mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-15 22:35:59 +00:00

Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
436 lines
12 KiB
C
436 lines
12 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "SDL_internal.h"
|
|
|
|
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
|
|
|
#include <stdio.h> // For the definition of NULL
|
|
|
|
#include "SDL_sysjoystick_c.h"
|
|
#include "../SDL_joystick_c.h"
|
|
|
|
static SDL_joylist_item *JoystickByIndex(int index);
|
|
|
|
static SDL_joylist_item *SDL_joylist = NULL;
|
|
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
|
static int numjoysticks = 0;
|
|
|
|
static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
|
{
|
|
int i;
|
|
|
|
SDL_joylist_item *item;
|
|
|
|
if (JoystickByIndex(gamepadEvent->index) != NULL) {
|
|
return 1;
|
|
}
|
|
|
|
item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
|
|
if (!item) {
|
|
return 1;
|
|
}
|
|
|
|
SDL_zerop(item);
|
|
item->index = gamepadEvent->index;
|
|
|
|
item->name = SDL_CreateJoystickName(0, 0, NULL, gamepadEvent->id);
|
|
if (!item->name) {
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
item->mapping = SDL_strdup(gamepadEvent->mapping);
|
|
if (!item->mapping) {
|
|
SDL_free(item->name);
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
item->naxes = gamepadEvent->numAxes;
|
|
item->nbuttons = gamepadEvent->numButtons;
|
|
item->device_instance = SDL_GetNextObjectID();
|
|
|
|
item->timestamp = gamepadEvent->timestamp;
|
|
|
|
for (i = 0; i < item->naxes; i++) {
|
|
item->axis[i] = gamepadEvent->axis[i];
|
|
}
|
|
|
|
for (i = 0; i < item->nbuttons; i++) {
|
|
item->analogButton[i] = gamepadEvent->analogButton[i];
|
|
item->digitalButton[i] = gamepadEvent->digitalButton[i];
|
|
}
|
|
|
|
if (!SDL_joylist_tail) {
|
|
SDL_joylist = SDL_joylist_tail = item;
|
|
} else {
|
|
SDL_joylist_tail->next = item;
|
|
SDL_joylist_tail = item;
|
|
}
|
|
|
|
++numjoysticks;
|
|
|
|
SDL_PrivateJoystickAdded(item->device_instance);
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Number of joysticks is %d", numjoysticks);
|
|
#endif
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Added joystick with index %d", item->index);
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
SDL_joylist_item *prev = NULL;
|
|
|
|
while (item) {
|
|
if (item->index == gamepadEvent->index) {
|
|
break;
|
|
}
|
|
prev = item;
|
|
item = item->next;
|
|
}
|
|
|
|
if (!item) {
|
|
return 1;
|
|
}
|
|
|
|
if (item->joystick) {
|
|
item->joystick->hwdata = NULL;
|
|
}
|
|
|
|
if (prev) {
|
|
prev->next = item->next;
|
|
} else {
|
|
SDL_assert(SDL_joylist == item);
|
|
SDL_joylist = item->next;
|
|
}
|
|
if (item == SDL_joylist_tail) {
|
|
SDL_joylist_tail = prev;
|
|
}
|
|
|
|
// Need to decrement the joystick count before we post the event
|
|
--numjoysticks;
|
|
|
|
SDL_PrivateJoystickRemoved(item->device_instance);
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Removed joystick with id %d", item->device_instance);
|
|
#endif
|
|
SDL_free(item->name);
|
|
SDL_free(item->mapping);
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
// Function to perform any system-specific joystick related cleanup
|
|
static void EMSCRIPTEN_JoystickQuit(void)
|
|
{
|
|
SDL_joylist_item *item = NULL;
|
|
SDL_joylist_item *next = NULL;
|
|
|
|
for (item = SDL_joylist; item; item = next) {
|
|
next = item->next;
|
|
SDL_free(item->mapping);
|
|
SDL_free(item->name);
|
|
SDL_free(item);
|
|
}
|
|
|
|
SDL_joylist = SDL_joylist_tail = NULL;
|
|
|
|
numjoysticks = 0;
|
|
|
|
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
|
|
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
|
|
}
|
|
|
|
// Function to scan the system for joysticks.
|
|
static bool EMSCRIPTEN_JoystickInit(void)
|
|
{
|
|
int rc, i, numjs;
|
|
EmscriptenGamepadEvent gamepadState;
|
|
|
|
numjoysticks = 0;
|
|
|
|
rc = emscripten_sample_gamepad_data();
|
|
|
|
// Check if gamepad is supported by browser
|
|
if (rc == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
|
|
return SDL_SetError("Gamepads not supported");
|
|
}
|
|
|
|
numjs = emscripten_get_num_gamepads();
|
|
|
|
// handle already connected gamepads
|
|
if (numjs > 0) {
|
|
for (i = 0; i < numjs; i++) {
|
|
rc = emscripten_get_gamepad_status(i, &gamepadState);
|
|
if (rc == EMSCRIPTEN_RESULT_SUCCESS) {
|
|
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
|
|
&gamepadState,
|
|
NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
rc = emscripten_set_gamepadconnected_callback(NULL,
|
|
0,
|
|
Emscripten_JoyStickConnected);
|
|
|
|
if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
|
|
EMSCRIPTEN_JoystickQuit();
|
|
return SDL_SetError("Could not set gamepad connect callback");
|
|
}
|
|
|
|
rc = emscripten_set_gamepaddisconnected_callback(NULL,
|
|
0,
|
|
Emscripten_JoyStickDisconnected);
|
|
if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
|
|
EMSCRIPTEN_JoystickQuit();
|
|
return SDL_SetError("Could not set gamepad disconnect callback");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Returns item matching given SDL device index.
