Files
SDL/src/video/offscreen/SDL_offscreenwindow.c
Sam Lantinga 9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00

91 lines
2.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_OFFSCREEN
#include "../SDL_sysvideo.h"
#include "../../events/SDL_windowevents_c.h"
#include "../SDL_egl_c.h"
#include "SDL_offscreenwindow.h"
int OFFSCREEN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
{
SDL_WindowData *offscreen_window = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (!offscreen_window) {
return -1;
}
window->internal = offscreen_window;
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}
if (window->y == SDL_WINDOWPOS_UNDEFINED) {
window->y = 0;
}
offscreen_window->sdl_window = window;
#ifdef SDL_VIDEO_OPENGL_EGL
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->egl_data) {
return SDL_SetError("Cannot create an OPENGL window invalid egl_data");
}
offscreen_window->egl_surface = SDL_EGL_CreateOffscreenSurface(_this, window->w, window->h);
if (offscreen_window->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Failed to created an offscreen surface (EGL display: %p)",
_this->egl_data->egl_display);
}
} else {
offscreen_window->egl_surface = EGL_NO_SURFACE;
}
#endif /* SDL_VIDEO_OPENGL_EGL */
return 0;
}
void OFFSCREEN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *offscreen_window = window->internal;
if (offscreen_window) {
#ifdef SDL_VIDEO_OPENGL_EGL
SDL_EGL_DestroySurface(_this, offscreen_window->egl_surface);
#endif
SDL_free(offscreen_window);
}
window->internal = NULL;
}
void OFFSCREEN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->floating.w, window->floating.h);
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */