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			996 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			996 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_surface.h
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 *
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 *  Header file for ::SDL_Surface definition and management functions.
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 */
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#ifndef SDL_surface_h_
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#define SDL_surface_h_
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_blendmode.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 *  \name Surface flags
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 *
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 *  These are the currently supported flags for the ::SDL_Surface.
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 *
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 *  \internal
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 *  Used internally (read-only).
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 */
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/* @{ */
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#define SDL_SWSURFACE       0           /**< Just here for compatibility */
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#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
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#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
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#define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
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/* @} *//* Surface flags */
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/**
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 *  Evaluates to true if the surface needs to be locked before access.
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 */
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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/**
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 * \brief A collection of pixels used in software blitting.
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 *
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 * \note  This structure should be treated as read-only, except for \c pixels,
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 *        which, if not NULL, contains the raw pixel data for the surface.
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 */
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typedef struct SDL_Surface
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{
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    Uint32 flags;               /**< Read-only */
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    SDL_PixelFormat *format;    /**< Read-only */
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    int w, h;                   /**< Read-only */
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    int pitch;                  /**< Read-only */
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    void *pixels;               /**< Read-write */
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    /** Application data associated with the surface */
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    void *userdata;             /**< Read-write */
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    /** information needed for surfaces requiring locks */
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    int locked;                 /**< Read-only */
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    /** list of BlitMap that hold a reference to this surface */
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    void *list_blitmap;         /**< Private */
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    /** clipping information */
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    SDL_Rect clip_rect;         /**< Read-only */
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    /** info for fast blit mapping to other surfaces */
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    struct SDL_BlitMap *map;    /**< Private */
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    /** Reference count -- used when freeing surface */
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    int refcount;               /**< Read-mostly */
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} SDL_Surface;
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/**
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 * \brief The type of function used for surface blitting functions.
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 */
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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                                 struct SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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 * \brief The formula used for converting between YUV and RGB
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 */
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typedef enum
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{
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    SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */
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    SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */
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    SDL_YUV_CONVERSION_BT709,       /**< BT.709 */
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    SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
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} SDL_YUV_CONVERSION_MODE;
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/**
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 * Allocate a new RGB surface.
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 *
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 * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
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 * If `depth` is greater than 8 bits, the pixel format is set using the
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 * [RGBA]mask parameters.
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 *
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 * The [RGBA]mask parameters are the bitmasks used to extract that color from
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 * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
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 * stored in the most significant byte. Using zeros for the RGB masks sets a
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 * default value, based on the depth. For example:
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 *
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 * ```c++
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 * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
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 * ```
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 *
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 * However, using zero for the Amask results in an Amask of 0.
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 *
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 * By default surfaces with an alpha mask are set up for blending as with:
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 *
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 * ```c++
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 * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
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 * ```
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 *
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 * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
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 * different `blendMode`.
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 *
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 * \param flags the flags are unused and should be set to 0
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 * \param width the width of the surface
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 * \param height the height of the surface
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 * \param depth the depth of the surface in bits
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 * \param Rmask the red mask for the pixels
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 * \param Gmask the green mask for the pixels
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 * \param Bmask the blue mask for the pixels
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 * \param Amask the alpha mask for the pixels
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 * \returns the new SDL_Surface structure that is created or NULL if it fails;
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 *          call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_CreateRGBSurfaceFrom
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 * \sa SDL_CreateRGBSurfaceWithFormat
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 * \sa SDL_FreeSurface
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 */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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    (Uint32 flags, int width, int height, int depth,
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     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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/**
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 * Allocate a new RGB surface with a specific pixel format.
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 *
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 * This function operates mostly like SDL_CreateRGBSurface(), except instead
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 * of providing pixel color masks, you provide it with a predefined format
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 * from SDL_PixelFormatEnum.
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 *
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 * \param flags the flags are unused and should be set to 0
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 * \param width the width of the surface
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 * \param height the height of the surface
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 * \param depth the depth of the surface in bits
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 * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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 * \returns the new SDL_Surface structure that is created or NULL if it fails;
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 *          call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.5.
