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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
345 lines
9.4 KiB
C
345 lines
9.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_hints_c.h"
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typedef struct SDL_HintWatch
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{
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SDL_HintCallback callback;
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void *userdata;
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struct SDL_HintWatch *next;
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} SDL_HintWatch;
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typedef struct SDL_Hint
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{
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char *value;
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SDL_HintPriority priority;
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SDL_HintWatch *callbacks;
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} SDL_Hint;
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static SDL_PropertiesID SDL_hint_props = 0;
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static SDL_PropertiesID GetHintProperties(bool create)
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{
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if (!SDL_hint_props && create) {
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SDL_hint_props = SDL_CreateProperties();
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}
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return SDL_hint_props;
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}
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void SDL_InitHints(void)
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{
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// Just make sure the hint properties are created on the main thread
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(void)GetHintProperties(true);
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}
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static void SDLCALL CleanupHintProperty(void *userdata, void *value)
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{
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SDL_Hint *hint = (SDL_Hint *) value;
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SDL_free(hint->value);
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SDL_HintWatch *entry = hint->callbacks;
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while (entry) {
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SDL_HintWatch *freeable = entry;
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entry = entry->next;
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SDL_free(freeable);
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}
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SDL_free(hint);
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}
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SDL_bool SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)
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{
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if (!name || !*name) {
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return SDL_InvalidParamError("name");
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}
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const char *env = SDL_getenv(name);
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if (env && (priority < SDL_HINT_OVERRIDE)) {
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return SDL_SetError("An environment variable is taking priority");
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}
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const SDL_PropertiesID hints = GetHintProperties(true);
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if (!hints) {
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return false;
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}
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bool result = false;
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SDL_LockProperties(hints);
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (hint) {
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if (priority >= hint->priority) {
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if (hint->value != value && (!value || !hint->value || SDL_strcmp(hint->value, value) != 0)) {
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char *old_value = hint->value;
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hint->value = value ? SDL_strdup(value) : NULL;
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SDL_HintWatch *entry = hint->callbacks;
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while (entry) {
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// Save the next entry in case this one is deleted
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SDL_HintWatch *next = entry->next;
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entry->callback(entry->userdata, name, old_value, value);
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entry = next;
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}
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SDL_free(old_value);
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}
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hint->priority = priority;
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result = true;
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}
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} else { // Couldn't find the hint? Add a new one.
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (hint) {
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hint->value = value ? SDL_strdup(value) : NULL;
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hint->priority = priority;
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hint->callbacks = NULL;
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result = SDL_SetPointerPropertyWithCleanup(hints, name, hint, CleanupHintProperty, NULL);
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}
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}
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SDL_UnlockProperties(hints);
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return result;
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}
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SDL_bool SDL_ResetHint(const char *name)
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{
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if (!name || !*name) {
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return SDL_InvalidParamError("name");
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}
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const char *env = SDL_getenv(name);
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const SDL_PropertiesID hints = GetHintProperties(false);
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if (!hints) {
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return false;
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}
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bool result = false;
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SDL_LockProperties(hints);
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (hint) {
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if ((!env && hint->value) || (env && !hint->value) || (env && SDL_strcmp(env, hint->value) != 0)) {
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for (SDL_HintWatch *entry = hint->callbacks; entry;) {
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// Save the next entry in case this one is deleted
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SDL_HintWatch *next = entry->next;
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entry->callback(entry->userdata, name, hint->value, env);
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entry = next;
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}
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}
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SDL_free(hint->value);
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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result = true;
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}
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SDL_UnlockProperties(hints);
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return result;
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}
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static void SDLCALL ResetHintsCallback(void *userdata, SDL_PropertiesID hints, const char *name)
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{
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (!hint) {
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return; // uh...okay.
