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https://github.com/libsdl-org/SDL.git
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712 lines
23 KiB
C
712 lines
23 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
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#include <stdio.h> // For the definition of NULL
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#include "SDL_sysjoystick_c.h"
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#include "../SDL_joystick_c.h"
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#include "../usb_ids.h"
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static SDL_joylist_item *JoystickByIndex(int index);
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static SDL_joylist_item *SDL_joylist = NULL;
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static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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static int SDL_GetEmscriptenJoystickVendor(int device_index)
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{
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return MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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if (!gamepad) {
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return 0;
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}
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// Chrome, Edge, Opera: Wireless Controller (STANDARD GAMEPAD Vendor: 054c Product: 09cc)
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let vendor_str = 'Vendor: ';
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if (gamepad['id']['indexOf'](vendor_str) > 0) {
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let vendor_str_index = gamepad['id']['indexOf'](vendor_str) + vendor_str['length'];
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return parseInt(gamepad['id']['substr'](vendor_str_index, 4), 16);
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}
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// Firefox, Safari: 046d-c216-Logitech Dual Action (or 46d-c216-Logicool Dual Action)
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let id_split = gamepad['id']['split']('-');
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if (id_split['length'] > 1 && !isNaN(parseInt(id_split[0], 16))) {
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return parseInt(id_split[0], 16);
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}
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return 0;
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}, device_index);
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}
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static int SDL_GetEmscriptenJoystickProduct(int device_index)
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{
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return MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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if (!gamepad) {
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return 0;
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}
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// Chrome, Edge, Opera: Wireless Controller (STANDARD GAMEPAD Vendor: 054c Product: 09cc)
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let product_str = 'Product: ';
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if (gamepad['id']['indexOf'](product_str) > 0) {
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let product_str_index = gamepad['id']['indexOf'](product_str) + product_str['length'];
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return parseInt(gamepad['id']['substr'](product_str_index, 4), 16);
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}
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// Firefox, Safari: 046d-c216-Logitech Dual Action (or 46d-c216-Logicool Dual Action)
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let id_split = gamepad['id']['split']('-');
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if (id_split['length'] > 1 && !isNaN(parseInt(id_split[1], 16))) {
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return parseInt(id_split[1], 16);
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}
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return 0;
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}, device_index);
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}
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static int SDL_IsEmscriptenJoystickXInput(int device_index)
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{
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return MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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if (!gamepad) {
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return 0;
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}
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// Chrome, Edge, Opera: Xbox 360 Controller (XInput STANDARD GAMEPAD)
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// Firefox: xinput
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// TODO: Safari
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return gamepad['id']['toLowerCase']()['indexOf']('xinput') >= 0;
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}, device_index);
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}
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static int SDL_GetEmscriptenOSID()
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{
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return MAIN_THREAD_EM_ASM_INT({
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const os = ([
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'Android',
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'Linux',
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'iPhone',
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'Macintosh',
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'Windows',
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]);
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const ua = navigator['userAgent'];
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for (let i = 0; i < os.length; i++) {
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if (ua['indexOf'](os[i]) >= 0) {
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return i + 1;
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}
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}
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return 0;
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});
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}
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static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item;
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int i;
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Uint16 bus;
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Uint16 vendor, product;
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Uint8 os_id;
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bool is_xinput;
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SDL_LockJoysticks();
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if (JoystickByIndex(gamepadEvent->index) != NULL) {
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goto done;
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}
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item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
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if (!item) {
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goto done;
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}
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SDL_zerop(item);
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item->index = gamepadEvent->index;
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bus = SDL_HARDWARE_BUS_UNKNOWN;
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vendor = SDL_GetEmscriptenJoystickVendor(gamepadEvent->index);
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product = SDL_GetEmscriptenJoystickProduct(gamepadEvent->index);
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is_xinput = SDL_IsEmscriptenJoystickXInput(gamepadEvent->index);
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// Use a generic VID/PID representing an XInput controller
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if (!vendor && !product && is_xinput) {
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vendor = USB_VENDOR_MICROSOFT;
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product = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
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}
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os_id = SDL_GetEmscriptenOSID();
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if (os_id != 0) {
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if (os_id == 1 || os_id == 3) { // Android or iOS (mobile)
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bus = SDL_HARDWARE_BUS_BLUETOOTH;
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} else { // Desktop
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bus = SDL_HARDWARE_BUS_USB;
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}
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}
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if (SDL_strcmp(gamepadEvent->mapping, "standard") == 0) {
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// We should differentiate between devices that are mapped or unmapped by the browser.
