL3/SDL_egl.h>
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#include <SDL3/SDL_opengl.h>
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#include <SDL3/SDL_opengles2.h>
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#include <libavutil/hwcontext_drm.h>
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#ifndef fourcc_code
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#define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
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#endif
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#ifndef DRM_FORMAT_R8
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#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ')
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#endif
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#ifndef DRM_FORMAT_GR88
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#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8')
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#endif
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#endif
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#define DRM_FORMAT_MOD_VENDOR_NONE 0
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#define DRM_FORMAT_RESERVED        ((1ULL << 56) - 1)
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#define fourcc_mod_get_vendor(modifier) \
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    (((modifier) >> 56) & 0xff)
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#define fourcc_mod_is_vendor(modifier, vendor) \
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    (fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_##vendor)
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#define fourcc_mod_code(vendor, val) \
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    ((((Uint64)DRM_FORMAT_MOD_VENDOR_##vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
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#define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
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#define DRM_FORMAT_MOD_LINEAR  fourcc_mod_code(NONE, 0)
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#ifdef SDL_PLATFORM_APPLE
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#include <CoreVideo/CoreVideo.h>
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#endif
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#ifdef SDL_PLATFORM_WIN32
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#define COBJMACROS
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#include <libavutil/hwcontext_d3d11va.h>
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#endif /* SDL_PLATFORM_WIN32 */
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#include "testffmpeg_vulkan.h"
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#include "icon.h"
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static SDL_Texture *sprite;
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static SDL_FRect *positions;
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static SDL_FRect *velocities;
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static int sprite_w, sprite_h;
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static int num_sprites = 0;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_AudioStream *audio;
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static SDL_Texture *video_texture;
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static Uint64 video_start;
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static SDL_bool software_only;
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static SDL_bool has_eglCreateImage;
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#ifdef HAVE_EGL
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static SDL_bool has_EGL_EXT_image_dma_buf_import;
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static SDL_bool has_EGL_EXT_image_dma_buf_import_modifiers;
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static PFNGLACTIVETEXTUREARBPROC glActiveTextureARBFunc;
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static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOESFunc;
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#endif
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#ifdef SDL_PLATFORM_WIN32
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static ID3D11Device *d3d11_device;
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static ID3D11DeviceContext *d3d11_context;
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static const GUID SDL_IID_ID3D11Resource = { 0xdc8e63f3, 0xd12b, 0x4952, { 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d } };
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#endif
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static VulkanVideoContext *vulkan_context;
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struct SwsContextContainer
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{
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    struct SwsContext *context;
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};
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static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
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static int done;
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static SDL_bool verbose;
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static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
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{
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    SDL_PropertiesID props;
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    SDL_bool useOpenGL = (driver && (SDL_strcmp(driver, "opengl") == 0 || SDL_strcmp(driver, "opengles2") == 0));
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    SDL_bool useEGL = (driver && SDL_strcmp(driver, "opengles2") == 0);
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    SDL_bool useVulkan = (driver && SDL_strcmp(driver, "vulkan") == 0);
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    Uint32 flags = SDL_WINDOW_HIDDEN;
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    if (useOpenGL) {
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        if (useEGL) {
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            SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "1");
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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        } else {
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            SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0");
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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        }
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        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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        flags |= SDL_WINDOW_OPENGL;
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    }
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    if (useVulkan) {
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        flags |= SDL_WINDOW_VULKAN;
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    }
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    /* The window will be resized to the video size when it's loaded, in OpenVideoStream() */
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    window = SDL_CreateWindow("testffmpeg", 1920, 1080, flags);
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    if (!window) {
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        return SDL_FALSE;
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    }
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    if (useVulkan) {
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        vulkan_context = CreateVulkanVideoContext(window);
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        if (!vulkan_context) {
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            SDL_DestroyWindow(window);
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            window = NULL;
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            return SDL_FALSE;
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        }
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    }
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    props = SDL_CreateProperties();
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    SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, driver);
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    SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
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    if (useVulkan) {
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        SetupVulkanRenderProperties(vulkan_context, props);
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    }
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    if (SDL_GetBooleanProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
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        /* Try to create an HDR capable renderer */
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        SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB_LINEAR);
