mirror of
https://github.com/libsdl-org/SDL.git
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1041 lines
35 KiB
C
1041 lines
35 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMESIR
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#define GAMESIR_PACKET_HEADER_0 0xA1
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#define GAMESIR_PACKET_HEADER_1_GAMEPAD 0xC8
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#define BTN_A 0x01
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#define BTN_B 0x02
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#define BTN_C 0x04
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#define BTN_X 0x08
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#define BTN_Y 0x10
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#define BTN_Z 0x20
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#define BTN_L1 0x40
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#define BTN_R1 0x80
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#define BTN_L2 0x01
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#define BTN_R2 0x02
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#define BTN_SELECT 0x04
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#define BTN_START 0x08
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#define BTN_HOME 0x10
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#define BTN_L3 0x20
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#define BTN_R3 0x40
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#define BTN_CAPTURE 0x80
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#define BTN_UP 0x01
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#define BTN_UP_L 0x08
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#define BTN_UP_R 0x02
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#define BTN_DOWN 0x05
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#define BTN_DOWN_L 0x06
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#define BTN_DOWN_R 0X04
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#define BTN_LEFT 0x07
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#define BTN_RIGHT 0x03
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#define BTN_M 0x10
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#define BTN_MUTE 0x20
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#define BTN_L4 0x40
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#define BTN_R4 0x80
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#define BTN_L5 0x01
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#define BTN_R5 0x02
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#define BTN_L6 0x04
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#define BTN_R6 0x08
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#define BTN_L7 0x10
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#define BTN_R7 0x20
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#define BTN_L8 0x40
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#define BTN_R8 0x80
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#ifndef DEG2RAD
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#define DEG2RAD(x) ((float)(x) * (float)(SDL_PI_F / 180.f))
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#endif
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#define LOAD16(A, B) (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))
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typedef struct {
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Uint8 cmd;
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Uint8 mode;
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} Gamesir_CommandMode;
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typedef struct {
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bool sensors_supported;
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bool sensors_enabled;
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Uint64 sensor_timestamp_ns;
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Uint64 sensor_timestamp_step_ns;
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float accelScale;
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float gyroScale;
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Uint8 last_state[USB_PACKET_LENGTH];
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SDL_hid_device *output_handle;
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} SDL_DriverGamesir_Context;
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static void HIDAPI_DriverGameSir_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, callback, userdata);
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}
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static void HIDAPI_DriverGameSir_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, callback, userdata);
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}
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static bool HIDAPI_DriverGameSir_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMESIR, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverGameSir_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return SDL_IsJoystickGameSirController(vendor_id, product_id);
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}
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static bool SendGameSirModeSwitch(SDL_HIDAPI_Device *device)
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{
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Gamesir_CommandMode cmd = { 0x01 };
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Uint8 buf[64];
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SDL_zero(buf);
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buf[0] = 0xA2;
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SDL_memcpy(buf + 1, &cmd, sizeof(cmd));
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SDL_hid_device *handle = NULL;
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
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if (ctx && ctx->output_handle) {
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handle = ctx->output_handle;
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}
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#else
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handle = device->dev;
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#endif
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if (handle == NULL) {
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SDL_SetError("Gamesir: output handle is null");
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return false;
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}
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for (int attempt = 0; attempt < 3; ++attempt) {
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int result = SDL_hid_write(handle, buf, sizeof(buf));
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if (result < 0) {
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return false;
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}
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for (int i = 0; i < 10; ++i) {
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SDL_Delay(1);
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Uint8 data[USB_PACKET_LENGTH] = {0};
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int size = SDL_hid_read_timeout(handle, data, sizeof(data), 0);
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if (size < 0) {
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break;
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}
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if (size == 0) {
