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SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
61 lines
3.1 KiB
C
61 lines
3.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_hashtable_h_
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#define SDL_hashtable_h_
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/* this is not (currently) a public API. But maybe it should be! */
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struct SDL_HashTable;
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typedef struct SDL_HashTable SDL_HashTable;
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typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
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typedef SDL_bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
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typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
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extern SDL_HashTable *SDL_CreateHashTable(void *data,
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const Uint32 num_buckets,
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const SDL_HashTable_HashFn hashfn,
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const SDL_HashTable_KeyMatchFn keymatchfn,
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const SDL_HashTable_NukeFn nukefn,
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const SDL_bool stackable);
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extern void SDL_EmptyHashTable(SDL_HashTable *table);
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extern void SDL_DestroyHashTable(SDL_HashTable *table);
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extern SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
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extern SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
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extern SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
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extern SDL_bool SDL_HashTableEmpty(SDL_HashTable *table);
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// iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
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extern SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
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// iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
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extern SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
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extern Uint32 SDL_HashString(const void *key, void *unused);
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extern SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
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extern Uint32 SDL_HashID(const void *key, void *unused);
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extern SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
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extern void SDL_NukeFreeValue(const void *key, const void *value, void *unused);
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#endif /* SDL_hashtable_h_ */
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