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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	This reverts commit 759e01bd64.
It's better to return the expected format from SDL_RenderReadPixels() than skip alpha testing.
		
	
		
			
				
	
	
		
			1590 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1590 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * Original code: automated SDL platform test written by Edgar Simo "bobbens"
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 * Extended and extensively updated by aschiffler at ferzkopp dot net
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 */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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#include "testautomation_images.h"
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#include "testautomation_suites.h"
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/* ================= Test Case Implementation ================== */
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#define TESTRENDER_SCREEN_W 80
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#define TESTRENDER_SCREEN_H 60
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#define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
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#define RENDER_COLOR_CLEAR  0xFF000000
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#define RENDER_COLOR_GREEN  0xFF00FF00
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#define ALLOWABLE_ERROR_OPAQUE  0
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#define ALLOWABLE_ERROR_BLENDED 0
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#define CHECK_FUNC(FUNC, PARAMS)    \
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{                                   \
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    bool result = FUNC PARAMS;  \
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    if (!result) {                  \
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        SDLTest_AssertCheck(result, "Validate result from %s, expected: true, got: false, %s", #FUNC, SDL_GetError()); \
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    }                               \
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}
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/* Test window and renderer */
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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/* Prototypes for helper functions */
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static int clearScreen(void);
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static void compare(SDL_Surface *reference, int allowable_error);
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static void compare2x(SDL_Surface *reference, int allowable_error);
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static SDL_Texture *loadTestFace(void);
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static bool isSupported(int code);
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static bool hasDrawColor(void);
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/**
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 * Create software renderer for tests
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 */
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static void SDLCALL InitCreateRenderer(void **arg)
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{
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    int width = 320, height = 240;
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    const char *renderer_name = NULL;
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    renderer = NULL;
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    window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
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    SDLTest_AssertPass("SDL_CreateWindow()");
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    SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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    if (window == NULL) {
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        return;
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    }
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    renderer = SDL_CreateRenderer(window, renderer_name);
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    SDLTest_AssertPass("SDL_CreateRenderer()");
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    SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
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    if (renderer == NULL) {
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        SDL_DestroyWindow(window);
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        return;
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    }
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}
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/**
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 * Destroy renderer for tests
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 */
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static void SDLCALL CleanupDestroyRenderer(void *arg)
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{
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    if (renderer) {
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        SDL_DestroyRenderer(renderer);
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        renderer = NULL;
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        SDLTest_AssertPass("SDL_DestroyRenderer()");
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    }
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    if (window) {
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        SDL_DestroyWindow(window);
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        window = NULL;
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        SDLTest_AssertPass("SDL_DestroyWindow");
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    }
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}
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/**
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 * Tests call to SDL_GetNumRenderDrivers
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 *
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 * \sa SDL_GetNumRenderDrivers
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 */
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static int SDLCALL render_testGetNumRenderDrivers(void *arg)
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{
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    int n;
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    n = SDL_GetNumRenderDrivers();
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    SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
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    return TEST_COMPLETED;
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}
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/**
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 * Tests the SDL primitives for rendering.
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 *
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 * \sa SDL_SetRenderDrawColor
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 * \sa SDL_RenderFillRect
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 * \sa SDL_RenderLine
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 *
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 */
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static int SDLCALL render_testPrimitives(void *arg)
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{
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    int ret;
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    int x, y;
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    SDL_FRect rect;
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    SDL_Surface *referenceSurface = NULL;
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    int checkFailCount1;
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    int checkFailCount2;
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    /* Clear surface. */
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    clearScreen();
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    /* Need drawcolor or just skip test. */
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    SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor");
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    /* Draw a rectangle. */
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    rect.x = 40.0f;
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    rect.y = 0.0f;
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    rect.w = 40.0f;
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    rect.h = 80.0f;
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
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    /* Draw a rectangle. */
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    rect.x = 10.0f;
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    rect.y = 10.0f;
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    rect.w = 60.0f;
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    rect.h = 40.0f;
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
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    /* Draw some points like so:
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     * X.X.X.X..
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     * .X.X.X.X.
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     * X.X.X.X.. */
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    checkFailCount1 = 0;
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    checkFailCount2 = 0;
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    for (y = 0; y < 3; y++) {
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        for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
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            ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
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            if (!ret) {
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                checkFailCount1++;
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            }
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            ret = SDL_RenderPoint(renderer, (float)x, (float)y);
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            if (!ret) {
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                checkFailCount2++;
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            }
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        }
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    }
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    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
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    /* Draw some lines. */
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
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    /* See if it's the same. */
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    referenceSurface = SDLTest_ImagePrimitives();
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    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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    /* Make current */
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    SDL_RenderPresent(renderer);
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    /* Clean up. */
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    SDL_DestroySurface(referenceSurface);
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    referenceSurface = NULL;
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    return TEST_COMPLETED;
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}
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/**
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 * Tests the SDL primitives for rendering within a viewport.
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 *
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 * \sa SDL_SetRenderDrawColor
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 * \sa SDL_RenderFillRect
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 * \sa SDL_RenderLine
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 *
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 */
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static int SDLCALL render_testPrimitivesWithViewport(void *arg)
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{
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    SDL_Rect viewport;
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    SDL_Surface *surface;
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    /* Clear surface. */
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    clearScreen();
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    viewport.x = 2;
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    viewport.y = 2;
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    viewport.w = 2;
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    viewport.h = 2;
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    CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
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    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
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    CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
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    viewport.x = 3;
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    viewport.y = 3;
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    viewport.w = 1;
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    viewport.h = 1;
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    CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
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    surface = SDL_RenderReadPixels(renderer, NULL);
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    if (surface) {
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        Uint8 r, g, b, a;
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        CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
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        SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
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        SDL_DestroySurface(surface);
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    } else {
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        SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
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    }
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    return TEST_COMPLETED;
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}
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/**
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 * Tests some blitting routines.