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continue;
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}
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if (size == 64 && data[0] == 0xA1 && data[1] == 0x43 && data[2] == 0x01) {
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return true;
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}
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}
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}
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SDL_Delay(10);
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return true;
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}
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#include <windows.h>
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#include <setupapi.h>
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#include <hidsdi.h>
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#if defined(SDL_PLATFORM_WIN32) && defined(_MSC_VER)
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#pragma comment(lib, "setupapi.lib")
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#pragma comment(lib, "hid.lib")
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#endif
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static char *FindHIDInterfacePath(USHORT vid, USHORT pid, int collection_index ) {
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GUID hidGuid;
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HidD_GetHidGuid(&hidGuid);
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HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
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if (deviceInfoSet == INVALID_HANDLE_VALUE) {
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return NULL;
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}
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SP_DEVICE_INTERFACE_DATA deviceInterfaceData;
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deviceInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
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for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, NULL, &hidGuid, i, &deviceInterfaceData); i++) {
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DWORD requiredSize = 0;
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SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, NULL, 0, &requiredSize, NULL);
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PSP_DEVICE_INTERFACE_DETAIL_DATA deviceDetail = (PSP_DEVICE_INTERFACE_DETAIL_DATA)SDL_malloc(requiredSize);
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if (!deviceDetail) continue;
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deviceDetail->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
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if (!SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &deviceInterfaceData, deviceDetail, requiredSize, NULL, NULL)) {
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SDL_free(deviceDetail);
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continue;
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}
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HANDLE hDevice = CreateFile(deviceDetail->DevicePath,
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL,
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OPEN_EXISTING,
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FILE_FLAG_OVERLAPPED,
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NULL);
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if (hDevice == INVALID_HANDLE_VALUE) {
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SDL_free(deviceDetail);
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continue;
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}
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HIDD_ATTRIBUTES attributes;
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attributes.Size = sizeof(attributes);
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if (!HidD_GetAttributes(hDevice, &attributes) ||
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attributes.VendorID != vid ||
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attributes.ProductID != pid) {
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CloseHandle(hDevice);
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SDL_free(deviceDetail);
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continue;
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}
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PHIDP_PREPARSED_DATA preparsedData = NULL;
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if (!HidD_GetPreparsedData(hDevice, &preparsedData) || !preparsedData) {
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CloseHandle(hDevice);
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SDL_free(deviceDetail);
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continue;
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}
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HIDP_CAPS caps;
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if (HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS) {
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HidD_FreePreparsedData(preparsedData);
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CloseHandle(hDevice);
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SDL_free(deviceDetail);
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continue;
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}
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if (caps.InputReportByteLength == 64 && caps.OutputReportByteLength == 64 ||
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caps.InputReportByteLength == 37 && caps.OutputReportByteLength == 37) {
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char col_str[16];
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snprintf(col_str, sizeof(col_str), "col%02d", collection_index);
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if (SDL_strcasestr(deviceDetail->DevicePath, col_str)) {
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char *result = SDL_strdup(deviceDetail->DevicePath);
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HidD_FreePreparsedData(preparsedData);
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CloseHandle(hDevice);
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SDL_free(deviceDetail);
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return result;
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}
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}
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HidD_FreePreparsedData(preparsedData);
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CloseHandle(hDevice);
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SDL_free(deviceDetail);
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return NULL;
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}
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#endif
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static bool HIDAPI_DriverGameSir_InitDevice(SDL_HIDAPI_Device *device)
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{
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Uint16 vendor_id = device->vendor_id;
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Uint16 product_id = device->product_id;
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SDL_hid_device *output_handle = NULL;
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struct SDL_hid_device_info *devs = SDL_hid_enumerate(vendor_id, product_id);
