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mirror of https://github.com/libsdl-org/SDL.git synced 2026-01-15 01:25:40 +00:00
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9719f89db2a2ded41606bdd6b75aa895356a368e
SDL/src/render
History
Sam Lantinga 9719f89db2 Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
..
direct3d
Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
direct3d11
direct3d11: Fixed missing rendering of solid primitives.
2018-11-17 14:39:42 -05:00
metal
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
2018-11-04 14:31:56 -04:00
opengl
Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
opengles
Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
opengles2
Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
psp
render: Move PSP backend to new interface.
2018-10-04 16:11:43 -04:00
software
Fixed a few compiler warnings.
2018-11-17 14:37:51 -05:00
SDL_d3dmath.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_d3dmath.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_render.c
fix build using Watcom :
2018-11-01 20:04:24 +03:00
SDL_sysrender.h
render: Add floating point versions of various draw APIs.
2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h
Add and update include guards
2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
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