mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
		
			
				
	
	
		
			379 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			379 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Simple DirectMedia Layer
 | 
						|
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
/**
 | 
						|
 *  \file SDL_rect.h
 | 
						|
 *
 | 
						|
 *  Header file for SDL_rect definition and management functions.
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef SDL_rect_h_
 | 
						|
#define SDL_rect_h_
 | 
						|
 | 
						|
#include <SDL3/SDL_stdinc.h>
 | 
						|
#include <SDL3/SDL_error.h>
 | 
						|
#include <SDL3/SDL_pixels.h>
 | 
						|
#include <SDL3/SDL_rwops.h>
 | 
						|
 | 
						|
#include <SDL3/SDL_begin_code.h>
 | 
						|
/* Set up for C function definitions, even when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
/**
 | 
						|
 * The structure that defines a point (integer)
 | 
						|
 *
 | 
						|
 * \sa SDL_GetRectEnclosingPoints
 | 
						|
 * \sa SDL_PointInRect
 | 
						|
 */
 | 
						|
typedef struct SDL_Point
 | 
						|
{
 | 
						|
    int x;
 | 
						|
    int y;
 | 
						|
} SDL_Point;
 | 
						|
 | 
						|
/**
 | 
						|
 * The structure that defines a point (floating point)
 | 
						|
 *
 | 
						|
 * \sa SDL_GetRectEnclosingPointsFloat
 | 
						|
 * \sa SDL_PointInRectFloat
 | 
						|
 */
 | 
						|
typedef struct SDL_FPoint
 | 
						|
{
 | 
						|
    float x;
 | 
						|
    float y;
 | 
						|
} SDL_FPoint;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * A rectangle, with the origin at the upper left (integer).
 | 
						|
 *
 | 
						|
 * \sa SDL_RectEmpty
 | 
						|
 * \sa SDL_RectsEqual
 | 
						|
 * \sa SDL_HasRectIntersection
 | 
						|
 * \sa SDL_GetRectIntersection
 | 
						|
 * \sa SDL_GetRectAndLineIntersection
 | 
						|
 * \sa SDL_GetRectUnion
 | 
						|
 * \sa SDL_GetRectEnclosingPoints
 | 
						|
 */
 | 
						|
typedef struct SDL_Rect
 | 
						|
{
 | 
						|
    int x, y;
 | 
						|
    int w, h;
 | 
						|
} SDL_Rect;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * A rectangle, with the origin at the upper left (floating point).
 | 
						|
 *
 | 
						|
 * \sa SDL_RectEmptyFloat
 | 
						|
 * \sa SDL_RectsEqualFloat
 | 
						|
 * \sa SDL_RectsEqualEpsilon
 | 
						|
 * \sa SDL_HasRectIntersectionFloat
 | 
						|
 * \sa SDL_GetRectIntersectionFloat
 | 
						|
 * \sa SDL_GetRectAndLineIntersectionFloat
 | 
						|
 * \sa SDL_GetRectUnionFloat
 | 
						|
 * \sa SDL_GetRectEnclosingPointsFloat
 | 
						|
 * \sa SDL_PointInRectFloat
 | 
						|
 */
 | 
						|
typedef struct SDL_FRect
 | 
						|
{
 | 
						|
    float x;
 | 
						|
    float y;
 | 
						|
    float w;
 | 
						|
    float h;
 | 
						|
} SDL_FRect;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if point resides inside a rectangle.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
 | 
						|
{
 | 
						|
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
 | 
						|
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the rectangle has no area.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
 | 
						|
{
 | 
						|
    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the two rectangles are equal.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
 | 
						|
{
 | 
						|
    return (a && b && (a->x == b->x) && (a->y == b->y) &&
 | 
						|
            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Determine whether two rectangles intersect.
 | 
						|
 *
 | 
						|
 * If either pointer is NULL the function will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \param A an SDL_Rect structure representing the first rectangle
 | 
						|
 * \param B an SDL_Rect structure representing the second rectangle
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetRectIntersection
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersection(const SDL_Rect * A,
 | 
						|
                                                     const SDL_Rect * B);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the intersection of two rectangles.
 | 
						|
 *
 | 
						|
 * If `result` is NULL then this function will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \param A an SDL_Rect structure representing the first rectangle
 | 
						|
 * \param B an SDL_Rect structure representing the second rectangle
 | 
						|
 * \param result an SDL_Rect structure filled in with the intersection of
 | 
						|
 *               rectangles `A` and `B`
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_HasRectIntersection
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
 | 
						|
                                                   const SDL_Rect * B,
 | 
						|
                                                   SDL_Rect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the union of two rectangles.
 | 
						|
 *
 | 
						|
 * \param A an SDL_Rect structure representing the first rectangle
 | 
						|
 * \param B an SDL_Rect structure representing the second rectangle
 | 
						|
 * \param result an SDL_Rect structure filled in with the union of rectangles
 | 
						|
 *               `A` and `B`
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
 | 
						|
                                           const SDL_Rect * B,
 | 
						|
                                           SDL_Rect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate a minimal rectangle enclosing a set of points.
 | 
						|
 *
 | 
						|
 * If `clip` is not NULL then only points inside of the clipping rectangle are
 | 
						|
 * considered.
 | 
						|
 *
 | 
						|
 * \param points an array of SDL_Point structures representing points to be
 | 
						|
 *               enclosed
 | 
						|
 * \param count the number of structures in the `points` array
 | 
						|
 * \param clip an SDL_Rect used for clipping or NULL to enclose all points
 | 
						|
 * \param result an SDL_Rect structure filled in with the minimal enclosing
 | 
						|
 *               rectangle
 | 
						|
 * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
 | 
						|
 *          points were outside of the clipping rectangle.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point * points,
 | 
						|
                                                   int count,
 | 
						|
                                                   const SDL_Rect * clip,
 | 
						|
                                                   SDL_Rect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the intersection of a rectangle and line segment.
 | 
						|
 *
 | 
						|
 * This function is used to clip a line segment to a rectangle. A line segment
 | 
						|
 * contained entirely within the rectangle or that does not intersect will
 | 
						|
 * remain unchanged. A line segment that crosses the rectangle at either or