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for (struct SDL_hid_device_info *info = devs; info; info = info->next) {
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if (info->interface_number == 0) {
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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if (!output_handle) {
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char *col02_path = FindHIDInterfacePath(vendor_id, product_id, 2);
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if (col02_path) {
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output_handle = SDL_hid_open_path(col02_path);
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SDL_free(col02_path);
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}
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}
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#else
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#endif
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}
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if (info->interface_number == -1) {
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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if (info->usage_page == 0x0001 && info->usage == 0x0005) {
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output_handle = SDL_hid_open_path(info->path);
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if (output_handle) {
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SDL_Log("GameSir: Opened output interface via path pattern");
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break;
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}
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}
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#endif
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}
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else if (!output_handle && info->interface_number == 1) {
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output_handle = SDL_hid_open_path(info->path);
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}
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}
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SDL_hid_free_enumeration(devs);
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SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_hid_close(device->dev);
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if (output_handle) {
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SDL_hid_close(output_handle);
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}
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return false;
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}
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ctx->output_handle = output_handle;
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device->context = ctx;
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switch (device->product_id) {
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case USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID:
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HIDAPI_SetDeviceName(device, "GameSir-G7 Pro (HID)");
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ctx->sensors_supported = true;
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SDL_Log("GameSir: Device detected - G7 Pro HID mode (PID 0x%04X)", device->product_id);
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break;
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case USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID:
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HIDAPI_SetDeviceName(device, "GameSir-G7 Pro 8K (HID)");
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ctx->sensors_supported = true;
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SDL_Log("GameSir: Device detected - G7 Pro 8K HID mode (PID 0x%04X)", device->product_id);
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break;
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default:
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HIDAPI_SetDeviceName(device, "GameSir Controller");
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break;
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}
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SendGameSirModeSwitch(device);
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverGameSir_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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return -1;
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}
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static void HIDAPI_DriverGameSir_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static bool HIDAPI_DriverGameSir_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
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SDL_AssertJoysticksLocked();
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if (!ctx) {
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return false;
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}
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SDL_zeroa(ctx->last_state);
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SendGameSirModeSwitch(device);
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if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID) {
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if (device->is_bluetooth) {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
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SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless, HID mode)");
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} else {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
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SDL_Log("GameSir: Joystick opened - Connection type: USB/2.4G (HID mode)");
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}
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} else if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
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if (device->is_bluetooth) {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
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SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless, 8K HID mode)");
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} else {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
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SDL_Log("GameSir: Joystick opened - Connection type: USB/2.4G (8K HID mode)");
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}
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} else if (device->is_bluetooth) {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
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SDL_Log("GameSir: Joystick opened - Connection type: Bluetooth (wireless)");
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} else {
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
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SDL_Log("GameSir: Joystick opened - Connection type: USB (wired)");
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}
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joystick->nbuttons = 35;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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joystick->nhats = 1;
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if (ctx->sensors_supported) {
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ctx->sensor_timestamp_step_ns = SDL_NS_PER_SECOND / 125;
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// 加速度计缩放因子:假设范围为±2g,16位带符号值(-32768到32767)
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// 32768对应2g,所以缩放因子 = 2 * SDL_STANDARD_GRAVITY / 32768.0f