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os_id += 0x80;
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}
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item->name = SDL_CreateJoystickName(vendor, product, NULL, gamepadEvent->id);
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if (!item->name) {
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SDL_free(item);
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goto done;
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}
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if (vendor && product) {
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item->guid = SDL_CreateJoystickGUID(bus, vendor, product, 0, NULL, gamepadEvent->id, 0, os_id);
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} else {
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item->guid = SDL_CreateJoystickGUIDForName(item->name);
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item->guid.data[15] = os_id;
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}
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item->mapping = SDL_strdup(gamepadEvent->mapping);
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if (!item->mapping) {
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SDL_free(item->name);
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SDL_free(item);
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goto done;
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}
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const int real_button_count = gamepadEvent->numButtons;
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const int real_axis_count = gamepadEvent->numAxes;
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int first_trigger_button = -1;
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int first_hat_button = -1;
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int num_buttons = gamepadEvent->numButtons;
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int num_axes = gamepadEvent->numAxes;
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bool triggers_are_buttons = false;
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if ((SDL_strcmp(gamepadEvent->mapping, "standard") == 0) && (num_buttons >= 16)) { // maps to a game console gamepad layout, turn the d-pad into a hat, treat triggers as analog.
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num_buttons -= 4; // 4 dpad buttons become a hat.
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first_hat_button = 12;
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if (num_axes == 4) { // Chrome gives the triggers analog button values, Firefox exposes them as extra axes. Both have the digital buttons.
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num_axes += 2; // the two trigger "buttons"
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triggers_are_buttons = true;
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}
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// dump the digital trigger buttons in any case.
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first_trigger_button = 6;
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num_buttons -= 2;
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}
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item->first_hat_button = first_hat_button;
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item->first_trigger_button = first_trigger_button;
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item->triggers_are_buttons = triggers_are_buttons;
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item->nhats = (first_hat_button >= 0) ? 1 : 0;
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item->naxes = num_axes;
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item->nbuttons = num_buttons;
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item->device_instance = SDL_GetNextObjectID();
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item->timestamp = gamepadEvent->timestamp;
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int buttonidx = 0;
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for (i = 0; i < real_button_count; i++, buttonidx++) {
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if (buttonidx == first_hat_button) {
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buttonidx += 4; // skip these buttons, we're treating them as hat input.
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} else if (buttonidx == first_trigger_button) {
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buttonidx += 2; // skip these buttons, we're treating them as axes.
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}
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item->analogButton[i] = gamepadEvent->analogButton[buttonidx];
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item->digitalButton[i] = gamepadEvent->digitalButton[buttonidx];
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}
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for (i = 0; i < real_axis_count; i++) {
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item->axis[i] = gamepadEvent->axis[i];
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}
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if (item->triggers_are_buttons) {
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item->axis[real_axis_count] = (gamepadEvent->analogButton[first_trigger_button] * 2.0f) - 1.0f;
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item->axis[real_axis_count+1] = (gamepadEvent->analogButton[first_trigger_button+1] * 2.0f) - 1.0f;
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}
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SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
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if (first_hat_button != -1) {
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Uint8 value = SDL_HAT_CENTERED;
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// this currently expects the first button to be up, then down, then left, then right.
