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			194 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include "SDL_stdinc.h"
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#include "SDL_video.h"      /* For SDL_Window */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * SDL_MessageBox flags. If supported will display warning icon, etc.
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 */
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typedef enum
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{
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    SDL_MESSAGEBOX_ERROR                 = 0x00000010,   /**< error dialog */
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    SDL_MESSAGEBOX_WARNING               = 0x00000020,   /**< warning dialog */
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    SDL_MESSAGEBOX_INFORMATION           = 0x00000040,   /**< informational dialog */
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    SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080,   /**< buttons placed left to right */
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    SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100    /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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 * Flags for SDL_MessageBoxButtonData.
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 */
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typedef enum
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{
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    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
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    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
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} SDL_MessageBoxButtonFlags;
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/**
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 * Individual button data.
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 */
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typedef struct
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{
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    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
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    int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
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    const char * text;  /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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 * RGB value used in a message box color scheme
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 */
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typedef struct
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{
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    Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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{
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    SDL_MESSAGEBOX_COLOR_BACKGROUND,
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    SDL_MESSAGEBOX_COLOR_TEXT,
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    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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    SDL_MESSAGEBOX_COLOR_MAX
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} SDL_MessageBoxColorType;
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/**
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 * A set of colors to use for message box dialogs
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 */
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typedef struct
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{
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    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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/**
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 * MessageBox structure containing title, text, window, etc.
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 */
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typedef struct
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{
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    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
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    SDL_Window *window;                 /**< Parent window, can be NULL */
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    const char *title;                  /**< UTF-8 title */
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    const char *message;                /**< UTF-8 message text */
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    int numbuttons;
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    const SDL_MessageBoxButtonData *buttons;
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    const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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 * Create a modal message box.
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 *
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 * If your needs aren't complex, it might be easier to use
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 * SDL_ShowSimpleMessageBox.
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 *
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 * This function should be called on the thread that created the parent
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 * window, or on the main thread if the messagebox has no parent. It will
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 * block execution of that thread until the user clicks a button or closes the
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 * messagebox.
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 *
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 * This function may be called at any time, even before SDL_Init(). This makes
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 * it useful for reporting errors like a failure to create a renderer or
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 * OpenGL context.
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 *
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 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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 * formal toolkit like GTK+ or Qt.
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 *
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 * Note that if SDL_Init() would fail because there isn't any available video
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 * target, this function is likely to fail for the same reasons. If this is a
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 * concern, check the return value from this function and fall back to writing
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 * to stderr if you can.
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 *
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 * \param messageboxdata the SDL_MessageBoxData structure with title, text and
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 *                       other options
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 * \param buttonid the pointer to which user id of hit button should be copied
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_ShowSimpleMessageBox
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 */
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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 * Display a simple modal message box.
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 *
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 * If your needs aren't complex, this function is preferred over
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 * SDL_ShowMessageBox.
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 *
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 * `flags` may be any of the following:
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 *
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 * - `SDL_MESSAGEBOX_ERROR`: error dialog
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 * - `SDL_MESSAGEBOX_WARNING`: warning dialog
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 * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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 *
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 * This function should be called on the thread that created the parent
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 * window, or on the main thread if the messagebox has no parent. It will
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 * block execution of that thread until the user clicks a button or closes the
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 * messagebox.
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 *
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 * This function may be called at any time, even before SDL_Init(). This makes
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 * it useful for reporting errors like a failure to create a renderer or
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 * OpenGL context.
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 *
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 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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 * formal toolkit like GTK+ or Qt.
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 *
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 * Note that if SDL_Init() would fail because there isn't any available video
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 * target, this function is likely to fail for the same reasons. If this is a
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 * concern, check the return value from this function and fall back to writing
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 * to stderr if you can.
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 *
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 * \param flags an SDL_MessageBoxFlags value
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 * \param title UTF-8 title text
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 * \param message UTF-8 message text
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 * \param window the parent window, or NULL for no parent
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 2.0.0.
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 *
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 * \sa SDL_ShowMessageBox
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 */
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_messagebox_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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