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 *
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 * \sa SDL_CreateRGBSurface
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 * \sa SDL_CreateRGBSurfaceFrom
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 * \sa SDL_FreeSurface
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 */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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    (Uint32 flags, int width, int height, int depth, Uint32 format);
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/**
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 * Allocate a new RGB surface with existing pixel data.
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 *
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 * This function operates mostly like SDL_CreateRGBSurface(), except it does
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 * not allocate memory for the pixel data, instead the caller provides an
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 * existing buffer of data for the surface to use.
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 *
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 * No copy is made of the pixel data. Pixel data is not managed automatically;
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 * you must free the surface before you free the pixel data.
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 *
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 * \param pixels a pointer to existing pixel data
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 * \param width the width of the surface
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 * \param height the height of the surface
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 * \param depth the depth of the surface in bits
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 * \param pitch the pitch of the surface in bytes
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 * \param Rmask the red mask for the pixels
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 * \param Gmask the green mask for the pixels
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 * \param Bmask the blue mask for the pixels
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 * \param Amask the alpha mask for the pixels
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 * \returns the new SDL_Surface structure that is created or NULL if it fails;
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 *          call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_CreateRGBSurface
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 * \sa SDL_CreateRGBSurfaceWithFormat
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 * \sa SDL_FreeSurface
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 */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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                                                              int width,
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                                                              int height,
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                                                              int depth,
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                                                              int pitch,
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                                                              Uint32 Rmask,
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                                                              Uint32 Gmask,
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                                                              Uint32 Bmask,
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                                                              Uint32 Amask);
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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/**
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 * Allocate a new RGB surface with with a specific pixel format and existing
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 * pixel data.
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 *
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 * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
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 * instead of providing pixel color masks, you provide it with a predefined
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 * format from SDL_PixelFormatEnum.
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 *
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 * No copy is made of the pixel data. Pixel data is not managed automatically;
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 * you must free the surface before you free the pixel data.
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 *
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 * \param pixels a pointer to existing pixel data
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 * \param width the width of the surface
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 * \param height the height of the surface
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 * \param depth the depth of the surface in bits
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 * \param pitch the pitch of the surface in bytes
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 * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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 * \returns the new SDL_Surface structure that is created or NULL if it fails;
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 *          call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.5.
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 *
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 * \sa SDL_CreateRGBSurfaceFrom
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 * \sa SDL_CreateRGBSurfaceWithFormat
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 * \sa SDL_FreeSurface
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 */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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    (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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/**
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 * Free an RGB surface.
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 *
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 * It is safe to pass NULL to this function.
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 *
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 * \param surface the SDL_Surface to free.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_CreateRGBSurface
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 * \sa SDL_CreateRGBSurfaceFrom
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 * \sa SDL_LoadBMP
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 * \sa SDL_LoadBMP_RW
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 */
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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 * Set the palette used by a surface.
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 *
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 * A single palette can be shared with many surfaces.
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 *
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 * \param surface the SDL_Surface structure to update
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 * \param palette the SDL_Palette structure to use
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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                                                  SDL_Palette * palette);
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/**
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 * Set up a surface for directly accessing the pixels.
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 *
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 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
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 * and read from `surface->pixels`, using the pixel format stored in
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 * `surface->format`. Once you are done accessing the surface, you should use
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 * SDL_UnlockSurface() to release it.
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 *
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 * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
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 * 0, then you can read and write to the surface at any time, and the pixel
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 * format of the surface will not change.
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 *
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 * \param surface the SDL_Surface structure to be locked
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_MUSTLOCK
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 * \sa SDL_UnlockSurface
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 */
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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/**
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 * Release a surface after directly accessing the pixels.
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 *
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 * \param surface the SDL_Surface structure to be unlocked
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_LockSurface
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 */
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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/**
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 * Load a BMP image from a seekable SDL data stream.
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 *
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 * The new surface should be freed with SDL_FreeSurface(). Not doing so will
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 * result in a memory leak.