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        renderer = SDL_CreateRendererWithProperties(props);
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    }
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    if (!renderer) {
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        /* Try again with the sRGB colorspace */
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        SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
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        renderer = SDL_CreateRendererWithProperties(props);
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    }
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    SDL_DestroyProperties(props);
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    if (!renderer) {
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        SDL_DestroyWindow(window);
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        window = NULL;
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        return SDL_FALSE;
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    }
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    SDL_Log("Created renderer %s\n", SDL_GetRendererName(renderer));
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#ifdef HAVE_EGL
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    if (useEGL) {
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        const char *egl_extensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
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        if (!egl_extensions) {
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            return SDL_FALSE;
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        }
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        char *extensions = SDL_strdup(egl_extensions);
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        if (!extensions) {
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            return SDL_FALSE;
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        }
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        char *saveptr, *token;
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        token = SDL_strtok_r(extensions, " ", &saveptr);
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        if (!token) {
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            SDL_free(extensions);
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            return SDL_FALSE;
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        }
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        do {
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            if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import") == 0) {
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                has_EGL_EXT_image_dma_buf_import = SDL_TRUE;
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            } else if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import_modifiers") == 0) {
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                has_EGL_EXT_image_dma_buf_import_modifiers = SDL_TRUE;
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            }
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        } while ((token = SDL_strtok_r(NULL, " ", &saveptr)) != NULL);
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        SDL_free(extensions);
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        if (SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
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            glEGLImageTargetTexture2DOESFunc = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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        }
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        glActiveTextureARBFunc = (PFNGLACTIVETEXTUREARBPROC)SDL_GL_GetProcAddress("glActiveTextureARB");
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        if (has_EGL_EXT_image_dma_buf_import &&
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            glEGLImageTargetTexture2DOESFunc &&
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            glActiveTextureARBFunc) {
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            has_eglCreateImage = SDL_TRUE;
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        }
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    }
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#endif /* HAVE_EGL */
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#ifdef SDL_PLATFORM_WIN32
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    d3d11_device = (ID3D11Device *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
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    if (d3d11_device) {
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        ID3D11Device_AddRef(d3d11_device);
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        ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
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    }
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#endif
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    return SDL_TRUE;
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}
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static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
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{
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    SDL_Texture *texture = NULL;
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    SDL_Surface *surface;
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    SDL_IOStream *src = SDL_IOFromConstMem(data, len);
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    if (src) {
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        surface = SDL_LoadBMP_IO(src, SDL_TRUE);
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        if (surface) {
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            /* Treat white as transparent */
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            SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapSurfaceRGB(surface, 255, 255, 255));
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            texture = SDL_CreateTextureFromSurface(r, surface);
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            *w = surface->w;
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            *h = surface->h;
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            SDL_DestroySurface(surface);
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        }
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    }
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    return texture;
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}
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static void MoveSprite(void)
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{
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    SDL_Rect viewport;
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    SDL_FRect *position, *velocity;
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    int i;
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    SDL_GetRenderViewport(renderer, &viewport);
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    for (i = 0; i < num_sprites; ++i) {
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        position = &positions[i];
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        velocity = &velocities[i];
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        position->x += velocity->x;
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        if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
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            velocity->x = -velocity->x;
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            position->x += velocity->x;
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        }
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        position->y += velocity->y;
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        if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
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            velocity->y = -velocity->y;
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            position->y += velocity->y;
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        }
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    }
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    /* Blit the sprite onto the screen */
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    for (i = 0; i < num_sprites; ++i) {
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        position = &positions[i];
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        /* Blit the sprite onto the screen */
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        SDL_RenderTexture(renderer, sprite, NULL, position);
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    }
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}
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static SDL_PixelFormat GetTextureFormat(enum AVPixelFormat format)
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{
