mirror of
https://github.com/libsdl-org/SDL.git
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426 lines
11 KiB
C++
426 lines
11 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BAPP_H
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#define SDL_BAPP_H
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#include <Path.h>
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#include <InterfaceKit.h>
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#include <LocaleRoster.h>
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#ifdef SDL_VIDEO_OPENGL
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#include <OpenGLKit.h>
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#endif
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#include "../../video/haiku/SDL_bkeyboard.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL_internal.h"
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// Local includes
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#include "../../events/SDL_events_c.h"
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#include "../../video/haiku/SDL_bframebuffer.h"
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#ifdef __cplusplus
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}
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#endif
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#include <vector>
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// Forward declarations
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class SDL_BLooper;
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class SDL_BWin;
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// Message constants
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enum ToSDL
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{
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// Intercepted by BWindow on its way to BView
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BAPP_MOUSE_MOVED,
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BAPP_MOUSE_BUTTON,
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BAPP_MOUSE_WHEEL,
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BAPP_KEY,
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BAPP_REPAINT, // from _UPDATE_
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// From BWindow
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BAPP_MAXIMIZE, // from B_ZOOM
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BAPP_MINIMIZE,
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BAPP_RESTORE, // TODO: IMPLEMENT!
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BAPP_SHOW,
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BAPP_HIDE,
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BAPP_MOUSE_FOCUS, // caused by MOUSE_MOVE
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BAPP_KEYBOARD_FOCUS, // from WINDOW_ACTIVATED
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BAPP_WINDOW_CLOSE_REQUESTED,
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BAPP_WINDOW_MOVED,
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BAPP_WINDOW_RESIZED,
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BAPP_SCREEN_CHANGED
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};
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extern "C" SDL_BLooper *SDL_Looper;
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// Create a descendant of BLooper
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class SDL_BLooper : public BLooper
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{
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public:
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SDL_BLooper(const char* name) : BLooper(name)
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{
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#ifdef SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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virtual ~SDL_BLooper()
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{
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}
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// Event-handling functions
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virtual void MessageReceived(BMessage *message)
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{
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// Sort out SDL-related messages
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switch (message->what) {
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case BAPP_MOUSE_MOVED:
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_HandleMouseMove(message);
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break;
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case BAPP_MOUSE_BUTTON:
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_HandleMouseButton(message);
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break;
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case BAPP_MOUSE_WHEEL:
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_HandleMouseWheel(message);
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break;
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case BAPP_KEY:
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_HandleKey(message);
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break;
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case BAPP_REPAINT:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_EXPOSED);
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break;
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case BAPP_MAXIMIZE:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_MAXIMIZED);
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break;
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case BAPP_MINIMIZE:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_MINIMIZED);
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break;
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case BAPP_SHOW:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_SHOWN);
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break;
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case BAPP_HIDE:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_HIDDEN);
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break;
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case BAPP_MOUSE_FOCUS:
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_HandleMouseFocus(message);
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break;
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case BAPP_KEYBOARD_FOCUS:
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_HandleKeyboardFocus(message);
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break;
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case BAPP_WINDOW_CLOSE_REQUESTED:
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_HandleBasicWindowEvent(message, SDL_EVENT_WINDOW_CLOSE_REQUESTED);
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break;
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case BAPP_WINDOW_MOVED:
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_HandleWindowMoved(message);
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break;
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case BAPP_WINDOW_RESIZED:
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_HandleWindowResized(message);
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break;
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case B_LOCALE_CHANGED:
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SDL_SendLocaleChangedEvent();
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break;
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case BAPP_SCREEN_CHANGED:
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// TODO: Handle screen resize or workspace change
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break;
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default:
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BLooper::MessageReceived(message);
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break;
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}
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}
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// Window creation/destruction methods
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int32 GetID(SDL_Window *win)
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{
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int32 i;
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for (i = 0; i < _GetNumWindowSlots(); ++i) {
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if (GetSDLWindow(i) == NULL) {
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_SetSDLWindow(win, i);
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return i;
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}
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}
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// Expand the vector if all slots are full
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if (i == _GetNumWindowSlots()) {
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_PushBackWindow(win);
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return i;
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}
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// TODO: error handling
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return 0;
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}
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/* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
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there another way to do this? */
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void ClearID(SDL_BWin *bwin); // Defined in SDL_BeApp.cc
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SDL_Window *GetSDLWindow(int32 winID)
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{
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return _window_map[winID];
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}
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#ifdef SDL_VIDEO_OPENGL
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BGLView *GetCurrentContext()
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{
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return _current_context;
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}
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void SetCurrentContext(BGLView *newContext)
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{
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if (_current_context)
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_current_context->UnlockGL();
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_current_context = newContext;
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if (_current_context)
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_current_context->LockGL();
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}
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#endif
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private:
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// Event management
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void _HandleBasicWindowEvent(BMessage *msg, SDL_EventType sdlEventType)
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{
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SDL_Window *win;
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int32 winID;
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if (
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!_GetWinID(msg, &winID)) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, sdlEventType, 0, 0);
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}
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void _HandleMouseMove(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 x = 0, y = 0;
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("x", &x) != B_OK || // x movement
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msg->FindInt32("y", &y) != B_OK // y movement
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) {
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return;
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}
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win = GetSDLWindow(winID);
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// Simple relative mode support for mouse.