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 *
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 * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
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 * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
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 * from a file, convert it to an SDL_Surface and then close the file.
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 *
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 * \param src the data stream for the surface
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 * \param freesrc non-zero to close the stream after being read
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 * \returns a pointer to a new SDL_Surface structure or NULL if there was an
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 *          error; call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_FreeSurface
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 * \sa SDL_RWFromFile
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 * \sa SDL_LoadBMP
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 * \sa SDL_SaveBMP_RW
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 */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
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                                                    int freesrc);
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/**
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 * Load a surface from a file.
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 *
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 * Convenience macro.
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 */
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#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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/**
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 * Save a surface to a seekable SDL data stream in BMP format.
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 *
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 * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
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 * BMP directly. Other RGB formats with 8-bit or higher get converted to a
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 * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
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 * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
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 * not supported.
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 *
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 * \param surface the SDL_Surface structure containing the image to be saved
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 * \param dst a data stream to save to
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 * \param freedst non-zero to close the stream after being written
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 * \returns 0 on success or a negative error code on failure; call
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						|
 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_LoadBMP_RW
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 * \sa SDL_SaveBMP
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 */
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extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
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/**
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 *  Save a surface to a file.
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 *
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						|
 *  Convenience macro.
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 */
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#define SDL_SaveBMP(surface, file) \
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        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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 | 
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/**
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 * Set the RLE acceleration hint for a surface.
 | 
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 *
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 * If RLE is enabled, color key and alpha blending blits are much faster, but
 | 
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 * the surface must be locked before directly accessing the pixels.
 | 
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 *
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 * \param surface the SDL_Surface structure to optimize
 | 
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 * \param flag 0 to disable, non-zero to enable RLE acceleration
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
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						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
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 * \sa SDL_BlitSurface
 | 
						|
 * \sa SDL_LockSurface
 | 
						|
 * \sa SDL_UnlockSurface
 | 
						|
 */
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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                                              int flag);
 | 
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 | 
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/**
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						|
 * Returns whether the surface is RLE enabled
 | 
						|
 *
 | 
						|
 * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
 | 
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 *
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 * \param surface the SDL_Surface structure to query
 | 
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 * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
 | 
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 *
 | 
						|
 * \since This function is available since SDL 2.0.14.
 | 
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 *
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 * \sa SDL_SetSurfaceRLE
 | 
						|
 */
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extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
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						|
 | 
						|
/**
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						|
 * Set the color key (transparent pixel) in a surface.
 | 
						|
 *
 | 
						|
 * The color key defines a pixel value that will be treated as transparent in
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						|
 * a blit. For example, one can use this to specify that cyan pixels should be
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 * considered transparent, and therefore not rendered.
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 *
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						|
 * It is a pixel of the format used by the surface, as generated by
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 * SDL_MapRGB().
 | 
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 *
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 * RLE acceleration can substantially speed up blitting of images with large
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 * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
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 *
 | 
						|
 * \param surface the SDL_Surface structure to update
 | 
						|
 * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
 | 
						|
 * \param key the transparent pixel
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 * \sa SDL_GetColorKey
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
 | 
						|
                                            int flag, Uint32 key);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether the surface has a color key
 | 
						|
 *
 | 
						|
 * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to query
 | 
						|
 * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.9.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetColorKey
 | 
						|
 * \sa SDL_GetColorKey
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the color key (transparent pixel) for a surface.
 | 
						|
 *
 | 
						|
 * The color key is a pixel of the format used by the surface, as generated by
 | 
						|
 * SDL_MapRGB().
 | 
						|
 *
 | 
						|
 * If the surface doesn't have color key enabled this function returns -1.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to query
 | 
						|
 * \param key a pointer filled in with the transparent pixel
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 * \sa SDL_SetColorKey
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
 | 
						|
                                            Uint32 * key);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set an additional color value multiplied into blit operations.