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    switch (format) {
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    case AV_PIX_FMT_RGB8:
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						|
        return SDL_PIXELFORMAT_RGB332;
 | 
						|
    case AV_PIX_FMT_RGB444:
 | 
						|
        return SDL_PIXELFORMAT_XRGB4444;
 | 
						|
    case AV_PIX_FMT_RGB555:
 | 
						|
        return SDL_PIXELFORMAT_XRGB1555;
 | 
						|
    case AV_PIX_FMT_BGR555:
 | 
						|
        return SDL_PIXELFORMAT_XBGR1555;
 | 
						|
    case AV_PIX_FMT_RGB565:
 | 
						|
        return SDL_PIXELFORMAT_RGB565;
 | 
						|
    case AV_PIX_FMT_BGR565:
 | 
						|
        return SDL_PIXELFORMAT_BGR565;
 | 
						|
    case AV_PIX_FMT_RGB24:
 | 
						|
        return SDL_PIXELFORMAT_RGB24;
 | 
						|
    case AV_PIX_FMT_BGR24:
 | 
						|
        return SDL_PIXELFORMAT_BGR24;
 | 
						|
    case AV_PIX_FMT_0RGB32:
 | 
						|
        return SDL_PIXELFORMAT_XRGB8888;
 | 
						|
    case AV_PIX_FMT_0BGR32:
 | 
						|
        return SDL_PIXELFORMAT_XBGR8888;
 | 
						|
    case AV_PIX_FMT_NE(RGB0, 0BGR):
 | 
						|
        return SDL_PIXELFORMAT_RGBX8888;
 | 
						|
    case AV_PIX_FMT_NE(BGR0, 0RGB):
 | 
						|
        return SDL_PIXELFORMAT_BGRX8888;
 | 
						|
    case AV_PIX_FMT_RGB32:
 | 
						|
        return SDL_PIXELFORMAT_ARGB8888;
 | 
						|
    case AV_PIX_FMT_RGB32_1:
 | 
						|
        return SDL_PIXELFORMAT_RGBA8888;
 | 
						|
    case AV_PIX_FMT_BGR32:
 | 
						|
        return SDL_PIXELFORMAT_ABGR8888;
 | 
						|
    case AV_PIX_FMT_BGR32_1:
 | 
						|
        return SDL_PIXELFORMAT_BGRA8888;
 | 
						|
    case AV_PIX_FMT_YUV420P:
 | 
						|
        return SDL_PIXELFORMAT_IYUV;
 | 
						|
    case AV_PIX_FMT_YUYV422:
 | 
						|
        return SDL_PIXELFORMAT_YUY2;
 | 
						|
    case AV_PIX_FMT_UYVY422:
 | 
						|
        return SDL_PIXELFORMAT_UYVY;
 | 
						|
    case AV_PIX_FMT_NV12:
 | 
						|
        return SDL_PIXELFORMAT_NV12;
 | 
						|
    case AV_PIX_FMT_NV21:
 | 
						|
        return SDL_PIXELFORMAT_NV21;
 | 
						|
    case AV_PIX_FMT_P010:
 | 
						|
        return SDL_PIXELFORMAT_P010;
 | 
						|
    default:
 | 
						|
        return SDL_PIXELFORMAT_UNKNOWN;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool SupportedPixelFormat(enum AVPixelFormat format)
 | 
						|
{
 | 
						|
    if (!software_only) {
 | 
						|
        if (has_eglCreateImage &&
 | 
						|
            (format == AV_PIX_FMT_VAAPI || format == AV_PIX_FMT_DRM_PRIME)) {
 | 
						|
            return SDL_TRUE;
 | 
						|
        }
 | 
						|
#ifdef SDL_PLATFORM_APPLE
 | 
						|
        if (format == AV_PIX_FMT_VIDEOTOOLBOX) {
 | 
						|
            return SDL_TRUE;
 | 
						|
        }
 | 
						|
#endif
 | 
						|
#ifdef SDL_PLATFORM_WIN32
 | 
						|
        if (d3d11_device && format == AV_PIX_FMT_D3D11) {
 | 
						|
            return SDL_TRUE;
 | 
						|
        }
 | 
						|
#endif
 | 
						|
        if (vulkan_context && format == AV_PIX_FMT_VULKAN) {
 | 
						|
            return SDL_TRUE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (GetTextureFormat(format) != SDL_PIXELFORMAT_UNKNOWN) {
 | 
						|
        return SDL_TRUE;
 | 
						|
    }
 | 
						|
    return SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
static enum AVPixelFormat GetSupportedPixelFormat(AVCodecContext *s, const enum AVPixelFormat *pix_fmts)
 | 
						|
{
 | 
						|
    const enum AVPixelFormat *p;
 | 
						|
 | 
						|
    for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
 | 
						|
        const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(*p);
 | 
						|
 | 
						|
        if (!(desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
 | 
						|
            /* We support all memory formats using swscale */
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        if (SupportedPixelFormat(*p)) {
 | 
						|
            /* We support this format */
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (*p == AV_PIX_FMT_NONE) {
 | 
						|
        SDL_Log("Couldn't find a supported pixel format:\n");
 | 
						|
        for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
 | 
						|
            SDL_Log("    %s\n", av_get_pix_fmt_name(*p));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return *p;
 | 
						|
}
 | 
						|
 | 
						|
static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream, const AVCodec *codec)
 | 
						|
{
 | 
						|
    AVStream *st = ic->streams[stream];
 | 
						|
    AVCodecParameters *codecpar = st->codecpar;
 | 
						|
    AVCodecContext *context;
 | 
						|
    const AVCodecHWConfig *config;
 | 
						|
    int i;
 | 
						|
    int result;
 | 
						|
 | 
						|
    SDL_Log("Video stream: %s %dx%d\n", avcodec_get_name(codec->id), codecpar->width, codecpar->height);
 | 
						|
 | 
						|
    context = avcodec_alloc_context3(NULL);
 | 
						|
    if (!context) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed");
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
 | 
						|
    if (result < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s\n", av_err2str(result));
 | 
						|
        avcodec_free_context(&context);
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    context->pkt_timebase = ic->streams[stream]->time_base;
 | 
						|
 | 
						|
    /* Look for supported hardware accelerated configurations */
 | 
						|
    i = 0;
 | 
						|
    while (!context->hw_device_ctx &&
 | 
						|
           (config = avcodec_get_hw_config(codec, i++)) != NULL) {
 | 
						|
#if 0
 | 
						|
        SDL_Log("Found %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
 | 
						|
#endif
 | 
						|
 | 
						|
        if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) ||
 | 
						|
            !SupportedPixelFormat(config->pix_fmt)) {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_WIN32
 | 
						|
        if (d3d11_device && config->device_type == AV_HWDEVICE_TYPE_D3D11VA) {
 | 
						|
            AVD3D11VADeviceContext *device_context;
 | 
						|
 | 
						|
            context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
 | 
						|
 | 
						|
            device_context = (AVD3D11VADeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
 | 
						|
            device_context->device = d3d11_device;
 | 
						|
            ID3D11Device_AddRef(device_context->device);
 | 
						|
            device_context->device_context = d3d11_context;
 | 
						|
            ID3D11DeviceContext_AddRef(device_context->device_context);
 | 
						|
 | 
						|
            result = av_hwdevice_ctx_init(context->hw_device_ctx);
 | 
						|
            if (result < 0) {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
 | 
						|
            } else {
 | 
						|
                SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
 | 
						|
            }
 | 
						|
        } else
 | 
						|
#endif
 | 
						|
        if (vulkan_context && config->device_type == AV_HWDEVICE_TYPE_VULKAN) {
 | 
						|
            AVVulkanDeviceContext *device_context;
 | 
						|
 | 
						|
            context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
 | 
						|
 | 
						|
            device_context = (AVVulkanDeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
 | 
						|
            SetupVulkanDeviceContextData(vulkan_context, device_context);
 | 
						|
 | 
						|
            result = av_hwdevice_ctx_init(context->hw_device_ctx);
 | 
						|
            if (result < 0) {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
 | 
						|
            } else {
 | 
						|
                SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            result = av_hwdevice_ctx_create(&context->hw_device_ctx, config->device_type, NULL, NULL, 0);
 | 
						|
            if (result < 0) {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
 | 
						|
            } else {
 | 
						|
                SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Allow supported hardware accelerated pixel formats */
 | 
						|
    context->get_format = GetSupportedPixelFormat;
 | 
						|
 | 
						|
    if (codecpar->codec_id == AV_CODEC_ID_VVC) {
 | 
						|
        context->strict_std_compliance = -2;
 | 
						|
 | 
						|
        /* Enable threaded decoding, VVC decode is slow */
 | 
						|
        context->thread_count = SDL_GetCPUCount();
 | 
						|
        context->thread_type = (FF_THREAD_FRAME | FF_THREAD_SLICE);
 | 
						|
    }
 | 
						|
 | 
						|
    result = avcodec_open2(context, codec, NULL);
 | 
						|
    if (result < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
 | 
						|
        avcodec_free_context(&context);
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_SetWindowSize(window, codecpar->width, codecpar->height);
 | 
						|
    SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
 | 
						|
 | 
						|
    return context;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_Colorspace GetFrameColorspace(AVFrame *frame)
 | 
						|
{
 | 
						|
    SDL_Colorspace colorspace = SDL_COLORSPACE_SRGB;
 | 
						|
 | 
						|
    if (frame && frame->colorspace != AVCOL_SPC_RGB) {
 | 
						|
#ifdef DEBUG_COLORSPACE
 | 
						|
