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This is an attempt to centralize all the error handling, instead of implicitly counting on WaitDevice implementations to disconnect the device to report an error.
784 lines
26 KiB
C
784 lines
26 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_OPENSLES
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// For more discussion of low latency audio on Android, see this:
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// https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
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#include "../SDL_sysaudio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_openslES.h"
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#include "../../core/android/SDL_android.h"
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <android/log.h>
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#define NUM_BUFFERS 2 // -- Don't lower this!
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struct SDL_PrivateAudioData
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{
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Uint8 *mixbuff;
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int next_buffer;
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Uint8 *pmixbuff[NUM_BUFFERS];
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SDL_Semaphore *playsem;
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};
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#if 0
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#define LOG_TAG "SDL_openslES"
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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//#define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE,LOG_TAG,__VA_ARGS__)
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#define LOGV(...)
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#else
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#define LOGE(...)
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#define LOGI(...)
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#define LOGV(...)
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#endif
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/*
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#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
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#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
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#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
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#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
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#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
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#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
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#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
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#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
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#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
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#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
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#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
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#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
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#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
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#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
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#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
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#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
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#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
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#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
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*/
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#define SL_ANDROID_SPEAKER_STEREO (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT)
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#define SL_ANDROID_SPEAKER_QUAD (SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
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#define SL_ANDROID_SPEAKER_5DOT1 (SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY)
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#define SL_ANDROID_SPEAKER_7DOT1 (SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT)
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// engine interfaces
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static SLObjectItf engineObject = NULL;
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static SLEngineItf engineEngine = NULL;
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// output mix interfaces
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static SLObjectItf outputMixObject = NULL;
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// buffer queue player interfaces
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static SLObjectItf bqPlayerObject = NULL;
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static SLPlayItf bqPlayerPlay = NULL;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = NULL;
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#if 0
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static SLVolumeItf bqPlayerVolume;
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#endif
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// recorder interfaces
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static SLObjectItf recorderObject = NULL;
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static SLRecordItf recorderRecord = NULL;
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static SLAndroidSimpleBufferQueueItf recorderBufferQueue = NULL;
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#if 0
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static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
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static const char *sldevaudioplayerstr = "SLES Audio Player";
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#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
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#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr
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static void openslES_DetectDevices( int iscapture )
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{
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LOGI( "openSLES_DetectDevices()" );
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if ( iscapture )
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addfn( SLES_DEV_AUDIO_RECORDER );
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else
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addfn( SLES_DEV_AUDIO_PLAYER );
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}
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#endif
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static void openslES_DestroyEngine(void)
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{
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LOGI("openslES_DestroyEngine()");
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// destroy output mix object, and invalidate all associated interfaces
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if (outputMixObject != NULL) {
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(*outputMixObject)->Destroy(outputMixObject);
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outputMixObject = NULL;
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}
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// destroy engine object, and invalidate all associated interfaces
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if (engineObject != NULL) {
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(*engineObject)->Destroy(engineObject);
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engineObject = NULL;
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engineEngine = NULL;
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}
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}
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static int openslES_CreateEngine(void)
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{
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const SLInterfaceID ids[1] = { SL_IID_VOLUME };
