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mirror of https://github.com/libsdl-org/SDL.git synced 2025-12-25 23:59:04 +00:00
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c6a2382c6646b3b3404ecd5f2019bd90cc93f6f3
SDL/src/render
History
Sam Lantinga c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available
2014-08-14 21:31:50 -07:00
..
direct3d
Fixed mingw64 build and warnings
2014-07-07 10:26:28 -07:00
direct3d11
The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
opengl
Take advantage of GL_ARB_texture_non_power_of_two when it's available
2014-08-14 21:31:50 -07:00
opengles
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
2014-07-07 23:26:34 -07:00
opengles2
Fixed warnings about unused local variables.
2014-08-12 23:37:12 +02:00
psp
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
software
Fixed uninitialized variable in some cases
2014-07-27 17:43:36 -07:00
mmx.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_d3dmath.c
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_d3dmath.h
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_render.c
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_sysrender.h
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
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