mirror of
https://github.com/libsdl-org/SDL.git
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729 lines
24 KiB
C
729 lines
24 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "SDL_windows.h"
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#include "../../video/SDL_surface_c.h"
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#include <shellapi.h> // CommandLineToArgvW()
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#include <objbase.h> // for CoInitialize/CoUninitialize (Win32 only)
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#ifdef HAVE_ROAPI_H
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#include <roapi.h> // For RoInitialize/RoUninitialize (Win32 only)
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#else
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typedef enum RO_INIT_TYPE
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{
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RO_INIT_SINGLETHREADED = 0,
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RO_INIT_MULTITHREADED = 1
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} RO_INIT_TYPE;
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#endif
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#ifndef LOAD_LIBRARY_SEARCH_SYSTEM32
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#define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800
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#endif
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#ifndef WC_ERR_INVALID_CHARS
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#define WC_ERR_INVALID_CHARS 0x00000080
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#endif
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// Dark mode support
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typedef enum {
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UXTHEME_APPMODE_DEFAULT,
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UXTHEME_APPMODE_ALLOW_DARK,
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UXTHEME_APPMODE_FORCE_DARK,
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UXTHEME_APPMODE_FORCE_LIGHT,
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UXTHEME_APPMODE_MAX
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} UxthemePreferredAppMode;
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typedef enum {
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WCA_UNDEFINED = 0,
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WCA_USEDARKMODECOLORS = 26,
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WCA_LAST = 27
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} WINDOWCOMPOSITIONATTRIB;
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typedef struct {
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WINDOWCOMPOSITIONATTRIB Attrib;
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PVOID pvData;
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SIZE_T cbData;
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} WINDOWCOMPOSITIONATTRIBDATA;
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typedef struct {
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ULONG dwOSVersionInfoSize;
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ULONG dwMajorVersion;
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ULONG dwMinorVersion;
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ULONG dwBuildNumber;
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ULONG dwPlatformId;
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WCHAR szCSDVersion[128];
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} NT_OSVERSIONINFOW;
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typedef bool (WINAPI *ShouldAppsUseDarkMode_t)(void);
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typedef void (WINAPI *AllowDarkModeForWindow_t)(HWND, bool);
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typedef void (WINAPI *AllowDarkModeForApp_t)(bool);
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typedef void (WINAPI *RefreshImmersiveColorPolicyState_t)(void);
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typedef UxthemePreferredAppMode (WINAPI *SetPreferredAppMode_t)(UxthemePreferredAppMode);
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typedef BOOL (WINAPI *SetWindowCompositionAttribute_t)(HWND, const WINDOWCOMPOSITIONATTRIBDATA *);
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typedef void (NTAPI *RtlGetVersion_t)(NT_OSVERSIONINFOW *);
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// Fake window to help with DirectInput events.
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HWND SDL_HelperWindow = NULL;
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static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
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static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
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static ATOM SDL_HelperWindowClass = 0;
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/*
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* Creates a HelperWindow used for DirectInput.
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*/
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bool SDL_HelperWindowCreate(void)
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{
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HINSTANCE hInstance = GetModuleHandle(NULL);
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WNDCLASS wce;
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// Make sure window isn't created twice.
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if (SDL_HelperWindow != NULL) {
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return true;
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}
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// Create the class.
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SDL_zero(wce);
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wce.lpfnWndProc = DefWindowProc;
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wce.lpszClassName = SDL_HelperWindowClassName;
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wce.hInstance = hInstance;
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// Register the class.
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SDL_HelperWindowClass = RegisterClass(&wce);
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if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
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return WIN_SetError("Unable to create Helper Window Class");
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}
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// Create the window.
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SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
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SDL_HelperWindowName,
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WS_OVERLAPPED, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, HWND_MESSAGE, NULL,
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hInstance, NULL);
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if (!SDL_HelperWindow) {
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UnregisterClass(SDL_HelperWindowClassName, hInstance);
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return WIN_SetError("Unable to create Helper Window");
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}
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return true;
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}
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/*
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* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
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*/
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void SDL_HelperWindowDestroy(void)
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{
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HINSTANCE hInstance = GetModuleHandle(NULL);
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// Destroy the window.
