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			579 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			579 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_thread_h_
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#define SDL_thread_h_
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/**
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 * # CategoryThread
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 *
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 * SDL offers cross-platform thread management functions. These are mostly
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 * concerned with starting threads, setting their priority, and dealing with
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 * their termination.
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 *
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 * In addition, there is support for Thread Local Storage (data that is unique
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 * to each thread, but accessed from a single key).
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 *
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 * On platforms without thread support (such as Emscripten when built without
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 * pthreads), these functions still exist, but things like SDL_CreateThread()
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 * will report failure without doing anything.
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 *
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 * If you're going to work with threads, you almost certainly need to have a
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 * good understanding of [CategoryMutex](CategoryMutex) as well.
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 */
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_properties.h>
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/* Thread synchronization primitives */
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#include <SDL3/SDL_atomic.h>
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#if defined(SDL_PLATFORM_WINDOWS)
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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#endif
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * The SDL thread object.
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 *
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 * These are opaque data.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 *
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 * \sa SDL_CreateThread
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 * \sa SDL_WaitThread
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 */
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typedef struct SDL_Thread SDL_Thread;
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/**
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 * A unique numeric ID that identifies a thread.
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 *
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 * These are different from SDL_Thread objects, which are generally what an
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 * application will operate on, but having a way to uniquely identify a thread
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 * can be useful at times.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 *
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 * \sa SDL_GetThreadID
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 * \sa SDL_GetCurrentThreadID
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 */
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typedef Uint64 SDL_ThreadID;
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/**
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 * Thread local storage ID.
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 *
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 * 0 is the invalid ID. An app can create these and then set data for these
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 * IDs that is unique to each thread.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 *
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 * \sa SDL_GetTLS
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 * \sa SDL_SetTLS
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 */
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typedef SDL_AtomicInt SDL_TLSID;
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/**
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 * The SDL thread priority.
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 *
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 * SDL will make system changes as necessary in order to apply the thread
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 * priority. Code which attempts to control thread state related to priority
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 * should be aware that calling SDL_SetCurrentThreadPriority may alter such
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 * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of
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 * this behavior.
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 *
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 * \since This enum is available since SDL 3.2.0.
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 */
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typedef enum SDL_ThreadPriority {
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    SDL_THREAD_PRIORITY_LOW,
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    SDL_THREAD_PRIORITY_NORMAL,
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    SDL_THREAD_PRIORITY_HIGH,
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    SDL_THREAD_PRIORITY_TIME_CRITICAL
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} SDL_ThreadPriority;
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/**
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 * The SDL thread state.
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 *
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 * The current state of a thread can be checked by calling SDL_GetThreadState.
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 *
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 * \since This enum is available since SDL 3.2.0.
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 *
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 * \sa SDL_GetThreadState
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 */
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typedef enum SDL_ThreadState
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{
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    SDL_THREAD_UNKNOWN,     /**< The thread is not valid */
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    SDL_THREAD_ALIVE,       /**< The thread is currently running */
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    SDL_THREAD_DETACHED,    /**< The thread is detached and can't be waited on */
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    SDL_THREAD_COMPLETE     /**< The thread has finished and should be cleaned up with SDL_WaitThread() */
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} SDL_ThreadState;
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/**
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 * The function passed to SDL_CreateThread() as the new thread's entry point.
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 *
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 * \param data what was passed as `data` to SDL_CreateThread().
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 * \returns a value that can be reported through SDL_WaitThread().
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef int (SDLCALL *SDL_ThreadFunction) (void *data);
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/*
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 * Note that these aren't the correct function signatures in this block, but
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 * this is what the API reference manual should look like for all intents and
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 * purposes.
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 *
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 * Technical details, not for the wiki (hello, header readers!)...
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 *
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 * On Windows (and maybe other platforms), a program might use a different
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 * C runtime than its libraries. Or, in SDL's case, it might use a C runtime
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 * while SDL uses none at all.
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 *
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 * C runtimes expect to initialize thread-specific details when a new thread
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 * is created, but to do this in SDL_CreateThread would require SDL to know
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 * intimate details about the caller's C runtime, which is not possible.
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 *
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 * So SDL_CreateThread has two extra parameters, which are
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 * hidden at compile time by macros: the C runtime's `_beginthreadex` and
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 * `_endthreadex` entry points. If these are not NULL, they are used to spin
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 * and terminate the new thread; otherwise the standard Win32 `CreateThread`
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 * function is used. When `SDL_CreateThread` is called from a compiler that
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 * needs this C runtime thread init function, macros insert the appropriate
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 * function pointers for SDL_CreateThread's caller (which might be a different
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 * compiler with a different runtime in different calls to SDL_CreateThread!).