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}
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const char *env = SDL_getenv(name);
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if ((!env && hint->value) || (env && !hint->value) || (env && SDL_strcmp(env, hint->value) != 0)) {
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SDL_HintWatch *entry = hint->callbacks;
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while (entry) {
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// Save the next entry in case this one is deleted
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SDL_HintWatch *next = entry->next;
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entry->callback(entry->userdata, name, hint->value, env);
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entry = next;
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}
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}
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SDL_free(hint->value);
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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}
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void SDL_ResetHints(void)
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{
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SDL_EnumerateProperties(GetHintProperties(false), ResetHintsCallback, NULL);
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}
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SDL_bool SDL_SetHint(const char *name, const char *value)
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{
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return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL);
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}
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const char *SDL_GetHint(const char *name)
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{
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if (!name) {
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return NULL;
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}
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const char *result = SDL_getenv(name);
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const SDL_PropertiesID hints = GetHintProperties(false);
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if (hints) {
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SDL_LockProperties(hints);
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (hint) {
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if (!result || hint->priority == SDL_HINT_OVERRIDE) {
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result = SDL_GetPersistentString(hint->value);
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}
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}
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SDL_UnlockProperties(hints);
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}
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return result;
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}
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int SDL_GetStringInteger(const char *value, int default_value)
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{
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if (!value || !*value) {
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return default_value;
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}
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if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
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return 0;
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}
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if (*value == '1' || SDL_strcasecmp(value, "true") == 0) {
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return 1;
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}
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if (*value == '-' || SDL_isdigit(*value)) {
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return SDL_atoi(value);
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}
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return default_value;
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}
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bool SDL_GetStringBoolean(const char *value, bool default_value)
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{
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if (!value || !*value) {
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return default_value;
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}
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if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
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return false;
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}
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return true;
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}
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SDL_bool SDL_GetHintBoolean(const char *name, SDL_bool default_value)
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{
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const char *hint = SDL_GetHint(name);
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return SDL_GetStringBoolean(hint, default_value);
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}
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SDL_bool SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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if (!name || !*name) {
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return SDL_InvalidParamError("name");
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} else if (!callback) {
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return SDL_InvalidParamError("callback");
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}
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const SDL_PropertiesID hints = GetHintProperties(true);
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if (!hints) {
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return false;
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}
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SDL_HintWatch *entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
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if (!entry) {
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return false;
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}
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entry->callback = callback;
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entry->userdata = userdata;
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bool result = false;
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SDL_LockProperties(hints);
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SDL_DelHintCallback(name, callback, userdata);
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (hint) {
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result = true;
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} else { // Need to add a hint entry for this watcher
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (!hint) {
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SDL_free(entry);
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SDL_UnlockProperties(hints);
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return false;
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} else {
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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hint->callbacks = NULL;
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result = SDL_SetPointerPropertyWithCleanup(hints, name, hint, CleanupHintProperty, NULL);
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}
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}
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// Add it to the callbacks for this hint
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entry->next = hint->callbacks;
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hint->callbacks = entry;
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// Now call it with the current value
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const char *value = SDL_GetHint(name);
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callback(userdata, name, value, value);
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SDL_UnlockProperties(hints);
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return result;
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}
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void SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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if (!name || !*name) {
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return;
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}
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const SDL_PropertiesID hints = GetHintProperties(false);
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if (!hints) {
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return;
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}
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SDL_LockProperties(hints);
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SDL_Hint *hint = SDL_GetPointerProperty(hints, name, NULL);
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if (hint) {
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SDL_HintWatch *prev = NULL;
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for (SDL_HintWatch *entry = hint->callbacks; entry; entry = entry->next) {
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if ((callback == entry->callback) && (userdata == entry->userdata)) {
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if (prev) {
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prev->next = entry->next;
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} else {
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hint->callbacks = entry->next;
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}
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SDL_free(entry);
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break;
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}
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prev = entry;
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}
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}
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SDL_UnlockProperties(hints);
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}
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void SDL_QuitHints(void)
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{
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SDL_DestroyProperties(SDL_hint_props);
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SDL_hint_props = 0;
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}
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