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if (SDL_HelperWindow != NULL) {
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if (DestroyWindow(SDL_HelperWindow) == 0) {
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WIN_SetError("Unable to destroy Helper Window");
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return;
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}
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SDL_HelperWindow = NULL;
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}
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// Unregister the class.
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if (SDL_HelperWindowClass != 0) {
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if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
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WIN_SetError("Unable to destroy Helper Window Class");
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return;
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}
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SDL_HelperWindowClass = 0;
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}
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}
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// Sets an error message based on an HRESULT
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bool WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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{
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TCHAR buffer[1024];
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char *message;
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TCHAR *p = buffer;
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DWORD c = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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buffer, SDL_arraysize(buffer), NULL);
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buffer[c] = 0;
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// kill CR/LF that FormatMessage() sticks at the end
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while (*p) {
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if (*p == '\r') {
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*p = 0;
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break;
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}
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++p;
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}
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message = WIN_StringToUTF8(buffer);
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SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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SDL_free(message);
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return false;
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}
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// Sets an error message based on GetLastError()
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bool WIN_SetError(const char *prefix)
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{
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return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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}
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HRESULT
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WIN_CoInitialize(void)
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{
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/* SDL handles any threading model, so initialize with the default, which
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is compatible with OLE and if that doesn't work, try multi-threaded mode.
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If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
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*/
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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// On Xbox, there's no need to call CoInitializeEx (and it's not implemented)
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return S_OK;
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#else
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HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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}
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// S_FALSE means success, but someone else already initialized.
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// You still need to call CoUninitialize in this case!
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if (hr == S_FALSE) {
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return S_OK;
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}
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return hr;
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#endif
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}
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void WIN_CoUninitialize(void)
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{
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CoUninitialize();
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}
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FARPROC WIN_LoadComBaseFunction(const char *name)
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{
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static bool s_bLoaded;
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static HMODULE s_hComBase;
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if (!s_bLoaded) {
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s_hComBase = LoadLibraryEx(TEXT("combase.dll"), NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
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s_bLoaded = true;
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}
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if (s_hComBase) {
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return GetProcAddress(s_hComBase, name);
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} else {
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return NULL;
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}
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}
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HRESULT
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WIN_RoInitialize(void)
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{
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typedef HRESULT(WINAPI * RoInitialize_t)(RO_INIT_TYPE initType);
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RoInitialize_t RoInitializeFunc = (RoInitialize_t)WIN_LoadComBaseFunction("RoInitialize");
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if (RoInitializeFunc) {
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// RO_INIT_SINGLETHREADED is equivalent to COINIT_APARTMENTTHREADED
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HRESULT hr = RoInitializeFunc(RO_INIT_SINGLETHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = RoInitializeFunc(RO_INIT_MULTITHREADED);
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}
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// S_FALSE means success, but someone else already initialized.
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// You still need to call RoUninitialize in this case!