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if (gamepadEvent->digitalButton[first_hat_button + 0]) {
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value |= SDL_HAT_UP;
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}
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if (gamepadEvent->digitalButton[first_hat_button + 1]) {
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value |= SDL_HAT_DOWN;
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}
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if (gamepadEvent->digitalButton[first_hat_button + 2]) {
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value |= SDL_HAT_LEFT;
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}
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if (gamepadEvent->digitalButton[first_hat_button + 3]) {
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value |= SDL_HAT_RIGHT;
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}
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item->hat = value;
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}
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if (!SDL_joylist_tail) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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++numjoysticks;
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SDL_PrivateJoystickAdded(item->device_instance);
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Number of joysticks is %d", numjoysticks);
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#endif
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Added joystick with index %d", item->index);
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#endif
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done:
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SDL_UnlockJoysticks();
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return 1;
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}
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static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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SDL_LockJoysticks();
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while (item) {
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if (item->index == gamepadEvent->index) {
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break;
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}
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prev = item;
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item = item->next;
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}
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if (!item) {
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goto done;
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}
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if (item->joystick) {
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item->joystick->hwdata = NULL;
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}
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if (prev) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_joylist == item);
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SDL_joylist = item->next;
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}
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if (item == SDL_joylist_tail) {
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SDL_joylist_tail = prev;
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}
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// Need to decrement the joystick count before we post the event
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--numjoysticks;
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SDL_PrivateJoystickRemoved(item->device_instance);
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Removed joystick with id %d", item->device_instance);
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#endif
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SDL_free(item->name);
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SDL_free(item->mapping);
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SDL_free(item);
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done:
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SDL_UnlockJoysticks();
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return 1;
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}
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// Function to perform any system-specific joystick related cleanup
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static void EMSCRIPTEN_JoystickQuit(void)
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{
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SDL_joylist_item *item = NULL;
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SDL_joylist_item *next = NULL;
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for (item = SDL_joylist; item; item = next) {
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next = item->next;
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SDL_free(item->mapping);
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SDL_free(item->name);
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SDL_free(item);
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}
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SDL_joylist = SDL_joylist_tail = NULL;
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numjoysticks = 0;
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emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
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emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
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}
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// Function to scan the system for joysticks.
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static bool EMSCRIPTEN_JoystickInit(void)
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{
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int rc, i, numjs;
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EmscriptenGamepadEvent gamepadState;
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numjoysticks = 0;
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rc = emscripten_sample_gamepad_data();
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// Check if gamepad is supported by browser
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if (rc == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
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return SDL_SetError("Gamepads not supported");
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}
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numjs = emscripten_get_num_gamepads();
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// handle already connected gamepads
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if (numjs > 0) {
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for (i = 0; i < numjs; i++) {
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rc = emscripten_get_gamepad_status(i, &gamepadState);
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if (rc == EMSCRIPTEN_RESULT_SUCCESS) {
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Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
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&gamepadState,
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NULL);
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}
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}
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}
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rc = emscripten_set_gamepadconnected_callback(NULL,
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0,
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Emscripten_JoyStickConnected);
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if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
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EMSCRIPTEN_JoystickQuit();
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return SDL_SetError("Could not set gamepad connect callback");
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}
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rc = emscripten_set_gamepaddisconnected_callback(NULL,
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0,
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Emscripten_JoyStickDisconnected);
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if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
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EMSCRIPTEN_JoystickQuit();
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return SDL_SetError("Could not set gamepad disconnect callback");
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}
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return true;
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}
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// Returns item matching given SDL device index.
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static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
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{
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SDL_joylist_item *item = SDL_joylist;
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while (0 < device_index) {
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--device_index;
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item = item->next;
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}
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return item;
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}
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// Returns item matching given HTML gamepad index.
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static SDL_joylist_item *JoystickByIndex(int index)
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{
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SDL_joylist_item *item = SDL_joylist;
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if (index < 0) {
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return NULL;
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}
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while (item) {
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if (item->index == index) {
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break;
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}
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item = item->next;
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}
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return item;
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}
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static int EMSCRIPTEN_JoystickGetCount(void)
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{
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return numjoysticks;
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}
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static void EMSCRIPTEN_JoystickDetect(void)
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{
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}
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static bool EMSCRIPTEN_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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// We don't override any other drivers
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return false;
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}
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static const char *EMSCRIPTEN_JoystickGetDeviceName(int device_index)
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{
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return JoystickByDeviceIndex(device_index)->name;
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}
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static const char *EMSCRIPTEN_JoystickGetDevicePath(int device_index)
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{
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return NULL;
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}
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static int EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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{
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return -1;
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}
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static int EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static void EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
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{
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return JoystickByDeviceIndex(device_index)->device_instance;
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}
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static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
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if (!item) {
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return SDL_SetError("No such device");
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}
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if (item->joystick) {
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return SDL_SetError("Joystick already opened");
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}
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joystick->hwdata = (struct joystick_hwdata *)item;
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item->joystick = joystick;
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// HTML5 Gamepad API doesn't offer hats, but we can fake it from the d-pad buttons on the "standard" mapping.
