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mirror of https://github.com/libsdl-org/SDL.git synced 2026-01-20 11:50:40 +00:00
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b7553ae77e560347090bf21ea503ad5e3e266090
SDL/src/thread
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Sam Lantinga f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
..
beos
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
generic
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
psp
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
pthread
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
2013-10-20 20:42:55 -07:00
windows
Disable Win32 thread naming again. See Bugzilla #2089.
2013-10-20 23:08:45 -04:00
SDL_systhread.h
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
2013-09-05 07:15:26 -07:00
SDL_thread_c.h
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
2013-09-05 07:15:26 -07:00
SDL_thread.c
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
2013-09-05 07:15:26 -07:00
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