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const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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SLresult result;
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LOGI("openSLES_CreateEngine()");
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// create engine
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("slCreateEngine failed: %d", result);
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goto error;
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}
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LOGI("slCreateEngine OK");
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// realize the engine
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeEngine failed: %d", result);
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goto error;
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}
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LOGI("RealizeEngine OK");
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// get the engine interface, which is needed in order to create other objects
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("EngineGetInterface failed: %d", result);
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goto error;
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}
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LOGI("EngineGetInterface OK");
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// create output mix
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("CreateOutputMix failed: %d", result);
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goto error;
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}
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LOGI("CreateOutputMix OK");
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// realize the output mix
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeOutputMix failed: %d", result);
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goto error;
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}
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return 1;
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error:
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openslES_DestroyEngine();
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return 0;
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}
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// this callback handler is called every time a buffer finishes recording
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static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *)context;
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LOGV("SLES: Recording Callback");
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SDL_PostSemaphore(audiodata->playsem);
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}
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static void openslES_DestroyPCMRecorder(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *audiodata = device->hidden;
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SLresult result;
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// stop recording
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if (recorderRecord != NULL) {
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result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SetRecordState stopped: %d", result);
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}
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}
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// destroy audio recorder object, and invalidate all associated interfaces
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if (recorderObject != NULL) {
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(*recorderObject)->Destroy(recorderObject);
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recorderObject = NULL;
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recorderRecord = NULL;
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recorderBufferQueue = NULL;
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}
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if (audiodata->playsem) {
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SDL_DestroySemaphore(audiodata->playsem);
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audiodata->playsem = NULL;
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}
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if (audiodata->mixbuff) {
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SDL_free(audiodata->mixbuff);
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}
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}
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static int openslES_CreatePCMRecorder(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *audiodata = device->hidden;
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SLDataFormat_PCM format_pcm;
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq;
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SLDataSink audioSnk;
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SLDataLocator_IODevice loc_dev;
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SLDataSource audioSrc;
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const SLInterfaceID ids[1] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
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const SLboolean req[1] = { SL_BOOLEAN_TRUE };
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SLresult result;
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int i;
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if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
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LOGE("This app doesn't have RECORD_AUDIO permission");
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return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
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}
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// Just go with signed 16-bit audio as it's the most compatible
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device->spec.format = SDL_AUDIO_S16;
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device->spec.channels = 1;
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//device->spec.freq = SL_SAMPLINGRATE_16 / 1000;*/
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// Update the fragment size as size in bytes
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SDL_UpdatedAudioDeviceFormat(device);
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LOGI("Try to open %u hz %u bit chan %u %s samples %u",
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device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
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device->spec.channels, (device->spec.format & 0x1000) ? "BE" : "LE", device->sample_frames);
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// configure audio source
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loc_dev.locatorType = SL_DATALOCATOR_IODEVICE;
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loc_dev.deviceType = SL_IODEVICE_AUDIOINPUT;
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loc_dev.deviceID = SL_DEFAULTDEVICEID_AUDIOINPUT;
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loc_dev.device = NULL;
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audioSrc.pLocator = &loc_dev;
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audioSrc.pFormat = NULL;
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// configure audio sink
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loc_bufq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
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loc_bufq.numBuffers = NUM_BUFFERS;
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format_pcm.formatType = SL_DATAFORMAT_PCM;
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format_pcm.numChannels = device->spec.channels;
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format_pcm.samplesPerSec = device->spec.freq * 1000; // / kilo Hz to milli Hz
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format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
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format_pcm.containerSize = SDL_AUDIO_BITSIZE(device->spec.format);
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format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
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audioSnk.pLocator = &loc_bufq;
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audioSnk.pFormat = &format_pcm;
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// create audio recorder
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// (requires the RECORD_AUDIO permission)
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result = (*engineEngine)->CreateAudioRecorder(engineEngine, &recorderObject, &audioSrc, &audioSnk, 1, ids, req);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("CreateAudioRecorder failed: %d", result);
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goto failed;
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}
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// realize the recorder
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result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeAudioPlayer failed: %d", result);
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goto failed;
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}
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// get the record interface
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result = (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecord);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_RECORD interface get failed: %d", result);
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goto failed;
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}
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// get the buffer queue interface
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result = (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &recorderBufferQueue);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_BUFFERQUEUE interface get failed: %d", result);
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goto failed;
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}
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// register callback on the buffer queue
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// context is '(SDL_PrivateAudioData *)device->hidden'
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result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, bqRecorderCallback, device->hidden);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RegisterCallback failed: %d", result);
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goto failed;
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}
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// Create the audio buffer semaphore
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audiodata->playsem = SDL_CreateSemaphore(0);
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if (!audiodata->playsem) {
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LOGE("cannot create Semaphore!");
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goto failed;
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}
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// Create the sound buffers
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audiodata->mixbuff = (Uint8 *)SDL_malloc(NUM_BUFFERS * device->buffer_size);
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if (audiodata->mixbuff == NULL) {
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LOGE("mixbuffer allocate - out of memory");
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goto failed;
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}
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for (i = 0; i < NUM_BUFFERS; i++) {
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audiodata->pmixbuff[i] = audiodata->mixbuff + i * device->buffer_size;
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}
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// in case already recording, stop recording and clear buffer queue
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result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Record set state failed: %d", result);
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goto failed;
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}
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// enqueue empty buffers to be filled by the recorder
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for (i = 0; i < NUM_BUFFERS; i++) {
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result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, audiodata->pmixbuff[i], device->buffer_size);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Record enqueue buffers failed: %d", result);
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goto failed;
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}
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}
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// start recording
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result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_RECORDING);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Record set state failed: %d", result);
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goto failed;
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}
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return 0;
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failed:
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return SDL_SetError("Open device failed!");
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}
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// this callback handler is called every time a buffer finishes playing
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static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *)context;
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LOGV("SLES: Playback Callback");
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SDL_PostSemaphore(audiodata->playsem);
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}
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static void openslES_DestroyPCMPlayer(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *audiodata = device->hidden;
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// set the player's state to 'stopped'
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if (bqPlayerPlay != NULL) {
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const SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SetPlayState stopped failed: %d", result);
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}
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}
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// destroy buffer queue audio player object, and invalidate all associated interfaces
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if (bqPlayerObject != NULL) {
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(*bqPlayerObject)->Destroy(bqPlayerObject);
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bqPlayerObject = NULL;
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bqPlayerPlay = NULL;
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bqPlayerBufferQueue = NULL;
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}
|
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|
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if (audiodata->playsem) {
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SDL_DestroySemaphore(audiodata->playsem);
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audiodata->playsem = NULL;
|
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}
|
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|
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if (audiodata->mixbuff) {
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SDL_free(audiodata->mixbuff);
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}
|
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}
|
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|
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static int openslES_CreatePCMPlayer(SDL_AudioDevice *device)
|
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{
|
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/* If we want to add floating point audio support (requires API level 21)
|
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it can be done as described here:
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https://developer.android.com/ndk/guides/audio/opensl/android-extensions.html#floating-point
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*/
|
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if (SDL_GetAndroidSDKVersion() >= 21) {
|
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
|
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SDL_AudioFormat test_format;
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while ((test_format = *(closefmts++)) != 0) {
|
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if (SDL_AUDIO_ISSIGNED(test_format)) {
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break;
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}
|
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}
|
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|
