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Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_TIMER_PSP
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#include "../SDL_timer_c.h"
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#include <stdlib.h>
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#include <time.h>
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#include <sys/time.h>
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#include <pspthreadman.h>
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#include <psprtc.h>
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Uint64 SDL_GetPerformanceCounter(void)
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{
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Uint64 ticks;
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sceRtcGetCurrentTick(&ticks);
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return ticks;
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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return sceRtcGetTickResolution();
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}
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void SDL_SYS_DelayNS(Uint64 ns)
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{
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const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
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if (ns > max_delay) {
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ns = max_delay;
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}
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sceKernelDelayThreadCB((SceUInt)SDL_NS_TO_US(ns));
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}
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#endif // SDL_TIMER_PSP
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