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joystick->nhats = item->nhats;
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joystick->nbuttons = item->nbuttons;
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joystick->naxes = item->naxes;
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item->rumble_available = MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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return gamepad && 'vibrationActuator' in gamepad; // Don't check the vibrationActuator.effects array here, because it's not defined in Safari
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}, item->index);
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if (item->rumble_available) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
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}
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item->trigger_rumble_available = MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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// This effect is not supported in Safari, so it's okay for us to check the vibrationActuator.effects array here for the browsers that do support it
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return gamepad && 'vibrationActuator' in gamepad && 'effects' in gamepad['vibrationActuator'] && gamepad['vibrationActuator']['effects']['includes']('trigger-rumble');
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}, item->index);
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if (item->trigger_rumble_available) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
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|
}
|
|
|
|
return true;
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|
}
|
|
|
|
/* Function to update the state of a joystick - called as a device poll.
|
|
* This function shouldn't update the joystick structure directly,
|
|
* but instead should call SDL_PrivateJoystick*() to deliver events
|
|
* and update joystick device state.
|
|
*/
|
|
static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
EmscriptenGamepadEvent gamepadState;
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
int i, result;
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
emscripten_sample_gamepad_data();
|
|
|
|
if (item) {
|
|
result = emscripten_get_gamepad_status(item->index, &gamepadState);
|
|
if (result == EMSCRIPTEN_RESULT_SUCCESS) {
|
|
if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
|
const int first_hat_button = item->first_hat_button;
|
|
const int first_trigger_button = item->first_trigger_button;
|
|
const int real_button_count = gamepadState.numButtons;
|
|
const int real_axis_count = gamepadState.numAxes;
|
|
|
|
int buttonidx = 0;
|
|
for (i = 0; i < real_button_count; i++, buttonidx++) {
|
|
if (buttonidx == first_hat_button) {
|
|
buttonidx += 4; // skip these buttons, we're treating them as hat input.
|
|
} else if (buttonidx == first_trigger_button) {
|
|
buttonidx += 2; // skip these buttons, we're treating them as axes.
|
|
}
|
|
if (item->digitalButton[i] != gamepadState.digitalButton[buttonidx]) {
|
|
const bool down = (gamepadState.digitalButton[buttonidx] != 0);
|
|
SDL_SendJoystickButton(timestamp, item->joystick, i, down);
|
|
}
|
|
|
|
// store values to compare them in the next update
|
|
item->analogButton[i] = gamepadState.analogButton[buttonidx];
|
|
item->digitalButton[i] = gamepadState.digitalButton[buttonidx];
|
|
}
|
|
|
|
for (i = 0; i < real_axis_count; i++) {
|
|
if (item->axis[i] != gamepadState.axis[i]) {
|
|
SDL_SendJoystickAxis(timestamp, item->joystick, i, (Sint16)(32767.0f * gamepadState.axis[i]));
|
|
item->axis[i] = gamepadState.axis[i];
|
|
}
|
|
}
|
|
|
|
if (item->triggers_are_buttons) {
|
|
for (i = 0; i < 2; i++) {
|
|
if (item->axis[real_axis_count+i] != gamepadState.analogButton[first_trigger_button+i]) {
|
|
SDL_SendJoystickAxis(timestamp, item->joystick, real_axis_count+i, (Sint16)(32767.0f * ((gamepadState.analogButton[first_trigger_button+i] * 2.0f) - 1.0f)));
|
|
item->axis[real_axis_count+i] = gamepadState.analogButton[first_trigger_button+i];
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
|
|
if (item->nhats) {
|
|
Uint8 value = SDL_HAT_CENTERED;
|
|
// this currently expects the first button to be up, then down, then left, then right.
