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			79 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 * # CategoryMisc
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 *
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 * SDL API functions that don't fit elsewhere.
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 */
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#ifndef SDL_misc_h_
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#define SDL_misc_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Open a URL/URI in the browser or other appropriate external application.
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 *
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 * Open a URL in a separate, system-provided application. How this works will
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 * vary wildly depending on the platform. This will likely launch what makes
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 * sense to handle a specific URL's protocol (a web browser for `http://`,
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 * etc), but it might also be able to launch file managers for directories and
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 * other things.
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 *
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 * What happens when you open a URL varies wildly as well: your game window
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 * may lose focus (and may or may not lose focus if your game was fullscreen
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 * or grabbing input at the time). On mobile devices, your app will likely
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 * move to the background or your process might be paused. Any given platform
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 * may or may not handle a given URL.
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 *
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 * If this is unimplemented (or simply unavailable) for a platform, this will
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 * fail with an error. A successful result does not mean the URL loaded, just
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 * that we launched _something_ to handle it (or at least believe we did).
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 *
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 * All this to say: this function can be useful, but you should definitely
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 * test it on every platform you target.
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 *
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 * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
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 *            local files, if supported.
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 * \returns true on success or false on failure; call SDL_GetError() for more
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 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 */
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extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_misc_h_ */
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