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 *
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 * \sa SDL_RenderTexture
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 * \sa SDL_DestroyTexture
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 */
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static int SDLCALL render_testBlit(void *arg)
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{
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    int ret;
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    SDL_FRect rect;
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    SDL_Texture *tface;
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    SDL_Surface *referenceSurface = NULL;
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    int i, j, ni, nj;
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    int checkFailCount1;
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    /* Clear surface. */
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    clearScreen();
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    /* Need drawcolor or just skip test. */
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    SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)");
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    /* Create face surface. */
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    tface = loadTestFace();
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    SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
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    if (tface == NULL) {
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        return TEST_ABORTED;
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    }
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    /* Constant values. */
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    rect.w = (float)tface->w;
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    rect.h = (float)tface->h;
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    ni = TESTRENDER_SCREEN_W - tface->w;
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    nj = TESTRENDER_SCREEN_H - tface->h;
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    /* Loop blit. */
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    checkFailCount1 = 0;
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    for (j = 0; j <= nj; j += 4) {
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        for (i = 0; i <= ni; i += 4) {
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            /* Blitting. */
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            rect.x = (float)i;
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            rect.y = (float)j;
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            ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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            if (!ret) {
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                checkFailCount1++;
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            }
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        }
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    }
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    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
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    /* See if it's the same */
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    referenceSurface = SDLTest_ImageBlit();
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    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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    /* Make current */
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    SDL_RenderPresent(renderer);
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    /* Clean up. */
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    SDL_DestroyTexture(tface);
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    SDL_DestroySurface(referenceSurface);
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    referenceSurface = NULL;
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    return TEST_COMPLETED;
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}
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/**
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 * Tests tiled blitting routines.
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 */
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static int SDLCALL render_testBlitTiled(void *arg)
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{
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    int ret;
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    SDL_FRect rect;
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    SDL_Texture *tface;
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    SDL_Surface *referenceSurface = NULL;
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    SDL_Surface *referenceSurface2x = NULL;
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    /* Create face surface. */
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    tface = loadTestFace();
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    SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
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    if (tface == NULL) {
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        return TEST_ABORTED;
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    }
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    SDL_SetTextureScaleMode(tface, SDL_SCALEMODE_NEAREST);  /* So 2x scaling is pixel perfect */
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    /* Tiled blit - 1.0 scale */
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    {
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        /* Clear surface. */
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        clearScreen();
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        /* Tiled blit. */
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        rect.x = 0.0f;
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        rect.y = 0.0f;
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        rect.w = (float)TESTRENDER_SCREEN_W;
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        rect.h = (float)TESTRENDER_SCREEN_H;
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        ret = SDL_RenderTextureTiled(renderer, tface, NULL, 1.0f, &rect);
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        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret);
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        /* See if it's the same */
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        referenceSurface = SDLTest_ImageBlitTiled();
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        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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        /* Make current */
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        SDL_RenderPresent(renderer);
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    }
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    /* Tiled blit - 2.0 scale */
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    {
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        /* Clear surface. */
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        clearScreen();
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        /* Tiled blit. */
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        rect.x = 0.0f;
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        rect.y = 0.0f;
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        rect.w = (float)TESTRENDER_SCREEN_W * 2;
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        rect.h = (float)TESTRENDER_SCREEN_H * 2;
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        ret = SDL_RenderTextureTiled(renderer, tface, NULL, 2.0f, &rect);
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        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret);
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        /* See if it's the same */
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        referenceSurface2x = SDL_CreateSurface(referenceSurface->w * 2, referenceSurface->h * 2, referenceSurface->format);
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        SDL_BlitSurfaceScaled(referenceSurface, NULL, referenceSurface2x, NULL, SDL_SCALEMODE_NEAREST);
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        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_BlitSurfaceScaled, expected: 0, got: %i", ret);
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        compare2x(referenceSurface2x, ALLOWABLE_ERROR_OPAQUE);
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 | 
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        /* Make current */
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        SDL_RenderPresent(renderer);
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    }
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 | 
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    /* Clean up. */
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    SDL_DestroyTexture(tface);
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    SDL_DestroySurface(referenceSurface);
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    SDL_DestroySurface(referenceSurface2x);
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    referenceSurface = NULL;
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    return TEST_COMPLETED;
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}
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static const Uint8 COLOR_SEPARATION = 85;
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						|
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static void Fill9GridReferenceSurface(SDL_Surface *surface, int left_width, int right_width, int top_height, int bottom_height)
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						|
{
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						|
    SDL_Rect rect;
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						|
 | 
						|
    // Upper left
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						|
    rect.x = 0;
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						|
    rect.y = 0;
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						|
    rect.w = left_width;
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						|
    rect.h = top_height;
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						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
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						|
 | 
						|
    // Top
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						|
    rect.x = left_width;
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						|
    rect.y = 0;
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						|
    rect.w = surface->w - left_width - right_width;
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						|
    rect.h = top_height;
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    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
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						|
 | 
						|
    // Upper right
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						|
    rect.x = surface->w - right_width;
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						|
    rect.y = 0;
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						|
    rect.w = right_width;
 | 
						|
    rect.h = top_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
 | 
						|
 | 
						|
    // Left
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						|
    rect.x = 0;
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						|
    rect.y = top_height;
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						|
    rect.w = left_width;
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						|
    rect.h = surface->h - top_height - bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
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						|
 | 
						|
    // Center
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						|
    rect.x = left_width;
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						|
    rect.y = top_height;
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						|
    rect.w = surface->w - right_width - left_width;
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						|
    rect.h = surface->h - top_height - bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
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						|
 | 
						|
    // Right
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						|
    rect.x = surface->w - right_width;
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						|
    rect.y = top_height;
 | 
						|
    rect.w = right_width;
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						|
    rect.h = surface->h - top_height - bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
 | 
						|
 | 
						|
    // Lower left
 | 
						|
    rect.x = 0;
 | 
						|
    rect.y = surface->h - bottom_height;
 | 
						|
    rect.w = left_width;
 | 
						|
    rect.h = bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
 | 
						|
 | 
						|
    // Bottom
 | 
						|
    rect.x = left_width;
 | 
						|
    rect.y = surface->h - bottom_height;
 | 
						|
    rect.w = surface->w - left_width - right_width;
 | 
						|
    rect.h = bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
 | 
						|
 | 
						|
    // Lower right
 | 
						|
    rect.x = surface->w - right_width;
 | 
						|
    rect.y = surface->h - bottom_height;
 | 
						|
    rect.w = right_width;
 | 
						|
    rect.h = bottom_height;
 | 
						|
    SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 *  Tests 9-grid blitting.