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if (!test_format) {
|
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// Didn't find a compatible format :
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LOGI("No compatible audio format, using signed 16-bit audio");
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test_format = SDL_AUDIO_S16;
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}
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device->spec.format = test_format;
|
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} else {
|
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// Just go with signed 16-bit audio as it's the most compatible
|
|
device->spec.format = SDL_AUDIO_S16;
|
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}
|
|
|
|
// Update the fragment size as size in bytes
|
|
SDL_UpdatedAudioDeviceFormat(device);
|
|
|
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LOGI("Try to open %u hz %s %u bit chan %u %s samples %u",
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device->spec.freq, SDL_AUDIO_ISFLOAT(device->spec.format) ? "float" : "pcm", SDL_AUDIO_BITSIZE(device->spec.format),
|
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device->spec.channels, (device->spec.format & 0x1000) ? "BE" : "LE", device->sample_frames);
|
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|
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// configure audio source
|
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq;
|
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loc_bufq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
|
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loc_bufq.numBuffers = NUM_BUFFERS;
|
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|
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SLDataFormat_PCM format_pcm;
|
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format_pcm.formatType = SL_DATAFORMAT_PCM;
|
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format_pcm.numChannels = device->spec.channels;
|
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format_pcm.samplesPerSec = device->spec.freq * 1000; // / kilo Hz to milli Hz
|
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format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
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format_pcm.containerSize = SDL_AUDIO_BITSIZE(device->spec.format);
|
|
|
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if (SDL_AUDIO_ISBIGENDIAN(device->spec.format)) {
|
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format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
|
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} else {
|
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format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
|
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}
|
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|
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switch (device->spec.channels) {
|
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case 1:
|
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format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT;
|
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break;
|
|
case 2:
|
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format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO;
|
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break;
|
|
case 3:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_FRONT_CENTER;
|
|
break;
|
|
case 4:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD;
|
|
break;
|
|
case 5:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER;
|
|
break;
|
|
case 6:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1;
|
|
break;
|
|
case 7:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_BACK_CENTER;
|
|
break;
|
|
case 8:
|
|
format_pcm.channelMask = SL_ANDROID_SPEAKER_7DOT1;
|
|
break;
|
|
default:
|
|
// Unknown number of channels, fall back to stereo
|
|
device->spec.channels = 2;
|
|
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
|
|
break;
|
|
}
|
|
|
|
SLDataSink audioSnk;
|
|
SLDataSource audioSrc;
|
|
audioSrc.pFormat = (void *)&format_pcm;
|
|
|
|
SLAndroidDataFormat_PCM_EX format_pcm_ex;
|
|
if (SDL_AUDIO_ISFLOAT(device->spec.format)) {
|
|
// Copy all setup into PCM EX structure
|
|
format_pcm_ex.formatType = SL_ANDROID_DATAFORMAT_PCM_EX;
|
|
format_pcm_ex.endianness = format_pcm.endianness;
|
|
format_pcm_ex.channelMask = format_pcm.channelMask;
|
|
format_pcm_ex.numChannels = format_pcm.numChannels;
|
|
format_pcm_ex.sampleRate = format_pcm.samplesPerSec;
|
|
format_pcm_ex.bitsPerSample = format_pcm.bitsPerSample;
|
|
format_pcm_ex.containerSize = format_pcm.containerSize;
|
|
format_pcm_ex.representation = SL_ANDROID_PCM_REPRESENTATION_FLOAT;
|
|
audioSrc.pFormat = (void *)&format_pcm_ex;
|
|
}
|
|
|
|
audioSrc.pLocator = &loc_bufq;
|
|
|
|
// configure audio sink
|
|
SLDataLocator_OutputMix loc_outmix;
|
|
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
|
|
loc_outmix.outputMix = outputMixObject;
|
|
audioSnk.pLocator = &loc_outmix;
|
|
audioSnk.pFormat = NULL;
|
|
|
|
// create audio player
|
|
const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_VOLUME };
|
|
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_FALSE };
|
|
SLresult result;
|
|
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("CreateAudioPlayer failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
// realize the player
|
|
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("RealizeAudioPlayer failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
// get the play interface
|
|
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("SL_IID_PLAY interface get failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
// get the buffer queue interface
|
|
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("SL_IID_BUFFERQUEUE interface get failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
// register callback on the buffer queue
|
|
// context is '(SDL_PrivateAudioData *)device->hidden'
|
|
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, device->hidden);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("RegisterCallback failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
#if 0
|
|
// get the volume interface
|
|
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("SL_IID_VOLUME interface get failed: %d", result);
|
|
// goto failed;
|
|
}
|
|
#endif
|
|
|
|
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
|
|
// Create the audio buffer semaphore
|
|
audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
|
|
if (!audiodata->playsem) {
|
|
LOGE("cannot create Semaphore!");
|
|
goto failed;
|
|
}
|
|
|
|
// Create the sound buffers
|
|
audiodata->mixbuff = (Uint8 *)SDL_malloc(NUM_BUFFERS * device->buffer_size);
|
|
if (audiodata->mixbuff == NULL) {
|
|
LOGE("mixbuffer allocate - out of memory");
|
|
goto failed;
|
|
}
|
|
|
|
for (int i = 0; i < NUM_BUFFERS; i++) {
|
|
audiodata->pmixbuff[i] = audiodata->mixbuff + i * device->buffer_size;
|
|
}
|
|
|
|
// set the player's state to playing
|
|
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("Play set state failed: %d", result);
|
|
goto failed;
|
|
}
|
|
|
|
return 0;
|
|
|
|
failed:
|
|
return -1;
|
|
}
|
|
|
|
static int openslES_OpenDevice(SDL_AudioDevice *device)
|
|
{
|
|
device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
|
|
if (device->hidden == NULL) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
if (device->iscapture) {
|
|
LOGI("openslES_OpenDevice() for capture");
|
|
return openslES_CreatePCMRecorder(device);
|
|
} else {
|
|
int ret;
|
|
LOGI("openslES_OpenDevice() for playing");
|
|
ret = openslES_CreatePCMPlayer(device);
|
|
if (ret < 0) {
|
|
// Another attempt to open the device with a lower frequency
|
|
if (device->spec.freq > 48000) {
|
|
openslES_DestroyPCMPlayer(device);
|
|
device->spec.freq = 48000;
|
|
ret = openslES_CreatePCMPlayer(device);
|
|
}
|
|
}
|
|
|
|
if (ret != 0) {
|
|
return SDL_SetError("Open device failed!");
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int openslES_WaitDevice(SDL_AudioDevice *device)
|
|
{
|
|
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
|
|
LOGV("openslES_WaitDevice()");
|
|
|
|
// Wait for an audio chunk to finish
|
|
return SDL_WaitSemaphore(audiodata->playsem);
|
|
}
|
|
|
|
static int openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
|
{
|
|
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
|
|
LOGV("======openslES_PlayDevice()======");
|
|
|
|
// Queue it up
|
|
const SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer, buflen);
|
|
|
|
audiodata->next_buffer++;
|
|
if (audiodata->next_buffer >= NUM_BUFFERS) {
|
|
audiodata->next_buffer = 0;
|
|
}
|
|
|
|
// If Enqueue fails, callback won't be called.
