mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			146 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Simple DirectMedia Layer
 | 
						|
  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
/**
 | 
						|
 *  \file SDL_filesystem.h
 | 
						|
 *
 | 
						|
 *  \brief Include file for filesystem SDL API functions
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef SDL_filesystem_h_
 | 
						|
#define SDL_filesystem_h_
 | 
						|
 | 
						|
#include "SDL_stdinc.h"
 | 
						|
 | 
						|
#include "begin_code.h"
 | 
						|
 | 
						|
/* Set up for C function definitions, even when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the directory where the application was run from.
 | 
						|
 *
 | 
						|
 * This is not necessarily a fast call, so you should call this once near
 | 
						|
 * startup and save the string if you need it.
 | 
						|
 *
 | 
						|
 * **Mac OS X and iOS Specific Functionality**: If the application is in a
 | 
						|
 * ".app" bundle, this function returns the Resource directory (e.g.
 | 
						|
 * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
 | 
						|
 * a property to the Info.plist file. Adding a string key with the name
 | 
						|
 * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
 | 
						|
 * behaviour.
 | 
						|
 *
 | 
						|
 * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
 | 
						|
 * application in /Applications/SDLApp/MyApp.app):
 | 
						|
 *
 | 
						|
 * - `resource`: bundle resource directory (the default). For example:
 | 
						|
 *   `/Applications/SDLApp/MyApp.app/Contents/Resources`
 | 
						|
 * - `bundle`: the Bundle directory. For example:
 | 
						|
 *   `/Applications/SDLApp/MyApp.app/`
 | 
						|
 * - `parent`: the containing directory of the bundle. For example:
 | 
						|
 *   `/Applications/SDLApp/`
 | 
						|
 *
 | 
						|
 * The returned path is guaranteed to end with a path separator ('\' on
 | 
						|
 * Windows, '/' on most other platforms).
 | 
						|
 *
 | 
						|
 * The pointer returned is owned by the caller. Please call SDL_free() on the
 | 
						|
 * pointer when done with it.
 | 
						|
 *
 | 
						|
 * \returns an absolute path in UTF-8 encoding to the application data
 | 
						|
 *          directory. NULL will be returned on error or when the platform
 | 
						|
 *          doesn't implement this functionality, call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.1.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetPrefPath
 | 
						|
 */
 | 
						|
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the user-and-app-specific path where files can be written.
 | 
						|
 *
 | 
						|
 * Get the "pref dir". This is meant to be where users can write personal
 | 
						|
 * files (preferences and save games, etc) that are specific to your
 | 
						|
 * application. This directory is unique per user, per application.
 | 
						|
 *
 | 
						|
 * This function will decide the appropriate location in the native
 | 
						|
 * filesystem, create the directory if necessary, and return a string of the
 | 
						|
 * absolute path to the directory in UTF-8 encoding.
 | 
						|
 *
 | 
						|
 * On Windows, the string might look like:
 | 
						|
 *
 | 
						|
 * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
 | 
						|
 *
 | 
						|
 * On Linux, the string might look like"
 | 
						|
 *
 | 
						|
 * `/home/bob/.local/share/My Program Name/`
 | 
						|
 *
 | 
						|
 * On Mac OS X, the string might look like:
 | 
						|
 *
 | 
						|
 * `/Users/bob/Library/Application Support/My Program Name/`
 | 
						|
 *
 | 
						|
 * You should assume the path returned by this function is the only safe place
 | 
						|
 * to write files (and that SDL_GetBasePath(), while it might be writable, or
 | 
						|
 * even the parent of the returned path, isn't where you should be writing
 | 
						|
 * things).
 | 
						|
 *
 | 
						|
 * Both the org and app strings may become part of a directory name, so please
 | 
						|
 * follow these rules:
 | 
						|
 *
 | 
						|
 * - Try to use the same org string (_including case-sensitivity_) for all
 | 
						|
 *   your applications that use this function.
 | 
						|
 * - Always use a unique app string for each one, and make sure it never
 | 
						|
 *   changes for an app once you've decided on it.
 | 
						|
 * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
 | 
						|
 * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
 | 
						|
 *   Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
 | 
						|
 *
 | 
						|
 * The returned path is guaranteed to end with a path separator ('\' on
 | 
						|
 * Windows, '/' on most other platforms).
 | 
						|
 *
 | 
						|
 * The pointer returned is owned by the caller. Please call SDL_free() on the
 | 
						|
 * pointer when done with it.
 | 
						|
 *
 | 
						|
 * \param org the name of your organization
 | 
						|
 * \param app the name of your application
 | 
						|
 * \returns a UTF-8 string of the user directory in platform-dependent
 | 
						|
 *          notation. NULL if there's a problem (creating directory failed,
 | 
						|
 *          etc.).
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.1.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetBasePath
 | 
						|
 */
 | 
						|
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include "close_code.h"
 | 
						|
 | 
						|
#endif /* SDL_filesystem_h_ */
 | 
						|
 | 
						|
/* vi: set ts=4 sw=4 expandtab: */
 |