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			306 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_windows_h_
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#define SDL_config_windows_h_
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#define SDL_config_h_
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#include "SDL_platform.h"
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H.  */
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#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
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#if __has_include(<winsdkver.h>)
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#define HAVE_WINSDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_WINSDKVER_H
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#include <winsdkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
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#define HAVE_STDINT_H   1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef  _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
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typedef unsigned int uintptr_t;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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#endif
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typedef unsigned int uintptr_t;
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#endif /* __GNUC__ || _MSC_VER */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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#define HAVE_DDRAW_H 1
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#define HAVE_DINPUT_H 1
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00  /* Windows 10 SDK */
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602  /* Windows 8 SDK */
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#define HAVE_D3D11_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#define HAVE_IMMINTRIN_H 1
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if __has_include(<immintrin.h>)
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#   define HAVE_IMMINTRIN_H 1
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# endif
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#endif
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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/* Useful headers */
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#define STDC_HEADERS 1
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#define HAVE_CTYPE_H 1
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#define HAVE_FLOAT_H 1
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#define HAVE_LIMITS_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDIO_H 1
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#define HAVE_STRING_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__STRUPR */
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/* #undef HAVE__STRLWR */
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_STRTOK_R */
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__ULTOA */
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE__WCSICMP 1
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#define HAVE__WCSNICMP 1
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#define HAVE__WCSDUP 1
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#define HAVE_ACOS   1
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#define HAVE_ACOSF  1
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#define HAVE_ASIN   1
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#define HAVE_ASINF  1
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#define HAVE_ATAN   1
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#define HAVE_ATANF  1
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#define HAVE_ATAN2  1
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#define HAVE_ATAN2F 1
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#define HAVE_CEILF  1
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#define HAVE__COPYSIGN 1
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#define HAVE_COS    1
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#define HAVE_COSF   1
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#define HAVE_EXP    1
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#define HAVE_EXPF   1
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#define HAVE_FABS   1
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#define HAVE_FABSF  1
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#define HAVE_FLOOR  1
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#define HAVE_FLOORF 1
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#define HAVE_FMOD   1
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#define HAVE_FMODF  1
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#define HAVE_LOG    1
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#define HAVE_LOGF   1
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#define HAVE_LOG10  1
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#define HAVE_LOG10F 1
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#define HAVE_POW    1
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#define HAVE_POWF   1
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#define HAVE_SIN    1
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#define HAVE_SINF   1
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#define HAVE_SQRT   1
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#define HAVE_SQRTF  1
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#define HAVE_TAN    1
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#define HAVE_TANF   1
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#if defined(_MSC_VER)
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/* These functions were added with the VC++ 2013 C runtime library */
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#if _MSC_VER >= 1800
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_VSSCANF 1
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#define HAVE_LROUND 1
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#define HAVE_LROUNDF 1
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#define HAVE_ROUND 1
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#define HAVE_ROUNDF 1
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#define HAVE_SCALBN 1
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#define HAVE_SCALBNF 1
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#define HAVE_TRUNC  1
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#define HAVE_TRUNCF 1
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#endif
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/* This function is available with at least the VC++ 2008 C runtime library */
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#if _MSC_VER >= 1400
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#define HAVE__FSEEKI64 1
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#endif
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#endif
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#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
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#define HAVE_M_PI 1
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#endif
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#else
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#define HAVE_STDARG_H   1
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#define HAVE_STDDEF_H   1
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#endif
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_WINMM  1
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#define SDL_AUDIO_DRIVER_DISK   1
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#define SDL_AUDIO_DRIVER_DUMMY  1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
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#define SDL_JOYSTICK_RAWINPUT   1
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#endif
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#define SDL_JOYSTICK_VIRTUAL    1
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI    1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT   1
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#define SDL_HAPTIC_XINPUT   1
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/* Enable the sensor driver */
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#define SDL_SENSOR_WINDOWS  1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS  1
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/* Enable various threading systems */
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#define SDL_THREAD_GENERIC_COND_SUFFIX 1
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#define SDL_THREAD_WINDOWS  1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS   1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY  1
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#define SDL_VIDEO_DRIVER_WINDOWS    1
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D    1
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#endif
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11  1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL    1
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#endif
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#ifndef SDL_VIDEO_OPENGL_WGL
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#define SDL_VIDEO_OPENGL_WGL    1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL    1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2    1
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#endif
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#ifndef SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_OPENGL_ES2    1
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#endif
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#ifndef SDL_VIDEO_OPENGL_EGL
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#define SDL_VIDEO_OPENGL_EGL    1
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#endif
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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/* Enable filesystem support */
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#define SDL_FILESYSTEM_WINDOWS  1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES   1
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#endif
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#endif /* SDL_config_windows_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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