        SDL_Log("Frame colorspace: range: %d, primaries: %d, trc: %d, colorspace: %d, chroma_location: %d\n", frame->color_range, frame->color_primaries, frame->color_trc, frame->colorspace, frame->chroma_location);
 | 
						|
#endif
 | 
						|
        colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
 | 
						|
                                           frame->color_range,
 | 
						|
                                           frame->color_primaries,
 | 
						|
                                           frame->color_trc,
 | 
						|
                                           frame->colorspace,
 | 
						|
                                           frame->chroma_location);
 | 
						|
    }
 | 
						|
    return colorspace;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_PropertiesID CreateVideoTextureProperties(AVFrame *frame, SDL_PixelFormat format, int access)
 | 
						|
{
 | 
						|
    AVFrameSideData *pSideData;
 | 
						|
    SDL_PropertiesID props;
 | 
						|
    int width = frame->width;
 | 
						|
    int height = frame->height;
 | 
						|
    SDL_Colorspace colorspace = GetFrameColorspace(frame);
 | 
						|
 | 
						|
    /* ITU-R BT.2408-6 recommends using an SDR white point of 203 nits, which is more likely for game content */
 | 
						|
    static const float k_flSDRWhitePoint = 203.0f;
 | 
						|
    float flMaxLuminance = k_flSDRWhitePoint;
 | 
						|
 | 
						|
    if (frame->hw_frames_ctx) {
 | 
						|
        AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
 | 
						|
 | 
						|
        width = frames->width;
 | 
						|
        height = frames->height;
 | 
						|
        if (format == SDL_PIXELFORMAT_UNKNOWN) {
 | 
						|
            format = GetTextureFormat(frames->sw_format);
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if (format == SDL_PIXELFORMAT_UNKNOWN) {
 | 
						|
            format = GetTextureFormat(frame->format);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    props = SDL_CreateProperties();
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
 | 
						|
    pSideData = av_frame_get_side_data(frame, AV_FRAME_DATA_MASTERING_DISPLAY_METADATA);
 | 
						|
    if (pSideData) {
 | 
						|
        AVMasteringDisplayMetadata *pMasteringDisplayMetadata = (AVMasteringDisplayMetadata *)pSideData->data;
 | 
						|
        flMaxLuminance = (float)pMasteringDisplayMetadata->max_luminance.num / pMasteringDisplayMetadata->max_luminance.den;
 | 
						|
    } else if (SDL_COLORSPACETRANSFER(colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
 | 
						|
        /* The official definition is 10000, but PQ game content is often mastered for 400 or 1000 nits */
 | 
						|
        flMaxLuminance = 1000.0f;
 | 
						|
    }
 | 
						|
    if (flMaxLuminance > k_flSDRWhitePoint) {
 | 
						|
        SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, k_flSDRWhitePoint);
 | 
						|
        SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, flMaxLuminance / k_flSDRWhitePoint);
 | 
						|
    }
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, width);
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, height);
 | 
						|
 | 
						|
    return props;
 | 
						|
}
 | 
						|
 | 
						|
static void SDLCALL FreeSwsContextContainer(void *userdata, void *value)
 | 
						|
{
 | 
						|
    struct SwsContextContainer *sws_container = (struct SwsContextContainer *)value;
 | 
						|
    if (sws_container->context) {
 | 
						|
        sws_freeContext(sws_container->context);
 | 
						|
    }
 | 
						|
    SDL_free(sws_container);
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    int texture_width = 0, texture_height = 0;
 | 
						|
    SDL_PixelFormat texture_format = SDL_PIXELFORMAT_UNKNOWN;
 | 
						|
    SDL_PixelFormat frame_format = GetTextureFormat(frame->format);
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
 | 
						|
        texture_format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
 | 
						|
        texture_width = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
 | 
						|
        texture_height = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
 | 
						|
    }
 | 
						|
    if (!*texture || texture_width != frame->width || texture_height != frame->height ||
 | 
						|
        (frame_format != SDL_PIXELFORMAT_UNKNOWN && texture_format != frame_format) ||
 | 
						|
        (frame_format == SDL_PIXELFORMAT_UNKNOWN && texture_format != SDL_PIXELFORMAT_ARGB8888)) {
 | 
						|
        if (*texture) {
 | 
						|
            SDL_DestroyTexture(*texture);
 | 
						|
        }
 | 
						|
 | 
						|
        SDL_PropertiesID props;
 | 
						|
        if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
 | 
						|
            props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING);
 | 
						|
        } else {
 | 
						|
            props = CreateVideoTextureProperties(frame, frame_format, SDL_TEXTUREACCESS_STREAMING);
 | 
						|
        }
 | 
						|
        *texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
        SDL_DestroyProperties(props);
 | 
						|
        if (!*texture) {
 | 
						|
            return SDL_FALSE;
 | 
						|
        }
 | 
						|
 | 
						|
        if (frame_format == SDL_PIXELFORMAT_UNKNOWN || SDL_ISPIXELFORMAT_ALPHA(frame_format)) {
 | 
						|
            SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND);
 | 
						|
        } else {
 | 
						|
            SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
 | 
						|
        }
 | 
						|
        SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
 | 
						|
    }
 | 
						|
 | 
						|
    switch (frame_format) {
 | 
						|
    case SDL_PIXELFORMAT_UNKNOWN:
 | 
						|
    {
 | 
						|
        SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
 | 
						|
        struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetPointerProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, NULL);
 | 
						|
        if (!sws_container) {
 | 
						|
            sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
 | 
						|
            if (!sws_container) {
 | 
						|
                return SDL_FALSE;
 | 
						|
            }
 | 
						|
            SDL_SetPointerPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
 | 
						|
        }
 | 
						|
        sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
 | 
						|
        if (sws_container->context) {
 | 
						|
            uint8_t *pixels[4];
 | 
						|
            int pitch[4];
 | 
						|
            if (SDL_LockTexture(*texture, NULL, (void **)&pixels[0], &pitch[0])) {
 | 
						|
                sws_scale(sws_container->context, (const uint8_t *const *)frame->data, frame->linesize, 0, frame->height, pixels, pitch);
 | 
						|
                SDL_UnlockTexture(*texture);
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            SDL_SetError("Can't initialize the conversion context");
 | 
						|
            return SDL_FALSE;
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    case SDL_PIXELFORMAT_IYUV:
 | 
						|
        if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
 | 
						|
            SDL_UpdateYUVTexture(*texture, NULL, frame->data[0], frame->linesize[0],
 | 
						|
                                 frame->data[1], frame->linesize[1],
 | 
						|
                                 frame->data[2], frame->linesize[2]);
 | 
						|
        } else if (frame->linesize[0] < 0 && frame->linesize[1] < 0 && frame->linesize[2] < 0) {
 | 
						|
            SDL_UpdateYUVTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0],
 | 
						|
                                 frame->data[1] + frame->linesize[1] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[1],
 | 
						|
                                 frame->data[2] + frame->linesize[2] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[2]);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        if (frame->linesize[0] < 0) {
 | 
						|
            SDL_UpdateTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0]);
 | 
						|
        } else {
 | 
						|
            SDL_UpdateTexture(*texture, NULL, frame->data[0], frame->linesize[0]);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    return SDL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef HAVE_EGL
 | 
						|
 | 
						|
static SDL_bool GetNV12TextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx ? frame->hw_frames_ctx->data : NULL);
 | 
						|
    const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
 | 
						|
    int i, j, image_index;
 | 
						|
    EGLDisplay display = eglGetCurrentDisplay();
 | 
						|
    SDL_PropertiesID props;
 | 
						|
    GLuint textures[2];
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        /* Free the previous texture now that we're about to render a new one */
 | 
						|
        SDL_DestroyTexture(*texture);
 | 
						|
    } else {
 | 
						|
        /* First time set up for NV12 textures */
 | 
						|
        SDL_SetHint("SDL_RENDER_OPENGL_NV12_RG_SHADER", "1");
 | 
						|
    }
 | 
						|
 | 
						|
    props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_NV12, SDL_TEXTUREACCESS_STATIC);
 | 
						|
    *texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
