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			232 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include "SDL.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h> /* exit() */
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH    320
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#define SCREEN_HEIGHT   480
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#else
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#define SCREEN_WIDTH    640
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#define SCREEN_HEIGHT   480
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#endif
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static SDL_Window *window;
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typedef struct _Line {
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    struct _Line *next;
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    int x1, y1, x2, y2;
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    Uint8 r, g, b;
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} Line;
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static Line *active = NULL;
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static Line *lines = NULL;
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static int buttons = 0;
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static SDL_bool wheel_x_active = SDL_FALSE;
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static SDL_bool wheel_y_active = SDL_FALSE;
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static float wheel_x = SCREEN_WIDTH * 0.5f;
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static float wheel_y = SCREEN_HEIGHT * 0.5f;
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static SDL_bool done = SDL_FALSE;
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void
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DrawLine(SDL_Renderer * renderer, Line * line)
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{
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    SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
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    SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
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}
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void
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DrawLines(SDL_Renderer * renderer)
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{
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    Line *next = lines;
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    while (next != NULL) {
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        DrawLine(renderer, next);
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        next = next->next;
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    }
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}
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void
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AppendLine(Line *line)
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{
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    if (lines) {
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        Line *next = lines;
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        while (next->next != NULL) {
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            next = next->next;
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        }
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        next->next = line;
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    } else {
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        lines = line;
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    }
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}
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void
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loop(void *arg)
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{
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    SDL_Renderer *renderer = (SDL_Renderer *)arg;
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    SDL_Event event;
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    /* Check for events */
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    while (SDL_PollEvent(&event)) {
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        switch (event.type) {
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        case SDL_MOUSEWHEEL:
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                if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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                        event.wheel.preciseX *= -1.0f;
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                        event.wheel.preciseY *= -1.0f;
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                        event.wheel.x *= -1;
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                        event.wheel.y *= -1;
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                }
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                if (event.wheel.preciseX != 0.0f) {
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                        wheel_x_active = SDL_TRUE;
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                        /* "positive to the right and negative to the left"  */
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                        wheel_x += event.wheel.preciseX * 10.0f;
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                }
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                if (event.wheel.preciseY != 0.0f) {
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                        wheel_y_active = SDL_TRUE;
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                        /* "positive away from the user and negative towards the user" */
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                        wheel_y -= event.wheel.preciseY * 10.0f;
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                }
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                break;
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        case SDL_MOUSEMOTION:
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            if (!active)
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                break;
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            active->x2 = event.motion.x;
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            active->y2 = event.motion.y;
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            break;
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        case SDL_MOUSEBUTTONDOWN:
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            if (!active) {
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                active = SDL_calloc(1, sizeof(*active));
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                active->x1 = active->x2 = event.button.x;
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                active->y1 = active->y2 = event.button.y;
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            }
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            switch (event.button.button) {
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            case SDL_BUTTON_LEFT:   active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
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            case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
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            case SDL_BUTTON_RIGHT:  active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
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            case SDL_BUTTON_X1:     active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
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            case SDL_BUTTON_X2:     active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
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            }
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            break;
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        case SDL_MOUSEBUTTONUP:
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            if (!active)
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                break;
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            switch (event.button.button) {
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            case SDL_BUTTON_LEFT:   buttons &= ~SDL_BUTTON_LMASK; break;
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            case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
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            case SDL_BUTTON_RIGHT:  buttons &= ~SDL_BUTTON_RMASK; break;
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            case SDL_BUTTON_X1:     buttons &= ~SDL_BUTTON_X1MASK; break;
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            case SDL_BUTTON_X2:     buttons &= ~SDL_BUTTON_X2MASK; break;
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            }
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            if (buttons == 0) {
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                AppendLine(active);
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                active = NULL;
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            }
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            break;
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        case SDL_QUIT:
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            done = SDL_TRUE;
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            break;
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        default:
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            break;
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        }
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    }
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    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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    SDL_RenderClear(renderer);
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    /* Mouse wheel */
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    SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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    if (wheel_x_active) {
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            SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
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    }
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    if (wheel_y_active) {
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            SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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    }
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    /* Lines from mouse clicks */
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    DrawLines(renderer);
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    if (active)
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        DrawLine(renderer, active);
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    SDL_RenderPresent(renderer);
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#ifdef __EMSCRIPTEN__
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    if (done) {
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        emscripten_cancel_main_loop();
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    }
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#endif
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}
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int
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main(int argc, char *argv[])
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{
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    SDL_Renderer *renderer;
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Initialize SDL (Note: video is required to start event loop) */
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    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        exit(1);
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    }
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    /* Create a window to display joystick axis position */
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    window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
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                              SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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                              SCREEN_HEIGHT, 0);
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    if (window == NULL) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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        return SDL_FALSE;
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    }
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    renderer = SDL_CreateRenderer(window, -1, 0);
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    if (renderer == NULL) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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        SDL_DestroyWindow(window);
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        return SDL_FALSE;
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    }
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    /* Main render loop */
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#ifdef __EMSCRIPTEN__
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    emscripten_set_main_loop_arg(loop, renderer, 0, 1);
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#else
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    while (!done) {
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        loop(renderer);
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    }
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#endif
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    SDL_DestroyRenderer(renderer);
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    SDL_DestroyWindow(window);
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    SDL_Quit();
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    return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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