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https://github.com/libsdl-org/SDL.git
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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
453 lines
14 KiB
C
453 lines
14 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#include "core/windows/SDL_windows.h"
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#endif
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#include "SDL_assert_c.h"
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#include "video/SDL_sysvideo.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#ifndef WS_OVERLAPPEDWINDOW
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#define WS_OVERLAPPEDWINDOW 0
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#endif
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#endif
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten.h>
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// older Emscriptens don't have this, but we need to for wasm64 compatibility.
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#ifndef MAIN_THREAD_EM_ASM_PTR
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#ifdef __wasm64__
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#error You need to upgrade your Emscripten compiler to support wasm64
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#else
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#define MAIN_THREAD_EM_ASM_PTR MAIN_THREAD_EM_ASM_INT
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#endif
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#endif
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#endif
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// The size of the stack buffer to use for rendering assert messages.
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#define SDL_MAX_ASSERT_MESSAGE_STACK 256
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static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, void *userdata);
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/*
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* We keep all triggered assertions in a singly-linked list so we can
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* generate a report later.
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*/
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static SDL_AssertData *triggered_assertions = NULL;
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#ifndef SDL_THREADS_DISABLED
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static SDL_Mutex *assertion_mutex = NULL;
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#endif
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static SDL_AssertionHandler assertion_handler = SDL_PromptAssertion;
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static void *assertion_userdata = NULL;
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#ifdef __GNUC__
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static void debug_print(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
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#endif
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static void debug_print(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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SDL_LogMessageV(SDL_LOG_CATEGORY_ASSERT, SDL_LOG_PRIORITY_WARN, fmt, ap);
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va_end(ap);
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}
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static void SDL_AddAssertionToReport(SDL_AssertData *data)
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{
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/* (data) is always a static struct defined with the assert macros, so
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we don't have to worry about copying or allocating them. */
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data->trigger_count++;
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if (data->trigger_count == 1) { // not yet added?
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data->next = triggered_assertions;
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triggered_assertions = data;
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}
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}
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#define ENDLINE "\r\n"
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#else
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#define ENDLINE "\n"
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#endif
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static int SDL_RenderAssertMessage(char *buf, size_t buf_len, const SDL_AssertData *data)
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{
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return SDL_snprintf(buf, buf_len,
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"Assertion failure at %s (%s:%d), triggered %u %s:" ENDLINE " '%s'",
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data->function, data->filename, data->linenum,
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data->trigger_count, (data->trigger_count == 1) ? "time" : "times",
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data->condition);
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}
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static void SDL_GenerateAssertionReport(void)
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{
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const SDL_AssertData *item = triggered_assertions;
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// only do this if the app hasn't assigned an assertion handler.
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if ((item) && (assertion_handler != SDL_PromptAssertion)) {
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debug_print("\n\nSDL assertion report.\n");
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debug_print("All SDL assertions between last init/quit:\n\n");
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while (item) {
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debug_print(
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"'%s'\n"
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" * %s (%s:%d)\n"
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" * triggered %u time%s.\n"
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" * always ignore: %s.\n",
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item->condition, item->function, item->filename,
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item->linenum, item->trigger_count,
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(item->trigger_count == 1) ? "" : "s",
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item->always_ignore ? "yes" : "no");
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item = item->next;
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}
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debug_print("\n");
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SDL_ResetAssertionReport();
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}
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}
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/* This is not declared in any header, although it is shared between some
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parts of SDL, because we don't want anything calling it without an
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extremely good reason. */
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#ifdef __WATCOMC__
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extern void SDL_ExitProcess(int exitcode);
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#pragma aux SDL_ExitProcess aborts;
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#endif
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extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
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#ifdef __WATCOMC__
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static void SDL_AbortAssertion(void);
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#pragma aux SDL_AbortAssertion aborts;
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#endif
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static SDL_NORETURN void SDL_AbortAssertion(void)
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{
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SDL_Quit();
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SDL_ExitProcess(42);
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}
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static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, void *userdata)
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{
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SDL_AssertState state = SDL_ASSERTION_ABORT;
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SDL_Window *window;
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SDL_MessageBoxData messagebox;
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SDL_MessageBoxButtonData buttons[] = {
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{ 0, SDL_ASSERTION_RETRY, "Retry" },
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{ 0, SDL_ASSERTION_BREAK, "Break" },
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{ 0, SDL_ASSERTION_ABORT, "Abort" },
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{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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SDL_ASSERTION_IGNORE, "Ignore" },
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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SDL_ASSERTION_ALWAYS_IGNORE, "Always Ignore" }
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};
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int selected;
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char stack_buf[SDL_MAX_ASSERT_MESSAGE_STACK];
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char *message = stack_buf;
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size_t buf_len = sizeof(stack_buf);
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int len;
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(void)userdata; // unused in default handler.