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ctx->accelScale = 2.0f * SDL_STANDARD_GRAVITY / 32768.0f;
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// 陀螺仪缩放因子:参考PS4的实现方式
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// PS4使用 (gyro_numerator / gyro_denominator) * (π / 180)
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// 默认值为 (1 / 16) * (π / 180),对应量程约为 ±2048 度/秒
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// 这是游戏手柄陀螺仪的常见量程
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const float gyro_numerator = 1.0f;
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const float gyro_denominator = 16.0f;
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ctx->gyroScale = (gyro_numerator / gyro_denominator) * (SDL_PI_F / 180.0f);
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const float flSensorRate = 1000.0f;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, flSensorRate);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, flSensorRate);
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}
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return true;
|
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}
|
||
|
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static bool HIDAPI_DriverGameSir_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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if (!device) {
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return false;
|
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}
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SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
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if (!ctx) {
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return false;
|
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}
|
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Uint8 buf[64];
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SDL_zero(buf);
|
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buf[0] = 0xA2;
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buf[1] = 0x03;
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buf[2] = (Uint8)(low_frequency_rumble / 256);
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buf[3] = (Uint8)(high_frequency_rumble / 256);
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|
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SDL_hid_device *handle = NULL;
|
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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if (ctx && ctx->output_handle) {
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handle = ctx->output_handle;
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||
}
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#else
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handle = device->dev;
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||
#endif
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||
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if (handle == NULL) {
|
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SDL_SetError("Gamesir: output handle is null");
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return false;
|
||
}
|
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|
||
int result = SDL_hid_write(handle, buf, sizeof(buf));
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||
if (result < 0) {
|
||
SDL_SetError("Gamesir: Failed to send rumble command, error: %s", SDL_GetError());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
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}
|
||
|
||
|
||
static bool HIDAPI_DriverGameSir_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||
{
|
||
if (!device) {
|
||
return false;
|
||
}
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
if (!ctx) {
|
||
return false;
|
||
}
|
||
Uint8 buf[64];
|
||
SDL_zero(buf);
|
||
|
||
buf[0] = 0xA2;
|
||
buf[1] = 0x03;
|
||
|
||
|
||
buf[4] = (Uint8)(left_rumble / 256);
|
||
|
||
|
||
buf[5] = (Uint8)(right_rumble / 256);
|
||
|
||
SDL_hid_device *handle = NULL;
|
||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
||
if (ctx && ctx->output_handle) {
|
||
handle = ctx->output_handle;
|
||
}
|
||
#else
|
||
handle = device->dev;
|
||
#endif
|
||
|
||
if (handle == NULL) {
|
||
SDL_SetError("Gamesir: output handle is null");
|
||
return false;
|
||
}
|
||
|
||
int result = SDL_hid_write(handle, buf, sizeof(buf));
|
||
if (result < 0) {
|
||
SDL_SetError("Gamesir: Failed to send trigger rumble command, error: %s", SDL_GetError());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static Uint32 HIDAPI_DriverGameSir_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||
{
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
Uint32 caps = SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
||
if (ctx && ctx->sensors_supported) {
|
||
|
||
|
||
}
|
||
return caps;
|
||
}
|
||
|
||
|
||
static bool HIDAPI_DriverGameSir_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||
{
|
||
if (!device) {
|
||
return false;
|
||
}
|
||
|
||
|
||
if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID ||
|
||
device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
|
||
return SDL_Unsupported();
|
||
}
|
||
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
if (!ctx) {
|
||
return false;
|
||
}
|
||
Uint8 buf[64];
|
||
SDL_zero(buf);
|
||
|
||
buf[0] = 0xA2;
|
||
buf[1] = 0x04;
|
||
buf[2] = 0x01;
|
||
buf[3] = 0x01;
|
||
|
||
|
||
buf[4] = red;
|
||
buf[5] = green;
|
||
buf[6] = blue;
|
||
|
||
SDL_hid_device *handle = NULL;
|
||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
||
if (ctx && ctx->output_handle) {
|
||
handle = ctx->output_handle;
|
||
}
|
||
#else
|
||
handle = device->dev;
|
||
#endif
|
||
|
||
if (handle == NULL) {
|
||
SDL_SetError("Gamesir: output handle is null");
|
||
return false;
|
||
}
|
||
|
||
int result = SDL_hid_write(handle, buf, sizeof(buf));
|
||
if (result < 0) {
|
||
SDL_SetError("Gamesir: Failed to send LED command, error: %s", SDL_GetError());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HIDAPI_DriverGameSir_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||
{
|
||
return SDL_Unsupported();
|
||
}
|
||
|
||
static bool HIDAPI_DriverGameSir_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
|
||
{
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
if (ctx && ctx->sensors_supported) {
|
||
ctx->sensors_enabled = enabled;
|
||
return true;
|
||
}
|
||
return SDL_Unsupported();
|
||
}
|
||
|
||
static bool ApplyCircularDeadzone(Sint16 x, Sint16 y, Sint16 *out_x, Sint16 *out_y)
|
||
{
|
||
const Sint16 MAX_AXIS = 32767;
|
||
const float deadzone_percent = 5.0f;
|
||
const float deadzone_radius = (float)MAX_AXIS * deadzone_percent / 100.0f;
|
||
|
||
|
||
float distance = SDL_sqrtf((float)x * (float)x + (float)y * (float)y);
|
||
if (distance == 0.0f) {
|
||
*out_x = 0;
|
||
*out_y = 0;
|
||
return false;
|
||
}
|
||
|
||
if (distance < deadzone_radius) {
|
||
|
||
*out_x = 0;
|
||
*out_y = 0;
|
||
return false;
|
||
}
|
||
|
||
float scale = (distance - deadzone_radius) / (MAX_AXIS - deadzone_radius);
|
||
float normalized_x = (float)x / distance;
|
||
float normalized_y = (float)y / distance;
|
||
|
||
*out_x = (Sint16)(normalized_x * scale * MAX_AXIS);
|
||
*out_y = (Sint16)(normalized_y * scale * MAX_AXIS);
|
||
|
||
return true;
|
||
}
|
||
|
||
static void HIDAPI_DriverGameSir_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverGamesir_Context *ctx, Uint8 *data, int size)
|
||
{
|
||
Sint16 axis;
|
||
Uint64 timestamp = SDL_GetTicksNS();
|
||
|
||
if (!joystick || !ctx || !data || size <= 0) {
|
||
return;
|
||
}
|
||
|
||
// 检查数据包格式:可能包含报告ID(0x43)作为第一个字节
|
||
// 实际数据包格式:43 a1 c8 [按钮数据...]
