Files
SDL/src/video/emscripten/SDL_emscriptenframebuffer.c
2025-09-13 07:41:33 -07:00

121 lines
3.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenframebuffer.h"
#include <emscripten/threading.h>
bool Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
{
SDL_Surface *surface;
const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_RGBA32;
int w, h;
// Free the old framebuffer surface
SDL_WindowData *data = window->internal;
surface = data->surface;
SDL_DestroySurface(surface);
// Create a new one
SDL_GetWindowSizeInPixels(window, &w, &h);
surface = SDL_CreateSurface(w, h, surface_format);
if (!surface) {
return false;
}
// Save the info and return!
data->surface = surface;
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return true;
}
bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_Surface *surface;
SDL_WindowData *data = window->internal;
surface = data->surface;
if (!surface) {
return SDL_SetError("Couldn't find framebuffer surface for window");
}
// Send the data to the display
/* *INDENT-OFF* */ // clang-format off
MAIN_THREAD_EM_ASM({
var w = $0;
var h = $1;
var pixels = $2;
var canvasId = UTF8ToString($3);
var canvas = document.querySelector(canvasId);
//TODO: this should store a context per canvas
if (!Module['SDL3']) Module['SDL3'] = {};
var SDL3 = Module['SDL3'];
if (SDL3.ctxCanvas !== canvas) {
SDL3.ctx = Browser.createContext(canvas, false, true);
SDL3.ctxCanvas = canvas;
}
if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
SDL3.image = SDL3.ctx.createImageData(w, h);
SDL3.w = w;
SDL3.h = h;
SDL3.imageCtx = SDL3.ctx;
}
var data = SDL3.image.data;
var src = pixels / 4;
if (SDL3.data32Data !== data) {
SDL3.data32 = new Int32Array(data.buffer);
SDL3.data32Data = data;
}
var data32 = SDL3.data32;
data32.set(HEAP32.subarray(src, src + data32.length));
SDL3.ctx.putImageData(SDL3.image, 0, 0);
}, surface->w, surface->h, surface->pixels, data->canvas_id);
/* *INDENT-ON* */ // clang-format on
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) {
// give back control to browser for screen refresh
emscripten_sleep(0);
}
return true;
}
void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *data = window->internal;
SDL_DestroySurface(data->surface);
data->surface = NULL;
}
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN