mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-07 22:03:20 +00:00
This is probably not strictly necessary, since SDL_InitMouse will zero out the whole struct to start if SDL is reinitialized, but just in case.
1725 lines
52 KiB
C
1725 lines
52 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// General mouse handling code for SDL
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#include "../SDL_hints_c.h"
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#include "../video/SDL_sysvideo.h"
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#include "SDL_events_c.h"
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#include "SDL_mouse_c.h"
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
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#endif
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// #define DEBUG_MOUSE
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#define WARP_EMULATION_THRESHOLD_NS SDL_MS_TO_NS(30)
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typedef struct SDL_MouseInstance
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{
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SDL_MouseID instance_id;
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char *name;
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} SDL_MouseInstance;
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// The mouse state
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static SDL_Mouse SDL_mouse;
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static int SDL_mouse_count;
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static SDL_MouseInstance *SDL_mice;
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// for mapping mouse events to touch
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static bool track_mouse_down = false;
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static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y);
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static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_time = SDL_atoi(hint);
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} else {
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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mouse->double_click_time = GetDoubleClickTime();
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#else
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mouse->double_click_time = 500;
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#endif
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}
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}
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static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_radius = SDL_atoi(hint);
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} else {
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mouse->double_click_radius = 32; // 32 pixels seems about right for touch interfaces
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}
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}
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static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->enable_normal_speed_scale = true;
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mouse->normal_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->enable_normal_speed_scale = false;
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mouse->normal_speed_scale = 1.0f;
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}
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}
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static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->enable_relative_speed_scale = true;
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mouse->relative_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->enable_relative_speed_scale = false;
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mouse->relative_speed_scale = 1.0f;
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}
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}
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static void SDLCALL SDL_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->relative_mode_center = SDL_GetStringBoolean(hint, true);
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}
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static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, false);
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}
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static void SDLCALL SDL_MouseWarpEmulationChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->warp_emulation_hint = SDL_GetStringBoolean(hint, true);
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if (!mouse->warp_emulation_hint && mouse->warp_emulation_active) {
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SDL_SetRelativeMouseMode(false);
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mouse->warp_emulation_active = false;
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}
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}
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static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->touch_mouse_events = SDL_GetStringBoolean(hint, true);
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}
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#ifdef SDL_PLATFORM_VITA
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static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint) {
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switch (*hint) {
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default:
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case '0':
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mouse->vita_touch_mouse_device = 1;
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break;
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case '1':
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mouse->vita_touch_mouse_device = 2;
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break;
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case '2':
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mouse->vita_touch_mouse_device = 3;
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break;
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}
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}
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}
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#endif
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static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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bool default_value;
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#if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS))
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default_value = true;
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#else
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default_value = false;
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#endif
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mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
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if (mouse->mouse_touch_events) {
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if (!mouse->added_mouse_touch_device) {
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SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
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mouse->added_mouse_touch_device = true;
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}
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} else {
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if (mouse->added_mouse_touch_device) {
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SDL_DelTouch(SDL_MOUSE_TOUCHID);
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mouse->added_mouse_touch_device = false;
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}
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}
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}
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static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true);
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}
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static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->pen_touch_events = SDL_GetStringBoolean(hint, true);
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if (mouse->pen_touch_events) {
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if (!mouse->added_pen_touch_device) {
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SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input");
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mouse->added_pen_touch_device = true;
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}
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} else {
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if (mouse->added_pen_touch_device) {
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SDL_DelTouch(SDL_PEN_TOUCHID);
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mouse->added_pen_touch_device = false;
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}
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}
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}
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static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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bool auto_capture = SDL_GetStringBoolean(hint, true);
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if (auto_capture != mouse->auto_capture) {
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mouse->auto_capture = auto_capture;
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SDL_UpdateMouseCapture(false);
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}
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}
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static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, false);
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}
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static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false);
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SDL_SetCursor(NULL); // Update cursor visibility
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}
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static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->integer_mode_flags = (Uint8)SDL_atoi(hint);
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} else {
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mouse->integer_mode_flags = 0;
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}
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}
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// Public functions
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bool SDL_PreInitMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_zerop(mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
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SDL_MouseDoubleClickTimeChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
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SDL_MouseDoubleClickRadiusChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
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SDL_MouseNormalSpeedScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
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SDL_MouseRelativeSpeedScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
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SDL_MouseRelativeSystemScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER,
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SDL_MouseRelativeModeCenterChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE,
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SDL_MouseWarpEmulationChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
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SDL_TouchMouseEventsChanged, mouse);
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#ifdef SDL_PLATFORM_VITA
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SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
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SDL_VitaTouchMouseDeviceChanged, mouse);
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#endif
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SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
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SDL_MouseTouchEventsChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS,
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SDL_PenMouseEventsChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS,
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SDL_PenTouchEventsChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
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SDL_MouseAutoCaptureChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
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SDL_MouseRelativeWarpMotionChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
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SDL_MouseRelativeCursorVisibleChanged, mouse);
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SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE",
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SDL_MouseIntegerModeChanged, mouse);
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mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending
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mouse->cursor_shown = true;
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return true;
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}
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void SDL_PostInitMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Create a dummy mouse cursor for video backends that don't support true cursors,
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* so that mouse grab and focus functionality will work.
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*/
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if (!mouse->def_cursor) {
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SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
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if (surface) {
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SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
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SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0));
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SDL_DestroySurface(surface);
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}
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}
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}
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bool SDL_IsMouse(Uint16 vendor, Uint16 product)
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{
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// Eventually we'll have a blacklist of devices that enumerate as mice but aren't really
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return true;
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}
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static int SDL_GetMouseIndex(SDL_MouseID mouseID)
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{
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for (int i = 0; i < SDL_mouse_count; ++i) {
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if (mouseID == SDL_mice[i].instance_id) {
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return i;
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}
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}
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return -1;
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}
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void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event)
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{
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int mouse_index = SDL_GetMouseIndex(mouseID);
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if (mouse_index >= 0) {
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// We already know about this mouse
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return;
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}
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SDL_assert(mouseID != 0);
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SDL_MouseInstance *mice = (SDL_MouseInstance *)SDL_realloc(SDL_mice, (SDL_mouse_count + 1) * sizeof(*mice));
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if (!mice) {
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return;
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}
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SDL_MouseInstance *instance = &mice[SDL_mouse_count];
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instance->instance_id = mouseID;
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instance->name = SDL_strdup(name ? name : "");
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SDL_mice = mice;
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++SDL_mouse_count;
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if (send_event) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_MOUSE_ADDED;
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event.mdevice.which = mouseID;
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SDL_PushEvent(&event);
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}
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}
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void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event)
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{
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int mouse_index = SDL_GetMouseIndex(mouseID);
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if (mouse_index < 0) {
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// We don't know about this mouse
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return;
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}
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SDL_free(SDL_mice[mouse_index].name);
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if (mouse_index != SDL_mouse_count - 1) {
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SDL_memmove(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index]));
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}
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--SDL_mouse_count;
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// Remove any mouse input sources for this mouseID
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SDL_Mouse *mouse = SDL_GetMouse();
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for (int i = 0; i < mouse->num_sources; ++i) {
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SDL_MouseInputSource *source = &mouse->sources[i];
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if (source->mouseID == mouseID) {
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SDL_free(source->clickstate);
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if (i != mouse->num_sources - 1) {
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SDL_memmove(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i]));
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}
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--mouse->num_sources;
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break;
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}
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}
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if (send_event) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_MOUSE_REMOVED;
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event.mdevice.which = mouseID;
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SDL_PushEvent(&event);
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}
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}
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bool SDL_HasMouse(void)
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{
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return (SDL_mouse_count > 0);
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}
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SDL_MouseID *SDL_GetMice(int *count)
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{
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int i;
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SDL_MouseID *mice;
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mice = (SDL_JoystickID *)SDL_malloc((SDL_mouse_count + 1) * sizeof(*mice));
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if (mice) {
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if (count) {
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*count = SDL_mouse_count;
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}
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for (i = 0; i < SDL_mouse_count; ++i) {
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mice[i] = SDL_mice[i].instance_id;
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}
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mice[i] = 0;
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} else {
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if (count) {
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*count = 0;
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}
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}
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return mice;
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}
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const char *SDL_GetMouseNameForID(SDL_MouseID instance_id)
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{
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int mouse_index = SDL_GetMouseIndex(instance_id);
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if (mouse_index < 0) {
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SDL_SetError("Mouse %" SDL_PRIu32 " not found", instance_id);
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return NULL;
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}
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return SDL_GetPersistentString(SDL_mice[mouse_index].name);
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}
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void SDL_SetDefaultCursor(SDL_Cursor *cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (cursor == mouse->def_cursor) {
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return;
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}
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if (mouse->def_cursor) {
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SDL_Cursor *default_cursor = mouse->def_cursor;
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SDL_Cursor *prev, *curr;
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if (mouse->cur_cursor == mouse->def_cursor) {
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mouse->cur_cursor = NULL;
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}
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mouse->def_cursor = NULL;
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for (prev = NULL, curr = mouse->cursors; curr;
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prev = curr, curr = curr->next) {
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if (curr == default_cursor) {
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if (prev) {
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prev->next = curr->next;
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} else {
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mouse->cursors = curr->next;
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}
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break;
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}
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}
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if (mouse->FreeCursor && default_cursor->internal) {
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mouse->FreeCursor(default_cursor);
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} else {
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SDL_free(default_cursor);
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}
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}
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mouse->def_cursor = cursor;
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if (!mouse->cur_cursor) {
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SDL_SetCursor(cursor);
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}
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}
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SDL_SystemCursor SDL_GetDefaultSystemCursor(void)
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{
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SDL_SystemCursor id = SDL_SYSTEM_CURSOR_DEFAULT;
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const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR);
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if (value) {
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int index = SDL_atoi(value);
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if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) {
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id = (SDL_SystemCursor)index;
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}
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}
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return id;
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}
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SDL_Mouse *SDL_GetMouse(void)
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{
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return &SDL_mouse;
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}
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|
|
static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, bool include_touch)
|
|
{
|
|
int i;
|
|
SDL_MouseButtonFlags buttonstate = 0;
|
|
|
|
for (i = 0; i < mouse->num_sources; ++i) {
|
|
if (mouseID == SDL_GLOBAL_MOUSE_ID || mouseID == SDL_TOUCH_MOUSEID) {
|
|
if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) {
|
|
buttonstate |= mouse->sources[i].buttonstate;
|
|
}
|
|
} else {
|
|
if (mouseID == mouse->sources[i].mouseID) {
|
|
buttonstate |= mouse->sources[i].buttonstate;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return buttonstate;
|
|
}
|
|
|
|
SDL_Window *SDL_GetMouseFocus(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->focus;
|
|
}
|
|
|
|
/* TODO RECONNECT: Hello from the Wayland video driver!