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if (hr == S_FALSE) {
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return S_OK;
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}
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return hr;
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} else {
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return E_NOINTERFACE;
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}
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}
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void WIN_RoUninitialize(void)
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{
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typedef void(WINAPI * RoUninitialize_t)(void);
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RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize");
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if (RoUninitializeFunc) {
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RoUninitializeFunc();
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}
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}
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
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{
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OSVERSIONINFOEXW osvi;
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DWORDLONG const dwlConditionMask = VerSetConditionMask(
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VerSetConditionMask(
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VerSetConditionMask(
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0, VER_MAJORVERSION, VER_GREATER_EQUAL),
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VER_MINORVERSION, VER_GREATER_EQUAL),
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VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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SDL_zero(osvi);
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osvi.dwOSVersionInfoSize = sizeof(osvi);
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osvi.dwMajorVersion = wMajorVersion;
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osvi.dwMinorVersion = wMinorVersion;
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osvi.wServicePackMajor = wServicePackMajor;
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
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}
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static DWORD WIN_BuildNumber = 0;
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static BOOL IsWindowsBuildVersionAtLeast(DWORD dwBuildNumber)
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{
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if (WIN_BuildNumber != 0) {
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return (WIN_BuildNumber >= dwBuildNumber);
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}
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HMODULE ntdll = LoadLibrary(TEXT("ntdll.dll"));
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if (!ntdll) {
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return false;
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}
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// There is no function to get Windows build number, so let's get it here via RtlGetVersion
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RtlGetVersion_t RtlGetVersionFunc = (RtlGetVersion_t)GetProcAddress(ntdll, "RtlGetVersion");
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NT_OSVERSIONINFOW os_info;
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os_info.dwOSVersionInfoSize = sizeof(NT_OSVERSIONINFOW);
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os_info.dwBuildNumber = 0;
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if (RtlGetVersionFunc) {
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RtlGetVersionFunc(&os_info);
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}
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FreeLibrary(ntdll);
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WIN_BuildNumber = (os_info.dwBuildNumber & ~0xF0000000);
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return (WIN_BuildNumber >= dwBuildNumber);
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}
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#else
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static BOOL IsWindowsBuildVersionAtLeast(DWORD dwBuildNumber)
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{
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return TRUE;
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}
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#endif
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// apply some static variables so we only call into the Win32 API once per process for each check.
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#define CHECKWINVER(notdesktop_platform_result, test) return (notdesktop_platform_result);
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#else
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#define CHECKWINVER(notdesktop_platform_result, test) \
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static bool checked = false; \
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static BOOL result = FALSE; \
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if (!checked) { \
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result = (test); \
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checked = true; \
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} \
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return result;
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#endif
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BOOL WIN_IsWine(void)
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{
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static bool checked;
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static bool is_wine;
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if (!checked) {
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HMODULE ntdll = LoadLibrary(TEXT("ntdll.dll"));
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if (ntdll) {
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if (GetProcAddress(ntdll, "wine_get_version") != NULL) {
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is_wine = true;
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}
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FreeLibrary(ntdll);
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}
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checked = true;
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}
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return is_wine;
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}
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// this is the oldest thing we run on (and we may lose support for this in SDL3 at any time!),
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// so there's no "OrGreater" as that would always be TRUE. The other functions are here to
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// ask "can we support a specific feature?" but this function is here to ask "do we need to do
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// something different for an OS version we probably should abandon?" :)
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BOOL WIN_IsWindowsXP(void)
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{
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CHECKWINVER(FALSE, !WIN_IsWindowsVistaOrGreater() && IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINXP), LOBYTE(_WIN32_WINNT_WINXP), 0));
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}
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BOOL WIN_IsWindowsVistaOrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0));
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}
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BOOL WIN_IsWindows7OrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0));
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}
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BOOL WIN_IsWindows8OrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0));
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}
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BOOL WIN_IsWindows11OrGreater(void)
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{
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return IsWindowsBuildVersionAtLeast(22000);
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}
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#undef CHECKWINVER
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/*
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WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
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longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
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will give you a name GUID. The full name is in the Windows Registry under
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that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
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Note that drivers can report GUID_NULL for the name GUID, in which case,
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Windows makes a best effort to fill in those 31 bytes in the usual place.
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This info summarized from MSDN:
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http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
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Always look this up in the registry if possible, because the strings are
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different! At least on Win10, I see "Yeti Stereo Microphone" in the
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Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
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(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
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has the same problem.)
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WASAPI doesn't need this. This is just for DirectSound/WinMM.
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*/
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char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
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{
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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return WIN_StringToUTF8W(name); // No registry access on Xbox, go with what we've got.
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#else
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static const GUID nullguid = { 0 };
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const unsigned char *ptr;
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char keystr[128];
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WCHAR *strw = NULL;
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bool rc;
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HKEY hkey;
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DWORD len = 0;
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char *result = NULL;
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if (WIN_IsEqualGUID(guid, &nullguid)) {
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return WIN_StringToUTF8W(name); // No GUID, go with what we've got.
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}
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ptr = (const unsigned char *)guid;
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(void)SDL_snprintf(keystr, sizeof(keystr),
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"System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
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ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
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ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
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strw = WIN_UTF8ToStringW(keystr);
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rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
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SDL_free(strw);
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if (!rc) {
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return WIN_StringToUTF8W(name); // oh well.