|
||
// 如果第一个字节是0x43,第二个字节是0xa1,第三个字节是0xc8,则跳过报告ID
|
||
Uint8 *packet_data = data;
|
||
int packet_size = size;
|
||
|
||
if (size >= 3 && data[0] == 0x43 && data[1] == GAMESIR_PACKET_HEADER_0 && data[2] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
|
||
// 数据包包含报告ID,跳过第一个字节
|
||
packet_data = data + 1;
|
||
packet_size = size - 1;
|
||
} else if (size >= 2 && data[0] == GAMESIR_PACKET_HEADER_0 && data[1] == GAMESIR_PACKET_HEADER_1_GAMEPAD) {
|
||
// 标准格式:没有报告ID,直接是头部字节
|
||
packet_data = data;
|
||
packet_size = size;
|
||
} else {
|
||
// 不匹配的数据包格式,直接返回
|
||
return;
|
||
}
|
||
|
||
bool is_initial_packet = (ctx->last_state[0] == 0 && ctx->last_state[1] == 0 && ctx->last_state[2] == 0 && ctx->last_state[3] == 0);
|
||
|
||
const int min_packet_size = ctx->sensors_enabled ? 29 : 17;
|
||
if (packet_size < min_packet_size) {
|
||
return;
|
||
}
|
||
|
||
if (ctx->last_state[3] != data[3]) {
|
||
Uint8 buttons = data[3];
|
||
// BTN1: A B C X Y Z L1 R1
|
||
// 使用位运算检查每个按钮是否被按下
|
||
// buttons & BTN_A 会返回 BTN_A 的值(如果按下)或 0(如果未按下)
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, buttons & BTN_A);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, buttons & BTN_B);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, buttons & BTN_X);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, buttons & BTN_Y);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, buttons & BTN_L1);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, buttons & BTN_R1);
|
||
|
||
}
|
||
|
||
if (ctx->last_state[4] != data[4]) {
|
||
Uint8 buttons = data[4];
|
||
// BTN2: L2 R2 SELECT START HOME L3 R3 CAPTURE
|
||
// 注意:L2/R2 作为数字按钮在 data[4] 中,但实际的模拟值在 data[15]/data[16] 中
|
||
// 这里只处理其他按钮,扳机轴的模拟值在后面的代码中处理
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, buttons & BTN_SELECT);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, buttons & BTN_START);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, buttons & BTN_HOME);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, buttons & BTN_L3);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, buttons & BTN_R3);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, buttons & BTN_CAPTURE);
|
||
|
||
}
|
||
|
||
if (ctx->last_state[5] != data[5]) {
|
||
Uint8 buttons = data[5];
|
||
// BTN3: UP DOWN LEFT RIGHT M MUTE L4 R4
|
||
// 处理方向键(十字键)
|
||
Uint8 hat = SDL_HAT_CENTERED;
|
||
|
||
|
||
if (buttons == BTN_UP_R) {
|
||
hat = SDL_HAT_RIGHTUP;
|
||
} else if (buttons == BTN_UP_L) {
|
||
hat = SDL_HAT_LEFTUP;
|
||
} else if (buttons == BTN_DOWN_R) {
|
||
hat = SDL_HAT_RIGHTDOWN;
|
||
} else if (buttons == BTN_DOWN_L) {
|
||
hat = SDL_HAT_LEFTDOWN;
|
||
} else if (buttons == BTN_UP) {
|
||
hat = SDL_HAT_UP;
|
||
} else if (buttons == BTN_DOWN) {
|
||
hat = SDL_HAT_DOWN;
|
||
} else if (buttons == BTN_LEFT) {
|
||
hat = SDL_HAT_LEFT;
|
||
} else if (buttons == BTN_RIGHT) {
|
||
hat = SDL_HAT_RIGHT;
|
||
} else {
|
||
hat = SDL_HAT_CENTERED;
|
||
}
|
||
|
||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||
|
||
// 处理其他按钮
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, buttons & BTN_L4);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, buttons & BTN_R4);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC2, buttons & BTN_MUTE);
|
||
|
||
}
|
||
|
||
if (ctx->last_state[6] != data[6]) {
|
||
Uint8 buttons = data[6];
|
||
// BTN4: L5 R5 L6 R6 L7 R7 L8 R8
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, buttons & BTN_L5);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, buttons & BTN_R5);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC3, buttons & BTN_L6);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC4, buttons & BTN_R6);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC5, buttons & BTN_L7);
|
||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC6, buttons & BTN_R7);
|
||
|
||
|
||
}
|
||
|
||
if (is_initial_packet) {
|
||
// 初始化所有摇杆轴到中心位置
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, 0);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, 0);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, 0);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, 0);
|
||
} else {
|
||
// 左摇杆处理
|
||
// 左摇杆:字节 7-10 (16位值)
|
||
// 字节 7-8: X轴 (Hi/Low组合成带符号16位值,例如0x7df6)
|
||
// 字节 9-10: Y轴 (Hi/Low组合成带符号16位值)
|
||
if (size >= 11) {
|
||
// 组合字节7-8为16位值,例如:data[7]=0x7d, data[8]=0xf6 -> 0x7df6
|
||
Uint16 raw_x_unsigned = ((Uint16)data[7] << 8) | data[8];
|
||
Uint16 raw_y_unsigned = ((Uint16)data[9] << 8) | data[10];
|
||
|
||
// 将无符号16位值解释为带符号16位值
|
||
Sint16 raw_x = (Sint16)raw_x_unsigned;
|
||
Sint16 raw_y = (Sint16)raw_y_unsigned;
|
||
|
||
Sint16 left_x, left_y;
|
||
// 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
|
||
left_x = raw_x;
|
||
left_y = -raw_y;
|
||
|
||
Uint16 last_raw_x_unsigned = ((Uint16)ctx->last_state[7] << 8) | ctx->last_state[8];
|
||
Uint16 last_raw_y_unsigned = ((Uint16)ctx->last_state[9] << 8) | ctx->last_state[10];
|
||
Sint16 last_raw_x = (Sint16)last_raw_x_unsigned;
|
||
Sint16 last_raw_y = (Sint16)last_raw_y_unsigned;
|
||
bool raw_changed = (raw_x != last_raw_x || raw_y != last_raw_y);
|
||
|
||
if (raw_changed) {
|
||
Sint16 deadzone_x, deadzone_y;
|
||
ApplyCircularDeadzone(left_x, left_y, &deadzone_x, &deadzone_y);
|
||
|
||
Sint16 last_left_x, last_left_y;
|
||
last_left_x = last_raw_x;
|
||
last_left_y = -last_raw_y; // Y轴反转
|
||
|
||
Sint16 last_deadzone_x, last_deadzone_y;
|
||
ApplyCircularDeadzone(last_left_x, last_left_y, &last_deadzone_x, &last_deadzone_y);
|
||
|
||
if (deadzone_x != last_deadzone_x || deadzone_y != last_deadzone_y) {
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, deadzone_x);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, deadzone_y);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 右摇杆处理
|
||
// 右摇杆:字节 11-14 (16位值)
|
||
// 字节 11-12: X轴 (Hi/Low组合成带符号16位值)
|
||
// 字节 13-14: Y轴 (Hi/Low组合成带符号16位值)
|
||
if (size >= 15) {
|
||
// 组合字节11-12为16位值
|
||
Uint16 raw_x_unsigned = ((Uint16)data[11] << 8) | data[12];
|
||
// 组合字节13-14为16位值
|
||
Uint16 raw_y_unsigned = ((Uint16)data[13] << 8) | data[14];
|
||
|
||
// 将无符号16位值解释为带符号16位值
|
||
Sint16 raw_x = (Sint16)raw_x_unsigned;
|
||
Sint16 raw_y = (Sint16)raw_y_unsigned;
|
||
|
||
Sint16 right_x, right_y;
|
||
// 直接使用带符号16位值,Y轴反转(SDL约定:向上为负值)
|
||
right_x = raw_x;
|
||
right_y = -raw_y;
|
||
|
||
Uint16 last_raw_x_unsigned = ((Uint16)ctx->last_state[11] << 8) | ctx->last_state[12];
|
||
Uint16 last_raw_y_unsigned = ((Uint16)ctx->last_state[13] << 8) | ctx->last_state[14];
|
||
Sint16 last_raw_x = (Sint16)last_raw_x_unsigned;
|
||
Sint16 last_raw_y = (Sint16)last_raw_y_unsigned;
|
||
bool raw_changed = (raw_x != last_raw_x || raw_y != last_raw_y);
|
||
|
||
if (raw_changed) {
|
||
Sint16 deadzone_x, deadzone_y;
|
||
ApplyCircularDeadzone(right_x, right_y, &deadzone_x, &deadzone_y);
|
||
|
||
Sint16 last_right_x, last_right_y;
|