|
|
if (gamepadState.digitalButton[first_hat_button + 0]) {
|
|
value |= SDL_HAT_UP;
|
|
} else if (gamepadState.digitalButton[first_hat_button + 1]) {
|
|
value |= SDL_HAT_DOWN;
|
|
}
|
|
if (gamepadState.digitalButton[first_hat_button + 2]) {
|
|
value |= SDL_HAT_LEFT;
|
|
} else if (gamepadState.digitalButton[first_hat_button + 3]) {
|
|
value |= SDL_HAT_RIGHT;
|
|
}
|
|
if (item->hat != value) {
|
|
item->hat = value;
|
|
SDL_SendJoystickHat(timestamp, item->joystick, 0, value);
|
|
}
|
|
}
|
|
|
|
|
|
item->timestamp = gamepadState.timestamp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Function to close a joystick after use
|
|
static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
if (item) {
|
|
item->joystick = NULL;
|
|
}
|
|
}
|
|
|
|
static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
return JoystickByDeviceIndex(device_index)->guid;
|
|
}
|
|
|
|
static bool Emscripten_UpdateRumble(SDL_joylist_item *item)
|
|
{
|
|
bool result = MAIN_THREAD_EM_ASM_INT({
|
|
let gamepad = navigator['getGamepads']()[$0];
|
|
if (!gamepad) {
|
|
return false;
|
|
}
|
|
// We check if rumble is available in EMSCRIPTEN_JoystickRumble() and EMSCRIPTEN_JoystickRumbleTriggers().
|
|
// From my testing using "dual-rumble" here covers both main rumble and trigger rumble.
|
|
gamepad['vibrationActuator']['playEffect']('dual-rumble', {
|
|
'startDelay': 0,
|
|
'duration': 3000,
|
|
'weakMagnitude': $1 / 0xFFFF,
|
|
'strongMagnitude': $2 / 0xFFFF,
|
|
'leftTrigger': $3 / 0xFFFF,
|
|
'rightTrigger': $4 / 0xFFFF,
|
|
});
|
|
|
|
return true;
|
|
}, item->index, item->weak_magnitude_rumble, item->strong_magnitude_rumble, item->left_trigger_rumble, item->right_trigger_rumble);
|
|
return result;
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
if (!item || !item->rumble_available) {
|
|
return SDL_Unsupported();
|
|
}
|
|
item->strong_magnitude_rumble = low_frequency_rumble;
|
|
item->weak_magnitude_rumble = high_frequency_rumble;
|
|
return Emscripten_UpdateRumble(item);
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
if (!item || !item->trigger_rumble_available) {
|
|
return SDL_Unsupported();
|
|
}
|
|
item->left_trigger_rumble = left_rumble;
|
|
item->right_trigger_rumble = right_rumble;
|
|
return Emscripten_UpdateRumble(item);
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
|
|
EMSCRIPTEN_JoystickInit,
|
|
EMSCRIPTEN_JoystickGetCount,
|
|
EMSCRIPTEN_JoystickDetect,
|
|
EMSCRIPTEN_JoystickIsDevicePresent,
|
|
EMSCRIPTEN_JoystickGetDeviceName,
|
|
EMSCRIPTEN_JoystickGetDevicePath,
|
|
EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot,
|
|
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
|
|
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
|
|
EMSCRIPTEN_JoystickGetDeviceGUID,
|
|
EMSCRIPTEN_JoystickGetDeviceInstanceID,
|
|
EMSCRIPTEN_JoystickOpen,
|
|
EMSCRIPTEN_JoystickRumble,
|
|
EMSCRIPTEN_JoystickRumbleTriggers,
|
|
EMSCRIPTEN_JoystickSetLED,
|
|
EMSCRIPTEN_JoystickSendEffect,
|
|
EMSCRIPTEN_JoystickSetSensorsEnabled,
|
|
EMSCRIPTEN_JoystickUpdate,
|
|
EMSCRIPTEN_JoystickClose,
|
|
EMSCRIPTEN_JoystickQuit,
|
|
EMSCRIPTEN_JoystickGetGamepadMapping
|
|
};
|
|
|
|
#endif // SDL_JOYSTICK_EMSCRIPTEN
|