    SDL_DestroyProperties(props);
 | 
						|
    if (!*texture) {
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
    SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
 | 
						|
    SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
 | 
						|
 | 
						|
    props = SDL_GetTextureProperties(*texture);
 | 
						|
    textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
 | 
						|
    textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
 | 
						|
    if (!textures[0] || !textures[1]) {
 | 
						|
        SDL_SetError("Couldn't get NV12 OpenGL textures");
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    /* import the frame into OpenGL */
 | 
						|
    image_index = 0;
 | 
						|
    for (i = 0; i < desc->nb_layers; ++i) {
 | 
						|
        const AVDRMLayerDescriptor *layer = &desc->layers[i];
 | 
						|
        for (j = 0; j < layer->nb_planes; ++j) {
 | 
						|
            const AVDRMPlaneDescriptor *plane = &layer->planes[j];
 | 
						|
            const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
 | 
						|
 | 
						|
            EGLAttrib attr[32];
 | 
						|
            size_t k = 0;
 | 
						|
 | 
						|
            attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
 | 
						|
            attr[k++] = layer->format;
 | 
						|
 | 
						|
            attr[k++] = EGL_WIDTH;
 | 
						|
            attr[k++] = (frames ? frames->width : frame->width) / (image_index + 1); /* half size for chroma */
 | 
						|
 | 
						|
            attr[k++] = EGL_HEIGHT;
 | 
						|
            attr[k++] = (frames ? frames->height : frame->height) / (image_index + 1);
 | 
						|
 | 
						|
            attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
 | 
						|
            attr[k++] = object->fd;
 | 
						|
 | 
						|
            attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
 | 
						|
            attr[k++] = plane->offset;
 | 
						|
 | 
						|
            attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
 | 
						|
            attr[k++] = plane->pitch;
 | 
						|
 | 
						|
            if (has_EGL_EXT_image_dma_buf_import_modifiers) {
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
 | 
						|
                attr[k++] = (object->format_modifier >> 0) & 0xFFFFFFFF;
 | 
						|
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
 | 
						|
                attr[k++] = (object->format_modifier >> 32) & 0xFFFFFFFF;
 | 
						|
            }
 | 
						|
 | 
						|
            attr[k++] = EGL_NONE;
 | 
						|
 | 
						|
            EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
 | 
						|
            if (image == EGL_NO_IMAGE) {
 | 
						|
                SDL_Log("Couldn't create image: %d\n", glGetError());
 | 
						|
                return SDL_FALSE;
 | 
						|
            }
 | 
						|
 | 
						|
            glActiveTextureARBFunc(GL_TEXTURE0_ARB + image_index);
 | 
						|
            glBindTexture(GL_TEXTURE_2D, textures[image_index]);
 | 
						|
            glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_2D, image);
 | 
						|
            ++image_index;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return SDL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetOESTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx ? frame->hw_frames_ctx->data : NULL);
 | 
						|
    const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
 | 
						|
    int i, j, k, image_index;
 | 
						|
    EGLDisplay display = eglGetCurrentDisplay();
 | 
						|
    SDL_PropertiesID props;
 | 
						|
    GLuint textureID;
 | 
						|
    EGLAttrib attr[64];
 | 
						|
    SDL_Colorspace colorspace;
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        /* Free the previous texture now that we're about to render a new one */
 | 
						|
        SDL_DestroyTexture(*texture);
 | 
						|
    }
 | 
						|
 | 
						|
    props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_EXTERNAL_OES, SDL_TEXTUREACCESS_STATIC);
 | 
						|
    *texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
    SDL_DestroyProperties(props);
 | 
						|
    if (!*texture) {
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
    SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
 | 
						|
    SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
 | 
						|
 | 
						|
    props = SDL_GetTextureProperties(*texture);
 | 
						|
    textureID = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
 | 
						|
    if (!textureID) {
 | 
						|
        SDL_SetError("Couldn't get OpenGL texture");
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
    colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, SDL_COLORSPACE_UNKNOWN);
 | 
						|
 | 
						|
    /* import the frame into OpenGL */
 | 
						|
    k = 0;
 | 
						|
    attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
 | 
						|
    attr[k++] = desc->layers[0].format;
 | 
						|
    attr[k++] = EGL_WIDTH;
 | 
						|
    attr[k++] = frames ? frames->width : frame->width;
 | 
						|
    attr[k++] = EGL_HEIGHT;
 | 
						|
    attr[k++] = frames ? frames->height : frame->height;
 | 
						|
    image_index = 0;
 | 
						|
    for (i = 0; i < desc->nb_layers; ++i) {
 | 
						|
        const AVDRMLayerDescriptor *layer = &desc->layers[i];
 | 
						|
        for (j = 0; j < layer->nb_planes; ++j) {
 | 
						|
            const AVDRMPlaneDescriptor *plane = &layer->planes[j];
 | 
						|
            const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
 | 
						|
 | 
						|
            switch (image_index) {
 | 
						|
            case 0:
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
 | 
						|
                attr[k++] = object->fd;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
 | 
						|
                attr[k++] = plane->offset;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
 | 
						|
                attr[k++] = plane->pitch;
 | 
						|
                if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier & 0xFFFFFFFF);
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier >> 32);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 1:
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE1_FD_EXT;
 | 
						|
                attr[k++] = object->fd;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
 | 
						|
                attr[k++] = plane->offset;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
 | 
						|
                attr[k++] = plane->pitch;
 | 
						|
                if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier & 0xFFFFFFFF);
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier >> 32);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 2:
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE2_FD_EXT;
 | 
						|
                attr[k++] = object->fd;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
 | 
						|
                attr[k++] = plane->offset;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
 | 
						|
                attr[k++] = plane->pitch;
 | 
						|
                if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier & 0xFFFFFFFF);
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier >> 32);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 3:
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE3_FD_EXT;
 | 
						|
                attr[k++] = object->fd;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
 | 
						|
                attr[k++] = plane->offset;
 | 
						|
                attr[k++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
 | 
						|
                attr[k++] = plane->pitch;
 | 
						|
                if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier & 0xFFFFFFFF);
 | 
						|
                    attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
 | 
						|
                    attr[k++] = (object->format_modifier >> 32);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            default:
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            ++image_index;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    switch (SDL_COLORSPACEPRIMARIES(colorspace)) {
 | 
						|
    case SDL_COLOR_PRIMARIES_BT601:
 | 
						|
    case SDL_COLOR_PRIMARIES_SMPTE240:
 | 
						|
        attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
 | 
						|
        attr[k++] = EGL_ITU_REC601_EXT;
 | 
						|
        break;
 | 
						|
    case SDL_COLOR_PRIMARIES_BT709:
 | 
						|
        attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
 | 
						|
        attr[k++] = EGL_ITU_REC709_EXT;
 | 
						|
        break;
 | 
						|
    case SDL_COLOR_PRIMARIES_BT2020:
 | 
						|
        attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
 | 
						|
        attr[k++] = EGL_ITU_REC2020_EXT;
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (SDL_COLORSPACERANGE(colorspace)) {
 | 
						|
    case SDL_COLOR_RANGE_FULL:
 | 
						|
        attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_FULL_RANGE_EXT;
 | 
						|
        break;
 | 
						|
    case SDL_COLOR_RANGE_LIMITED:
 | 
						|
    default:
 | 
						|
        attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_NARROW_RANGE_EXT;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (SDL_COLORSPACECHROMA(colorspace)) {
