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50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_PLATFORM_WIN32
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#include "../../core/windows/SDL_windows.h"
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#include "../SDL_main_callbacks.h"
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/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
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based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
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int MINGW32_FORCEALIGN SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved)
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{
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(void)reserved;
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int result = -1;
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void *heap_allocated = NULL;
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const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated);
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if (args_error) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL);
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} else {
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result = SDL_CallMainFunction(argc, argv, mainFunction);
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if (heap_allocated) {
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HeapFree(GetProcessHeap(), 0, heap_allocated);
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}
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}
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return result;
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}
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#endif // SDL_PLATFORM_WIN32
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