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
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if (!rc) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8W(name); // oh well.
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}
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strw = (WCHAR *)SDL_malloc(len + sizeof(WCHAR));
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if (!strw) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8W(name); // oh well.
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE)strw, &len) == ERROR_SUCCESS);
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RegCloseKey(hkey);
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if (!rc) {
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SDL_free(strw);
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return WIN_StringToUTF8W(name); // oh well.
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}
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strw[len / 2] = 0; // make sure it's null-terminated.
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result = WIN_StringToUTF8W(strw);
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SDL_free(strw);
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return result ? result : WIN_StringToUTF8W(name);
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#endif
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}
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BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b)
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{
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return (SDL_memcmp(a, b, sizeof(*a)) == 0);
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}
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BOOL WIN_IsEqualIID(REFIID a, REFIID b)
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{
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return (SDL_memcmp(a, b, sizeof(*a)) == 0);
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}
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void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect)
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{
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sdlrect->x = winrect->left;
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sdlrect->w = (winrect->right - winrect->left) + 1;
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sdlrect->y = winrect->top;
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sdlrect->h = (winrect->bottom - winrect->top) + 1;
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}
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void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
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{
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winrect->left = sdlrect->x;
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winrect->right = sdlrect->x + sdlrect->w - 1;
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winrect->top = sdlrect->y;
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winrect->bottom = sdlrect->y + sdlrect->h - 1;
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}
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bool WIN_WindowRectValid(const RECT *rect)
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{
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// A window can be resized to zero height, but not zero width
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return (rect->right > 0);
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}
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|
|
|
void WIN_UpdateDarkModeForHWND(HWND hwnd)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
if (!IsWindowsBuildVersionAtLeast(17763)) {
|
|
// Too old to support dark mode
|
|
return;
|
|
}
|
|
HMODULE uxtheme = LoadLibrary(TEXT("uxtheme.dll"));
|
|
if (!uxtheme) {
|
|
return;
|
|
}
|
|
RefreshImmersiveColorPolicyState_t RefreshImmersiveColorPolicyStateFunc = (RefreshImmersiveColorPolicyState_t)GetProcAddress(uxtheme, MAKEINTRESOURCEA(104));
|
|
ShouldAppsUseDarkMode_t ShouldAppsUseDarkModeFunc = (ShouldAppsUseDarkMode_t)GetProcAddress(uxtheme, MAKEINTRESOURCEA(132));
|
|
AllowDarkModeForWindow_t AllowDarkModeForWindowFunc = (AllowDarkModeForWindow_t)GetProcAddress(uxtheme, MAKEINTRESOURCEA(133));
|
|
if (!IsWindowsBuildVersionAtLeast(18362)) {
|
|
AllowDarkModeForApp_t AllowDarkModeForAppFunc = (AllowDarkModeForApp_t)GetProcAddress(uxtheme, MAKEINTRESOURCEA(135));
|
|
if (AllowDarkModeForAppFunc) {
|
|
AllowDarkModeForAppFunc(true);
|
|
}
|
