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mirrors/SDL
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mirror of https://github.com/libsdl-org/SDL.git synced 2026-01-18 19:07:14 +00:00
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a0d1445ccb9958c890f35436dd26994802cc9da1
SDL/src/core/windows
History
Ozkan Sezer 384e5486bc SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
to make sure DISPLAYCONFIG_SDR_WHITE_LEVEL is visible to us.
2024-05-30 00:05:55 +03:00
..
pch_cpp.cpp
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
pch.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_directx.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_hid.c
Initial support for hotplugging mice and keyboards
2024-03-23 16:31:00 -07:00
SDL_hid.h
Initial support for hotplugging mice and keyboards
2024-03-23 16:31:00 -07:00
SDL_immdevice.c
Cleaned up various type conversion issues
2024-03-07 06:58:43 -08:00
SDL_immdevice.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_windows.c
windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv.
2024-05-22 20:08:15 -04:00
SDL_windows.h
SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
2024-05-30 00:05:55 +03:00
SDL_xinput.c
Added the option for GameInput support to the Win32 SDL build
2024-02-17 14:07:42 -08:00
SDL_xinput.h
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
2024-02-09 01:26:45 -08:00
version.rc
Updated to version 3.1.2 for the preview release
2024-05-01 09:34:25 -07:00
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