 | 
						|
 * both ends will be clipped to the boundary of the rectangle and the new
 | 
						|
 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
 | 
						|
 *
 | 
						|
 * \param rect an SDL_Rect structure representing the rectangle to intersect
 | 
						|
 * \param X1 a pointer to the starting X-coordinate of the line
 | 
						|
 * \param Y1 a pointer to the starting Y-coordinate of the line
 | 
						|
 * \param X2 a pointer to the ending X-coordinate of the line
 | 
						|
 * \param Y2 a pointer to the ending Y-coordinate of the line
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
 | 
						|
                                                          rect, int *X1,
 | 
						|
                                                          int *Y1, int *X2,
 | 
						|
                                                          int *Y2);
 | 
						|
 | 
						|
 | 
						|
/* SDL_FRect versions... */
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if point resides inside a rectangle.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
 | 
						|
{
 | 
						|
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
 | 
						|
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the rectangle has no area.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_RectEmptyFloat(const SDL_FRect *r)
 | 
						|
{
 | 
						|
    return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the two rectangles are equal, within some given epsilon.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.22.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
 | 
						|
{
 | 
						|
    return (a && b && ((a == b) ||
 | 
						|
            ((SDL_fabsf(a->x - b->x) <= epsilon) &&
 | 
						|
            (SDL_fabsf(a->y - b->y) <= epsilon) &&
 | 
						|
            (SDL_fabsf(a->w - b->w) <= epsilon) &&
 | 
						|
            (SDL_fabsf(a->h - b->h) <= epsilon))))
 | 
						|
            ? SDL_TRUE : SDL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the two rectangles are equal, using a default epsilon.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.22.
 | 
						|
 */
 | 
						|
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
 | 
						|
{
 | 
						|
    return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Determine whether two rectangles intersect with float precision.
 | 
						|
 *
 | 
						|
 * If either pointer is NULL the function will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \param A an SDL_FRect structure representing the first rectangle
 | 
						|
 * \param B an SDL_FRect structure representing the second rectangle
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetRectIntersection
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect * A,
 | 
						|
                                                      const SDL_FRect * B);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the intersection of two rectangles with float precision.
 | 
						|
 *
 | 
						|
 * If `result` is NULL then this function will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \param A an SDL_FRect structure representing the first rectangle
 | 
						|
 * \param B an SDL_FRect structure representing the second rectangle
 | 
						|
 * \param result an SDL_FRect structure filled in with the intersection of
 | 
						|
 *               rectangles `A` and `B`
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_HasRectIntersectionFloat
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect * A,
 | 
						|
                                                    const SDL_FRect * B,
 | 
						|
                                                    SDL_FRect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the union of two rectangles with float precision.
 | 
						|
 *
 | 
						|
 * \param A an SDL_FRect structure representing the first rectangle
 | 
						|
 * \param B an SDL_FRect structure representing the second rectangle
 | 
						|
 * \param result an SDL_FRect structure filled in with the union of rectangles
 | 
						|
 *               `A` and `B`
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
 | 
						|
                                            const SDL_FRect * B,
 | 
						|
                                            SDL_FRect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate a minimal rectangle enclosing a set of points with float
 | 
						|
 * precision.
 | 
						|
 *
 | 
						|
 * If `clip` is not NULL then only points inside of the clipping rectangle are
 | 
						|
 * considered.
 | 
						|
 *
 | 
						|
 * \param points an array of SDL_FPoint structures representing points to be
 | 
						|
 *               enclosed
 | 
						|
 * \param count the number of structures in the `points` array
 | 
						|
 * \param clip an SDL_FRect used for clipping or NULL to enclose all points
 | 
						|
 * \param result an SDL_FRect structure filled in with the minimal enclosing
 | 
						|
 *               rectangle
 | 
						|
 * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
 | 
						|
 *          points were outside of the clipping rectangle.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint * points,
 | 
						|
                                                    int count,
 | 
						|
                                                    const SDL_FRect * clip,
 | 
						|
                                                    SDL_FRect * result);
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the intersection of a rectangle and line segment with float
 | 
						|
 * precision.
 | 
						|
 *
 | 
						|
 * This function is used to clip a line segment to a rectangle. A line segment
 | 
						|
 * contained entirely within the rectangle or that does not intersect will
 | 
						|
 * remain unchanged. A line segment that crosses the rectangle at either or
 | 
						|
 * both ends will be clipped to the boundary of the rectangle and the new
 | 
						|
 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
 | 
						|
 *
 | 
						|
 * \param rect an SDL_FRect structure representing the rectangle to intersect
 | 
						|
 * \param X1 a pointer to the starting X-coordinate of the line
 | 
						|
 * \param Y1 a pointer to the starting Y-coordinate of the line
 | 
						|
 * \param X2 a pointer to the ending X-coordinate of the line
 | 
						|
 * \param Y2 a pointer to the ending Y-coordinate of the line
 | 
						|
 * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *
 | 
						|
                                                           rect, float *X1,
 | 
						|
                                                           float *Y1, float *X2,
 | 
						|
                                                           float *Y2);
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include <SDL3/SDL_close_code.h>
 | 
						|
 | 
						|
#endif /* SDL_rect_h_ */
 |