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			206 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include "testutils.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdio.h> /* for fflush() and stdout */
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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/* these have to be in globals so the Emscripten port can see them in the mainloop.  :/  */
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static SDL_AudioStream *stream = NULL;
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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static void loop(void)
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{
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    if (SDL_GetAudioStreamAvailable(stream) == 0) {
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        SDL_Log("done.");
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        SDL_DestroyAudioStream(stream);
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        SDL_free(sound);
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        SDL_Quit();
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        emscripten_cancel_main_loop();
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    }
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}
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#endif
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static void
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test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
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{
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    int keep_going = 1;
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    SDL_AudioStream **streams = NULL;
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    int i;
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#ifdef SDL_PLATFORM_ANDROID  /* !!! FIXME: maybe always create a window, in the SDLTest layer, so these #ifdefs don't have to be here? */
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    SDL_Event event;
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    /* Create a Window to get fully initialized event processing for testing pause on Android. */
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    SDL_CreateWindow("testmultiaudio", 320, 240, 0);
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#endif
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    for (i = 0; i < devcount; i++) {
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        const char *devname = SDL_GetAudioDeviceName(devices[i]);
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        SDL_Log("Playing on device #%d of %d: id=%u, name='%s'...", i, devcount, (unsigned int) devices[i], devname);
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        if ((stream = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL)) == NULL) {
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError());
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        } else {
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            SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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            SDL_PutAudioStreamData(stream, sound, soundlen);
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            SDL_FlushAudioStream(stream);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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            emscripten_set_main_loop(loop, 0, 1);
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#else
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            while (SDL_GetAudioStreamAvailable(stream) > 0) {
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#ifdef SDL_PLATFORM_ANDROID
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                /* Empty queue, some application events would prevent pause. */
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                while (SDL_PollEvent(&event)) {
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                }
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#endif
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                SDL_Delay(100);
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            }
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#endif
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            SDL_Log("done.");
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            SDL_DestroyAudioStream(stream);
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        }
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        stream = NULL;
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    }
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    /* note that Emscripten currently doesn't run this part (but maybe only has a single audio device anyhow?) */
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    SDL_Log("Playing on all devices...\n");
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    streams = (SDL_AudioStream **) SDL_calloc(devcount, sizeof (SDL_AudioStream *));
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    if (!streams) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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    } else {
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        for (i = 0; i < devcount; i++) {
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            streams[i] = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL);
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            if (streams[i] == NULL) {
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                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError());
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            } else {
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                SDL_PutAudioStreamData(streams[i], sound, soundlen);
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                SDL_FlushAudioStream(streams[i]);
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            }
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        }
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        /* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
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        for (i = 0; i < devcount; i++) {
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            if (streams[i]) {
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                SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(streams[i]));
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            }
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        }
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        while (keep_going) {
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            keep_going = 0;
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            for (i = 0; i < devcount; i++) {
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                if (streams[i] && (SDL_GetAudioStreamAvailable(streams[i]) > 0)) {
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                    keep_going = 1;
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                }
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            }
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#ifdef SDL_PLATFORM_ANDROID
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            /* Empty queue, some application events would prevent pause. */
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            while (SDL_PollEvent(&event)) {}
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#endif
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            SDL_Delay(100);
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        }
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        for (i = 0; i < devcount; i++) {
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            SDL_DestroyAudioStream(streams[i]);
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        }
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        SDL_free(streams);
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    }
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    SDL_Log("All done!\n");
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}
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int main(int argc, char **argv)
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{
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    SDL_AudioDeviceID *devices = NULL;
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    int devcount = 0;
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    int i;
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    char *filename = NULL;
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    SDLTest_CommonState *state;
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, 0);
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    if (!state) {
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        return 1;
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    }
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    /* Enable standard application logging */
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    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Parse commandline */
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    for (i = 1; i < argc;) {
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        int consumed;
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        consumed = SDLTest_CommonArg(state, i);
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        if (!consumed) {
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            if (!filename) {
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                filename = argv[i];
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                consumed = 1;
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            }
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        }
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        if (consumed <= 0) {
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            static const char *options[] = { "[sample.wav]", NULL };
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            SDLTest_CommonLogUsage(state, argv[0], options);
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            return 1;
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        }
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        i += consumed;
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    }
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    /* Load the SDL library */
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    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        return 1;
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    }
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    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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    filename = GetResourceFilename(filename, "sample.wav");
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    devices = SDL_GetAudioPlaybackDevices(&devcount);
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    if (!devices) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio playback devices!");
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    } else {
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        /* Load the wave file into memory */
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        if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename,
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                         SDL_GetError());
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        } else {
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            test_multi_audio(devices, devcount);
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            SDL_free(sound);
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        }
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    }
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    SDL_free(devices);
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    SDL_free(filename);
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    SDL_Quit();
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    SDLTest_CommonDestroyState(state);
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    return 0;
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}
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