 | 
						|
 *
 | 
						|
 * When this surface is blitted, during the blit operation each source color
 | 
						|
 * channel is modulated by the appropriate color value according to the
 | 
						|
 * following formula:
 | 
						|
 *
 | 
						|
 * `srcC = srcC * (color / 255)`
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to update
 | 
						|
 * \param r the red color value multiplied into blit operations
 | 
						|
 * \param g the green color value multiplied into blit operations
 | 
						|
 * \param b the blue color value multiplied into blit operations
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetSurfaceColorMod
 | 
						|
 * \sa SDL_SetSurfaceAlphaMod
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
 | 
						|
                                                   Uint8 r, Uint8 g, Uint8 b);
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the additional color value multiplied into blit operations.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to query
 | 
						|
 * \param r a pointer filled in with the current red color value
 | 
						|
 * \param g a pointer filled in with the current green color value
 | 
						|
 * \param b a pointer filled in with the current blue color value
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetSurfaceAlphaMod
 | 
						|
 * \sa SDL_SetSurfaceColorMod
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
 | 
						|
                                                   Uint8 * r, Uint8 * g,
 | 
						|
                                                   Uint8 * b);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set an additional alpha value used in blit operations.
 | 
						|
 *
 | 
						|
 * When this surface is blitted, during the blit operation the source alpha
 | 
						|
 * value is modulated by this alpha value according to the following formula:
 | 
						|
 *
 | 
						|
 * `srcA = srcA * (alpha / 255)`
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to update
 | 
						|
 * \param alpha the alpha value multiplied into blit operations
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetSurfaceAlphaMod
 | 
						|
 * \sa SDL_SetSurfaceColorMod
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
 | 
						|
                                                   Uint8 alpha);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the additional alpha value used in blit operations.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to query
 | 
						|
 * \param alpha a pointer filled in with the current alpha value
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetSurfaceColorMod
 | 
						|
 * \sa SDL_SetSurfaceAlphaMod
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
 | 
						|
                                                   Uint8 * alpha);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the blend mode used for blit operations.
 | 
						|
 *
 | 
						|
 * To copy a surface to another surface (or texture) without blending with the
 | 
						|
 * existing data, the blendmode of the SOURCE surface should be set to
 | 
						|
 * `SDL_BLENDMODE_NONE`.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to update
 | 
						|
 * \param blendMode the SDL_BlendMode to use for blit blending
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetSurfaceBlendMode
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
 | 
						|
                                                    SDL_BlendMode blendMode);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the blend mode used for blit operations.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to query
 | 
						|
 * \param blendMode a pointer filled in with the current SDL_BlendMode
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetSurfaceBlendMode
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
 | 
						|
                                                    SDL_BlendMode *blendMode);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the clipping rectangle for a surface.
 | 
						|
 *
 | 
						|
 * When `surface` is the destination of a blit, only the area within the clip
 | 
						|
 * rectangle is drawn into.
 | 
						|
 *
 | 
						|
 * Note that blits are automatically clipped to the edges of the source and
 | 
						|
 * destination surfaces.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure to be clipped
 | 
						|
 * \param rect the SDL_Rect structure representing the clipping rectangle, or
 | 
						|
 *             NULL to disable clipping
 | 
						|
 * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
 | 
						|
 *          SDL_FALSE and blits will be completely clipped.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 * \sa SDL_GetClipRect
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
 | 
						|
                                                 const SDL_Rect * rect);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the clipping rectangle for a surface.
 | 
						|
 *
 | 
						|
 * When `surface` is the destination of a blit, only the area within the clip
 | 
						|
 * rectangle is drawn into.
 | 
						|
 *
 | 
						|
 * \param surface the SDL_Surface structure representing the surface to be
 | 
						|
 *                clipped
 | 
						|
 * \param rect an SDL_Rect structure filled in with the clipping rectangle for
 | 
						|
 *             the surface
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 * \sa SDL_SetClipRect
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
 | 
						|
                                             SDL_Rect * rect);
 | 
						|
 | 
						|
/*
 | 
						|
 * Creates a new surface identical to the existing surface.
 | 
						|
 *
 | 
						|
 * The returned surface should be freed with SDL_FreeSurface().
 | 
						|
 *
 | 
						|
 * \param surface the surface to duplicate.
 | 
						|
 * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
 | 
						|
 *          more information.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
 | 
						|
 | 
						|
/**
 | 
						|
 * Copy an existing surface to a new surface of the specified format.
 | 
						|
 *
 | 
						|
 * This function is used to optimize images for faster *repeat* blitting. This
 | 
						|
 * is accomplished by converting the original and storing the result as a new
 | 
						|
 * surface. The new, optimized surface can then be used as the source for
 | 
						|
 * future blits, making them faster.
 | 
						|
 *
 | 
						|
 * \param src the existing SDL_Surface structure to convert
 | 
						|
 * \param fmt the SDL_PixelFormat structure that the new surface is optimized
 | 
						|
 *            for
 | 
						|
 * \param flags the flags are unused and should be set to 0; this is a
 | 
						|
 *              leftover from SDL 1.2's API
 | 
						|
 * \returns the new SDL_Surface structure that is created or NULL if it fails;
 | 
						|
 *          call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AllocFormat
 | 
						|
 * \sa SDL_ConvertSurfaceFormat
 | 
						|
 * \sa SDL_CreateRGBSurface
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
 | 
						|
    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Copy an existing surface to a new surface of the specified format enum.
 | 
						|
 *
 | 
						|
 * This function operates just like SDL_ConvertSurface(), but accepts an
 | 
						|
 * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
 | 
						|
 * it might be easier to call but it doesn't have access to palette
 | 
						|
 * information for the destination surface, in case that would be important.
 | 
						|
 *
 | 
						|
 * \param src the existing SDL_Surface structure to convert
 | 
						|
 * \param pixel_format the SDL_PixelFormatEnum that the new surface is
 | 
						|
 *                     optimized for
 | 
						|
 * \param flags the flags are unused and should be set to 0; this is a
 | 
						|
 *              leftover from SDL 1.2's API
 | 
						|
 * \returns the new SDL_Surface structure that is created or NULL if it fails;
 | 
						|
 *          call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AllocFormat
 | 
						|
 * \sa SDL_ConvertSurface
 | 
						|
 * \sa SDL_CreateRGBSurface
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
 | 
						|
    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Copy a block of pixels of one format to another format.
 | 
						|
 *
 | 
						|
 * \param width the width of the block to copy, in pixels
 | 
						|
 * \param height the height of the block to copy, in pixels
 | 
						|
 * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
 | 
						|
 * \param src a pointer to the source pixels
 | 
						|
 * \param src_pitch the pitch of the source pixels, in bytes
 | 
						|
 * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
 | 
						|
 * \param dst a pointer to be filled in with new pixel data
 | 
						|
 * \param dst_pitch the pitch of the destination pixels, in bytes
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
 | 
						|
                                              Uint32 src_format,
 | 
						|
                                              const void * src, int src_pitch,
 | 
						|
                                              Uint32 dst_format,
 | 
						|
                                              void * dst, int dst_pitch);
 | 
						|
 | 
						|
/**
 | 
						|
 * Premultiply the alpha on a block of pixels.
 | 
						|
 *
 | 
						|
 * This is safe to use with src == dst, but not for other overlapping areas.
 | 
						|
 *
 | 
						|
 * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
 | 
						|
 *
 | 
						|
 * \param width the width of the block to convert, in pixels
 | 
						|
 * \param height the height of the block to convert, in pixels
 | 
						|
 * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
 | 
						|
 * \param src a pointer to the source pixels
 | 
						|
 * \param src_pitch the pitch of the source pixels, in bytes
 | 
						|
 * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
 | 
						|
 * \param dst a pointer to be filled in with premultiplied pixel data
 | 
						|
 * \param dst_pitch the pitch of the destination pixels, in bytes
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.18.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
 | 
						|
                                                 Uint32 src_format,
 | 
						|
                                                 const void * src, int src_pitch,
 | 
						|
                                                 Uint32 dst_format,
 | 
						|
                                                 void * dst, int dst_pitch);
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a fast fill of a rectangle with a specific color.