 | 
						|
    case SDL_CHROMA_LOCATION_LEFT:
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
 | 
						|
        break;
 | 
						|
    case SDL_CHROMA_LOCATION_CENTER:
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
 | 
						|
        break;
 | 
						|
    case SDL_CHROMA_LOCATION_TOPLEFT:
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
 | 
						|
        attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_assert(k < SDL_arraysize(attr));
 | 
						|
    attr[k++] = EGL_NONE;
 | 
						|
 | 
						|
    EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
 | 
						|
    if (image == EGL_NO_IMAGE) {
 | 
						|
        SDL_Log("Couldn't create image: %d\n", glGetError());
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    glActiveTextureARBFunc(GL_TEXTURE0_ARB);
 | 
						|
    glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureID);
 | 
						|
    glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_EXTERNAL_OES, image);
 | 
						|
    return SDL_TRUE;
 | 
						|
}
 | 
						|
#endif // HAVE_EGL
 | 
						|
 | 
						|
static SDL_bool GetTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
#ifdef HAVE_EGL
 | 
						|
    const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
 | 
						|
 | 
						|
    if (desc->nb_layers == 2 &&
 | 
						|
        desc->layers[0].format == DRM_FORMAT_R8 &&
 | 
						|
        desc->layers[1].format == DRM_FORMAT_GR88) {
 | 
						|
        return GetNV12TextureForDRMFrame(frame, texture);
 | 
						|
    } else {
 | 
						|
        return GetOESTextureForDRMFrame(frame, texture);
 | 
						|
    }
 | 
						|
#else
 | 
						|
    return SDL_FALSE;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForVAAPIFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    AVFrame *drm_frame;
 | 
						|
    SDL_bool result = SDL_FALSE;
 | 
						|
 | 
						|
    drm_frame = av_frame_alloc();
 | 
						|
    if (drm_frame) {
 | 
						|
        drm_frame->format = AV_PIX_FMT_DRM_PRIME;
 | 
						|
        if (av_hwframe_map(drm_frame, frame, 0) == 0) {
 | 
						|
            result = GetTextureForDRMFrame(drm_frame, texture);
 | 
						|
        } else {
 | 
						|
            SDL_SetError("Couldn't map hardware frame");
 | 
						|
        }
 | 
						|
        av_frame_free(&drm_frame);
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
#ifdef SDL_PLATFORM_WIN32
 | 
						|
    AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
 | 
						|
    int texture_width = 0, texture_height = 0;
 | 
						|
    ID3D11Texture2D *pTexture = (ID3D11Texture2D *)frame->data[0];
 | 
						|
    UINT iSliceIndex = (UINT)(uintptr_t)frame->data[1];
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
 | 
						|
        texture_width = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
 | 
						|
        texture_height = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
 | 
						|
    }
 | 
						|
    if (!*texture || texture_width != frames->width || texture_height != frames->height) {
 | 
						|
        if (*texture) {
 | 
						|
            SDL_DestroyTexture(*texture);
 | 
						|
        }
 | 
						|
 | 
						|
        SDL_PropertiesID props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
 | 
						|
        *texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
        SDL_DestroyProperties(props);
 | 
						|
        if (!*texture) {
 | 
						|
            return SDL_FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    ID3D11Resource *dx11_resource = SDL_GetPointerProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
 | 
						|
    if (!dx11_resource) {
 | 
						|
        SDL_SetError("Couldn't get texture ID3D11Resource interface");
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
    ID3D11DeviceContext_CopySubresourceRegion(d3d11_context, dx11_resource, 0, 0, 0, 0, (ID3D11Resource *)pTexture, iSliceIndex, NULL);
 | 
						|
 | 
						|
    return SDL_TRUE;
 | 
						|
#else
 | 
						|
    return SDL_FALSE;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
#ifdef SDL_PLATFORM_APPLE
 | 
						|
    CVPixelBufferRef pPixelBuffer = (CVPixelBufferRef)frame->data[3];
 | 
						|
    SDL_PropertiesID props;
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        /* Free the previous texture now that we're about to render a new one */
 | 
						|
        /* FIXME: We can actually keep a cache of textures that map to pixel buffers */
 | 
						|
        SDL_DestroyTexture(*texture);
 | 
						|
    }
 | 
						|
 | 
						|
    props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
 | 
						|
    SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, pPixelBuffer);
 | 
						|
    *texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
    SDL_DestroyProperties(props);
 | 
						|
    if (!*texture) {
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    return SDL_TRUE;
 | 
						|
#else
 | 
						|
    return SDL_FALSE;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForVulkanFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    SDL_PropertiesID props;
 | 
						|
 | 
						|
    if (*texture) {
 | 
						|
        SDL_DestroyTexture(*texture);
 | 
						|
    }
 | 
						|
 | 
						|
    props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
 | 
						|
    *texture = CreateVulkanVideoTexture(vulkan_context, frame, renderer, props);
 | 
						|
    SDL_DestroyProperties(props);
 | 
						|
    if (!*texture) {
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
    return SDL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool GetTextureForFrame(AVFrame *frame, SDL_Texture **texture)
 | 
						|
{
 | 
						|
    switch (frame->format) {
 | 
						|
    case AV_PIX_FMT_VAAPI:
 | 
						|
        return GetTextureForVAAPIFrame(frame, texture);
 | 
						|
    case AV_PIX_FMT_DRM_PRIME:
 | 
						|
        return GetTextureForDRMFrame(frame, texture);
 | 
						|
    case AV_PIX_FMT_D3D11:
 | 
						|
        return GetTextureForD3D11Frame(frame, texture);
 | 
						|
    case AV_PIX_FMT_VIDEOTOOLBOX:
 | 
						|
        return GetTextureForVideoToolboxFrame(frame, texture);
 | 
						|
    case AV_PIX_FMT_VULKAN:
 | 
						|
        return GetTextureForVulkanFrame(frame, texture);
 | 
						|
    default:
 | 
						|
        return GetTextureForMemoryFrame(frame, texture);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static int BeginFrameRendering(AVFrame *frame)
 | 
						|
{
 | 
						|
    if (frame->format == AV_PIX_FMT_VULKAN) {
 | 
						|
        return BeginVulkanFrameRendering(vulkan_context, frame, renderer);
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int FinishFrameRendering(AVFrame *frame)
 | 
						|
{
 | 
						|
    if (frame->format == AV_PIX_FMT_VULKAN) {
 | 
						|
        return FinishVulkanFrameRendering(vulkan_context, frame, renderer);
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void DisplayVideoTexture(AVFrame *frame)
 | 
						|
{
 | 
						|
    /* Update the video texture */
 | 
						|
    if (!GetTextureForFrame(frame, &video_texture)) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get texture for frame: %s\n", SDL_GetError());
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_FRect src;
 | 
						|
    src.x = 0.0f;
 | 
						|
    src.y = 0.0f;
 | 
						|
    src.w = (float)frame->width;
 | 
						|
    src.h = (float)frame->height;
 | 
						|
    if (frame->linesize[0] < 0) {
 | 
						|
        SDL_RenderTextureRotated(renderer, video_texture, &src, NULL, 0.0, NULL, SDL_FLIP_VERTICAL);
 | 
						|
    } else {
 | 
						|
        SDL_RenderTexture(renderer, video_texture, &src, NULL);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void DisplayVideoFrame(AVFrame *frame)
 | 
						|
{
 | 
						|
    DisplayVideoTexture(frame);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleVideoFrame(AVFrame *frame, double pts)
 | 
						|
{
 | 
						|
    /* Quick and dirty PTS handling */
 | 
						|
    if (!video_start) {
 | 
						|
        video_start = SDL_GetTicks();
 | 
						|
    }
 | 
						|
    double now = (double)(SDL_GetTicks() - video_start) / 1000.0;
 | 
						|
    while (now < pts - 0.001) {
 | 
						|
        SDL_Delay(1);
 | 
						|
        now = (double)(SDL_GetTicks() - video_start) / 1000.0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (BeginFrameRendering(frame) < 0) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
 | 
						|
    SDL_RenderClear(renderer);
 | 
						|
 | 
						|
    DisplayVideoFrame(frame);
 | 
						|
 | 
						|
    /* Render any bouncing balls */
 | 
						|
    MoveSprite();
 | 
						|
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    FinishFrameRendering(frame);
 | 
						|
}
 | 
						|
 | 
						|
static AVCodecContext *OpenAudioStream(AVFormatContext *ic, int stream, const AVCodec *codec)
 | 
						|
{
 | 
						|
    AVStream *st = ic->streams[stream];
 | 
						|
    AVCodecParameters *codecpar = st->codecpar;
 | 
						|
    AVCodecContext *context;
 | 
						|
    int result;
 | 
						|
 | 
						|
    SDL_Log("Audio stream: %s %d channels, %d Hz\n", avcodec_get_name(codec->id), codecpar->ch_layout.nb_channels, codecpar->sample_rate);
 | 
						|
 | 
						|
    context = avcodec_alloc_context3(NULL);
 | 
						|
