Files
SDL/src/thread/SDL_thread.c

533 lines
16 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
/* System independent thread management routines for SDL */
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#include "../SDL_error_c.h"
/* The storage is local to the thread, but the IDs are global for the process */
static SDL_AtomicInt SDL_tls_allocated;
void SDL_InitTLSData(void)
{
SDL_SYS_InitTLSData();
}
SDL_TLSID SDL_CreateTLS(void)
{
static SDL_AtomicInt SDL_tls_id;
return (SDL_TLSID)(SDL_AtomicIncRef(&SDL_tls_id) + 1);
}
void *SDL_GetTLS(SDL_TLSID id)
{
SDL_TLSData *storage;
storage = SDL_SYS_GetTLSData();
if (!storage || id == 0 || id > storage->limit) {
return NULL;
}
return storage->array[id - 1].data;
}
int SDL_SetTLS(SDL_TLSID id, const void *value, SDL_TLSDestructorCallback destructor)
{
SDL_TLSData *storage;
if (id == 0) {
return SDL_InvalidParamError("id");
}
/* Make sure TLS is initialized.
* There's a race condition here if you are calling this from non-SDL threads
* and haven't called SDL_Init() on your main thread, but such is life.
*/
SDL_InitTLSData();
/* Get the storage for the current thread */
storage = SDL_SYS_GetTLSData();
if (!storage || (id > storage->limit)) {
unsigned int i, oldlimit, newlimit;
SDL_TLSData *new_storage;
oldlimit = storage ? storage->limit : 0;
newlimit = (id + TLS_ALLOC_CHUNKSIZE);
new_storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage) + (newlimit - 1) * sizeof(storage->array[0]));
if (!new_storage) {
return -1;
}
storage = new_storage;
storage->limit = newlimit;
for (i = oldlimit; i < newlimit; ++i) {
storage->array[i].data = NULL;
storage->array[i].destructor = NULL;
}
if (SDL_SYS_SetTLSData(storage) != 0) {
SDL_free(storage);
return -1;
}
SDL_AtomicIncRef(&SDL_tls_allocated);
}
storage->array[id - 1].data = SDL_const_cast(void *, value);
storage->array[id - 1].destructor = destructor;
return 0;
}
void SDL_CleanupTLS(void)
{
SDL_TLSData *storage;
/* Cleanup the storage for the current thread */
storage = SDL_SYS_GetTLSData();
if (storage) {
unsigned int i;
for (i = 0; i < storage->limit; ++i) {
if (storage->array[i].destructor) {
storage->array[i].destructor(storage->array[i].data);
}
}
SDL_SYS_SetTLSData(NULL);
SDL_free(storage);
(void)SDL_AtomicDecRef(&SDL_tls_allocated);
}
}
void SDL_QuitTLSData(void)
{
SDL_CleanupTLS();
if (SDL_AtomicGet(&SDL_tls_allocated) == 0) {
SDL_SYS_QuitTLSData();
} else {
/* Some thread hasn't called SDL_CleanupTLS() */
}
}
/* This is a generic implementation of thread-local storage which doesn't
require additional OS support.
It is not especially efficient and doesn't clean up thread-local storage
as threads exit. If there is a real OS that doesn't support thread-local
storage this implementation should be improved to be production quality.
*/
typedef struct SDL_TLSEntry
{
SDL_ThreadID thread;
SDL_TLSData *storage;
struct SDL_TLSEntry *next;
} SDL_TLSEntry;
static SDL_Mutex *SDL_generic_TLS_mutex;
static SDL_TLSEntry *SDL_generic_TLS;
void SDL_Generic_InitTLSData(void)
{
if (!SDL_generic_TLS_mutex) {
SDL_generic_TLS_mutex = SDL_CreateMutex();
}
}
SDL_TLSData *SDL_Generic_GetTLSData(void)
{
SDL_ThreadID thread = SDL_GetCurrentThreadID();
SDL_TLSEntry *entry;
SDL_TLSData *storage = NULL;
SDL_LockMutex(SDL_generic_TLS_mutex);
for (entry = SDL_generic_TLS; entry; entry = entry->next) {
if (entry->thread == thread) {
storage = entry->storage;
break;
}
}
SDL_UnlockMutex(SDL_generic_TLS_mutex);
return storage;
}
int SDL_Generic_SetTLSData(SDL_TLSData *data)
{
SDL_ThreadID thread = SDL_GetCurrentThreadID();
SDL_TLSEntry *prev, *entry;
int retval = 0;
SDL_LockMutex(SDL_generic_TLS_mutex);
prev = NULL;
for (entry = SDL_generic_TLS; entry; entry = entry->next) {
if (entry->thread == thread) {
if (data) {
entry->storage = data;
} else {
if (prev) {
prev->next = entry->next;
} else {
SDL_generic_TLS = entry->next;
}
SDL_free(entry);
}
break;
}
prev = entry;
}
if (!entry && data) {
entry = (SDL_TLSEntry *)SDL_malloc(sizeof(*entry));
if (entry) {