 | 
						|
 *
 | 
						|
 * `color` should be a pixel of the format used by the surface, and can be
 | 
						|
 * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
 | 
						|
 * alpha component then the destination is simply filled with that alpha
 | 
						|
 * information, no blending takes place.
 | 
						|
 *
 | 
						|
 * If there is a clip rectangle set on the destination (set via
 | 
						|
 * SDL_SetClipRect()), then this function will fill based on the intersection
 | 
						|
 * of the clip rectangle and `rect`.
 | 
						|
 *
 | 
						|
 * \param dst the SDL_Surface structure that is the drawing target
 | 
						|
 * \param rect the SDL_Rect structure representing the rectangle to fill, or
 | 
						|
 *             NULL to fill the entire surface
 | 
						|
 * \param color the color to fill with
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_FillRects
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_FillRect
 | 
						|
    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a fast fill of a set of rectangles with a specific color.
 | 
						|
 *
 | 
						|
 * `color` should be a pixel of the format used by the surface, and can be
 | 
						|
 * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
 | 
						|
 * alpha component then the destination is simply filled with that alpha
 | 
						|
 * information, no blending takes place.
 | 
						|
 *
 | 
						|
 * If there is a clip rectangle set on the destination (set via
 | 
						|
 * SDL_SetClipRect()), then this function will fill based on the intersection
 | 
						|
 * of the clip rectangle and `rect`.
 | 
						|
 *
 | 
						|
 * \param dst the SDL_Surface structure that is the drawing target
 | 
						|
 * \param rects an array of SDL_Rects representing the rectangles to fill.
 | 
						|
 * \param count the number of rectangles in the array
 | 
						|
 * \param color the color to fill with
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_FillRect
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_FillRects
 | 
						|
    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
 | 
						|
 | 
						|
/* !!! FIXME: merge this documentation with the wiki */
 | 
						|
/**
 | 
						|
 *  Performs a fast blit from the source surface to the destination surface.
 | 
						|
 *
 | 
						|
 *  This assumes that the source and destination rectangles are
 | 
						|
 *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
 | 
						|
 *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
 | 
						|
 *  in \c srcrect and \c dstrect after all clipping is performed.
 | 
						|
 *
 | 
						|
 *  \returns 0 if the blit is successful, otherwise it returns -1.
 | 
						|
 *
 | 
						|
 *  The blit function should not be called on a locked surface.
 | 
						|
 *
 | 
						|
 *  The blit semantics for surfaces with and without blending and colorkey
 | 
						|
 *  are defined as follows:
 | 
						|
 *  \verbatim
 | 
						|
    RGBA->RGB:
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
						|
        alpha-blend (using the source alpha-channel and per-surface alpha)
 | 
						|
        SDL_SRCCOLORKEY ignored.
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
						|
        copy RGB.
 | 
						|
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
						|
        RGB values of the source color key, ignoring alpha in the
 | 
						|
        comparison.
 | 
						|
 | 
						|
    RGB->RGBA:
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
						|
        alpha-blend (using the source per-surface alpha)
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
						|
        copy RGB, set destination alpha to source per-surface alpha value.
 | 
						|
      both:
 | 
						|
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
						|
        source color key.
 | 
						|
 | 
						|
    RGBA->RGBA:
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
						|
        alpha-blend (using the source alpha-channel and per-surface alpha)
 | 
						|
        SDL_SRCCOLORKEY ignored.