||
last_right_x = last_raw_x;
|
||
last_right_y = -last_raw_y; // Y轴反转
|
||
|
||
Sint16 last_deadzone_x, last_deadzone_y;
|
||
ApplyCircularDeadzone(last_right_x, last_right_y, &last_deadzone_x, &last_deadzone_y);
|
||
|
||
if (deadzone_x != last_deadzone_x || deadzone_y != last_deadzone_y) {
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, deadzone_x);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, deadzone_y);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 处理扳机轴
|
||
// 协议:L2(15) - AXIS 左扳机模拟量 0-255,弹起0/按下255
|
||
// R2(16) - AXIS 右扳机模拟量 0-255,弹起0/按下255
|
||
// SDL 范围:0-32767(0=未按下,32767=完全按下)
|
||
// 线性映射:0-255 -> 0-32767
|
||
if (ctx->last_state[15] != data[15]) {
|
||
axis = (Sint16)(((int)data[15] * 255) - 32767);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||
}
|
||
|
||
if (ctx->last_state[16] != data[16]) {
|
||
axis = (Sint16)(((int)data[16] * 255) - 32767);
|
||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||
}
|
||
}
|
||
|
||
if (ctx->sensors_enabled && !is_initial_packet && size >= 29)
|
||
{
|
||
Uint64 sensor_timestamp;
|
||
float values[3];
|
||
|
||
sensor_timestamp = ctx->sensor_timestamp_ns;
|
||
ctx->sensor_timestamp_ns += ctx->sensor_timestamp_step_ns;
|
||
|
||
// 加速度计数据(字节 17-22)
|
||
// 字节 17-18: Acc X (Hi/Low组合成带符号16位值)
|
||
// 字节 19-20: Acc Y (Hi/Low组合成带符号16位值)
|
||
// 字节 21-22: Acc Z (Hi/Low组合成带符号16位值)
|
||
Uint16 acc_x_unsigned = ((Uint16)data[17] << 8) | data[18];
|
||
Uint16 acc_y_unsigned = ((Uint16)data[19] << 8) | data[20];
|
||
Uint16 acc_z_unsigned = ((Uint16)data[21] << 8) | data[22];
|
||
|
||
// 将无符号16位值转换为带符号16位值
|
||
Sint16 acc_x = (Sint16)acc_x_unsigned;
|
||
Sint16 acc_y = (Sint16)acc_y_unsigned;
|
||
Sint16 acc_z = (Sint16)acc_z_unsigned;
|
||
|
||
// 应用缩放因子并转换为浮点数
|
||
// 坐标系与PS4一致,直接使用原始值,无符号反转
|
||
values[0] = (float)acc_x * ctx->accelScale; // Acc X
|
||
values[1] = (float)acc_y * ctx->accelScale; // Acc Y
|
||
values[2] = (float)acc_z * ctx->accelScale; // Acc Z
|
||
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, values, 3);
|
||
|
||
// 陀螺仪数据(字节 23-28)
|
||
// 字节 23-24: Gyro X (Hi/Low组合成带符号16位值)
|
||
// 字节 25-26: Gyro Y (Hi/Low组合成带符号16位值)
|
||
// 字节 27-28: Gyro Z (Hi/Low组合成带符号16位值)
|
||
Uint16 gyro_x_unsigned = ((Uint16)data[23] << 8) | data[24];
|
||
Uint16 gyro_y_unsigned = ((Uint16)data[25] << 8) | data[26];
|
||
Uint16 gyro_z_unsigned = ((Uint16)data[27] << 8) | data[28];
|
||
|
||
// 将无符号16位值转换为带符号16位值
|
||
Sint16 gyro_x = (Sint16)gyro_x_unsigned;
|
||
Sint16 gyro_y = (Sint16)gyro_y_unsigned;
|
||
Sint16 gyro_z = (Sint16)gyro_z_unsigned;
|
||
|
||
// 应用缩放因子并转换为浮点数(弧度/秒)
|
||
// 参考PS4的实现:使用 (gyro_numerator / gyro_denominator) * (π / 180)
|
||
// 默认配置对应量程约为 ±2048 度/秒,这是游戏手柄陀螺仪的常见量程
|
||
// 坐标系与PS4一致,直接使用原始值,无符号反转
|
||
values[0] = (float)gyro_x * ctx->gyroScale; // Gyro X (Pitch)
|
||
values[1] = (float)gyro_y * ctx->gyroScale; // Gyro Y (Yaw)
|
||
values[2] = (float)gyro_z * ctx->gyroScale; // Gyro Z (Roll)
|
||
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, values, 3);
|
||
}
|
||
if (size >= 35) {
|
||
Uint16 l_touchpad_x = ((Uint16)data[29] << 4) | ((data[30] >> 4) & 0x0F);
|
||
Uint16 l_touchpad_y = ((Uint16)(data[30] & 0x0F) << 8) | data[31];
|
||
|
||
Uint16 r_touchpad_x = ((Uint16)data[32] << 4) | ((data[33] >> 4) & 0x0F);
|
||
Uint16 r_touchpad_y = ((Uint16)(data[33] & 0x0F) << 8) | data[34];
|
||
|
||
(void)l_touchpad_x;
|
||
(void)l_touchpad_y;
|
||
(void)r_touchpad_x;
