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			227 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 * # CategoryMessagebox
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 *
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 * SDL offers a simple message box API, which is useful for simple alerts,
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 * such as informing the user when something fatal happens at startup without
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 * the need to build a UI for it (or informing the user _before_ your UI is
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 * ready).
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 *
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 * These message boxes are native system dialogs where possible.
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 *
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 * There is both a customizable function (SDL_ShowMessageBox()) that offers
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 * lots of options for what to display and reports on what choice the user
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 * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
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 * merely takes a text message and title, and waits until the user presses a
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 * single "OK" UI button. Often, this is all that is necessary.
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 */
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_video.h>      /* For SDL_Window */
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Message box flags.
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 *
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 * If supported will display warning icon, etc.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef Uint32 SDL_MessageBoxFlags;
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#define SDL_MESSAGEBOX_ERROR                    0x00000010u /**< error dialog */
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#define SDL_MESSAGEBOX_WARNING                  0x00000020u /**< warning dialog */
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#define SDL_MESSAGEBOX_INFORMATION              0x00000040u /**< informational dialog */
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#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT    0x00000080u /**< buttons placed left to right */
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#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT    0x00000100u /**< buttons placed right to left */
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/**
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 * SDL_MessageBoxButtonData flags.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef Uint32 SDL_MessageBoxButtonFlags;
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#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
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#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
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/**
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 * Individual button data.
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 *
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 * \since This struct is available since SDL 3.2.0.
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 */
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typedef struct SDL_MessageBoxButtonData
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{
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    SDL_MessageBoxButtonFlags flags;
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    int buttonID;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
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    const char *text;   /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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 * RGB value used in a message box color scheme
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 *
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 * \since This struct is available since SDL 3.2.0.
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 */
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typedef struct SDL_MessageBoxColor
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{
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    Uint8 r, g, b;
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} SDL_MessageBoxColor;
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/**
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 * An enumeration of indices inside the colors array of
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 * SDL_MessageBoxColorScheme.
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 */
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typedef enum SDL_MessageBoxColorType
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{
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    SDL_MESSAGEBOX_COLOR_BACKGROUND,
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    SDL_MESSAGEBOX_COLOR_TEXT,
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    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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    SDL_MESSAGEBOX_COLOR_COUNT                    /**< Size of the colors array of SDL_MessageBoxColorScheme. */
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} SDL_MessageBoxColorType;
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/**
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 * A set of colors to use for message box dialogs
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 *
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 * \since This struct is available since SDL 3.2.0.
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 */
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typedef struct SDL_MessageBoxColorScheme
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{
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    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
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} SDL_MessageBoxColorScheme;
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/**
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 * MessageBox structure containing title, text, window, etc.
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 *
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 * \since This struct is available since SDL 3.2.0.
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 */
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typedef struct SDL_MessageBoxData
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{
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    SDL_MessageBoxFlags flags;
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    SDL_Window *window;                 /**< Parent window, can be NULL */
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    const char *title;                  /**< UTF-8 title */
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    const char *message;                /**< UTF-8 message text */
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    int numbuttons;
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    const SDL_MessageBoxButtonData *buttons;
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    const SDL_MessageBoxColorScheme *colorScheme;   /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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 * Create a modal message box.
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 *
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 * If your needs aren't complex, it might be easier to use
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 * SDL_ShowSimpleMessageBox.
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 *
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 * This function should be called on the thread that created the parent
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 * window, or on the main thread if the messagebox has no parent. It will
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 * block execution of that thread until the user clicks a button or closes the
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 * messagebox.
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 *
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 * This function may be called at any time, even before SDL_Init(). This makes
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 * it useful for reporting errors like a failure to create a renderer or
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 * OpenGL context.
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 *
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 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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 * formal toolkit like GTK+ or Qt.
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 *
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 * Note that if SDL_Init() would fail because there isn't any available video
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 * target, this function is likely to fail for the same reasons. If this is a
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 * concern, check the return value from this function and fall back to writing
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 * to stderr if you can.
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 *
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 * \param messageboxdata the SDL_MessageBoxData structure with title, text and
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 *                       other options.
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 * \param buttonid the pointer to which user id of hit button should be
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 *                 copied.
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 * \returns true on success or false on failure; call SDL_GetError() for more
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 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_ShowSimpleMessageBox
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 */
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extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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 * Display a simple modal message box.
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 *
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 * If your needs aren't complex, this function is preferred over
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 * SDL_ShowMessageBox.
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 *
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 * `flags` may be any of the following:
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 *
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 * - `SDL_MESSAGEBOX_ERROR`: error dialog
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 * - `SDL_MESSAGEBOX_WARNING`: warning dialog
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 * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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 *
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 * This function should be called on the thread that created the parent
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 * window, or on the main thread if the messagebox has no parent. It will
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 * block execution of that thread until the user clicks a button or closes the
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 * messagebox.
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 *
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 * This function may be called at any time, even before SDL_Init(). This makes
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 * it useful for reporting errors like a failure to create a renderer or
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 * OpenGL context.
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 *
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 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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 * formal toolkit like GTK+ or Qt.
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 *
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 * Note that if SDL_Init() would fail because there isn't any available video
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 * target, this function is likely to fail for the same reasons. If this is a
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 * concern, check the return value from this function and fall back to writing
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 * to stderr if you can.
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 *
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 * \param flags an SDL_MessageBoxFlags value.
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 * \param title UTF-8 title text.
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 * \param message UTF-8 message text.
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 * \param window the parent window, or NULL for no parent.
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 * \returns true on success or false on failure; call SDL_GetError() for more
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 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_ShowMessageBox
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 */
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extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_messagebox_h_ */
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