 | 
						|
 */
 | 
						|
static int SDLCALL render_testBlit9Grid(void *arg)
 | 
						|
{
 | 
						|
    SDL_Surface *referenceSurface = NULL;
 | 
						|
    SDL_Surface *source = NULL;
 | 
						|
    SDL_Texture *texture;
 | 
						|
    int x, y;
 | 
						|
    SDL_FRect rect;
 | 
						|
    int ret = 0;
 | 
						|
 | 
						|
    /* Create source surface */
 | 
						|
    source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32);
 | 
						|
    SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
 | 
						|
    for (y = 0; y < 3; ++y) {
 | 
						|
        for (x = 0; x < 3; ++x) {
 | 
						|
            SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    texture = SDL_CreateTextureFromSurface(renderer, source);
 | 
						|
    SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
 | 
						|
    ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    /* 9-grid blit - 1.0 scale */
 | 
						|
    {
 | 
						|
        SDLTest_Log("9-grid blit - 1.0 scale");
 | 
						|
        /* Create reference surface */
 | 
						|
        SDL_DestroySurface(referenceSurface);
 | 
						|
        referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
 | 
						|
        SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
 | 
						|
        Fill9GridReferenceSurface(referenceSurface, 1, 1, 1, 1);
 | 
						|
 | 
						|
        /* Clear surface. */
 | 
						|
        clearScreen();
 | 
						|
 | 
						|
        /* Tiled blit. */
 | 
						|
        rect.x = 0.0f;
 | 
						|
        rect.y = 0.0f;
 | 
						|
        rect.w = (float)TESTRENDER_SCREEN_W;
 | 
						|
        rect.h = (float)TESTRENDER_SCREEN_H;
 | 
						|
        ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, &rect);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
 | 
						|
 | 
						|
        /* See if it's the same */
 | 
						|
        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
        /* Make current */
 | 
						|
        SDL_RenderPresent(renderer);
 | 
						|
    }
 | 
						|
 | 
						|
    /* 9-grid blit - 2.0 scale */
 | 
						|
    {
 | 
						|
        SDLTest_Log("9-grid blit - 2.0 scale");
 | 
						|
        /* Create reference surface */
 | 
						|
        SDL_DestroySurface(referenceSurface);
 | 
						|
        referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
 | 
						|
        SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
 | 
						|
        Fill9GridReferenceSurface(referenceSurface, 2, 2, 2, 2);
 | 
						|
 | 
						|
        /* Clear surface. */
 | 
						|
        clearScreen();
 | 
						|
 | 
						|
        /* Tiled blit. */
 | 
						|
        rect.x = 0.0f;
 | 
						|
        rect.y = 0.0f;
 | 
						|
        rect.w = (float)TESTRENDER_SCREEN_W;
 | 
						|
        rect.h = (float)TESTRENDER_SCREEN_H;
 | 
						|
        ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, &rect);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
 | 
						|
 | 
						|
        /* See if it's the same */
 | 
						|
        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
        /* Make current */
 | 
						|
        SDL_RenderPresent(renderer);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroySurface(source);
 | 
						|
    SDL_DestroyTexture(texture);
 | 
						|
 | 
						|
    /* Create complex source surface */
 | 
						|
    source = SDL_CreateSurface(5, 5, SDL_PIXELFORMAT_RGBA32);
 | 
						|
    SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
 | 
						|
    SDL_WriteSurfacePixel(source, 0, 0, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 1, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 2, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 3, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 4, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
 | 
						|
 | 
						|
    SDL_WriteSurfacePixel(source, 0, 1, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 1, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 2, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 3, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 4, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
 | 
						|
    SDL_WriteSurfacePixel(source, 0, 2, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 1, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 2, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 3, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 4, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
 | 
						|
 | 
						|
    SDL_WriteSurfacePixel(source, 0, 3, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 1, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 2, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 3, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 4, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
 | 
						|
    SDL_WriteSurfacePixel(source, 0, 4, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 1, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 2, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 3, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
    SDL_WriteSurfacePixel(source, 4, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
 | 
						|
 | 
						|
    texture = SDL_CreateTextureFromSurface(renderer, source);
 | 
						|
    SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
 | 
						|
    ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    /* complex 9-grid blit - 1.0 scale */
 | 
						|
    {
 | 
						|
        SDLTest_Log("complex 9-grid blit - 1.0 scale");
 | 
						|
        /* Create reference surface */
 | 
						|
        SDL_DestroySurface(referenceSurface);
 | 
						|
        referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
 | 
						|
        SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
 | 
						|
        Fill9GridReferenceSurface(referenceSurface, 1, 2, 1, 2);
 | 
						|
 | 
						|
        /* Clear surface. */
 | 
						|
        clearScreen();
 | 
						|
 | 
						|
        /* Tiled blit. */
 | 
						|
        rect.x = 0.0f;
 | 
						|
        rect.y = 0.0f;
 | 
						|
        rect.w = (float)TESTRENDER_SCREEN_W;
 | 
						|
        rect.h = (float)TESTRENDER_SCREEN_H;
 | 
						|
        ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 1.0f, &rect);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
 | 
						|
 | 
						|
        /* See if it's the same */
 | 
						|
        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
        /* Make current */
 | 
						|
        SDL_RenderPresent(renderer);
 | 
						|
    }
 | 
						|
 | 
						|
    /* complex 9-grid blit - 2.0 scale */
 | 
						|
    {
 | 
						|
        SDLTest_Log("complex 9-grid blit - 2.0 scale");
 | 
						|
        /* Create reference surface */
 | 
						|
        SDL_DestroySurface(referenceSurface);
 | 
						|
        referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
 | 
						|
        SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
 | 
						|
        Fill9GridReferenceSurface(referenceSurface, 2, 4, 2, 4);
 | 
						|
 | 
						|
        /* Clear surface. */
 | 
						|
        clearScreen();
 | 
						|
 | 
						|
        /* Tiled blit. */
 | 
						|
        rect.x = 0.0f;
 | 
						|
        rect.y = 0.0f;
 | 
						|
        rect.w = (float)TESTRENDER_SCREEN_W;
 | 
						|
        rect.h = (float)TESTRENDER_SCREEN_H;
 | 
						|
        ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 2.0f, &rect);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret);
 | 
						|
 | 
						|
        /* See if it's the same */
 | 
						|
        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
        /* Make current */
 | 
						|
        SDL_RenderPresent(renderer);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
    SDL_DestroySurface(source);
 | 
						|
    SDL_DestroyTexture(texture);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Blits doing color tests.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetTextureColorMod
 | 
						|
 * \sa SDL_RenderTexture
 | 
						|
 * \sa SDL_DestroyTexture
 | 
						|
 */
 | 
						|
static int SDLCALL render_testBlitColor(void *arg)
 | 
						|
{
 | 
						|
    int ret;
 | 
						|
    SDL_FRect rect;
 | 
						|
    SDL_Texture *tface;
 | 
						|
    SDL_Surface *referenceSurface = NULL;
 | 
						|
    int i, j, ni, nj;
 | 
						|
    int checkFailCount1;
 | 
						|
    int checkFailCount2;
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Create face surface. */
 | 
						|
    tface = loadTestFace();
 | 
						|
    SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
 | 
						|
    if (tface == NULL) {
 | 
						|
        return TEST_ABORTED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Constant values. */
 | 
						|
    rect.w = (float)tface->w;
 | 
						|
    rect.h = (float)tface->h;
 | 
						|
    ni = TESTRENDER_SCREEN_W - tface->w;
 | 
						|
    nj = TESTRENDER_SCREEN_H - tface->h;
 | 
						|
 | 
						|
    /* Test blitting with color mod. */
 | 
						|
    checkFailCount1 = 0;
 | 
						|
    checkFailCount2 = 0;
 | 
						|
    for (j = 0; j <= nj; j += 4) {
 | 
						|
        for (i = 0; i <= ni; i += 4) {
 | 
						|
            /* Set color mod. */
 | 
						|
            ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
 | 
						|
            if (!ret) {
 | 
						|
                checkFailCount1++;
 | 
						|
            }
 | 
						|
 | 
						|
            /* Blitting. */
 | 
						|
            rect.x = (float)i;
 | 
						|
            rect.y = (float)j;
 | 
						|
            ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
 | 
						|
            if (!ret) {
 | 
						|
                checkFailCount2++;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
 | 
						|
    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
 | 
						|
 | 
						|
    /* See if it's the same. */
 | 
						|
    referenceSurface = SDLTest_ImageBlitColor();
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroyTexture(tface);
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
    referenceSurface = NULL;
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
typedef enum TestRenderOperation
 | 
						|
{
 | 
						|
    TEST_RENDER_POINT,
 | 
						|
    TEST_RENDER_LINE,
 | 
						|
    TEST_RENDER_RECT,
 | 
						|
    TEST_RENDER_COPY_XRGB,
 | 
						|
    TEST_RENDER_COPY_ARGB,
 | 
						|
} TestRenderOperation;
 | 
						|
 | 
						|
/**
 | 
						|
 * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod
 | 
						|
 */
 | 
						|
static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format)
 | 
						|
{
 | 
						|
    /* Allow up to 2 delta from theoretical value to account for rounding error.
 | 
						|
     * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation.