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 *
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 * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
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 * everywhere else), but apps that have extremely specific special needs can
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 * define this to something else and the SDL headers will use it, passing the
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 * app-defined value to SDL_CreateThread calls. Redefine this with caution!
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 *
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 * Platforms that don't need _beginthread stuff (most everything) will fail
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 * SDL_CreateThread with an error if these pointers _aren't_ NULL.
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 *
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 * Unless you are doing something extremely complicated, like perhaps a
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 * language binding, **you should never deal with this directly**. Let SDL's
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 * macros handle this platform-specific detail transparently!
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 */
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/**
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 * Create a new thread with a default stack size.
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 *
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 * This is a convenience function, equivalent to calling
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 * SDL_CreateThreadWithProperties with the following properties set:
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 *
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 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn`
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 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name`
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 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data`
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 *
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 * Note that this "function" is actually a macro that calls an internal
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 * function with two extra parameters not listed here; they are hidden through
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 * preprocessor macros and are needed to support various C runtimes at the
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 * point of the function call. Language bindings that aren't using the C
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 * headers will need to deal with this.
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 *
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 * Usually, apps should just call this function the same way on every platform
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 * and let the macros hide the details.
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 *
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 * \param fn the SDL_ThreadFunction function to call in the new thread.
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 * \param name the name of the thread.
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 * \param data a pointer that is passed to `fn`.
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 * \returns an opaque pointer to the new thread object on success, NULL if the
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 *          new thread could not be created; call SDL_GetError() for more
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 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_CreateThreadWithProperties
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 * \sa SDL_WaitThread
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 */
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extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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/**
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 * Create a new thread with with the specified properties.
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 *
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 * These are the supported properties:
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 *
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 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
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 *   value that will be called at the start of the new thread's life.
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 *   Required.
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 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which
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 *   might be available to debuggers. Optional, defaults to NULL.
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 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
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 *   pointer, which is passed to the entry function on the new thread, as its
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 *   only parameter. Optional, defaults to NULL.
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 * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new
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 *   thread's stack. Optional, defaults to 0 (system-defined default).
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 *
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 * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
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 * system, so that debuggers can display it. Not all platforms support this.
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 *
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 * Thread naming is a little complicated: Most systems have very small limits
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 * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
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 * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
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 * see what happens with your system's debugger. The name should be UTF-8 (but
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 * using the naming limits of C identifiers is a better bet). There are no
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 * requirements for thread naming conventions, so long as the string is
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 * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
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 *
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 * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
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 *
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 * If a system imposes requirements, SDL will try to munge the string for it
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 * (truncate, etc), but the original string contents will be available from
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 * SDL_GetThreadName().
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 *
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 * The size (in bytes) of the new stack can be specified with
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 * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system
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 * default" which might be wildly different between platforms. x86 Linux
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 * generally defaults to eight megabytes, an embedded device might be a few
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 * kilobytes instead. You generally need to specify a stack that is a multiple
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 * of the system's page size (in many cases, this is 4 kilobytes, but check
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 * your system documentation).
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 *
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						|
 * Note that this "function" is actually a macro that calls an internal
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 * function with two extra parameters not listed here; they are hidden through
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 * preprocessor macros and are needed to support various C runtimes at the
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 * point of the function call. Language bindings that aren't using the C
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 * headers will need to deal with this.
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 *
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 * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so
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 * there is no symbol clash, but trying to load an SDL shared library and look
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 * for "SDL_CreateThreadWithProperties" will fail.
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 *
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 * Usually, apps should just call this function the same way on every platform
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 * and let the macros hide the details.
 | 
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 *
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 * \param props the properties to use.
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 * \returns an opaque pointer to the new thread object on success, NULL if the
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 *          new thread could not be created; call SDL_GetError() for more
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 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_CreateThread
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 * \sa SDL_WaitThread
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 */
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extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props);
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#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER                  "SDL.thread.create.entry_function"
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#define SDL_PROP_THREAD_CREATE_NAME_STRING                             "SDL.thread.create.name"
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#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER                        "SDL.thread.create.userdata"
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#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER                        "SDL.thread.create.stacksize"
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/* end wiki documentation for macros that are meant to look like functions. */
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#endif
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/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#  if defined(SDL_PLATFORM_WINDOWS)
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#    ifndef SDL_BeginThreadFunction
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#      define SDL_BeginThreadFunction _beginthreadex
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#    endif
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#    ifndef SDL_EndThreadFunction
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#      define SDL_EndThreadFunction _endthreadex
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#    endif
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#  endif
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#endif
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/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#  ifndef SDL_BeginThreadFunction
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#    define SDL_BeginThreadFunction NULL
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#  endif
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#endif
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#  ifndef SDL_EndThreadFunction
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#    define SDL_EndThreadFunction NULL
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#  endif
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#endif
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
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/**
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 * The actual entry point for SDL_CreateThread.