    if (!context) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed\n");
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
 | 
						|
    if (result < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s\n", av_err2str(result));
 | 
						|
        avcodec_free_context(&context);
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    context->pkt_timebase = ic->streams[stream]->time_base;
 | 
						|
 | 
						|
    result = avcodec_open2(context, codec, NULL);
 | 
						|
    if (result < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
 | 
						|
        avcodec_free_context(&context);
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_AudioSpec spec = { SDL_AUDIO_F32, codecpar->ch_layout.nb_channels, codecpar->sample_rate };
 | 
						|
    audio = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
 | 
						|
    if (audio) {
 | 
						|
        SDL_ResumeAudioStreamDevice(audio);
 | 
						|
    } else {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s", SDL_GetError());
 | 
						|
    }
 | 
						|
    return context;
 | 
						|
}
 | 
						|
 | 
						|
static SDL_AudioFormat GetAudioFormat(enum AVSampleFormat format)
 | 
						|
{
 | 
						|
    switch (format) {
 | 
						|
    case AV_SAMPLE_FMT_U8:
 | 
						|
    case AV_SAMPLE_FMT_U8P:
 | 
						|
        return SDL_AUDIO_U8;
 | 
						|
    case AV_SAMPLE_FMT_S16:
 | 
						|
    case AV_SAMPLE_FMT_S16P:
 | 
						|
        return SDL_AUDIO_S16;
 | 
						|
    case AV_SAMPLE_FMT_S32:
 | 
						|
    case AV_SAMPLE_FMT_S32P:
 | 
						|
        return SDL_AUDIO_S32;
 | 
						|
    case AV_SAMPLE_FMT_FLT:
 | 
						|
    case AV_SAMPLE_FMT_FLTP:
 | 
						|
        return SDL_AUDIO_F32;
 | 
						|
    default:
 | 
						|
        /* Unsupported */
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static SDL_bool IsPlanarAudioFormat(enum AVSampleFormat format)
 | 
						|
{
 | 
						|
    switch (format) {
 | 
						|
    case AV_SAMPLE_FMT_U8P:
 | 
						|
    case AV_SAMPLE_FMT_S16P:
 | 
						|
    case AV_SAMPLE_FMT_S32P:
 | 
						|
    case AV_SAMPLE_FMT_FLTP:
 | 
						|
    case AV_SAMPLE_FMT_DBLP:
 | 
						|
    case AV_SAMPLE_FMT_S64P:
 | 
						|
        return SDL_TRUE;
 | 
						|
    default:
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void InterleaveAudio(AVFrame *frame, const SDL_AudioSpec *spec)
 | 
						|
{
 | 
						|
    int c, n;
 | 
						|
    int samplesize = SDL_AUDIO_BYTESIZE(spec->format);
 | 
						|
    int framesize = SDL_AUDIO_FRAMESIZE(*spec);
 | 
						|
    Uint8 *data = (Uint8 *)SDL_malloc(frame->nb_samples * framesize);
 | 
						|
    if (!data) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    /* This could be optimized with SIMD and not allocating memory each time */
 | 
						|
    for (c = 0; c < spec->channels; ++c) {
 | 
						|
        const Uint8 *src = frame->data[c];
 | 
						|
        Uint8 *dst = data + c * samplesize;
 | 
						|
        for (n = frame->nb_samples; n--;) {
 | 
						|
            SDL_memcpy(dst, src, samplesize);
 | 
						|
            src += samplesize;
 | 
						|
            dst += framesize;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SDL_PutAudioStreamData(audio, data, frame->nb_samples * framesize);
 | 
						|
    SDL_free(data);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleAudioFrame(AVFrame *frame)
 | 
						|
{
 | 
						|
    if (audio) {
 | 
						|
        SDL_AudioSpec spec = { GetAudioFormat(frame->format), frame->ch_layout.nb_channels, frame->sample_rate };
 | 
						|
        SDL_SetAudioStreamFormat(audio, &spec, NULL);
 | 
						|
 | 
						|
        if (frame->ch_layout.nb_channels > 1 && IsPlanarAudioFormat(frame->format)) {
 | 
						|
            InterleaveAudio(frame, &spec);
 | 
						|
        } else {
 | 
						|
            SDL_PutAudioStreamData(audio, frame->data[0], frame->nb_samples * SDL_AUDIO_FRAMESIZE(spec));
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void av_log_callback(void *avcl, int level, const char *fmt, va_list vl)
 | 
						|
{
 | 
						|
    const char *pszCategory = NULL;
 | 
						|
    char *message;
 | 
						|
 | 
						|
    switch (level) {
 | 
						|
    case AV_LOG_PANIC:
 | 
						|
    case AV_LOG_FATAL:
 | 
						|
        pszCategory = "fatal error";
 | 
						|
        break;
 | 
						|
    case AV_LOG_ERROR:
 | 
						|
        pszCategory = "error";
 | 
						|
        break;
 | 
						|
    case AV_LOG_WARNING:
 | 
						|
        pszCategory = "warning";
 | 
						|
        break;
 | 
						|
    case AV_LOG_INFO:
 | 
						|
        pszCategory = "info";
 | 
						|
        break;
 | 
						|
    case AV_LOG_VERBOSE:
 | 
						|
        pszCategory = "verbose";
 | 
						|
        break;
 | 
						|
    case AV_LOG_DEBUG:
 | 
						|
        if (verbose) {
 | 
						|
            pszCategory = "debug";
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!pszCategory) {
 | 
						|
        // We don't care about this message
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_vasprintf(&message, fmt, vl);
 | 
						|
    SDL_Log("ffmpeg %s: %s", pszCategory, message);
 | 
						|
    SDL_free(message);
 | 
						|
}
 | 
						|
 | 
						|
static void print_usage(SDLTest_CommonState *state, const char *argv0)
 | 
						|
{
 | 
						|
    static const char *options[] = { "[--verbose]", "[--sprites N]", "[--audio-codec codec]", "[--video-codec codec]", "[--software]", "video_file", NULL };
 | 
						|
    SDLTest_CommonLogUsage(state, argv0, options);
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
    const char *file = NULL;
 | 
						|
    AVFormatContext *ic = NULL;
 | 
						|
    int audio_stream = -1;
 | 
						|
    int video_stream = -1;
 | 
						|
    const char *audio_codec_name = NULL;
 | 
						|
    const char *video_codec_name = NULL;
 | 
						|
    const AVCodec *audio_codec = NULL;
 | 
						|
    const AVCodec *video_codec = NULL;
 | 
						|
    AVCodecContext *audio_context = NULL;
 | 
						|
    AVCodecContext *video_context = NULL;
 | 
						|
    AVPacket *pkt = NULL;
 | 
						|
    AVFrame *frame = NULL;
 | 
						|
    double first_pts = -1.0;
 | 
						|
    int i;
 | 
						|
    int result;
 | 
						|
    int return_code = -1;
 | 
						|
    SDL_WindowFlags window_flags;
 | 
						|
    SDL_bool flushing = SDL_FALSE;
 | 
						|
    SDL_bool decoded = SDL_FALSE;
 | 
						|
    SDLTest_CommonState *state;
 | 
						|
 | 
						|
    /* Initialize test framework */
 | 
						|
    state = SDLTest_CommonCreateState(argv, 0);
 | 
						|
 | 
						|
    /* Enable standard application logging */
 | 
						|
    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | 
						|
 | 
						|
    /* Log ffmpeg messages */
 | 
						|
    av_log_set_callback(av_log_callback);
 | 
						|
 | 
						|
    /* Parse commandline */
 | 
						|
    for (i = 1; i < argc;) {
 | 
						|
        int consumed;
 | 
						|
 | 
						|
        consumed = SDLTest_CommonArg(state, i);
 | 
						|
        if (!consumed) {
 | 
						|
            if (SDL_strcmp(argv[i], "--verbose") == 0) {
 | 
						|
                verbose = SDL_TRUE;
 | 
						|
                consumed = 1;
 | 
						|
            } else if (SDL_strcmp(argv[i], "--sprites") == 0 && argv[i + 1]) {
 | 
						|
                num_sprites = SDL_atoi(argv[i + 1]);
 | 
						|
                consumed = 2;
 | 
						|
            } else if (SDL_strcmp(argv[i], "--audio-codec") == 0 && argv[i + 1]) {
 | 
						|
                audio_codec_name = argv[i + 1];
 | 
						|
                consumed = 2;
 | 
						|
            } else if (SDL_strcmp(argv[i], "--video-codec") == 0 && argv[i + 1]) {
 | 
						|
                video_codec_name = argv[i + 1];
 | 
						|
                consumed = 2;
 | 
						|
            } else if (SDL_strcmp(argv[i], "--software") == 0) {
 | 
						|
                software_only = SDL_TRUE;
 | 
						|
                consumed = 1;
 | 
						|
            } else if (!file) {
 | 
						|
                /* We'll try to open this as a media file */
 | 
						|
                file = argv[i];
 | 
						|
                consumed = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (consumed <= 0) {
 | 
						|
            print_usage(state, argv[0]);
 | 
						|
            return_code = 1;
 | 
						|
            goto quit;
 | 
						|
        }
 | 
						|
 | 
						|
        i += consumed;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!file) {
 | 
						|
        print_usage(state, argv[0]);
 | 
						|
        return_code = 1;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
 | 
						|
        return_code = 2;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
 | 
						|
#ifdef SDL_PLATFORM_APPLE
 | 
						|
    window_flags |= SDL_WINDOW_METAL;
 | 
						|
#elif !defined(SDL_PLATFORM_WIN32)
 | 
						|
    window_flags |= SDL_WINDOW_OPENGL;
 | 
						|
#endif
 | 
						|
    if (SDL_GetHint(SDL_HINT_RENDER_DRIVER) != NULL) {
 | 
						|
        CreateWindowAndRenderer(window_flags, SDL_GetHint(SDL_HINT_RENDER_DRIVER));
 | 
						|
    }
 | 
						|
#ifdef HAVE_EGL
 | 
						|
    /* Try to create an EGL compatible window for DRM hardware frame support */
 | 
						|
    if (!window) {
 | 
						|
        CreateWindowAndRenderer(window_flags, "opengles2");
