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mirror of https://github.com/libsdl-org/SDL.git synced 2025-09-30 23:18:29 +00:00
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c6ceaaeb4b0a7599ac90014c8d9c0c63c3d24fe3
SDL/src/render
History
Sylvain Becker c6ceaaeb4b METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
..
direct3d
Fix warnings
2021-08-19 00:10:59 +02:00
direct3d11
Fix declaration-after-statement and remove tabs
2021-08-19 00:10:59 +02:00
metal
METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
opengl
Fix declaration-after-statement and remove tabs
2021-08-19 00:10:59 +02:00
opengles
Add OpenGLES implementation
2021-08-19 00:10:59 +02:00
opengles2
Fix warnings
2021-08-19 00:10:59 +02:00
psp
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
software
Fix warnings
2021-08-19 00:10:59 +02:00
vitagxm
Remove 'support' for rgb/bgr textures, that was causing issues with them
2021-07-19 10:14:13 -04:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Fix warnings
2021-08-19 00:10:59 +02:00
SDL_sysrender.h
Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
2021-08-19 00:10:59 +02:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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