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SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
11 lines
194 B
HLSL
11 lines
194 B
HLSL
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#include "overlay.hlsli"
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Texture2D<float4> t0 : register(t0, space2);
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SamplerState s0 : register(s0, space2);
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float4 main(VSOutput input) : SV_Target0
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{
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return t0.Sample(s0, input.uv);
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}
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