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if (SDL_GetMouse()->relative_mode) {
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int winWidth, winHeight, winPosX, winPosY;
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SDL_GetWindowSize(win, &winWidth, &winHeight);
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SDL_GetWindowPosition(win, &winPosX, &winPosY);
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int dx = x - (winWidth / 2);
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int dy = y - (winHeight / 2);
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SDL_SendMouseMotion(0, win, SDL_DEFAULT_MOUSE_ID, SDL_GetMouse()->relative_mode, (float)dx, (float)dy);
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set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
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if (!be_app->IsCursorHidden())
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be_app->HideCursor();
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} else {
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SDL_SendMouseMotion(0, win, SDL_DEFAULT_MOUSE_ID, false, (float)x, (float)y);
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if (SDL_CursorVisible() && be_app->IsCursorHidden())
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be_app->ShowCursor();
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}
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}
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void _HandleMouseButton(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 button, state; // left/middle/right, pressed/released
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("button-id", &button) != B_OK ||
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msg->FindInt32("button-state", &state) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseButton(0, win, SDL_DEFAULT_MOUSE_ID, state, button);
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}
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void _HandleMouseWheel(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 xTicks, yTicks;
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("xticks", &xTicks) != B_OK ||
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msg->FindInt32("yticks", &yTicks) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseWheel(0, win, SDL_DEFAULT_MOUSE_ID, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL);
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}
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void _HandleKey(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 scancode, state; // scancode, pressed/released
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("key-state", &state) != B_OK ||
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msg->FindInt32("key-scancode", &scancode) != B_OK) {
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return;
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}
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SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, scancode, HAIKU_GetScancodeFromBeKey(scancode), state);
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win = GetSDLWindow(winID);
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if (state == SDL_PRESSED && SDL_TextInputActive(win)) {
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const int8 *keyUtf8;
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ssize_t count;
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if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {
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char text[64];
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SDL_zeroa(text);
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SDL_memcpy(text, keyUtf8, count);
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SDL_SendKeyboardText(text);
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}
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}
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}
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void _HandleMouseFocus(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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bool bSetFocus; // If false, lose focus
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindBool("focusGained", &bSetFocus) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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if (bSetFocus) {
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SDL_SetMouseFocus(win);
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} else if (SDL_GetMouseFocus() == win) {
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// Only lose all focus if this window was the current focus
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SDL_SetMouseFocus(NULL);
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}
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}
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void _HandleKeyboardFocus(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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bool bSetFocus; // If false, lose focus
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindBool("focusGained", &bSetFocus) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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if (bSetFocus) {
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SDL_SetKeyboardFocus(win);
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} else if (SDL_GetKeyboardFocus() == win) {
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// Only lose all focus if this window was the current focus
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SDL_SetKeyboardFocus(NULL);
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}
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}
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void _HandleWindowMoved(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 xPos, yPos;
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// Get the window id and new x/y position of the window
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("window-x", &xPos) != B_OK ||
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msg->FindInt32("window-y", &yPos) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, SDL_EVENT_WINDOW_MOVED, xPos, yPos);
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}
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void _HandleWindowResized(BMessage *msg)
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{
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SDL_Window *win;
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int32 winID;
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int32 w, h;
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// Get the window id ]and new x/y position of the window
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("window-w", &w) != B_OK ||
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msg->FindInt32("window-h", &h) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, SDL_EVENT_WINDOW_RESIZED, w, h);
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}
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bool _GetWinID(BMessage *msg, int32 *winID)
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{
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return msg->FindInt32("window-id", winID) == B_OK;
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}
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/* Vector functions: Wraps vector stuff in case we need to change
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implementation */
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void _SetSDLWindow(SDL_Window *win, int32 winID)
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{
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_window_map[winID] = win;
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}
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int32 _GetNumWindowSlots()
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{
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return _window_map.size();
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}
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void _PopBackWindow()
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{
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_window_map.pop_back();
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}
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void _PushBackWindow(SDL_Window *win)
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{
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_window_map.push_back(win);
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}
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// Members
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std::vector<SDL_Window *> _window_map; // Keeps track of SDL_Windows by index-id
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#ifdef SDL_VIDEO_OPENGL
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BGLView *_current_context;
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#endif
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};
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#endif
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