|
|
static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
while (0 < device_index) {
|
|
--device_index;
|
|
item = item->next;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
// Returns item matching given HTML gamepad index.
|
|
static SDL_joylist_item *JoystickByIndex(int index)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
if (index < 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (item) {
|
|
if (item->index == index) {
|
|
break;
|
|
}
|
|
item = item->next;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
static int EMSCRIPTEN_JoystickGetCount(void)
|
|
{
|
|
return numjoysticks;
|
|
}
|
|
|
|
static void EMSCRIPTEN_JoystickDetect(void)
|
|
{
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
|
|
{
|
|
// We don't override any other drivers
|
|
return false;
|
|
}
|
|
|
|
static const char *EMSCRIPTEN_JoystickGetDeviceName(int device_index)
|
|
{
|
|
return JoystickByDeviceIndex(device_index)->name;
|
|
}
|
|
|
|
static const char *EMSCRIPTEN_JoystickGetDevicePath(int device_index)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static int EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static int EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static void EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
{
|
|
}
|
|
|
|
static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
|
|
{
|
|
return JoystickByDeviceIndex(device_index)->device_instance;
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
{
|
|
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
|
|
|
|
if (!item) {
|
|
return SDL_SetError("No such device");
|
|
}
|
|
|
|
if (item->joystick) {
|
|
return SDL_SetError("Joystick already opened");
|
|
}
|
|
|
|
joystick->hwdata = (struct joystick_hwdata *)item;
|
|
item->joystick = joystick;
|
|
|
|
// HTML5 Gamepad API doesn't say anything about these
|
|
joystick->nhats = 0;
|
|
|
|
joystick->nbuttons = item->nbuttons;
|
|
joystick->naxes = item->naxes;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Function to update the state of a joystick - called as a device poll.
|
|
* This function shouldn't update the joystick structure directly,
|
|
* but instead should call SDL_PrivateJoystick*() to deliver events
|
|
* and update joystick device state.
|
|
*/
|
|
static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
EmscriptenGamepadEvent gamepadState;
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
int i, result, buttonState;
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
emscripten_sample_gamepad_data();
|
|
|
|
if (item) {
|
|
result = emscripten_get_gamepad_status(item->index, &gamepadState);
|
|
if (result == EMSCRIPTEN_RESULT_SUCCESS) {
|
|
if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
|
for (i = 0; i < item->nbuttons; i++) {
|
|
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
|
|
buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED;
|
|
SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState);
|
|
}
|
|
|
|
// store values to compare them in the next update
|
|
item->analogButton[i] = gamepadState.analogButton[i];
|
|
item->digitalButton[i] = gamepadState.digitalButton[i];
|
|
}
|
|
|
|
for (i = 0; i < item->naxes; i++) {
|
|
if (item->axis[i] != gamepadState.axis[i]) {
|
|
// do we need to do conversion?
|
|
SDL_SendJoystickAxis(timestamp, item->joystick, i,
|
|
(Sint16)(32767. * gamepadState.axis[i]));
|
|
}
|
|
|
|
// store to compare in next update
|
|
item->axis[i] = gamepadState.axis[i];
|
|
}
|
|
|
|
item->timestamp = gamepadState.timestamp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Function to close a joystick after use
|
|
static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
|
if (item) {
|
|
item->joystick = NULL;
|
|
}
|
|
}
|
|
|
|
static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
// the GUID is just the name for now
|
|
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
|
|
return SDL_CreateJoystickGUIDForName(name);
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
|
|
EMSCRIPTEN_JoystickInit,
|
|
EMSCRIPTEN_JoystickGetCount,
|
|
EMSCRIPTEN_JoystickDetect,
|
|
EMSCRIPTEN_JoystickIsDevicePresent,
|
|
EMSCRIPTEN_JoystickGetDeviceName,
|
|
EMSCRIPTEN_JoystickGetDevicePath,
|
|
EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot,
|
|
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
|
|
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
|
|
EMSCRIPTEN_JoystickGetDeviceGUID,
|
|
EMSCRIPTEN_JoystickGetDeviceInstanceID,
|
|
EMSCRIPTEN_JoystickOpen,
|
|
EMSCRIPTEN_JoystickRumble,
|
|
EMSCRIPTEN_JoystickRumbleTriggers,
|
|
EMSCRIPTEN_JoystickSetLED,
|
|
EMSCRIPTEN_JoystickSendEffect,
|
|
EMSCRIPTEN_JoystickSetSensorsEnabled,
|
|
EMSCRIPTEN_JoystickUpdate,
|
|
EMSCRIPTEN_JoystickClose,
|
|
EMSCRIPTEN_JoystickQuit,
|
|
EMSCRIPTEN_JoystickGetGamepadMapping
|
|
};
|
|
|
|
#endif // SDL_JOYSTICK_EMSCRIPTEN
|