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// Assume the output will fit...
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len = SDL_RenderAssertMessage(message, buf_len, data);
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// .. and if it didn't, try to allocate as much room as we actually need.
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if (len >= (int)buf_len) {
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if (SDL_size_add_overflow(len, 1, &buf_len) == 0) {
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message = (char *)SDL_malloc(buf_len);
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if (message) {
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len = SDL_RenderAssertMessage(message, buf_len, data);
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} else {
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message = stack_buf;
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}
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}
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}
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// Something went very wrong
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if (len < 0) {
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if (message != stack_buf) {
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SDL_free(message);
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}
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return SDL_ASSERTION_ABORT;
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}
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debug_print("\n\n%s\n\n", message);
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// let env. variable override, so unit tests won't block in a GUI.
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const char *hint = SDL_GetHint(SDL_HINT_ASSERT);
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if (hint) {
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if (message != stack_buf) {
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SDL_free(message);
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}
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if (SDL_strcmp(hint, "abort") == 0) {
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return SDL_ASSERTION_ABORT;
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} else if (SDL_strcmp(hint, "break") == 0) {
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return SDL_ASSERTION_BREAK;
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} else if (SDL_strcmp(hint, "retry") == 0) {
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return SDL_ASSERTION_RETRY;
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} else if (SDL_strcmp(hint, "ignore") == 0) {
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return SDL_ASSERTION_IGNORE;
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} else if (SDL_strcmp(hint, "always_ignore") == 0) {
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return SDL_ASSERTION_ALWAYS_IGNORE;
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} else {
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return SDL_ASSERTION_ABORT; // oh well.
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}
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}
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// Leave fullscreen mode, if possible (scary!)
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window = SDL_GetToplevelForKeyboardFocus();
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if (window) {
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if (window->fullscreen_exclusive) {
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SDL_MinimizeWindow(window);
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} else {
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// !!! FIXME: ungrab the input if we're not fullscreen?
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// No need to mess with the window
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window = NULL;
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}
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}
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// Show a messagebox if we can, otherwise fall back to stdio
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SDL_zero(messagebox);
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messagebox.flags = SDL_MESSAGEBOX_WARNING;
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messagebox.window = window;
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messagebox.title = "Assertion Failed";
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messagebox.message = message;
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messagebox.numbuttons = SDL_arraysize(buttons);
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messagebox.buttons = buttons;
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if (SDL_ShowMessageBox(&messagebox, &selected)) {
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if (selected == -1) {
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state = SDL_ASSERTION_IGNORE;
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} else {
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state = (SDL_AssertState)selected;
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}
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} else {
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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// This is nasty, but we can't block on a custom UI.
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for (;;) {
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bool okay = true;
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/* *INDENT-OFF* */ // clang-format off
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char *buf = (char *) MAIN_THREAD_EM_ASM_PTR({
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var str =
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UTF8ToString($0) + '\n\n' +
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'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :';
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var reply = window.prompt(str, "i");
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if (reply === null) {
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reply = "i";
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}
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return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL);
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}, message);
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/* *INDENT-ON* */ // clang-format on
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if (SDL_strcmp(buf, "a") == 0) {
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state = SDL_ASSERTION_ABORT;
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#if 0 // (currently) no break functionality on Emscripten
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} else if (SDL_strcmp(buf, "b") == 0) {
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state = SDL_ASSERTION_BREAK;
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#endif
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} else if (SDL_strcmp(buf, "r") == 0) {
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state = SDL_ASSERTION_RETRY;
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} else if (SDL_strcmp(buf, "i") == 0) {
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state = SDL_ASSERTION_IGNORE;
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} else if (SDL_strcmp(buf, "A") == 0) {
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state = SDL_ASSERTION_ALWAYS_IGNORE;
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} else {
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okay = false;
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}
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free(buf); // This should NOT be SDL_free()
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if (okay) {
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break;
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}
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}
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#elif defined(HAVE_STDIO_H)
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// this is a little hacky.