|
|
* This was once removed from SDL, but it's been added back in comment form
|
|
* because we will need it when Wayland adds compositor reconnect support.
|
|
* If you need this before we do, great! Otherwise, leave this alone, we'll
|
|
* uncomment it at the right time.
|
|
* -flibit
|
|
*/
|
|
#if 0
|
|
void SDL_ResetMouse(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
Uint32 buttonState = SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false);
|
|
int i;
|
|
|
|
for (i = 1; i <= sizeof(buttonState)*8; ++i) {
|
|
if (buttonState & SDL_BUTTON_MASK(i)) {
|
|
SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false);
|
|
}
|
|
}
|
|
SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0);
|
|
}
|
|
#endif // 0
|
|
|
|
void SDL_SetMouseFocus(SDL_Window *window)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->focus == window) {
|
|
return;
|
|
}
|
|
|
|
/* Actually, this ends up being a bad idea, because most operating
|
|
systems have an implicit grab when you press the mouse button down
|
|
so you can drag things out of the window and then get the mouse up
|
|
when it happens. So, #if 0...
|
|
*/
|
|
#if 0
|
|
if (mouse->focus && !window) {
|
|
// We won't get anymore mouse messages, so reset mouse state
|
|
SDL_ResetMouse();
|
|
}
|
|
#endif
|
|
|
|
// See if the current window has lost focus
|
|
if (mouse->focus) {
|
|
SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0);
|
|
}
|
|
|
|
mouse->focus = window;
|
|
mouse->has_position = false;
|
|
|
|
if (mouse->focus) {
|
|
SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0);
|
|
}
|
|
|
|
// Update cursor visibility
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y)
|
|
{
|
|
if (!window) {
|
|
return false;
|
|
}
|
|
|
|
if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
|
|
if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Check to see if we need to synthesize focus events
|
|
static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, bool send_mouse_motion)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
bool inWindow = SDL_MousePositionInWindow(window, x, y);
|
|
|
|
if (!inWindow) {
|
|
if (window == mouse->focus) {
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse left window, synthesizing move & focus lost event");
|
|
#endif
|
|
if (send_mouse_motion) {
|
|
SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y);
|
|
}
|
|
SDL_SetMouseFocus(NULL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (window != mouse->focus) {
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse entered window, synthesizing focus gain & move event");
|
|
#endif
|
|
SDL_SetMouseFocus(window);
|
|
if (send_mouse_motion) {
|
|
SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y)
|
|
{
|
|
if (window && !relative) {
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
if (!SDL_UpdateMouseFocus(window, x, y, SDL_GetMouseButtonState(mouse, mouseID, true), (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID))) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y);
|
|
}
|
|
|
|
static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
|
|
{
|
|
/* make sure that the pointers find themselves inside the windows,
|
|
unless we have the mouse captured. */
|
|
if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
|
|
int x_min = 0, x_max = window->w - 1;
|
|
int y_min = 0, y_max = window->h - 1;
|
|
const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
|
|
|
|
if (confine) {
|
|
SDL_Rect window_rect;
|
|
SDL_Rect mouse_rect;
|
|
|
|
window_rect.x = 0;
|
|
window_rect.y = 0;
|
|
window_rect.w = x_max + 1;
|
|
window_rect.h = y_max + 1;
|
|
if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) {
|
|
x_min = mouse_rect.x;
|
|
y_min = mouse_rect.y;
|
|
x_max = x_min + mouse_rect.w - 1;
|
|
y_max = y_min + mouse_rect.h - 1;
|
|
}
|
|
}
|
|
|
|
if (*x >= (float)(x_max + 1)) {
|
|
*x = SDL_max((float)x_max, mouse->last_x);
|
|
}
|
|
if (*x < (float)x_min) {
|
|
*x = (float)x_min;
|
|
}
|
|
|
|
if (*y >= (float)(y_max + 1)) {
|
|
*y = SDL_max((float)y_max, mouse->last_y);
|
|
}
|
|
if (*y < (float)y_min) {
|
|
*y = (float)y_min;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
float xrel = 0.0f;
|
|
float yrel = 0.0f;
|
|
bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE);
|
|
|
|
// SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events
|
|
if (mouse->mouse_touch_events) {
|
|
if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && !relative && track_mouse_down) {