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 *
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 * \param fn the SDL_ThreadFunction function to call in the new thread
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 * \param name the name of the thread
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 * \param data a pointer that is passed to `fn`
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 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
 | 
						|
 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
 | 
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 * \returns an opaque pointer to the new thread object on success, NULL if the
 | 
						|
 *          new thread could not be created; call SDL_GetError() for more
 | 
						|
 *          information.
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 *
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 * \since This function is available since SDL 3.2.0.
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 */
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extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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 | 
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/**
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						|
 * The actual entry point for SDL_CreateThreadWithProperties.
 | 
						|
 *
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						|
 * \param props the properties to use
 | 
						|
 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
 | 
						|
 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
 | 
						|
 * \returns an opaque pointer to the new thread object on success, NULL if the
 | 
						|
 *          new thread could not be created; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
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						|
 * \since This function is available since SDL 3.2.0.
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 */
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extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
 | 
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 | 
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#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER                  "SDL.thread.create.entry_function"
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#define SDL_PROP_THREAD_CREATE_NAME_STRING                             "SDL.thread.create.name"
 | 
						|
#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER                        "SDL.thread.create.userdata"
 | 
						|
#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER                        "SDL.thread.create.stacksize"
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#endif
 | 
						|
 | 
						|
 | 
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/**
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						|
 * Get the thread name as it was specified in SDL_CreateThread().
 | 
						|
 *
 | 
						|
 * \param thread the thread to query.
 | 
						|
 * \returns a pointer to a UTF-8 string that names the specified thread, or
 | 
						|
 *          NULL if it doesn't have a name.
 | 
						|
 *
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						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the thread identifier for the current thread.
 | 
						|
 *
 | 
						|
 * This thread identifier is as reported by the underlying operating system.
 | 
						|
 * If SDL is running on a platform that does not support threads the return
 | 
						|
 * value will always be zero.
 | 
						|
 *
 | 
						|
 * This function also returns a valid thread ID when called from the main
 | 
						|
 * thread.
 | 
						|
 *
 | 
						|
 * \returns the ID of the current thread.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetThreadID
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
 | 
						|
 | 
						|
/**
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						|
 * Get the thread identifier for the specified thread.
 | 
						|
 *
 | 
						|
 * This thread identifier is as reported by the underlying operating system.
 | 
						|
 * If SDL is running on a platform that does not support threads the return
 | 
						|
 * value will always be zero.
 | 
						|
 *
 | 
						|
 * \param thread the thread to query.
 | 
						|
 * \returns the ID of the specified thread, or the ID of the current thread if
 | 
						|
 *          `thread` is NULL.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetCurrentThreadID
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the priority for the current thread.
 | 
						|
 *
 | 
						|
 * Note that some platforms will not let you alter the priority (or at least,
 | 
						|
 * promote the thread to a higher priority) at all, and some require you to be
 | 
						|
 * an administrator account. Be prepared for this to fail.
 | 
						|
 *
 | 
						|
 * \param priority the SDL_ThreadPriority to set.
 | 
						|
 * \returns true on success or false on failure; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);
 | 
						|
 | 
						|
/**
 | 
						|
 * Wait for a thread to finish.
 | 
						|
 *
 | 
						|
 * Threads that haven't been detached will remain until this function cleans
 | 
						|
 * them up. Not doing so is a resource leak.
 | 
						|
 *
 | 
						|
 * Once a thread has been cleaned up through this function, the SDL_Thread
 | 
						|
 * that references it becomes invalid and should not be referenced again. As
 | 
						|
 * such, only one thread may call SDL_WaitThread() on another.
 | 
						|
 *
 | 
						|
 * The return code from the thread function is placed in the area pointed to
 | 
						|
 * by `status`, if `status` is not NULL.
 | 
						|
 *
 | 
						|
 * You may not wait on a thread that has been used in a call to
 | 
						|
 * SDL_DetachThread(). Use either that function or this one, but not both, or
 | 
						|
 * behavior is undefined.
 | 
						|
 *
 | 
						|
 * It is safe to pass a NULL thread to this function; it is a no-op.
 | 
						|
 *
 | 
						|
 * Note that the thread pointer is freed by this function and is not valid
 | 
						|
 * afterward.
 | 
						|
 *
 | 
						|
 * \param thread the SDL_Thread pointer that was returned from the
 | 
						|
 *               SDL_CreateThread() call that started this thread.