|
||
(void)r_touchpad_y;
|
||
}
|
||
|
||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||
}
|
||
|
||
|
||
static bool HIDAPI_DriverGameSir_UpdateDevice(SDL_HIDAPI_Device *device)
|
||
{
|
||
if (!device) {
|
||
return false;
|
||
}
|
||
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
if (!ctx) {
|
||
return false;
|
||
}
|
||
|
||
SDL_Joystick *joystick = NULL;
|
||
Uint8 data[USB_PACKET_LENGTH];
|
||
int size;
|
||
|
||
if (device->num_joysticks > 0) {
|
||
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||
if (!joystick) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
SDL_hid_device *handle = NULL;
|
||
#if defined(_WIN32)
|
||
|
||
if (device->is_bluetooth) {
|
||
|
||
handle = device->dev;
|
||
} else {
|
||
|
||
if (ctx && ctx->output_handle) {
|
||
handle = ctx->output_handle;
|
||
} else {
|
||
handle = device->dev;
|
||
}
|
||
}
|
||
#else
|
||
|
||
handle = device->dev;
|
||
#endif
|
||
if (handle == NULL) {
|
||
return false;
|
||
}
|
||
|
||
while ((size = SDL_hid_read_timeout(handle, data, sizeof(data), 0)) > 0) {
|
||
if (joystick) {
|
||
// 取消注释以处理数据包
|
||
HIDAPI_DriverGameSir_HandleStatePacket(joystick, ctx, data, size);
|
||
}
|
||
}
|
||
|
||
if (size < 0) {
|
||
|
||
|
||
if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_HID) {
|
||
if (device->is_bluetooth) {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless, HID mode)");
|
||
} else {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: USB/2.4G (HID mode)");
|
||
}
|
||
} else if (device->product_id == USB_PRODUCT_GAMESIR_GAMEPAD_G7_PRO_8K_HID) {
|
||
if (device->is_bluetooth) {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless, 8K HID mode)");
|
||
} else {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: USB/2.4G (8K HID mode)");
|
||
}
|
||
} else if (device->is_bluetooth) {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: Bluetooth (wireless)");
|
||
} else {
|
||
SDL_Log("GameSir: Device disconnected - Connection type was: USB (wired)");
|
||
}
|
||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||
}
|
||
return (size >= 0);
|
||
}
|
||
|
||
|
||
static void HIDAPI_DriverGameSir_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||
{
|
||
}
|
||
|
||
static void HIDAPI_DriverGameSir_FreeDevice(SDL_HIDAPI_Device *device)
|
||
{
|
||
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
|
||
if (ctx) {
|
||
if (ctx->output_handle) {
|
||
SDL_hid_close(ctx->output_handle);
|
||
}
|
||
SDL_free(ctx);
|
||
device->context = NULL;
|
||
}
|
||
}
|
||
|
||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameSir = {
|
||
SDL_HINT_JOYSTICK_HIDAPI_GAMESIR,
|
||
true,
|
||
HIDAPI_DriverGameSir_RegisterHints,
|
||
HIDAPI_DriverGameSir_UnregisterHints,
|
||
HIDAPI_DriverGameSir_IsEnabled,
|
||
HIDAPI_DriverGameSir_IsSupportedDevice,
|
||
HIDAPI_DriverGameSir_InitDevice,
|
||
HIDAPI_DriverGameSir_GetDevicePlayerIndex,
|
||
HIDAPI_DriverGameSir_SetDevicePlayerIndex,
|
||
HIDAPI_DriverGameSir_UpdateDevice,
|
||
HIDAPI_DriverGameSir_OpenJoystick,
|
||
HIDAPI_DriverGameSir_RumbleJoystick,
|
||
HIDAPI_DriverGameSir_RumbleJoystickTriggers,
|
||
HIDAPI_DriverGameSir_GetJoystickCapabilities,
|
||
HIDAPI_DriverGameSir_SetJoystickLED,
|
||
HIDAPI_DriverGameSir_SendJoystickEffect,
|
||
HIDAPI_DriverGameSir_SetJoystickSensorsEnabled,
|
||
HIDAPI_DriverGameSir_CloseJoystick,
|
||
HIDAPI_DriverGameSir_FreeDevice,
|
||
};
|
||
|
||
#endif
|
||
|
||
#endif
|