|
|
if (window) {
|
|
float normalized_x = x / (float)window->w;
|
|
float normalized_y = y / (float)window->h;
|
|
SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer
|
|
if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) {
|
|
return;
|
|
}
|
|
|
|
if (relative) {
|
|
if (mouse->relative_mode) {
|
|
if (mouse->InputTransform) {
|
|
void *data = mouse->input_transform_data;
|
|
mouse->InputTransform(data, timestamp, window, mouseID, &x, &y);
|
|
} else {
|
|
if (mouse->enable_relative_system_scale) {
|
|
if (mouse->ApplySystemScale) {
|
|
mouse->ApplySystemScale(mouse->system_scale_data, timestamp, window, mouseID, &x, &y);
|
|
}
|
|
}
|
|
if (mouse->enable_relative_speed_scale) {
|
|
x *= mouse->relative_speed_scale;
|
|
y *= mouse->relative_speed_scale;
|
|
}
|
|
}
|
|
} else {
|
|
if (mouse->enable_normal_speed_scale) {
|
|
x *= mouse->normal_speed_scale;
|
|
y *= mouse->normal_speed_scale;
|
|
}
|
|
}
|
|
if (mouse->integer_mode_flags & 1) {
|
|
// Accumulate the fractional relative motion and only process the integer portion
|
|
mouse->integer_mode_residual_motion_x = SDL_modff(mouse->integer_mode_residual_motion_x + x, &x);
|
|
mouse->integer_mode_residual_motion_y = SDL_modff(mouse->integer_mode_residual_motion_y + y, &y);
|
|
}
|
|
xrel = x;
|
|
yrel = y;
|
|
x = (mouse->last_x + xrel);
|
|
y = (mouse->last_y + yrel);
|
|
ConstrainMousePosition(mouse, window, &x, &y);
|
|
} else {
|
|
if (mouse->integer_mode_flags & 1) {
|
|
// Discard the fractional component from absolute coordinates
|
|
x = SDL_truncf(x);
|
|
y = SDL_truncf(y);
|
|
}
|
|
ConstrainMousePosition(mouse, window, &x, &y);
|
|
if (mouse->has_position) {
|
|
xrel = x - mouse->last_x;
|
|
yrel = y - mouse->last_y;
|
|
}
|
|
}
|
|
|
|
if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse event didn't change state - dropped!");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// Ignore relative motion positioning the first touch
|
|
if (mouseID == SDL_TOUCH_MOUSEID && !SDL_GetMouseButtonState(mouse, mouseID, true)) {
|
|
xrel = 0.0f;
|
|
yrel = 0.0f;
|
|
}
|
|
|
|
// modify internal state
|
|
{
|
|
mouse->x_accu += xrel;
|
|
mouse->y_accu += yrel;
|
|
|
|
if (relative && mouse->has_position) {
|
|
mouse->x += xrel;
|
|
mouse->y += yrel;
|
|
ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
|
|
} else {
|
|
mouse->x = x;
|
|
mouse->y = y;
|
|
}
|
|
mouse->has_position = true;
|
|
|
|
// Use unclamped values if we're getting events outside the window
|
|
mouse->last_x = relative ? mouse->x : x;
|
|
mouse->last_y = relative ? mouse->y : y;
|
|
|
|
mouse->click_motion_x += xrel;
|
|
mouse->click_motion_y += yrel;
|
|
}
|
|
|
|
// Move the mouse cursor, if needed
|
|
if (mouse->cursor_shown && !mouse->relative_mode &&
|
|
mouse->MoveCursor && mouse->cur_cursor) {
|
|
mouse->MoveCursor(mouse->cur_cursor);
|
|
}
|
|
|
|
// Post the event, if desired
|
|
if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) {
|
|
if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) {
|
|
// We're not in relative mode, so all mouse events are global mouse events
|
|
mouseID = SDL_GLOBAL_MOUSE_ID;
|
|
}
|
|
|
|
if (!relative && window_is_relative) {
|
|
if (!mouse->relative_mode_warp_motion) {
|
|
return;
|
|
}
|
|
xrel = 0.0f;
|
|
yrel = 0.0f;
|
|
}
|
|
|
|
SDL_Event event;
|
|
event.type = SDL_EVENT_MOUSE_MOTION;
|
|
event.common.timestamp = timestamp;
|
|
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.motion.which = mouseID;
|
|
// Set us pending (or clear during a normal mouse movement event) as having triggered
|
|
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID);
|
|
event.motion.state = SDL_GetMouseButtonState(mouse, mouseID, true);
|
|
event.motion.x = mouse->x;
|
|
event.motion.y = mouse->y;
|
|
event.motion.xrel = xrel;
|
|
event.motion.yrel = yrel;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
}
|
|
|
|
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button)
|
|
{
|
|
SDL_MouseInputSource *source, *match = NULL, *sources;
|
|
int i;
|
|
|
|
for (i = 0; i < mouse->num_sources; ++i) {
|
|
source = &mouse->sources[i];
|
|
if (source->mouseID == mouseID) {
|
|
match = source;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) {
|
|
/* This might be a button release from a transition between mouse messages and raw input.
|
|
* See if there's another mouse source that already has that button down and use that.
