mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-06 01:46:25 +00:00
476 lines
15 KiB
C
476 lines
15 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#include "../SDL_sysjoystick.h"
|
|
|
|
#ifdef SDL_JOYSTICK_XINPUT
|
|
|
|
#include "SDL_windowsjoystick_c.h"
|
|
#include "SDL_xinputjoystick_c.h"
|
|
#include "SDL_rawinputjoystick_c.h"
|
|
#include "../hidapi/SDL_hidapijoystick_c.h"
|
|
|
|
// Set up for C function definitions, even when using C++
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/*
|
|
* Internal stuff.
|
|
*/
|
|
static bool s_bXInputEnabled = true;
|
|
|
|
bool SDL_XINPUT_Enabled(void)
|
|
{
|
|
return s_bXInputEnabled;
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickInit(void)
|
|
{
|
|
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, true);
|
|
|
|
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
|
|
s_bXInputEnabled = false; // oh well.
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const char *GetXInputName(const Uint8 userid, BYTE SubType)
|
|
{
|
|
static char name[32];
|
|
|
|
switch (SubType) {
|
|
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_WHEEL:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_GUITAR:
|
|
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
|
|
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid);
|
|
break;
|
|
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid);
|
|
break;
|
|
default:
|
|
(void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid);
|
|
break;
|
|
}
|
|
return name;
|
|
}
|
|
|
|
static bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
|
{
|
|
SDL_XINPUT_CAPABILITIES_EX capabilities;
|
|
|
|
if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) {
|
|
// Use a generic VID/PID representing an XInput controller
|
|
if (pVID) {
|
|
*pVID = USB_VENDOR_MICROSOFT;
|
|
}
|
|
if (pPID) {
|
|
*pPID = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Fixup for Wireless Xbox 360 Controller
|
|
if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) {
|
|
capabilities.VendorId = USB_VENDOR_MICROSOFT;
|
|
capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
|
|
}
|
|
|
|
if (pVID) {
|
|
*pVID = capabilities.VendorId;
|
|
}
|
|
if (pPID) {
|
|
*pPID = capabilities.ProductId;
|
|
}
|
|
if (pVersion) {
|
|
*pVersion = capabilities.ProductVersion;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid)
|
|
{
|
|
SDL_XINPUT_CAPABILITIES_EX capabilities;
|
|
|
|
if (XINPUTGETCAPABILITIESEX &&
|
|
XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS &&
|
|
capabilities.VendorId == USB_VENDOR_VALVE &&
|
|
capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
|
return (int)capabilities.unk2;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
|
{
|
|
const char *name = NULL;
|
|
Uint16 vendor = 0;
|
|
Uint16 product = 0;
|
|
Uint16 version = 0;
|
|
JoyStick_DeviceData *pPrevJoystick = NULL;
|
|
JoyStick_DeviceData *pNewJoystick = *pContext;
|
|
|
|
#ifdef SDL_JOYSTICK_RAWINPUT
|
|
if (RAWINPUT_IsEnabled()) {
|
|
// The raw input driver handles more than 4 controllers, so prefer that when available
|
|
/* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
|
|
we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
|
|
when a controller is connected via the wireless adapter, it will shut down at the
|
|
first subsequent XInput call. This seems like a driver stack bug?
|
|
|
|
Reference: https://github.com/libsdl-org/SDL/issues/3468
|
|
*/
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
|
|
return;
|
|
}
|
|
|
|
while (pNewJoystick) {
|
|
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
|
|
// if we are replacing the front of the list then update it
|
|
if (pNewJoystick == *pContext) {
|
|
*pContext = pNewJoystick->pNext;
|
|
} else if (pPrevJoystick) {
|
|
pPrevJoystick->pNext = pNewJoystick->pNext;
|
|
}
|
|
|
|
pNewJoystick->pNext = SYS_Joystick;
|
|
SYS_Joystick = pNewJoystick;
|
|
return; // already in the list.
|
|
}
|
|
|
|
pPrevJoystick = pNewJoystick;
|
|
pNewJoystick = pNewJoystick->pNext;
|
|
}
|
|
|
|
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
|
|
if (!pNewJoystick) {
|
|
return; // better luck next time?
|
|
}
|
|
|
|
name = GetXInputName(userid, SubType);
|
|
GetXInputDeviceInfo(userid, &vendor, &product, &version);
|
|
pNewJoystick->bXInputDevice = true;
|
|
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name);
|
|
if (!pNewJoystick->joystickname) {
|
|
SDL_free(pNewJoystick);
|
|
return; // better luck next time?
|
|
}
|
|
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid);
|
|
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
|
|
pNewJoystick->SubType = SubType;
|
|
pNewJoystick->XInputUserId = userid;
|
|
|
|
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
|
SDL_free(pNewJoystick);
|
|
return;
|
|
}
|
|
|
|
if (SDL_JoystickHandledByAnotherDriver(&SDL_WINDOWS_JoystickDriver, vendor, product, version, pNewJoystick->joystickname)) {
|
|
SDL_free(pNewJoystick);
|
|
return;
|
|
}
|
|
|
|
WINDOWS_AddJoystickDevice(pNewJoystick);
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
|
{
|
|
int iuserid;
|
|
|
|
if (!s_bXInputEnabled) {
|
|
return;
|
|
}
|
|
|
|
// iterate in reverse, so these are in the final list in ascending numeric order.