 | 
						|
 * \param status a pointer filled in with the value returned from the thread
 | 
						|
 *               function by its 'return', or -1 if the thread has been
 | 
						|
 *               detached or isn't valid, may be NULL.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_CreateThread
 | 
						|
 * \sa SDL_DetachThread
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the current state of a thread.
 | 
						|
 *
 | 
						|
 * \param thread the thread to query.
 | 
						|
 * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread
 | 
						|
 *          isn't valid.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_ThreadState
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread);
 | 
						|
 | 
						|
/**
 | 
						|
 * Let a thread clean up on exit without intervention.
 | 
						|
 *
 | 
						|
 * A thread may be "detached" to signify that it should not remain until
 | 
						|
 * another thread has called SDL_WaitThread() on it. Detaching a thread is
 | 
						|
 * useful for long-running threads that nothing needs to synchronize with or
 | 
						|
 * further manage. When a detached thread is done, it simply goes away.
 | 
						|
 *
 | 
						|
 * There is no way to recover the return code of a detached thread. If you
 | 
						|
 * need this, don't detach the thread and instead use SDL_WaitThread().
 | 
						|
 *
 | 
						|
 * Once a thread is detached, you should usually assume the SDL_Thread isn't
 | 
						|
 * safe to reference again, as it will become invalid immediately upon the
 | 
						|
 * detached thread's exit, instead of remaining until someone has called
 | 
						|
 * SDL_WaitThread() to finally clean it up. As such, don't detach the same
 | 
						|
 * thread more than once.
 | 
						|
 *
 | 
						|
 * If a thread has already exited when passed to SDL_DetachThread(), it will
 | 
						|
 * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
 | 
						|
 * not safe to detach a thread that might be used with SDL_WaitThread().
 | 
						|
 *
 | 
						|
 * You may not call SDL_WaitThread() on a thread that has been detached. Use
 | 
						|
 * either that function or this one, but not both, or behavior is undefined.
 | 
						|
 *
 | 
						|
 * It is safe to pass NULL to this function; it is a no-op.
 | 
						|
 *
 | 
						|
 * \param thread the SDL_Thread pointer that was returned from the
 | 
						|
 *               SDL_CreateThread() call that started this thread.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_CreateThread
 | 
						|
 * \sa SDL_WaitThread
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the current thread's value associated with a thread local storage ID.
 | 
						|
 *
 | 
						|
 * \param id a pointer to the thread local storage ID, may not be NULL.
 | 
						|
 * \returns the value associated with the ID for the current thread or NULL if
 | 
						|
 *          no value has been set; call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \threadsafety It is safe to call this function from any thread.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetTLS
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id);
 | 
						|
 | 
						|
/**
 | 
						|
 * The callback used to cleanup data passed to SDL_SetTLS.
 | 
						|
 *
 | 
						|
 * This is called when a thread exits, to allow an app to free any resources.
 | 
						|
 *
 | 
						|
 * \param value a pointer previously handed to SDL_SetTLS.
 | 
						|
 *
 | 
						|
 * \since This datatype is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_SetTLS
 | 
						|
 */
 | 
						|
typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the current thread's value associated with a thread local storage ID.
 | 
						|
 *
 | 
						|
 * If the thread local storage ID is not initialized (the value is 0), a new
 | 
						|
 * ID will be created in a thread-safe way, so all calls using a pointer to
 | 
						|
 * the same ID will refer to the same local storage.
 | 
						|
 *
 | 
						|
 * Note that replacing a value from a previous call to this function on the
 | 
						|
 * same thread does _not_ call the previous value's destructor!
 | 
						|
 *
 | 
						|
 * `destructor` can be NULL; it is assumed that `value` does not need to be
 | 
						|
 * cleaned up if so.
 | 
						|
 *
 | 
						|
 * \param id a pointer to the thread local storage ID, may not be NULL.
 | 
						|
 * \param value the value to associate with the ID for the current thread.
 | 
						|
 * \param destructor a function called when the thread exits, to free the
 | 
						|
 *                   value, may be NULL.
 | 
						|
 * \returns true on success or false on failure; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \threadsafety It is safe to call this function from any thread.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetTLS
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor);
 | 
						|
 | 
						|
/**
 | 
						|
 * Cleanup all TLS data for this thread.
 | 
						|
 *
 | 
						|
 * If you are creating your threads outside of SDL and then calling SDL
 | 
						|
 * functions, you should call this function before your thread exits, to
 | 
						|
 * properly clean up SDL memory.
 | 
						|
 *
 | 
						|
 * \threadsafety It is safe to call this function from any thread.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void);
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include <SDL3/SDL_close_code.h>
 | 
						|
 | 
						|
#endif /* SDL_thread_h_ */
 |