|
|
*/
|
|
for (i = 0; i < mouse->num_sources; ++i) {
|
|
source = &mouse->sources[i];
|
|
if ((source->buttonstate & SDL_BUTTON_MASK(button))) {
|
|
match = source;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (match) {
|
|
return match;
|
|
}
|
|
|
|
sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources));
|
|
if (sources) {
|
|
mouse->sources = sources;
|
|
++mouse->num_sources;
|
|
source = &sources[mouse->num_sources - 1];
|
|
SDL_zerop(source);
|
|
source->mouseID = mouseID;
|
|
return source;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button)
|
|
{
|
|
if (button >= source->num_clickstates) {
|
|
int i, count = button + 1;
|
|
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate));
|
|
if (!clickstate) {
|
|
return NULL;
|
|
}
|
|
source->clickstate = clickstate;
|
|
|
|
for (i = source->num_clickstates; i < count; ++i) {
|
|
SDL_zero(source->clickstate[i]);
|
|
}
|
|
source->num_clickstates = count;
|
|
}
|
|
return &source->clickstate[button];
|
|
}
|
|
|
|
static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_EventType type;
|
|
Uint32 buttonstate;
|
|
SDL_MouseInputSource *source;
|
|
|
|
source = GetMouseInputSource(mouse, mouseID, down, button);
|
|
if (!source) {
|
|
return;
|
|
}
|
|
buttonstate = source->buttonstate;
|
|
|
|
// SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events
|
|
if (mouse->mouse_touch_events) {
|
|
if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && button == SDL_BUTTON_LEFT) {
|
|
if (down) {
|
|
track_mouse_down = true;
|
|
} else {
|
|
track_mouse_down = false;
|
|
}
|
|
if (window) {
|
|
type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP;
|
|
float normalized_x = mouse->x / (float)window->w;
|
|
float normalized_y = mouse->y / (float)window->h;
|
|
SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer
|
|
if (mouse->touch_mouse_events == 0) {
|
|
if (mouseID == SDL_TOUCH_MOUSEID) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Figure out which event to perform
|
|
if (down) {
|
|
type = SDL_EVENT_MOUSE_BUTTON_DOWN;
|
|
buttonstate |= SDL_BUTTON_MASK(button);
|
|
} else {
|
|
type = SDL_EVENT_MOUSE_BUTTON_UP;
|
|
buttonstate &= ~SDL_BUTTON_MASK(button);
|
|
}
|
|
|
|
// We do this after calculating buttonstate so button presses gain focus
|
|
if (window && down) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true);
|
|
}
|
|
|
|
if (buttonstate == source->buttonstate) {
|
|
// Ignore this event, no state change
|
|
return;
|
|
}
|
|
source->buttonstate = buttonstate;
|
|
|
|
if (clicks < 0) {
|
|
SDL_MouseClickState *clickstate = GetMouseClickState(source, button);
|
|
if (clickstate) {
|
|
if (down) {
|
|
Uint64 now = SDL_GetTicks();
|
|
|
|
if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
|
|
SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius ||
|
|
SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) {
|
|
clickstate->click_count = 0;
|
|
}
|
|
clickstate->last_timestamp = now;
|
|
clickstate->click_motion_x = mouse->click_motion_x;
|
|
clickstate->click_motion_y = mouse->click_motion_y;
|
|
if (clickstate->click_count < 255) {
|
|
++clickstate->click_count;
|
|
}
|
|
}
|
|
clicks = clickstate->click_count;
|
|
} else {
|
|
clicks = 1;
|
|
}
|
|
}
|
|
|
|
// Post the event, if desired
|
|
if (SDL_EventEnabled(type)) {
|
|
if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) {
|
|
// We're not in relative mode, so all mouse events are global mouse events
|
|
mouseID = SDL_GLOBAL_MOUSE_ID;
|
|
} else {
|
|
mouseID = source->mouseID;
|
|
}
|
|
|
|
SDL_Event event;
|
|
event.type = type;
|
|
event.common.timestamp = timestamp;
|
|
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.button.which = mouseID;
|
|
event.button.down = down;
|
|
event.button.button = button;
|
|
event.button.clicks = (Uint8)SDL_min(clicks, 255);
|
|
event.button.x = mouse->x;
|
|
event.button.y = mouse->y;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
// We do this after dispatching event so button releases can lose focus
|
|
if (window && !down) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true);
|
|
}
|
|
|
|
// Automatically capture the mouse while buttons are pressed
|
|
if (mouse->auto_capture) {
|
|
SDL_UpdateMouseCapture(false);
|
|
}
|
|
}
|
|
|
|
void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
|
|
{
|
|
clicks = SDL_max(clicks, 0);
|
|
SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks);
|
|
}
|
|
|
|
void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down)
|
|
{
|
|
SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1);
|
|
}
|
|
|
|
void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (window) {
|
|
SDL_SetMouseFocus(window);
|
|
}
|
|
|
|
// Accumulate fractional wheel motion if integer mode is enabled
|
|
if (mouse->integer_mode_flags & 2) {
|
|
mouse->integer_mode_residual_scroll_x = SDL_modff(mouse->integer_mode_residual_scroll_x + x, &x);
|
|
mouse->integer_mode_residual_scroll_y = SDL_modff(mouse->integer_mode_residual_scroll_y + y, &y);
|
|
}
|
|
|
|
if (x == 0.0f && y == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
// Post the event, if desired
|
|
if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) {
|
|
if (!mouse->relative_mode || mouse->warp_emulation_active) {
|
|
// We're not in relative mode, so all mouse events are global mouse events
|
|
mouseID = SDL_GLOBAL_MOUSE_ID;
|
|
}
|
|
|
|
SDL_Event event;
|
|
event.type = SDL_EVENT_MOUSE_WHEEL;
|
|
event.common.timestamp = timestamp;
|
|
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.wheel.which = mouseID;
|
|
event.wheel.x = x;
|
|
event.wheel.y = y;
|
|