|
} else {
|
|
SetPreferredAppMode_t SetPreferredAppModeFunc = (SetPreferredAppMode_t)GetProcAddress(uxtheme, MAKEINTRESOURCEA(135));
|
|
if (SetPreferredAppModeFunc) {
|
|
SetPreferredAppModeFunc(UXTHEME_APPMODE_ALLOW_DARK);
|
|
}
|
|
}
|
|
if (RefreshImmersiveColorPolicyStateFunc) {
|
|
RefreshImmersiveColorPolicyStateFunc();
|
|
}
|
|
if (AllowDarkModeForWindowFunc) {
|
|
AllowDarkModeForWindowFunc(hwnd, true);
|
|
}
|
|
BOOL value;
|
|
// Check dark mode using ShouldAppsUseDarkMode, but use SDL_GetSystemTheme as a fallback
|
|
if (ShouldAppsUseDarkModeFunc) {
|
|
value = ShouldAppsUseDarkModeFunc() ? TRUE : FALSE;
|
|
} else {
|
|
value = (SDL_GetSystemTheme() == SDL_SYSTEM_THEME_DARK) ? TRUE : FALSE;
|
|
}
|
|
FreeLibrary(uxtheme);
|
|
if (!IsWindowsBuildVersionAtLeast(18362)) {
|
|
SetProp(hwnd, TEXT("UseImmersiveDarkModeColors"), SDL_reinterpret_cast(HANDLE, SDL_static_cast(INT_PTR, value)));
|
|
} else {
|
|
HMODULE user32 = GetModuleHandle(TEXT("user32.dll"));
|
|
if (user32) {
|
|
SetWindowCompositionAttribute_t SetWindowCompositionAttributeFunc = (SetWindowCompositionAttribute_t)GetProcAddress(user32, "SetWindowCompositionAttribute");
|
|
if (SetWindowCompositionAttributeFunc) {
|
|
WINDOWCOMPOSITIONATTRIBDATA data = { WCA_USEDARKMODECOLORS, &value, sizeof(value) };
|
|
SetWindowCompositionAttributeFunc(hwnd, &data);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
HICON WIN_CreateIconFromSurface(SDL_Surface *surface)
|
|
{
|
|
#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
|
SDL_Surface *s = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
|
|
if (!s) {
|
|
return NULL;
|
|
}
|
|
|
|
/* The dimensions will be needed after s is freed */
|
|
const int width = s->w;
|
|
const int height = s->h;
|
|
|
|
BITMAPINFO bmpInfo;
|
|
SDL_zero(bmpInfo);
|
|
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
bmpInfo.bmiHeader.biWidth = width;
|
|
bmpInfo.bmiHeader.biHeight = -height; /* Top-down bitmap */
|
|
bmpInfo.bmiHeader.biPlanes = 1;
|
|
bmpInfo.bmiHeader.biBitCount = 32;
|
|
bmpInfo.bmiHeader.biCompression = BI_RGB;
|
|
|
|
HDC hdc = GetDC(NULL);
|
|
void *pBits = NULL;
|
|
HBITMAP hBitmap = CreateDIBSection(hdc, &bmpInfo, DIB_RGB_COLORS, &pBits, NULL, 0);
|
|
if (!hBitmap) {
|
|
ReleaseDC(NULL, hdc);
|
|
SDL_DestroySurface(s);
|
|
return NULL;
|
|
}
|
|
|
|
SDL_memcpy(pBits, s->pixels, width * height * 4);
|
|
|
|
SDL_DestroySurface(s);
|
|
|
|
HBITMAP hMask = CreateBitmap(width, height, 1, 1, NULL);
|
|
if (!hMask) {
|
|
DeleteObject(hBitmap);
|
|
ReleaseDC(NULL, hdc);
|
|
return NULL;
|
|
}
|
|
|
|
HDC hdcMem = CreateCompatibleDC(hdc);
|
|
HGDIOBJ oldBitmap = SelectObject(hdcMem, hMask);
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
for (int x = 0; x < width; x++) {
|
|
BYTE* pixel = (BYTE*)pBits + (y * width + x) * 4;
|
|
BYTE alpha = pixel[3];
|
|
COLORREF maskColor = (alpha == 0) ? RGB(0, 0, 0) : RGB(255, 255, 255);
|
|
SetPixel(hdcMem, x, y, maskColor);
|
|
}
|
|
}
|
|
|
|
ICONINFO iconInfo;
|
|
iconInfo.fIcon = TRUE;
|
|
iconInfo.xHotspot = 0;
|
|
iconInfo.yHotspot = 0;
|
|
iconInfo.hbmMask = hMask;
|
|
iconInfo.hbmColor = hBitmap;
|
|
|
|
HICON hIcon = CreateIconIndirect(&iconInfo);
|
|
|
|
SelectObject(hdcMem, oldBitmap);
|
|
DeleteDC(hdcMem);
|
|
DeleteObject(hBitmap);
|
|
DeleteObject(hMask);
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
return hIcon;
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
|
|
/* *INDENT-OFF* */ // clang-format off
|
|
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
|
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
|
/* *INDENT-ON* */ // clang-format on
|
|
|
|
SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat)
|
|
{
|
|
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
|
|
return SDL_AUDIO_F32;
|
|
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
|
|
return SDL_AUDIO_S16;
|
|
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
|
|
return SDL_AUDIO_S32;
|
|
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
|
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
|
|
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
|
return SDL_AUDIO_F32;
|
|
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
|
|
return SDL_AUDIO_S16;
|
|
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
|
return SDL_AUDIO_S32;
|
|
}
|
|
}
|
|
return SDL_AUDIO_UNKNOWN;
|
|
}
|
|
|
|
|
|
int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar)
|
|
{
|
|
if (WIN_IsWindowsXP()) {
|
|
dwFlags &= ~WC_ERR_INVALID_CHARS; // not supported before Vista. Without this flag, it will just replace bogus chars with U+FFFD. You're on your own, WinXP.