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
						|
        copy all of RGBA to the destination.
 | 
						|
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
						|
        RGB values of the source color key, ignoring alpha in the
 | 
						|
        comparison.
 | 
						|
 | 
						|
    RGB->RGB:
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
						|
        alpha-blend (using the source per-surface alpha)
 | 
						|
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
						|
        copy RGB.
 | 
						|
      both:
 | 
						|
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
						|
        source color key.
 | 
						|
    \endverbatim
 | 
						|
 *
 | 
						|
 *  You should call SDL_BlitSurface() unless you know exactly how SDL
 | 
						|
 *  blitting works internally and how to use the other blit functions.
 | 
						|
 */
 | 
						|
#define SDL_BlitSurface SDL_UpperBlit
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a fast blit from the source surface to the destination surface.
 | 
						|
 *
 | 
						|
 * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
 | 
						|
 * macro for this function with a less confusing name.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_UpperBlit
 | 
						|
    (SDL_Surface * src, const SDL_Rect * srcrect,
 | 
						|
     SDL_Surface * dst, SDL_Rect * dstrect);
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform low-level surface blitting only.
 | 
						|
 *
 | 
						|
 * This is a semi-private blit function and it performs low-level surface
 | 
						|
 * blitting, assuming the input rectangles have already been clipped.
 | 
						|
 *
 | 
						|
 * Unless you know what you're doing, you should be using SDL_BlitSurface()
 | 
						|
 * instead.
 | 
						|
 *
 | 
						|
 * \param src the SDL_Surface structure to be copied from
 | 
						|
 * \param srcrect the SDL_Rect structure representing the rectangle to be
 | 
						|
 *                copied, or NULL to copy the entire surface
 | 
						|
 * \param dst the SDL_Surface structure that is the blit target
 | 
						|
 * \param dstrect the SDL_Rect structure representing the rectangle that is
 | 
						|
 *                copied into
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitSurface
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_LowerBlit
 | 
						|
    (SDL_Surface * src, SDL_Rect * srcrect,
 | 
						|
     SDL_Surface * dst, SDL_Rect * dstrect);
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a fast, low quality, stretch blit between two surfaces of the same
 | 
						|
 * format.
 | 
						|
 *
 | 
						|
 * Please use SDL_BlitScaled() instead.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
 | 
						|
                                            const SDL_Rect * srcrect,
 | 
						|
                                            SDL_Surface * dst,
 | 
						|
                                            const SDL_Rect * dstrect);
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform bilinear scaling between two surfaces of the same format, 32BPP.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.16.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
 | 
						|
                                            const SDL_Rect * srcrect,
 | 
						|
                                            SDL_Surface * dst,
 | 
						|
                                            const SDL_Rect * dstrect);
 | 
						|
 | 
						|
 | 
						|
#define SDL_BlitScaled SDL_UpperBlitScaled
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform a scaled surface copy to a destination surface.
 | 
						|
 *
 | 
						|
 * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
 | 
						|
 * merely a macro for this function with a less confusing name.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitScaled
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
 | 
						|
    (SDL_Surface * src, const SDL_Rect * srcrect,
 | 
						|
    SDL_Surface * dst, SDL_Rect * dstrect);
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform low-level surface scaled blitting only.
 | 
						|
 *
 | 
						|
 * This is a semi-private function and it performs low-level surface blitting,
 | 
						|
 * assuming the input rectangles have already been clipped.
 | 
						|
 *
 | 
						|
 * \param src the SDL_Surface structure to be copied from
 | 
						|
 * \param srcrect the SDL_Rect structure representing the rectangle to be
 | 
						|
 *                copied
 | 
						|
 * \param dst the SDL_Surface structure that is the blit target
 | 
						|
 * \param dstrect the SDL_Rect structure representing the rectangle that is
 | 
						|
 *                copied into
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_BlitScaled
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
 | 
						|
    (SDL_Surface * src, SDL_Rect * srcrect,
 | 
						|
    SDL_Surface * dst, SDL_Rect * dstrect);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the YUV conversion mode
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.8.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the YUV conversion mode
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.8.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the YUV conversion mode, returning the correct mode for the resolution
 | 
						|
 * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.8.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include "close_code.h"
 | 
						|
 | 
						|
#endif /* SDL_surface_h_ */
 | 
						|
 | 
						|
/* vi: set ts=4 sw=4 expandtab: */
 |