event.wheel.direction = direction;
|
|
event.wheel.mouse_x = mouse->x;
|
|
event.wheel.mouse_y = mouse->y;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
}
|
|
|
|
void SDL_QuitMouse(void)
|
|
{
|
|
SDL_Cursor *cursor, *next;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->added_mouse_touch_device) {
|
|
SDL_DelTouch(SDL_MOUSE_TOUCHID);
|
|
mouse->added_mouse_touch_device = false;
|
|
}
|
|
|
|
if (mouse->added_pen_touch_device) {
|
|
SDL_DelTouch(SDL_PEN_TOUCHID);
|
|
mouse->added_pen_touch_device = false;
|
|
}
|
|
|
|
if (mouse->CaptureMouse) {
|
|
SDL_CaptureMouse(false);
|
|
SDL_UpdateMouseCapture(true);
|
|
}
|
|
SDL_SetRelativeMouseMode(false);
|
|
SDL_ShowCursor();
|
|
|
|
if (mouse->def_cursor) {
|
|
SDL_SetDefaultCursor(NULL);
|
|
}
|
|
|
|
cursor = mouse->cursors;
|
|
while (cursor) {
|
|
next = cursor->next;
|
|
SDL_DestroyCursor(cursor);
|
|
cursor = next;
|
|
}
|
|
mouse->cursors = NULL;
|
|
mouse->cur_cursor = NULL;
|
|
|
|
if (mouse->sources) {
|
|
for (int i = 0; i < mouse->num_sources; ++i) {
|
|
SDL_MouseInputSource *source = &mouse->sources[i];
|
|
SDL_free(source->clickstate);
|
|
}
|
|
SDL_free(mouse->sources);
|
|
mouse->sources = NULL;
|
|
}
|
|
mouse->num_sources = 0;
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
|
|
SDL_MouseDoubleClickTimeChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
|
|
SDL_MouseDoubleClickRadiusChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
|
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
|
|
SDL_MouseRelativeSystemScaleChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER,
|
|
SDL_MouseRelativeModeCenterChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE,
|
|
SDL_MouseWarpEmulationChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
|
|
SDL_TouchMouseEventsChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
|
SDL_MouseTouchEventsChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS,
|
|
SDL_PenMouseEventsChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS,
|
|
SDL_PenTouchEventsChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
|
SDL_MouseAutoCaptureChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
|
|
SDL_MouseRelativeWarpMotionChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
|
|
SDL_MouseRelativeCursorVisibleChanged, mouse);
|
|
|
|
SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE",
|
|
SDL_MouseIntegerModeChanged, mouse);
|
|
|
|
for (int i = SDL_mouse_count; i--; ) {
|
|
SDL_RemoveMouse(SDL_mice[i].instance_id, false);
|
|
}
|
|
SDL_free(SDL_mice);
|
|
SDL_mice = NULL;
|
|
}
|
|
|
|
bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback transform, void *userdata)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
if (mouse->relative_mode) {
|
|
return SDL_SetError("Can't set mouse transform while relative mode is active");
|
|
}
|
|
mouse->InputTransform = transform;
|
|
mouse->input_transform_data = userdata;
|
|
return true;
|
|
}
|
|
|
|
SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->x;
|
|
}
|
|
if (y) {
|
|
*y = mouse->y;
|
|
}
|
|
return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true);
|
|
}
|
|
|
|
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->x_accu;
|
|
}
|
|
if (y) {
|
|
*y = mouse->y_accu;
|
|
}
|
|
mouse->x_accu = 0.0f;
|
|
mouse->y_accu = 0.0f;
|
|
return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true);
|
|
}
|
|
|
|
SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->GetGlobalMouseState) {
|
|
float tmpx, tmpy;
|
|
|
|
// make sure these are never NULL for the backend implementations...
|
|
if (!x) {
|
|
x = &tmpx;
|
|
}
|
|
if (!y) {
|
|
y = &tmpy;
|
|
}
|
|
|
|
*x = *y = 0.0f;
|
|
|
|
return mouse->GetGlobalMouseState(x, y);
|
|
} else {
|
|
return SDL_GetMouseState(x, y);
|
|
}
|
|
}
|
|
|
|
void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!window) {
|
|
window = mouse->focus;
|
|
}
|
|
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
|
|
return;
|
|
}
|
|
|
|
// Ignore the previous position when we warp
|
|
mouse->last_x = x;
|
|
mouse->last_y = y;
|
|
mouse->has_position = false;
|
|
|
|
if (mouse->relative_mode && !ignore_relative_mode) {
|
|
/* 2.0.22 made warping in relative mode actually functional, which
|
|
* surprised many applications that weren't expecting the additional
|
|
* mouse motion.
|
|
*
|
|
* So for now, warping in relative mode adjusts the absolution position
|
|
* but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set.
|
|
*/
|
|
if (!mouse->relative_mode_warp_motion) {
|
|
mouse->x = x;
|
|
mouse->y = y;
|
|
mouse->has_position = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mouse->WarpMouse && !mouse->relative_mode) {
|
|
mouse->WarpMouse(window, x, y);
|
|
} else {
|
|
SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y);
|
|
}
|
|
}
|
|
|
|
void SDL_DisableMouseWarpEmulation(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->warp_emulation_active) {
|
|
SDL_SetRelativeMouseMode(false);
|
|
}
|
|
|
|
mouse->warp_emulation_prohibited = true;
|
|
}
|
|
|
|
static void SDL_MaybeEnableWarpEmulation(SDL_Window *window, float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse->warp_emulation_prohibited && mouse->warp_emulation_hint && !mouse->cursor_shown && !mouse->warp_emulation_active) {
|
|
if (!window) {
|
|
window = mouse->focus;
|
|
}
|
|
|
|
if (window) {
|
|
const float cx = window->w / 2.f;
|
|
const float cy = window->h / 2.f;
|
|
if (x >= SDL_floorf(cx) && x <= SDL_ceilf(cx) &&
|
|
y >= SDL_floorf(cy) && y <= SDL_ceilf(cy)) {
|
|
|
|
// Require two consecutive warps to the center within a certain timespan to enter warp emulation mode.
