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81afb82f2df8b20eb376d0c8f371ea1efecd1a88
SDL
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include
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Sam Lantinga
81afb82f2d
Clarify how the draw blend mode is used in the 2D renderer
...
Fixes
https://github.com/libsdl-org/SDL/issues/16109
2026-08-06 08:47:50 -07:00
..
build_config
windows: vendor GameInput headers
2026-07-30 20:19:17 +02:00
SDL3
Clarify how the draw blend mode is used in the 2D renderer
2026-08-06 08:47:50 -07:00