|
|
// Post the semaphore, not to run out of buffer
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
SDL_PostSemaphore(audiodata->playsem);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// n playn sem
|
|
// getbuf 0 - 1
|
|
// fill buff 0 - 1
|
|
// play 0 - 0 1
|
|
// wait 1 0 0
|
|
// getbuf 1 0 0
|
|
// fill buff 1 0 0
|
|
// play 0 0 0
|
|
// wait
|
|
//
|
|
// okay..
|
|
|
|
static Uint8 *openslES_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
|
|
{
|
|
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
|
|
LOGV("openslES_GetDeviceBuf()");
|
|
return audiodata->pmixbuff[audiodata->next_buffer];
|
|
}
|
|
|
|
static int openslES_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
|
|
{
|
|
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
|
|
// Copy it to the output buffer
|
|
SDL_assert(buflen == device->buffer_size);
|
|
SDL_memcpy(buffer, audiodata->pmixbuff[audiodata->next_buffer], device->buffer_size);
|
|
|
|
// Re-enqueue the buffer
|
|
const SLresult result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], device->buffer_size);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("Record enqueue buffers failed: %d", result);
|
|
return -1;
|
|
}
|
|
|
|
audiodata->next_buffer++;
|
|
if (audiodata->next_buffer >= NUM_BUFFERS) {
|
|
audiodata->next_buffer = 0;
|
|
}
|
|
|
|
return device->buffer_size;
|
|
}
|
|
|
|
static void openslES_CloseDevice(SDL_AudioDevice *device)
|
|
{
|
|
// struct SDL_PrivateAudioData *audiodata = device->hidden;
|
|
if (device->hidden) {
|
|
if (device->iscapture) {
|
|
LOGI("openslES_CloseDevice() for capture");
|
|
openslES_DestroyPCMRecorder(device);
|
|
} else {
|
|
LOGI("openslES_CloseDevice() for playing");
|
|
openslES_DestroyPCMPlayer(device);
|
|
}
|
|
|
|
SDL_free(device->hidden);
|
|
device->hidden = NULL;
|
|
}
|
|
}
|
|
|
|
static SDL_bool openslES_Init(SDL_AudioDriverImpl *impl)
|
|
{
|
|
LOGI("openslES_Init() called");
|
|
|
|
if (!openslES_CreateEngine()) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
LOGI("openslES_Init() - set pointers");
|
|
|
|
// Set the function pointers
|
|
// impl->DetectDevices = openslES_DetectDevices;
|
|
impl->ThreadInit = Android_AudioThreadInit;
|
|
impl->OpenDevice = openslES_OpenDevice;
|
|
impl->WaitDevice = openslES_WaitDevice;
|
|
impl->PlayDevice = openslES_PlayDevice;
|
|
impl->GetDeviceBuf = openslES_GetDeviceBuf;
|
|
impl->WaitCaptureDevice = openslES_WaitDevice;
|
|
impl->CaptureFromDevice = openslES_CaptureFromDevice;
|
|
impl->CloseDevice = openslES_CloseDevice;
|
|
impl->Deinitialize = openslES_DestroyEngine;
|
|
|
|
// and the capabilities
|
|
impl->HasCaptureSupport = SDL_TRUE;
|
|
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
|
|
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
|
|
|
|
LOGI("openslES_Init() - success");
|
|
|
|
// this audio target is available.
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
AudioBootStrap openslES_bootstrap = {
|
|
"openslES", "opensl ES audio driver", openslES_Init, SDL_FALSE
|
|
};
|
|
|
|
void openslES_ResumeDevices(void)
|
|
{
|
|
if (bqPlayerPlay != NULL) {
|
|
// set the player's state to 'playing'
|
|
SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("openslES_ResumeDevices failed: %d", result);
|
|
}
|
|
}
|
|
}
|
|
|
|
void openslES_PauseDevices(void)
|
|
{
|
|
if (bqPlayerPlay != NULL) {
|
|
// set the player's state to 'paused'
|
|
SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
|
|
if (SL_RESULT_SUCCESS != result) {
|
|
LOGE("openslES_PauseDevices failed: %d", result);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // SDL_AUDIO_DRIVER_OPENSLES
|