|
|
const Uint64 now = SDL_GetTicksNS();
|
|
if (now - mouse->last_center_warp_time_ns < WARP_EMULATION_THRESHOLD_NS) {
|
|
if (SDL_SetRelativeMouseMode(true)) {
|
|
mouse->warp_emulation_active = true;
|
|
}
|
|
}
|
|
|
|
mouse->last_center_warp_time_ns = now;
|
|
return;
|
|
}
|
|
}
|
|
|
|
mouse->last_center_warp_time_ns = 0;
|
|
}
|
|
}
|
|
|
|
void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_MaybeEnableWarpEmulation(window, x, y);
|
|
|
|
SDL_PerformWarpMouseInWindow(window, x, y, mouse->warp_emulation_active);
|
|
}
|
|
|
|
bool SDL_WarpMouseGlobal(float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->WarpMouseGlobal) {
|
|
return mouse->WarpMouseGlobal(x, y);
|
|
}
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
bool SDL_SetRelativeMouseMode(bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
if (!enabled) {
|
|
// If warps were being emulated, reset the flag.
|
|
mouse->warp_emulation_active = false;
|
|
}
|
|
|
|
if (enabled == mouse->relative_mode) {
|
|
return true;
|
|
}
|
|
|
|
// Set the relative mode
|
|
if (!mouse->SetRelativeMouseMode || !mouse->SetRelativeMouseMode(enabled)) {
|
|
if (enabled) {
|
|
return SDL_SetError("No relative mode implementation available");
|
|
}
|
|
}
|
|
mouse->relative_mode = enabled;
|
|
|
|
if (enabled) {
|
|
// Update cursor visibility before we potentially warp the mouse
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
if (enabled && focusWindow) {
|
|
SDL_SetMouseFocus(focusWindow);
|
|
}
|
|
|
|
if (focusWindow) {
|
|
SDL_UpdateWindowGrab(focusWindow);
|
|
|
|
// Put the cursor back to where the application expects it
|
|
if (!enabled) {
|
|
SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, true);
|
|
}
|
|
|
|
SDL_UpdateMouseCapture(false);
|
|
}
|
|
|
|
if (!enabled) {
|
|
// Update cursor visibility after we restore the mouse position
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
// Flush pending mouse motion - ideally we would pump events, but that's not always safe
|
|
SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SDL_GetRelativeMouseMode(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->relative_mode;
|
|
}
|
|
|
|
void SDL_UpdateRelativeMouseMode(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *focus = SDL_GetKeyboardFocus();
|
|
bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE));
|
|
|
|
if (relative_mode != mouse->relative_mode) {
|
|
SDL_SetRelativeMouseMode(relative_mode);
|
|
}
|
|
}
|
|
|
|
bool SDL_UpdateMouseCapture(bool force_release)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *capture_window = NULL;
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
return true;
|
|
}
|
|
|
|
if (!force_release) {
|
|
if (SDL_GetMessageBoxCount() == 0 &&
|
|
(mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) != 0))) {
|
|
if (!mouse->relative_mode) {
|
|
capture_window = mouse->focus;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (capture_window != mouse->capture_window) {
|
|
/* We can get here recursively on Windows, so make sure we complete
|
|
* all of the window state operations before we change the capture state
|
|
* (e.g. https://github.com/libsdl-org/SDL/pull/5608)
|
|
*/
|
|
SDL_Window *previous_capture = mouse->capture_window;
|
|
|
|
if (previous_capture) {
|
|
previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
|
|
if (capture_window) {
|
|
capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
|
|
mouse->capture_window = capture_window;
|
|
|
|
if (!mouse->CaptureMouse(capture_window)) {
|
|
// CaptureMouse() will have set an error, just restore the state
|
|
if (previous_capture) {
|
|
previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
if (capture_window) {
|
|
capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
mouse->capture_window = previous_capture;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SDL_CaptureMouse(bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
|
/* Windows mouse capture is tied to the current thread, and must be called
|
|
* from the thread that created the window being captured. Since we update
|
|
* the mouse capture state from the event processing, any application state
|
|
* changes must be processed on that thread as well.
|
|
*/
|
|
if (!SDL_OnVideoThread()) {
|
|
return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
|
|
}
|
|
#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
|
|
|
if (enabled && SDL_GetKeyboardFocus() == NULL) {
|
|
return SDL_SetError("No window has focus");
|
|
}
|
|
mouse->capture_desired = enabled;
|
|
|
|
return SDL_UpdateMouseCapture(false);
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
|
|
{
|
|
SDL_Surface *surface;
|
|
SDL_Cursor *cursor;
|
|
int x, y;
|
|
Uint32 *pixel;
|
|
Uint8 datab = 0, maskb = 0;
|
|
const Uint32 black = 0xFF000000;
|
|
const Uint32 white = 0xFFFFFFFF;
|
|
const Uint32 transparent = 0x00000000;
|
|
#if defined(SDL_PLATFORM_WIN32)
|
|
// Only Windows backend supports inverted pixels in mono cursors.