|
|
}
|
|
return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
|
|
}
|
|
|
|
const char *WIN_CheckDefaultArgcArgv(int *pargc, char ***pargv, void **pallocated)
|
|
{
|
|
// If the provided argv is valid, we pass it to the main function as-is, since it's probably what the user wants.
|
|
// Otherwise, we take a NULL argv as an instruction for SDL to parse the command line into an argv.
|
|
// On Windows, when SDL provides the main entry point, argv is always NULL.
|
|
|
|
const char *out_of_mem_str = "Out of memory - aborting";
|
|
const char *proc_err_str = "Error processing command line arguments - aborting";
|
|
|
|
*pallocated = NULL;
|
|
|
|
if (*pargv) {
|
|
return NULL; // just go with what was provided, no error message.
|
|
}
|
|
|
|
// We need to be careful about how we allocate/free memory here. We can't use SDL_alloc()/SDL_free()
|
|
// because the application might have used SDL_SetMemoryFunctions() to change the allocator.
|
|
LPWSTR *argvw = NULL;
|
|
char **argv = NULL;
|
|
|
|
const LPWSTR command_line = GetCommandLineW();
|
|
|
|
// Because of how the Windows command line is structured, we know for sure that the buffer size required to
|
|
// store all argument strings converted to UTF-8 (with null terminators) is guaranteed to be less than or equal
|
|
// to the size of the original command line string converted to UTF-8.
|
|
const int argdata_size = WideCharToMultiByte(CP_UTF8, 0, command_line, -1, NULL, 0, NULL, NULL); // Includes the null terminator
|
|
if (!argdata_size) {
|
|
return proc_err_str;
|
|
}
|
|
|
|
int argc = -1;
|
|
argvw = CommandLineToArgvW(command_line, &argc);
|
|
if (!argvw || argc < 0) {
|
|
return out_of_mem_str;
|
|
}
|
|
|
|
// Allocate argv followed by the argument string buffer as one contiguous allocation.
|
|
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv) + argdata_size);
|
|
if (!argv) {
|
|
LocalFree(argvw);
|
|
return out_of_mem_str;
|
|
}
|
|
|
|
char *argdata = ((char *)argv) + (argc + 1) * sizeof(*argv);
|
|
int argdata_index = 0;
|
|
|
|
for (int i = 0; i < argc; ++i) {
|
|
const int bytes_written = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argdata + argdata_index, argdata_size - argdata_index, NULL, NULL);
|
|
if (!bytes_written) {
|
|
HeapFree(GetProcessHeap(), 0, argv);
|
|
LocalFree(argvw);
|
|
return proc_err_str;
|
|
}
|
|
argv[i] = argdata + argdata_index;
|
|
argdata_index += bytes_written;
|
|
}
|
|
|
|
argv[argc] = NULL;
|
|
|
|
LocalFree(argvw);
|
|
|
|
*pargc = argc;
|
|
*pallocated = argv;
|
|
*pargv = argv;
|
|
|
|
return NULL; // no error string.
|
|
}
|
|
|
|
#endif // defined(SDL_PLATFORM_WINDOWS)
|