entry->thread = thread;
entry->storage = data;
entry->next = SDL_generic_TLS;
SDL_generic_TLS = entry;
} else {
retval = -1;
}
}
SDL_UnlockMutex(SDL_generic_TLS_mutex);
return retval;
}
void SDL_Generic_QuitTLSData(void)
{
SDL_TLSEntry *entry;
/* This should have been cleaned up by the time we get here */
SDL_assert(!SDL_generic_TLS);
if (SDL_generic_TLS) {
SDL_LockMutex(SDL_generic_TLS_mutex);
for (entry = SDL_generic_TLS; entry; ) {
SDL_TLSEntry *next = entry->next;
SDL_free(entry->storage);
SDL_free(entry);
entry = next;
}
SDL_generic_TLS = NULL;
SDL_UnlockMutex(SDL_generic_TLS_mutex);
}
if (SDL_generic_TLS_mutex) {
SDL_DestroyMutex(SDL_generic_TLS_mutex);
SDL_generic_TLS_mutex = NULL;
}
}
/* Non-thread-safe global error variable */
static SDL_error *SDL_GetStaticErrBuf(void)
{
static SDL_error SDL_global_error;
static char SDL_global_error_str[128];
SDL_global_error.str = SDL_global_error_str;
SDL_global_error.len = sizeof(SDL_global_error_str);
return &SDL_global_error;
}
#ifndef SDL_THREADS_DISABLED
static void SDLCALL SDL_FreeErrBuf(void *data)
{
SDL_error *errbuf = (SDL_error *)data;
if (errbuf->str) {
errbuf->free_func(errbuf->str);
}
errbuf->free_func(errbuf);
}
#endif
/* Routine to get the thread-specific error variable */
SDL_error *SDL_GetErrBuf(SDL_bool create)
{
#ifdef SDL_THREADS_DISABLED
return SDL_GetStaticErrBuf();
#else
static SDL_SpinLock tls_lock;
static SDL_bool tls_being_created;
static SDL_TLSID tls_errbuf;
const SDL_error *ALLOCATION_IN_PROGRESS = (SDL_error *)-1;
SDL_error *errbuf;
if (!tls_errbuf && !create) {
return NULL;
}
/* tls_being_created is there simply to prevent recursion if SDL_CreateTLS() fails.
It also means it's possible for another thread to also use SDL_global_errbuf,
but that's very unlikely and hopefully won't cause issues.
*/
if (!tls_errbuf && !tls_being_created) {
SDL_LockSpinlock(&tls_lock);
if (!tls_errbuf) {
SDL_TLSID slot;
tls_being_created = SDL_TRUE;
slot = SDL_CreateTLS();
tls_being_created = SDL_FALSE;
SDL_MemoryBarrierRelease();
tls_errbuf = slot;
}
SDL_UnlockSpinlock(&tls_lock);
}
if (!tls_errbuf) {
return SDL_GetStaticErrBuf();
}
SDL_MemoryBarrierAcquire();
errbuf = (SDL_error *)SDL_GetTLS(tls_errbuf);
if (errbuf == ALLOCATION_IN_PROGRESS) {
return SDL_GetStaticErrBuf();
}
if (!errbuf) {
/* Get the original memory functions for this allocation because the lifetime
* of the error buffer may span calls to SDL_SetMemoryFunctions() by the app
*/
SDL_realloc_func realloc_func;
SDL_free_func free_func;
SDL_GetOriginalMemoryFunctions(NULL, NULL, &realloc_func, &free_func);
/* Mark that we're in the middle of allocating our buffer */
SDL_SetTLS(tls_errbuf, ALLOCATION_IN_PROGRESS, NULL);
errbuf = (SDL_error *)realloc_func(NULL, sizeof(*errbuf));
if (!errbuf) {
SDL_SetTLS(tls_errbuf, NULL, NULL);
return SDL_GetStaticErrBuf();
}
SDL_zerop(errbuf);
errbuf->realloc_func = realloc_func;
errbuf->free_func = free_func;
SDL_SetTLS(tls_errbuf, errbuf, SDL_FreeErrBuf);
}
return errbuf;
#endif /* SDL_THREADS_DISABLED */
}
void SDL_RunThread(SDL_Thread *thread)
{
void *userdata = thread->userdata;
int(SDLCALL * userfunc)(void *) = thread->userfunc;
int *statusloc = &thread->status;
/* Perform any system-dependent setup - this function may not fail */
SDL_SYS_SetupThread(thread->name);
/* Get the thread id */
thread->threadid = SDL_GetCurrentThreadID();
/* Run the function */
*statusloc = userfunc(userdata);
/* Clean up thread-local storage */
SDL_CleanupTLS();
/* Mark us as ready to be joined (or detached) */
if (!SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
/* Clean up if something already detached us. */
if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
SDL_FreeLater(thread->name);
SDL_free(thread);
}
}
}
SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
SDL_FunctionPointer pfnBeginThread,
SDL_FunctionPointer pfnEndThread)
{
// rather than check this in every backend, just make sure it's correct upfront. Only allow non-NULL if non-WinRT Windows, or Microsoft GDK.
