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https://github.com/libsdl-org/SDL.git
synced 2025-12-26 08:09:11 +00:00
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
307 lines
8.0 KiB
C
307 lines
8.0 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_getenv_c.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#include "../core/windows/SDL_windows.h"
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#endif
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#ifdef SDL_PLATFORM_ANDROID
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#include "../core/android/SDL_android.h"
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#endif
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#define HAVE_WIN32_ENVIRONMENT
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#elif defined(HAVE_GETENV) && \
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(defined(HAVE_SETENV) || defined(HAVE_PUTENV)) && \
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(defined(HAVE_UNSETENV) || defined(HAVE_PUTENV))
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#define HAVE_LIBC_ENVIRONMENT
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#else
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#define HAVE_LOCAL_ENVIRONMENT
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#endif
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// Put a variable into the environment
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// Note: Name may not contain a '=' character. (Reference: http://www.unix.com/man-page/Linux/3/setenv/)
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#ifdef HAVE_LIBC_ENVIRONMENT
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#if defined(HAVE_SETENV)
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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return setenv(name, value, overwrite);
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}
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// We have a real environment table, but no real setenv? Fake it w/ putenv.
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#else
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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char *new_variable;
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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if (getenv(name) != NULL) {
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if (!overwrite) {
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return 0; // leave the existing one there.
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}
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}
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// This leaks. Sorry. Get a better OS so we don't have to do this.
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SDL_asprintf(&new_variable, "%s=%s", name, value);
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if (!new_variable) {
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return -1;
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}
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return putenv(new_variable);
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}
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#endif
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#elif defined(HAVE_WIN32_ENVIRONMENT)
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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if (!overwrite) {
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if (GetEnvironmentVariableA(name, NULL, 0) > 0) {
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return 0; // asked not to overwrite existing value.
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}
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}
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if (!SetEnvironmentVariableA(name, value)) {
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return -1;
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}
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return 0;
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}
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#else // roll our own
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// We'll leak this, as environment variables are intended to persist past SDL_Quit()
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static char **SDL_env;
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int SDL_setenv(const char *name, const char *value, int overwrite)
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{
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int added;
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size_t len, i;
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char **new_env;
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char *new_variable;
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL || !value) {
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return -1;
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}
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// See if it already exists
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if (!overwrite && SDL_getenv(name)) {
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return 0;
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}
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// Allocate memory for the variable
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len = SDL_strlen(name) + SDL_strlen(value) + 2;
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new_variable = (char *)SDL_malloc(len);
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if (!new_variable) {
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return -1;
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}
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SDL_snprintf(new_variable, len, "%s=%s", name, value);
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value = new_variable + SDL_strlen(name) + 1;
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name = new_variable;
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// Actually put it into the environment
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added = 0;
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i = 0;
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if (SDL_env) {
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// Check to see if it's already there...
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len = (value - name);
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for (; SDL_env[i]; ++i) {
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if (SDL_strncmp(SDL_env[i], name, len) == 0) {
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// If we found it, just replace the entry
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SDL_free(SDL_env[i]);
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SDL_env[i] = new_variable;
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added = 1;
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break;
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}
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}
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}
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// Didn't find it in the environment, expand and add
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if (!added) {
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new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *));
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if (new_env) {
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SDL_env = new_env;
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SDL_env[i++] = new_variable;
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SDL_env[i++] = (char *)0;
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added = 1;
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} else {
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SDL_free(new_variable);
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}
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}
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return added ? 0 : -1;
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}
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#endif // HAVE_LIBC_ENVIRONMENT
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#ifdef HAVE_LIBC_ENVIRONMENT
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#if defined(HAVE_UNSETENV)
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int SDL_unsetenv(const char *name)
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{
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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return unsetenv(name);
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}
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// We have a real environment table, but no unsetenv? Fake it w/ putenv.
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#else
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int SDL_unsetenv(const char *name)
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{
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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// Hope this environment uses the non-standard extension of removing the environment variable if it has no '='
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return putenv(name);
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}
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#endif
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#elif defined(HAVE_WIN32_ENVIRONMENT)
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int SDL_unsetenv(const char *name)
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{
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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if (!SetEnvironmentVariableA(name, NULL)) {
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return -1;
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}
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return 0;
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}
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#else
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int SDL_unsetenv(const char *name)
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{
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size_t len, i;
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// Input validation
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if (!name || *name == '\0' || SDL_strchr(name, '=') != NULL) {
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return -1;
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}
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if (SDL_env) {
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len = SDL_strlen(name);
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for (i = 0; SDL_env[i]; ++i) {
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if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
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(SDL_env[i][len] == '=')) {
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// Just clear out this entry for now
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*SDL_env[i] = '\0';
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break;
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}
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}
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}
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return 0;
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}
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#endif // HAVE_LIBC_ENVIRONMENT
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// Retrieve a variable named "name" from the environment
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#ifdef HAVE_LIBC_ENVIRONMENT
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const char *SDL_getenv(const char *name)
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{
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#ifdef SDL_PLATFORM_ANDROID
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// Make sure variables from the application manifest are available
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Android_JNI_GetManifestEnvironmentVariables();
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#endif
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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return getenv(name);
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}
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#elif defined(HAVE_WIN32_ENVIRONMENT)
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const char *SDL_getenv(const char *name)
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{
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DWORD length, maxlen = 0;
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char *string = NULL;
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const char *result = NULL;
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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for ( ; ; ) {
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SetLastError(ERROR_SUCCESS);
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length = GetEnvironmentVariableA(name, string, maxlen);
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if (length > maxlen) {
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char *temp = (char *)SDL_realloc(string, length);
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if (!temp) {
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return NULL;
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}
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string = temp;
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maxlen = length;
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} else {
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if (GetLastError() != ERROR_SUCCESS) {
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if (string) {
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SDL_free(string);
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}
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return NULL;
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}
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break;
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}
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}
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if (string) {
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result = SDL_GetPersistentString(string);
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SDL_free(string);
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}
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return result;
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}
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#else
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const char *SDL_getenv(const char *name)
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{
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size_t len, i;
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char *value;
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// Input validation
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if (!name || *name == '\0') {
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return NULL;
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}
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value = (char *)0;
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if (SDL_env) {
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len = SDL_strlen(name);
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for (i = 0; SDL_env[i]; ++i) {
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if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
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(SDL_env[i][len] == '=')) {
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value = &SDL_env[i][len + 1];
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break;
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}
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}
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}
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return value;
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}
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#endif // HAVE_LIBC_ENVIRONMENT
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