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for (;;) {
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char buf[32];
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(void)fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : ");
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(void)fflush(stderr);
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if (fgets(buf, sizeof(buf), stdin) == NULL) {
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break;
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}
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if (SDL_strncmp(buf, "a", 1) == 0) {
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state = SDL_ASSERTION_ABORT;
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break;
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} else if (SDL_strncmp(buf, "b", 1) == 0) {
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state = SDL_ASSERTION_BREAK;
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break;
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} else if (SDL_strncmp(buf, "r", 1) == 0) {
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state = SDL_ASSERTION_RETRY;
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break;
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} else if (SDL_strncmp(buf, "i", 1) == 0) {
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state = SDL_ASSERTION_IGNORE;
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break;
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} else if (SDL_strncmp(buf, "A", 1) == 0) {
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state = SDL_ASSERTION_ALWAYS_IGNORE;
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break;
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}
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}
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#endif // HAVE_STDIO_H
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}
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// Re-enter fullscreen mode
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if (window) {
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SDL_RestoreWindow(window);
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}
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if (message != stack_buf) {
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SDL_free(message);
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}
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return state;
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}
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SDL_AssertState SDL_ReportAssertion(SDL_AssertData *data, const char *func, const char *file, int line)
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{
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SDL_AssertState state = SDL_ASSERTION_IGNORE;
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static int assertion_running = 0;
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#ifndef SDL_THREADS_DISABLED
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static SDL_SpinLock spinlock = 0;
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SDL_LockSpinlock(&spinlock);
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if (!assertion_mutex) { // never called SDL_Init()?
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assertion_mutex = SDL_CreateMutex();
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if (!assertion_mutex) {
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SDL_UnlockSpinlock(&spinlock);
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return SDL_ASSERTION_IGNORE; // oh well, I guess.
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}
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}
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SDL_UnlockSpinlock(&spinlock);
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SDL_LockMutex(assertion_mutex);
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#endif // !SDL_THREADS_DISABLED
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// doing this because Visual C is upset over assigning in the macro.
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if (data->trigger_count == 0) {
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data->function = func;
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data->filename = file;
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data->linenum = line;
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}
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SDL_AddAssertionToReport(data);
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assertion_running++;
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if (assertion_running > 1) { // assert during assert! Abort.
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if (assertion_running == 2) {
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SDL_AbortAssertion();
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} else if (assertion_running == 3) { // Abort asserted!
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SDL_ExitProcess(42);
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} else {
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while (1) { // do nothing but spin; what else can you do?!
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|
}
|
|
}
|
|
}
|
|
|
|
if (!data->always_ignore) {
|
|
state = assertion_handler(data, assertion_userdata);
|
|
}
|
|
|
|
switch (state) {
|
|
case SDL_ASSERTION_ALWAYS_IGNORE:
|
|
state = SDL_ASSERTION_IGNORE;
|
|
data->always_ignore = true;
|
|
break;
|
|
|
|
case SDL_ASSERTION_IGNORE:
|
|
case SDL_ASSERTION_RETRY:
|
|
case SDL_ASSERTION_BREAK:
|
|
break; // macro handles these.
|
|
|
|
case SDL_ASSERTION_ABORT:
|
|
SDL_AbortAssertion();
|
|
// break; ...shouldn't return, but oh well.
|
|
}
|
|
|
|
assertion_running--;
|
|
|
|
#ifndef SDL_THREADS_DISABLED
|
|
SDL_UnlockMutex(assertion_mutex);
|
|
#endif
|
|
|
|
return state;
|
|
}
|
|
|
|
void SDL_AssertionsQuit(void)
|
|
{
|
|
#if SDL_ASSERT_LEVEL > 0
|
|
SDL_GenerateAssertionReport();
|
|
#ifndef SDL_THREADS_DISABLED
|
|
if (assertion_mutex) {
|
|
SDL_DestroyMutex(assertion_mutex);
|
|
assertion_mutex = NULL;
|
|
}
|
|
#endif
|
|
#endif // SDL_ASSERT_LEVEL > 0
|
|
}
|
|
|
|
void SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata)
|
|
{
|
|
if (handler != NULL) {
|
|
assertion_handler = handler;
|
|
assertion_userdata = userdata;
|
|
} else {
|
|
assertion_handler = SDL_PromptAssertion;
|
|
assertion_userdata = NULL;
|
|
}
|
|
}
|
|
|
|
const SDL_AssertData *SDL_GetAssertionReport(void)
|
|
{
|
|
return triggered_assertions;
|
|
}
|
|
|
|
void SDL_ResetAssertionReport(void)
|
|
{
|
|
SDL_AssertData *next = NULL;
|
|
SDL_AssertData *item;
|
|
for (item = triggered_assertions; item; item = next) {
|
|
next = (SDL_AssertData *)item->next;
|
|
item->always_ignore = false;
|
|
item->trigger_count = 0;
|
|
item->next = NULL;
|
|
}
|
|
|
|
triggered_assertions = NULL;
|
|
}
|
|
|
|
SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
|
|
{
|
|
return SDL_PromptAssertion;
|
|
}
|
|
|
|
SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata)
|
|
{
|
|
if (userdata) {
|
|
*userdata = assertion_userdata;
|
|
}
|
|
return assertion_handler;
|
|
}
|