#if (!defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK)) || defined(SDL_PLATFORM_WINRT)
if (pfnBeginThread || pfnEndThread) {
SDL_SetError("_beginthreadex/_endthreadex not supported on this platform");
return NULL;
}
#endif
SDL_ThreadFunction fn = (SDL_ThreadFunction) SDL_GetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, NULL);
const char *name = SDL_GetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, NULL);
const size_t stacksize = (size_t) SDL_GetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, 0);
void *userdata = SDL_GetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, NULL);
if (!fn) {
SDL_SetError("Thread entry function is NULL");
return NULL;
}
SDL_InitMainThread();
SDL_Thread *thread = (SDL_Thread *)SDL_calloc(1, sizeof(*thread));
if (!thread) {
return NULL;
}
thread->status = -1;
SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
// Set up the arguments for the thread
if (name) {
thread->name = SDL_strdup(name);
if (!thread->name) {
SDL_free(thread);
return NULL;
}
}
thread->userfunc = fn;
thread->userdata = userdata;
thread->stacksize = stacksize;
// Create the thread and go!
if (SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread) < 0) {
// Oops, failed. Gotta free everything
SDL_free(thread->name);
SDL_free(thread);
thread = NULL;
}
// Everything is running now
return thread;
}
SDL_Thread *SDL_CreateThreadRuntime(SDL_ThreadFunction fn,
const char *name, void *userdata,
SDL_FunctionPointer pfnBeginThread,
SDL_FunctionPointer pfnEndThread)
{
const SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
SDL_Thread *thread = SDL_CreateThreadWithPropertiesRuntime(props, pfnBeginThread, pfnEndThread);
SDL_DestroyProperties(props);
return thread;
}
// internal helper function, not in the public API.
SDL_Thread *SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, size_t stacksize, void *userdata)
{
const SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
SDL_SetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, (Sint64) stacksize);
SDL_Thread *thread = SDL_CreateThreadWithProperties(props);
SDL_DestroyProperties(props);
return thread;
}
SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)
{
SDL_ThreadID id;
if (thread) {
id = thread->threadid;
} else {
id = SDL_GetCurrentThreadID();
}
return id;
}
const char *SDL_GetThreadName(SDL_Thread *thread)
{
if (thread) {
return thread->name;
} else {
return NULL;
}
}
int SDL_SetThreadPriority(SDL_ThreadPriority priority)
{
return SDL_SYS_SetThreadPriority(priority);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
if (thread) {
SDL_SYS_WaitThread(thread);
if (status) {
*status = thread->status;
}
SDL_FreeLater(thread->name);
SDL_free(thread);
}
}
void SDL_DetachThread(SDL_Thread *thread)
{
if (!thread) {
return;
}
/* Grab dibs if the state is alive+joinable. */
if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
SDL_SYS_DetachThread(thread);
} else {
/* all other states are pretty final, see where we landed. */
const int thread_state = SDL_AtomicGet(&thread->state);
if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
return; /* already detached (you shouldn't call this twice!) */
} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
SDL_WaitThread(thread, NULL); /* already done, clean it up. */
} else {
SDL_assert(0 && "Unexpected thread state");
}
}
}
int SDL_WaitSemaphore(SDL_Semaphore *sem)
{
return SDL_WaitSemaphoreTimeoutNS(sem, -1);
}
int SDL_TryWaitSemaphore(SDL_Semaphore *sem)
{
return SDL_WaitSemaphoreTimeoutNS(sem, 0);
}
int SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS)
{
Sint64 timeoutNS;
if (timeoutMS >= 0) {
timeoutNS = SDL_MS_TO_NS(timeoutMS);
} else {
timeoutNS = -1;
}
return SDL_WaitSemaphoreTimeoutNS(sem, timeoutNS);
}
int SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex)
{
return SDL_WaitConditionTimeoutNS(cond, mutex, -1);
}
int SDL_WaitConditionTimeout(SDL_Condition *cond, SDL_Mutex *mutex, Sint32 timeoutMS)
{
Sint64 timeoutNS;
if (timeoutMS >= 0) {
timeoutNS = SDL_MS_TO_NS(timeoutMS);
} else {
timeoutNS = -1;
}
return SDL_WaitConditionTimeoutNS(cond, mutex, timeoutNS);
}