|
|
const Uint32 inverted = 0x00FFFFFF;
|
|
#else
|
|
const Uint32 inverted = 0xFF000000;
|
|
#endif // defined(SDL_PLATFORM_WIN32)
|
|
|
|
// Make sure the width is a multiple of 8
|
|
w = ((w + 7) & ~7);
|
|
|
|
// Create the surface from a bitmap
|
|
surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888);
|
|
if (!surface) {
|
|
return NULL;
|
|
}
|
|
for (y = 0; y < h; ++y) {
|
|
pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch);
|
|
for (x = 0; x < w; ++x) {
|
|
if ((x % 8) == 0) {
|
|
datab = *data++;
|
|
maskb = *mask++;
|
|
}
|
|
if (maskb & 0x80) {
|
|
*pixel++ = (datab & 0x80) ? black : white;
|
|
} else {
|
|
*pixel++ = (datab & 0x80) ? inverted : transparent;
|
|
}
|
|
datab <<= 1;
|
|
maskb <<= 1;
|
|
}
|
|
}
|
|
|
|
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
SDL_DestroySurface(surface);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Surface *temp = NULL;
|
|
SDL_Cursor *cursor;
|
|
|
|
if (!surface) {
|
|
SDL_InvalidParamError("surface");
|
|
return NULL;
|
|
}
|
|
|
|
// Allow specifying the hot spot via properties on the surface
|
|
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
|
|
hot_x = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x);
|
|
hot_y = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y);
|
|
|
|
// Sanity check the hot spot
|
|
if ((hot_x < 0) || (hot_y < 0) ||
|
|
(hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
return NULL;
|
|
}
|
|
|
|
if (surface->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
|
|
if (!temp) {
|
|
return NULL;
|
|
}
|
|
surface = temp;
|
|
}
|
|
|
|
if (mouse->CreateCursor) {
|
|
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
} else {
|
|
cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
|
|
}
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
SDL_DestroySurface(temp);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *cursor;
|
|
|
|
if (!mouse->CreateSystemCursor) {
|
|
SDL_SetError("CreateSystemCursor is not currently supported");
|
|
return NULL;
|
|
}
|
|
|
|
cursor = mouse->CreateSystemCursor(id);
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
if this is desired for any reason. This is used when setting
|
|
the video mode and when the SDL window gains the mouse focus.
|
|
*/
|
|
bool SDL_SetCursor(SDL_Cursor *cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
// Return immediately if setting the cursor to the currently set one (fixes #7151)
|
|
if (cursor == mouse->cur_cursor) {
|
|
return true;
|
|
}
|
|
|
|
// Set the new cursor
|
|
if (cursor) {
|
|
// Make sure the cursor is still valid for this mouse
|
|
if (cursor != mouse->def_cursor) {
|
|
SDL_Cursor *found;
|
|
for (found = mouse->cursors; found; found = found->next) {
|
|
if (found == cursor) {
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
return SDL_SetError("Cursor not associated with the current mouse");
|
|
}
|
|
}
|
|
mouse->cur_cursor = cursor;
|
|
} else {
|
|
if (mouse->focus) {
|
|
cursor = mouse->cur_cursor;
|
|
} else {
|
|
cursor = mouse->def_cursor;
|
|
}
|
|
}
|
|
|
|
if (cursor && (!mouse->focus || (mouse->cursor_shown && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(cursor);
|
|
}
|
|
} else {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(NULL);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
SDL_Cursor *SDL_GetCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse) {
|
|
return NULL;
|
|
}
|
|
return mouse->cur_cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_GetDefaultCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse) {
|
|
return NULL;
|
|
}
|
|
return mouse->def_cursor;
|
|
}
|
|
|
|
void SDL_DestroyCursor(SDL_Cursor *cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *curr, *prev;
|
|
|
|
if (!cursor) {
|
|
return;
|
|
}
|
|
|
|
if (cursor == mouse->def_cursor) {
|
|
return;
|
|
}
|
|
if (cursor == mouse->cur_cursor) {
|
|
SDL_SetCursor(mouse->def_cursor);
|
|
}
|
|
|
|
for (prev = NULL, curr = mouse->cursors; curr;
|
|
prev = curr, curr = curr->next) {
|
|
if (curr == cursor) {
|
|
if (prev) {
|
|
prev->next = curr->next;
|
|
} else {
|
|
mouse->cursors = curr->next;
|
|
}
|
|
|
|
if (mouse->FreeCursor && curr->internal) {
|
|
mouse->FreeCursor(curr);
|
|
} else {
|
|
SDL_free(curr);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SDL_ShowCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->warp_emulation_active) {
|
|
SDL_SetRelativeMouseMode(false);
|
|
mouse->warp_emulation_active = false;
|
|
}
|
|
|
|
if (!mouse->cursor_shown) {
|
|
mouse->cursor_shown = true;
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SDL_HideCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->cursor_shown) {
|
|
mouse->cursor_shown = false;
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SDL_CursorVisible(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->cursor_shown;
|
|
}
|