 | 
						|
    }
 | 
						|
#endif
 | 
						|
#ifdef SDL_PLATFORM_APPLE
 | 
						|
    if (!window) {
 | 
						|
        CreateWindowAndRenderer(window_flags, "metal");
 | 
						|
    }
 | 
						|
#endif
 | 
						|
#ifdef SDL_PLATFORM_WIN32
 | 
						|
    if (!window) {
 | 
						|
        CreateWindowAndRenderer(window_flags, "direct3d11");
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    if (!window) {
 | 
						|
        if (!CreateWindowAndRenderer(window_flags, NULL)) {
 | 
						|
            return_code = 2;
 | 
						|
            goto quit;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!SDL_SetWindowTitle(window, file)) {
 | 
						|
        SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
 | 
						|
    }
 | 
						|
 | 
						|
    /* Open the media file */
 | 
						|
    result = avformat_open_input(&ic, file, NULL, NULL);
 | 
						|
    if (result < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open %s: %d", argv[1], result);
 | 
						|
        return_code = 4;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
    video_stream = av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO, -1, -1, &video_codec, 0);
 | 
						|
    if (video_stream >= 0) {
 | 
						|
        if (video_codec_name) {
 | 
						|
            video_codec = avcodec_find_decoder_by_name(video_codec_name);
 | 
						|
            if (!video_codec) {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", video_codec_name);
 | 
						|
                return_code = 4;
 | 
						|
                goto quit;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        video_context = OpenVideoStream(ic, video_stream, video_codec);
 | 
						|
        if (!video_context) {
 | 
						|
            return_code = 4;
 | 
						|
            goto quit;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    audio_stream = av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO, -1, video_stream, &audio_codec, 0);
 | 
						|
    if (audio_stream >= 0) {
 | 
						|
        if (audio_codec_name) {
 | 
						|
            audio_codec = avcodec_find_decoder_by_name(audio_codec_name);
 | 
						|
            if (!audio_codec) {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", audio_codec_name);
 | 
						|
                return_code = 4;
 | 
						|
                goto quit;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        audio_context = OpenAudioStream(ic, audio_stream, audio_codec);
 | 
						|
        if (!audio_context) {
 | 
						|
            return_code = 4;
 | 
						|
            goto quit;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    pkt = av_packet_alloc();
 | 
						|
    if (!pkt) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_packet_alloc failed");
 | 
						|
        return_code = 4;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
    frame = av_frame_alloc();
 | 
						|
    if (!frame) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_frame_alloc failed");
 | 
						|
        return_code = 4;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Create the sprite */
 | 
						|
    sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
 | 
						|
 | 
						|
    if (!sprite) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
 | 
						|
        return_code = 3;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Allocate memory for the sprite info */
 | 
						|
    positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
 | 
						|
    velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
 | 
						|
    if (!positions || !velocities) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
 | 
						|
        return_code = 3;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Position sprites and set their velocities */
 | 
						|
    SDL_Rect viewport;
 | 
						|
    SDL_GetRenderViewport(renderer, &viewport);
 | 
						|
    for (i = 0; i < num_sprites; ++i) {
 | 
						|
        positions[i].x = (float)SDL_rand(viewport.w - sprite_w);
 | 
						|
        positions[i].y = (float)SDL_rand(viewport.h - sprite_h);
 | 
						|
        positions[i].w = (float)sprite_w;
 | 
						|
        positions[i].h = (float)sprite_h;
 | 
						|
        velocities[i].x = 0.0f;
 | 
						|
        velocities[i].y = 0.0f;
 | 
						|
        while (velocities[i].x == 0.f || velocities[i].y == 0.f) {
 | 
						|
            velocities[i].x = (float)(SDL_rand(2 + 1) - 1);
 | 
						|
            velocities[i].y = (float)(SDL_rand(2 + 1) - 1);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* We're ready to go! */
 | 
						|
    SDL_ShowWindow(window);
 | 
						|
 | 
						|
    /* Main render loop */
 | 
						|
    done = 0;
 | 
						|
 | 
						|
    while (!done) {
 | 
						|
        SDL_Event event;
 | 
						|
 | 
						|
        /* Check for events */
 | 
						|
        while (SDL_PollEvent(&event)) {
 | 
						|
            if (event.type == SDL_EVENT_QUIT ||
 | 
						|
                (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) {
 | 
						|
                done = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (!flushing) {
 | 
						|
            result = av_read_frame(ic, pkt);
 | 
						|
            if (result < 0) {
 | 
						|
                SDL_Log("End of stream, finishing decode\n");
 | 
						|
                if (audio_context) {
 | 
						|
                    avcodec_flush_buffers(audio_context);
 | 
						|
                }
 | 
						|
                if (video_context) {
 | 
						|
                    avcodec_flush_buffers(video_context);
 | 
						|
                }
 | 
						|
                flushing = SDL_TRUE;
 | 
						|
            } else {
 | 
						|
                if (pkt->stream_index == audio_stream) {
 | 
						|
                    result = avcodec_send_packet(audio_context, pkt);
 | 
						|
                    if (result < 0) {
 | 
						|
                        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(audio_context) failed: %s", av_err2str(result));
 | 
						|
                    }
 | 
						|
                } else if (pkt->stream_index == video_stream) {
 | 
						|
                    result = avcodec_send_packet(video_context, pkt);
 | 
						|
                    if (result < 0) {
 | 
						|
                        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(video_context) failed: %s", av_err2str(result));
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                av_packet_unref(pkt);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        decoded = SDL_FALSE;
 | 
						|
        if (audio_context) {
 | 
						|
            while (avcodec_receive_frame(audio_context, frame) >= 0) {
 | 
						|
                HandleAudioFrame(frame);
 | 
						|
                decoded = SDL_TRUE;
 | 
						|
            }
 | 
						|
            if (flushing) {
 | 
						|
                /* Let SDL know we're done sending audio */
 | 
						|
                SDL_FlushAudioStream(audio);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (video_context) {
 | 
						|
            while (avcodec_receive_frame(video_context, frame) >= 0) {
 | 
						|
                double pts = ((double)frame->pts * video_context->pkt_timebase.num) / video_context->pkt_timebase.den;
 | 
						|
                if (first_pts < 0.0) {
 | 
						|
                    first_pts = pts;
 | 
						|
                }
 | 
						|
                pts -= first_pts;
 | 
						|
 | 
						|
                HandleVideoFrame(frame, pts);
 | 
						|
                decoded = SDL_TRUE;
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            /* Update video rendering */
 | 
						|
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | 
						|
            SDL_RenderClear(renderer);
 | 
						|
            MoveSprite();
 | 
						|
            SDL_RenderPresent(renderer);
 | 
						|
        }
 | 
						|
 | 
						|
        if (flushing && !decoded) {
 | 
						|
            if (SDL_GetAudioStreamQueued(audio) > 0) {
 | 
						|
                /* Wait a little bit for the audio to finish */
 | 
						|
                SDL_Delay(10);
 | 
						|
            } else {
 | 
						|
                done = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return_code = 0;
 | 
						|
quit:
 | 
						|
#ifdef SDL_PLATFORM_WIN32
 | 
						|
    if (d3d11_context) {
 | 
						|
        ID3D11DeviceContext_Release(d3d11_context);
 | 
						|
        d3d11_context = NULL;
 | 
						|
    }
 | 
						|
    if (d3d11_device) {
 | 
						|
        ID3D11Device_Release(d3d11_device);
 | 
						|
        d3d11_device = NULL;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    SDL_free(positions);
 | 
						|
    SDL_free(velocities);
 | 
						|
    av_frame_free(&frame);
 | 
						|
    av_packet_free(&pkt);
 | 
						|
    avcodec_free_context(&audio_context);
 | 
						|
    avcodec_free_context(&video_context);
 | 
						|
    avformat_close_input(&ic);
 | 
						|
    SDL_DestroyRenderer(renderer);
 | 
						|
    if (vulkan_context) {
 | 
						|
        DestroyVulkanVideoContext(vulkan_context);
 | 
						|
    }
 | 
						|
    SDL_DestroyWindow(window);
 | 
						|
    SDL_Quit();
 | 
						|
    SDLTest_CommonDestroyState(state);
 | 
						|
    return return_code;
 | 
						|
}
 |