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174 lines
5.5 KiB
C
174 lines
5.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_DISK
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// Output raw audio data to a file.
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#include "../SDL_sysaudio.h"
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#include "SDL_diskaudio.h"
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// !!! FIXME: these should be SDL hints, not environment variables.
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// environment variables and defaults.
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#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
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#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
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#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
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static int DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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SDL_Delay(device->hidden->io_delay);
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return 0;
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}
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static int DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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const int written = (int)SDL_RWwrite(device->hidden->io, buffer, (size_t)buffer_size);
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if (written != buffer_size) { // If we couldn't write, assume fatal error for now
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return -1;
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}
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#ifdef DEBUG_AUDIO
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SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
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#endif
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return 0;
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}
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static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return device->hidden->mixbuf;
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}
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static int DISKAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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const int origbuflen = buflen;
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if (h->io) {
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const int br = (int)SDL_RWread(h->io, buffer, (size_t)buflen);
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buflen -= br;
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buffer = ((Uint8 *)buffer) + br;
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if (buflen > 0) { // EOF (or error, but whatever).
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SDL_RWclose(h->io);
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h->io = NULL;
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}
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}
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// if we ran out of file, just write silence.
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SDL_memset(buffer, device->silence_value, buflen);
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return origbuflen;
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}
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static void DISKAUDIO_FlushCapture(SDL_AudioDevice *device)
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{
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// no op...we don't advance the file pointer or anything.
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}
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static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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if (device->hidden->io) {
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SDL_RWclose(device->hidden->io);
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}
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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}
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static const char *get_filename(const SDL_bool iscapture)
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{
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const char *devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE);
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if (!devname) {
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devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
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}
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return devname;
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}
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static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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SDL_bool iscapture = device->iscapture;
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const char *fname = get_filename(iscapture);
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const char *envr = SDL_getenv(DISKENVR_IODELAY);
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (!device->hidden) {
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return SDL_OutOfMemory();
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}
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if (envr) {
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device->hidden->io_delay = SDL_atoi(envr);
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} else {
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device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
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}
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// Open the "audio device"
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device->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
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if (!device->hidden->io) {
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return -1;
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}
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// Allocate mixing buffer
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if (!iscapture) {
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (!device->hidden->mixbuf) {
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return SDL_OutOfMemory();
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}
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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}
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", iscapture ? "Reading from" : "Writing to", fname);
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return 0; // We're ready to rock and roll. :-)
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}
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static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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*default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)0x1);
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*default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)0x2);
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}
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static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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impl->OpenDevice = DISKAUDIO_OpenDevice;
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impl->WaitDevice = DISKAUDIO_WaitDevice;
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impl->WaitCaptureDevice = DISKAUDIO_WaitDevice;
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impl->PlayDevice = DISKAUDIO_PlayDevice;
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impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
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impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
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impl->FlushCapture = DISKAUDIO_FlushCapture;
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impl->CloseDevice = DISKAUDIO_CloseDevice;
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impl->DetectDevices = DISKAUDIO_DetectDevices;
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impl->HasCaptureSupport = SDL_TRUE;
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return SDL_TRUE;
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}
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AudioBootStrap DISKAUDIO_bootstrap = {
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"disk", "direct-to-disk audio", DISKAUDIO_Init, SDL_TRUE
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};
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#endif // SDL_AUDIO_DRIVER_DISK
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