|
|
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
|
const Uint8 userid = (Uint8)iuserid;
|
|
XINPUT_CAPABILITIES capabilities;
|
|
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
|
AddXInputDevice(userid, capabilities.SubType, pContext);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
|
|
{
|
|
int iuserid;
|
|
|
|
if (!s_bXInputEnabled) {
|
|
return false;
|
|
}
|
|
|
|
// iterate in reverse, so these are in the final list in ascending numeric order.
|
|
for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) {
|
|
const Uint8 userid = (Uint8)iuserid;
|
|
Uint16 slot_vendor;
|
|
Uint16 slot_product;
|
|
Uint16 slot_version;
|
|
if (GetXInputDeviceInfo(userid, &slot_vendor, &slot_product, &slot_version)) {
|
|
if (vendor == slot_vendor && product == slot_product && version == slot_version) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
|
{
|
|
const Uint8 userId = joystickdevice->XInputUserId;
|
|
XINPUT_CAPABILITIES capabilities;
|
|
XINPUT_VIBRATION state;
|
|
|
|
SDL_assert(s_bXInputEnabled);
|
|
SDL_assert(XINPUTGETCAPABILITIES);
|
|
SDL_assert(XINPUTSETSTATE);
|
|
SDL_assert(userId < XUSER_MAX_COUNT);
|
|
|
|
joystick->hwdata->bXInputDevice = true;
|
|
|
|
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
|
|
SDL_free(joystick->hwdata);
|
|
joystick->hwdata = NULL;
|
|
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
|
|
}
|
|
SDL_zero(state);
|
|
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
|
|
joystick->hwdata->userid = userId;
|
|
|
|
// The XInput API has a hard coded button/axis mapping, so we just match it
|
|
joystick->naxes = 6;
|
|
joystick->nbuttons = 11;
|
|
joystick->nhats = 1;
|
|
|
|
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
|
{
|
|
SDL_PowerState state;
|
|
int percent;
|
|
switch (pBatteryInformation->BatteryType) {
|
|
case BATTERY_TYPE_WIRED:
|
|
state = SDL_POWERSTATE_CHARGING;
|
|
break;
|
|
case BATTERY_TYPE_UNKNOWN:
|
|
case BATTERY_TYPE_DISCONNECTED:
|
|
state = SDL_POWERSTATE_UNKNOWN;
|
|
break;
|
|
default:
|
|
state = SDL_POWERSTATE_ON_BATTERY;
|
|
break;
|
|
}
|
|
switch (pBatteryInformation->BatteryLevel) {
|
|
case BATTERY_LEVEL_EMPTY:
|
|
percent = 10;
|
|
break;
|
|
case BATTERY_LEVEL_LOW:
|
|
percent = 40;
|
|
break;
|
|
case BATTERY_LEVEL_MEDIUM:
|
|
percent = 70;
|
|
break;
|
|
default:
|
|
case BATTERY_LEVEL_FULL:
|
|
percent = 100;
|
|
break;
|
|
}
|
|
SDL_SendJoystickPowerInfo(joystick, state, percent);
|
|
}
|
|
|
|
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
|
{
|
|
static WORD s_XInputButtons[] = {
|
|
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
|
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
|
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
|
XINPUT_GAMEPAD_GUIDE
|
|
};
|
|
WORD wButtons = pXInputState->Gamepad.wButtons;
|
|
Uint8 button;
|
|
Uint8 hat = SDL_HAT_CENTERED;
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY);
|
|
SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
|
|
SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX);
|
|
SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY);
|
|
SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
|
|
|
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
|
|
SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
|
}
|
|
|
|
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
XINPUT_VIBRATION XVibration;
|
|
|
|
if (!XINPUTSETSTATE) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
|
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
|
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
|
|
return SDL_SetError("XInputSetState() failed");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
DWORD result;
|
|
XINPUT_STATE XInputState;
|
|
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
|
|
|
|
if (!XINPUTGETSTATE) {
|
|
return;
|
|
}
|
|
|
|
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
|
|
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
|
return;
|
|
}
|
|
|
|
SDL_zero(XBatteryInformation);
|
|
if (XINPUTGETBATTERYINFORMATION) {
|
|
result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
|
|
}
|
|
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
// XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame
|
|
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
|
#else
|
|
// only fire events if the data changed from last time
|
|
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
|
|
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
|
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickQuit(void)
|
|
{
|
|
if (s_bXInputEnabled) {
|
|
s_bXInputEnabled = false;
|
|
WIN_UnloadXInputDLL();
|
|
}
|
|
}
|
|
|
|
// Ends C function definitions when using C++
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#else // !SDL_JOYSTICK_XINPUT
|
|
|
|
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
|
|
|
|
bool SDL_XINPUT_Enabled(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickInit(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
|
{
|
|
}
|
|
|
|
bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
}
|
|
|
|
void SDL_XINPUT_JoystickQuit(void)
|
|
{
|
|
}
|
|
|
|
#endif // SDL_JOYSTICK_XINPUT
|