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b9a00aa88e6fda40df3391c96bff2c37e7ec8e5d
SDL
/
src
/
render
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metal
History
Sam Lantinga
aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
...
Some content uses the PQ transfer function but different color primaries
2024-02-22 11:50:58 -08:00
..
build-metal-shaders.sh
Updated Metal shaders
2022-11-25 16:07:09 -08:00
SDL_render_metal.m
Make sure we actually have an HDR10 texture in the HDR10 shader
2024-02-22 11:50:58 -08:00
SDL_shaders_metal_ios.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_metal_iphonesimulator.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_metal_macos.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvos.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvsimulator.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_metal.metal
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00