 | 
						|
     */
 | 
						|
    const int MAXIMUM_ERROR = 2;
 | 
						|
    int ret;
 | 
						|
    SDL_Texture *src = NULL;
 | 
						|
    SDL_Texture *dst;
 | 
						|
    SDL_Surface *result;
 | 
						|
    Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100;
 | 
						|
    Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128;
 | 
						|
    Uint8 expectedR, expectedG, expectedB, expectedA;
 | 
						|
    Uint8 actualR, actualG, actualB, actualA;
 | 
						|
    int deltaR, deltaG, deltaB, deltaA;
 | 
						|
    const char *operation = "UNKNOWN";
 | 
						|
    const char *mode_name = "UNKNOWN";
 | 
						|
 | 
						|
    /* Create dst surface */
 | 
						|
    dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3);
 | 
						|
    SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL");
 | 
						|
    if (dst == NULL) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
 | 
						|
        SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
 | 
						|
        ret = SDL_GetTextureBlendMode(dst, &blendMode);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Verify result from SDL_GetTextureBlendMode(), expected: true, got: %i", ret);
 | 
						|
        SDLTest_AssertCheck(blendMode == SDL_BLENDMODE_BLEND, "Verify alpha texture blend mode, expected %d, got %" SDL_PRIu32, SDL_BLENDMODE_BLEND, blendMode);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Set as render target */
 | 
						|
    SDL_SetRenderTarget(renderer, dst);
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
 | 
						|
        dstA = 255;
 | 
						|
    }
 | 
						|
    ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret);
 | 
						|
    ret = SDL_RenderClear(renderer);
 | 
						|
    SDLTest_AssertPass("Call to SDL_RenderClear()");
 | 
						|
    SDLTest_AssertCheck(ret == true, "Verify result from SDL_RenderClear, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) {
 | 
						|
        Uint8 pixels[4];
 | 
						|
 | 
						|
        /* Create src surface */
 | 
						|
        src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
 | 
						|
        SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL");
 | 
						|
        if (src == NULL) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Clear surface. */
 | 
						|
        if (op == TEST_RENDER_COPY_XRGB) {
 | 
						|
            srcA = 255;
 | 
						|
        }
 | 
						|
        pixels[0] = srcR;
 | 
						|
        pixels[1] = srcG;
 | 
						|
        pixels[2] = srcB;
 | 
						|
        pixels[3] = srcA;
 | 
						|
        SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels));
 | 
						|
 | 
						|
        /* Set blend mode. */
 | 
						|
        if (mode >= 0) {
 | 
						|
            ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode);
 | 
						|
            SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
 | 
						|
            SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret);
 | 
						|
        } else {
 | 
						|
            ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND);
 | 
						|
            SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
 | 
						|
            SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret);
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        /* Set draw color */
 | 
						|
        ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret);
 | 
						|
 | 
						|
        /* Set blend mode. */
 | 
						|
        if (mode >= 0) {
 | 
						|
            ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode);
 | 
						|
            SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
 | 
						|
            SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret);
 | 
						|
        } else {
 | 
						|
            ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
 | 
						|
            SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
 | 
						|
            SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Test blend mode. */
 | 
						|
#define FLOAT(X)    ((float)X / 255.0f)
 | 
						|
    switch (mode) {
 | 
						|
    case -1:
 | 
						|
        mode_name = "color modulation";
 | 
						|
        ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureColorMod, expected: true, got: %i", ret);
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        break;
 | 
						|
    case -2:
 | 
						|
        mode_name = "alpha modulation";
 | 
						|
        ret = SDL_SetTextureAlphaMod(src, srcA);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureAlphaMod, expected: true, got: %i", ret);
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_NONE:
 | 
						|
        mode_name = "SDL_BLENDMODE_NONE";
 | 
						|
        expectedR = srcR;
 | 
						|
        expectedG = srcG;
 | 
						|
        expectedB = srcB;
 | 
						|
        expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255;
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_BLEND:
 | 
						|
        mode_name = "SDL_BLENDMODE_BLEND";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
 | 
						|
        mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_ADD:
 | 
						|
        mode_name = "SDL_BLENDMODE_ADD";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = dstA;
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_ADD_PREMULTIPLIED:
 | 
						|
        mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = dstA;
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_MOD:
 | 
						|
        mode_name = "SDL_BLENDMODE_MOD";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = dstA;
 | 
						|
        break;
 | 
						|
    case SDL_BLENDMODE_MUL:
 | 
						|
        mode_name = "SDL_BLENDMODE_MUL";
 | 
						|
        expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
 | 
						|
        expectedA = dstA;
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        SDLTest_LogError("Invalid blending mode: %d", mode);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    switch (op) {
 | 
						|
    case TEST_RENDER_POINT:
 | 
						|
        operation = "render point";
 | 
						|
        ret = SDL_RenderPoint(renderer, 0.0f, 0.0f);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret);
 | 
						|
        break;
 | 
						|
    case TEST_RENDER_LINE:
 | 
						|
        operation = "render line";
 | 
						|
        ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderLine, expected: true, got: %i", ret);
 | 
						|
        break;
 | 
						|
    case TEST_RENDER_RECT:
 | 
						|
        operation = "render rect";
 | 
						|
        ret = SDL_RenderFillRect(renderer, NULL);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret);
 | 
						|
        break;
 | 
						|
    case TEST_RENDER_COPY_XRGB:
 | 
						|
    case TEST_RENDER_COPY_ARGB:
 | 
						|
        operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB";
 | 
						|
        ret = SDL_RenderTexture(renderer, src, NULL, NULL);
 | 
						|
        SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderTexture, expected: true, got: %i", ret);
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        SDLTest_LogError("Invalid blending operation: %d", op);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    result = SDL_RenderReadPixels(renderer, NULL);
 | 
						|
    SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA);
 | 
						|
    deltaR = SDL_abs((int)actualR - expectedR);
 | 
						|
    deltaG = SDL_abs((int)actualG - expectedG);
 | 
						|
    deltaB = SDL_abs((int)actualB - expectedB);
 | 
						|
    deltaA = SDL_abs((int)actualA - expectedA);
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        deltaR <= MAXIMUM_ERROR &&
 | 
						|
        deltaG <= MAXIMUM_ERROR &&
 | 
						|
        deltaB <= MAXIMUM_ERROR &&
 | 
						|
        deltaA <= MAXIMUM_ERROR,
 | 
						|
        "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d",
 | 
						|
            operation, mode_name,
 | 
						|
            expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA);
 | 
						|
 | 
						|
    /* Clean up */
 | 
						|
    SDL_DestroySurface(result);
 | 
						|
    SDL_DestroyTexture(src);
 | 
						|
    SDL_DestroyTexture(dst);
 | 
						|
}
 | 
						|
 | 
						|
static void testBlendMode(int mode)
 | 
						|
{
 | 
						|
    const TestRenderOperation operations[] = {
 | 
						|
        TEST_RENDER_POINT,
 | 
						|
        TEST_RENDER_LINE,
 | 
						|
        TEST_RENDER_RECT,
 | 
						|
        TEST_RENDER_COPY_XRGB,
 | 
						|
        TEST_RENDER_COPY_ARGB
 | 
						|
    };
 | 
						|
    const SDL_PixelFormat dst_formats[] = {
 | 
						|
        SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888
 | 
						|
    };
 | 
						|
    int i, j;
 | 
						|
 | 
						|
    for (i = 0; i < SDL_arraysize(operations); ++i) {
 | 
						|
        for (j = 0; j < SDL_arraysize(dst_formats); ++j) {
 | 
						|
            TestRenderOperation op = operations[i];
 | 
						|
 | 
						|
            if (mode < 0) {
 | 
						|
                if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) {
 | 
						|
                    /* Unsupported mode for this operation */
 | 
						|
                    continue;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            testBlendModeOperation(op, mode, dst_formats[j]);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Tests render operations with blend modes
 | 
						|
 */
 | 
						|
static int SDLCALL render_testBlendModes(void *arg)
 | 
						|
{
 | 
						|
    testBlendMode(-1);
 | 
						|
    testBlendMode(-2);
 | 
						|
    testBlendMode(SDL_BLENDMODE_NONE);
 | 
						|
    testBlendMode(SDL_BLENDMODE_BLEND);
 | 
						|
    testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED);
 | 
						|
    testBlendMode(SDL_BLENDMODE_ADD);
 | 
						|
    testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED);
 | 
						|
    testBlendMode(SDL_BLENDMODE_MOD);
 | 
						|
    testBlendMode(SDL_BLENDMODE_MUL);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Test viewport
 | 
						|
 */
 | 
						|
static int SDLCALL render_testViewport(void *arg)
 | 
						|
{
 | 
						|
    SDL_Surface *referenceSurface;
 | 
						|
    SDL_Rect viewport;
 | 
						|
 | 
						|
    viewport.x = TESTRENDER_SCREEN_W / 3;
 | 
						|
    viewport.y = TESTRENDER_SCREEN_H / 3;
 | 
						|
    viewport.w = TESTRENDER_SCREEN_W / 2;
 | 
						|
    viewport.h = TESTRENDER_SCREEN_H / 2;
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the viewport and do a fill operation */
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /*
 | 
						|
     * Verify that clear ignores the viewport
 | 
						|
     */
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the viewport and do a clear operation */
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderClear, (renderer))
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Test clip rect
 | 
						|
 */
 | 
						|
static int SDLCALL render_testClipRect(void *arg)
 | 
						|
{
 | 
						|
    SDL_Surface *referenceSurface;
 | 
						|
    SDL_Rect cliprect;
 | 
						|
 | 
						|
    cliprect.x = TESTRENDER_SCREEN_W / 3;
 | 
						|
    cliprect.y = TESTRENDER_SCREEN_H / 3;
 | 
						|
    cliprect.w = TESTRENDER_SCREEN_W / 2;
 | 
						|
    cliprect.h = TESTRENDER_SCREEN_H / 2;
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the cliprect and do a fill operation */
 | 
						|
    CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
 | 
						|
    CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /*
 | 
						|
     * Verify that clear ignores the cliprect
 | 
						|
     */
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the cliprect and do a clear operation */
 | 
						|
    CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderClear, (renderer))
 | 
						|
    CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Test logical size
 | 
						|
 */
 | 
						|
static int SDLCALL render_testLogicalSize(void *arg)
 | 
						|
{
 | 
						|
    SDL_Surface *referenceSurface;
 | 
						|
    SDL_Rect viewport;
 | 
						|
    SDL_FRect rect;
 | 
						|
    int w, h;
 | 
						|
    int set_w, set_h;
 | 
						|
    SDL_RendererLogicalPresentation set_presentation_mode;
 | 
						|
    SDL_FRect set_rect;
 | 
						|
    const int factor = 2;
 | 
						|
 | 
						|
    viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
 | 
						|
    viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
 | 
						|
    viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
 | 
						|
    viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the logical size and do a fill operation */
 | 
						|
    CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX))
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_w == (w / factor) &&
 | 
						|
        set_h == (h / factor) &&
 | 
						|
        set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_rect.x == 0.0f &&
 | 
						|
        set_rect.y == 0.0f &&
 | 
						|
        set_rect.w == 320.0f &&
 | 
						|
        set_rect.h == 240.0f,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    rect.x = (float)viewport.x / factor;
 | 
						|
    rect.y = (float)viewport.y / factor;
 | 
						|
    rect.w = (float)viewport.w / factor;
 | 
						|
    rect.h = (float)viewport.h / factor;
 | 
						|
    CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_w == 0 &&
 | 
						|
        set_h == 0 &&
 | 
						|
        set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_rect.x == 0.0f &&
 | 
						|
        set_rect.y == 0.0f &&
 | 
						|
        set_rect.w == 320.0f &&
 | 
						|
        set_rect.h == 240.0f,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the logical size and viewport and do a fill operation */
 | 
						|
    CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX))
 | 
						|
    viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
 | 
						|
    viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
 | 
						|
    viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
 | 
						|
    viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
 | 
						|
    CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /*
 | 
						|
     * Test a logical size that isn't the same aspect ratio as the window
 | 
						|
     */
 | 
						|
 | 
						|
    viewport.x = (TESTRENDER_SCREEN_W / 4);
 | 
						|
    viewport.y = 0;
 | 
						|
    viewport.w = TESTRENDER_SCREEN_W;
 | 
						|
    viewport.h = TESTRENDER_SCREEN_H;
 | 
						|
 | 
						|
    /* Create expected result */
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
 | 
						|
    CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Set the logical size and do a fill operation */
 | 
						|
    CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
 | 
						|
                                           w - 2 * (TESTRENDER_SCREEN_W / 4),
 | 
						|
                                           h,
 | 
						|
                                           SDL_LOGICAL_PRESENTATION_LETTERBOX))
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
 | 
						|
        set_h == h &&
 | 
						|
        set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_rect.x == 20.0f &&
 | 
						|
        set_rect.y == 0.0f &&
 | 
						|
        set_rect.w == 280.0f &&
 | 
						|
        set_rect.h == 240.0f,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
 | 
						|
    CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
 | 
						|
    CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
 | 
						|
    CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED))
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_w == 0 &&
 | 
						|
        set_h == 0 &&
 | 
						|
        set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode);
 | 
						|
    CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
 | 
						|
    SDLTest_AssertCheck(
 | 
						|
        set_rect.x == 0.0f &&
 | 
						|
        set_rect.y == 0.0f &&
 | 
						|
        set_rect.w == 320.0f &&
 | 
						|
        set_rect.h == 240.0f,
 | 
						|
        "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
 | 
						|
 | 
						|
    /* Check to see if final image matches. */
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/* Helper functions */
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks to see if functionality is supported. Helper function.
 | 
						|
 */
 | 
						|
static bool isSupported(int code)
 | 
						|
{
 | 
						|
    return (code != false);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Test to see if we can vary the draw color. Helper function.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetRenderDrawColor
 | 
						|
 * \sa SDL_GetRenderDrawColor
 | 
						|
 */
 | 
						|
static bool hasDrawColor(void)
 | 
						|
{
 | 
						|
    int ret, fail;
 | 
						|
    Uint8 r, g, b, a;
 | 
						|
 | 
						|
    fail = 0;
 | 
						|
 | 
						|
    /* Set color. */
 | 
						|
    ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
 | 
						|
    if (!isSupported(ret)) {
 | 
						|
        fail = 1;
 | 
						|
    }
 | 
						|
    ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
 | 
						|
    if (!isSupported(ret)) {
 | 
						|
        fail = 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Restore natural. */
 | 
						|
    ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
 | 
						|
    if (!isSupported(ret)) {
 | 
						|
        fail = 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Something failed, consider not available. */
 | 
						|
    if (fail) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    /* Not set properly, consider failed. */
 | 
						|
    else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Loads the test image 'Face' as texture. Helper function.
 | 
						|
 *
 | 
						|
 * \sa SDL_CreateTextureFromSurface
 | 
						|
 */
 | 
						|
static SDL_Texture *
 | 
						|
loadTestFace(void)
 | 
						|
{
 | 
						|
    SDL_Surface *face;
 | 
						|
    SDL_Texture *tface;
 | 
						|
 | 
						|
    face = SDLTest_ImageFace();
 | 
						|
    if (!face) {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    tface = SDL_CreateTextureFromSurface(renderer, face);
 | 
						|
    if (!tface) {
 | 
						|
        SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_DestroySurface(face);
 | 
						|
 | 
						|
    return tface;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Compares screen pixels with image pixels. Helper function.
 | 
						|
 *
 | 
						|
 * \param referenceSurface Image to compare against.
 | 
						|
 * \param allowable_error allowed difference from the reference image
 | 
						|
 *
 | 
						|
 * \sa SDL_RenderReadPixels
 | 
						|
 * \sa SDL_CreateSurfaceFrom
 | 
						|
 * \sa SDL_DestroySurface
 | 
						|
 */
 | 
						|
static void compare(SDL_Surface *referenceSurface, int allowable_error)
 | 
						|
{
 | 
						|
    int ret;
 | 
						|
    SDL_Rect rect;
 | 
						|
    SDL_Surface *surface, *testSurface;
 | 
						|
 | 
						|
    /* Explicitly specify the rect in case the window isn't the expected size... */
 | 
						|
    rect.x = 0;
 | 
						|
    rect.y = 0;
 | 
						|
    rect.w = TESTRENDER_SCREEN_W;
 | 
						|
    rect.h = TESTRENDER_SCREEN_H;
 | 
						|
 | 
						|
    surface = SDL_RenderReadPixels(renderer, &rect);
 | 
						|
    if (!surface) {
 | 
						|
        SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
 | 
						|
    SDL_DestroySurface(surface);
 | 
						|
    if (!testSurface) {
 | 
						|
        SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Compare surface. */
 | 
						|
    ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
 | 
						|
    SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroySurface(testSurface);
 | 
						|
}
 | 
						|
static void compare2x(SDL_Surface *referenceSurface, int allowable_error)
 | 
						|
{
 | 
						|
    int ret;
 | 
						|
    SDL_Rect rect;
 | 
						|
    SDL_Surface *surface, *testSurface;
 | 
						|
 | 
						|
    /* Explicitly specify the rect in case the window isn't the expected size... */
 | 
						|
    rect.x = 0;
 | 
						|
    rect.y = 0;
 | 
						|
    rect.w = TESTRENDER_SCREEN_W * 2;
 | 
						|
    rect.h = TESTRENDER_SCREEN_H * 2;
 | 
						|
 | 
						|
    surface = SDL_RenderReadPixels(renderer, &rect);
 | 
						|
    if (!surface) {
 | 
						|
        SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
 | 
						|
    SDL_DestroySurface(surface);
 | 
						|
    if (!testSurface) {
 | 
						|
        SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Compare surface. */
 | 
						|
    ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
 | 
						|
    SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroySurface(testSurface);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Clears the screen. Helper function.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetRenderDrawColor
 | 
						|
 * \sa SDL_RenderClear
 | 
						|
 * \sa SDL_RenderPresent
 | 
						|
 * \sa SDL_SetRenderDrawBlendMode
 | 
						|
 */
 | 
						|
static int
 | 
						|
clearScreen(void)
 | 
						|
{
 | 
						|
    int ret;
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    /* Set color. */
 | 
						|
    ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    /* Clear screen. */
 | 
						|
    ret = SDL_RenderClear(renderer);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate result from SDL_RenderClear, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    /* Set defaults. */
 | 
						|
    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawBlendMode, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
 | 
						|
    SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Tests geometry UV wrapping
 | 
						|
 */
 | 
						|
static int SDLCALL render_testUVWrapping(void *arg)
 | 
						|
{
 | 
						|
    SDL_Vertex vertices[6];
 | 
						|
    SDL_Vertex *verts = vertices;
 | 
						|
    SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f };
 | 
						|
    SDL_FRect rect;
 | 
						|
    float min_U = -0.5f;
 | 
						|
    float max_U = 1.5f;
 | 
						|
    float min_V = -0.5f;
 | 
						|
    float max_V = 1.5f;
 | 
						|
    SDL_Texture *tface;
 | 
						|
    SDL_Surface *referenceSurface = NULL;
 | 
						|
 | 
						|
    /* Clear surface. */
 | 
						|
    clearScreen();
 | 
						|
 | 
						|
    /* Create face surface. */
 | 
						|
    tface = loadTestFace();
 | 
						|
    SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
 | 
						|
    if (tface == NULL) {
 | 
						|
        return TEST_ABORTED;
 | 
						|
    }
 | 
						|
 | 
						|
    rect.w = (float)tface->w * 2;
 | 
						|
    rect.h = (float)tface->h * 2;
 | 
						|
    rect.x = (float)(TESTRENDER_SCREEN_W - rect.w) / 2;
 | 
						|
    rect.y = (float)(TESTRENDER_SCREEN_H - rect.h) / 2;
 | 
						|
 | 
						|
    /*
 | 
						|
     *   0--1
 | 
						|
     *   | /|
 | 
						|
     *   |/ |
 | 
						|
     *   3--2
 | 
						|
     *
 | 
						|
     *  Draw sprite2 as triangles that can be recombined as rect by software renderer
 | 
						|
     */
 | 
						|
 | 
						|
    /* 0 */
 | 
						|
    verts->position.x = rect.x;
 | 
						|
    verts->position.y = rect.y;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = min_U;
 | 
						|
    verts->tex_coord.y = min_V;
 | 
						|
    verts++;
 | 
						|
    /* 1 */
 | 
						|
    verts->position.x = rect.x + rect.w;
 | 
						|
    verts->position.y = rect.y;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = max_U;
 | 
						|
    verts->tex_coord.y = min_V;
 | 
						|
    verts++;
 | 
						|
    /* 2 */
 | 
						|
    verts->position.x = rect.x + rect.w;
 | 
						|
    verts->position.y = rect.y + rect.h;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = max_U;
 | 
						|
    verts->tex_coord.y = max_V;
 | 
						|
    verts++;
 | 
						|
    /* 0 */
 | 
						|
    verts->position.x = rect.x;
 | 
						|
    verts->position.y = rect.y;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = min_U;
 | 
						|
    verts->tex_coord.y = min_V;
 | 
						|
    verts++;
 | 
						|
    /* 2 */
 | 
						|
    verts->position.x = rect.x + rect.w;
 | 
						|
    verts->position.y = rect.y + rect.h;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = max_U;
 | 
						|
    verts->tex_coord.y = max_V;
 | 
						|
    verts++;
 | 
						|
    /* 3 */
 | 
						|
    verts->position.x = rect.x;
 | 
						|
    verts->position.y = rect.y + rect.h;
 | 
						|
    verts->color = color;
 | 
						|
    verts->tex_coord.x = min_U;
 | 
						|
    verts->tex_coord.y = max_V;
 | 
						|
    verts++;
 | 
						|
 | 
						|
    /* Blit sprites as triangles onto the screen */
 | 
						|
    SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0);
 | 
						|
 | 
						|
    /* See if it's the same */
 | 
						|
    referenceSurface = SDLTest_ImageWrappingSprite();
 | 
						|
    compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | 
						|
 | 
						|
    /* Make current */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    /* Clean up. */
 | 
						|
    SDL_DestroyTexture(tface);
 | 
						|
    SDL_DestroySurface(referenceSurface);
 | 
						|
    referenceSurface = NULL;
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/* ================= Test References ================== */
 | 
						|
 | 
						|
/* Render test cases */
 | 
						|
static const SDLTest_TestCaseReference renderTestGetNumRenderDrivers = {
 | 
						|
    render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestPrimitives = {
 | 
						|
    render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestPrimitivesWithViewport = {
 | 
						|
    render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestBlit = {
 | 
						|
    render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestBlitTiled = {
 | 
						|
    render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestBlit9Grid = {
 | 
						|
    render_testBlit9Grid, "render_testBlit9Grid", "Tests 9-grid blitting", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestBlitColor = {
 | 
						|
    render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestBlendModes = {
 | 
						|
    render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestViewport = {
 | 
						|
    render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestClipRect = {
 | 
						|
    render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestLogicalSize = {
 | 
						|
    render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference renderTestUVWrapping = {
 | 
						|
    render_testUVWrapping, "render_testUVWrapping", "Tests geometry UV wrapping", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
/* Sequence of Render test cases */
 | 
						|
static const SDLTest_TestCaseReference *renderTests[] = {
 | 
						|
    &renderTestGetNumRenderDrivers,
 | 
						|
    &renderTestPrimitives,
 | 
						|
    &renderTestPrimitivesWithViewport,
 | 
						|
    &renderTestBlit,
 | 
						|
    &renderTestBlitTiled,
 | 
						|
    &renderTestBlit9Grid,
 | 
						|
    &renderTestBlitColor,
 | 
						|
    &renderTestBlendModes,
 | 
						|
    &renderTestViewport,
 | 
						|
    &renderTestClipRect,
 | 
						|
    &renderTestLogicalSize,
 | 
						|
    &renderTestUVWrapping,
 | 
						|
    NULL
 | 
						|
};
 | 
						|
 | 
						|
/* Render test suite (global) */
 | 
						|
SDLTest_TestSuiteReference renderTestSuite = {
 | 
						|
    "Render",
 | 
						|
    InitCreateRenderer,
 | 
						|
    renderTests,
 | 
						|
    CleanupDestroyRenderer
 | 
						|
};
 |