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			101 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_guid.h
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 *
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 *  Include file for handling ::SDL_GUID values.
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 */
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#ifndef SDL_guid_h_
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#define SDL_guid_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * An SDL_GUID is a 128-bit identifier for an input device that
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 *   identifies that device across runs of SDL programs on the same
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 *   platform.  If the device is detached and then re-attached to a
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 *   different port, or if the base system is rebooted, the device
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 *   should still report the same GUID.
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 *
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 * GUIDs are as precise as possible but are not guaranteed to
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 *   distinguish physically distinct but equivalent devices.  For
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 *   example, two game controllers from the same vendor with the same
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 *   product ID and revision may have the same GUID.
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 *
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 * GUIDs may be platform-dependent (i.e., the same device may report
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 *   different GUIDs on different operating systems).
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 */
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typedef struct {
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    Uint8 data[16];
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} SDL_GUID;
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/* Function prototypes */
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/**
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 * Get an ASCII string representation for a given ::SDL_GUID.
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 *
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 * You should supply at least 33 bytes for pszGUID.
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 *
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 * \param guid the ::SDL_GUID you wish to convert to string
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 * \param pszGUID buffer in which to write the ASCII string
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 * \param cbGUID the size of pszGUID
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_GUIDFromString
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 */
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extern DECLSPEC int SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
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/**
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 * Convert a GUID string into a ::SDL_GUID structure.
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 *
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 * Performs no error checking. If this function is given a string containing
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 * an invalid GUID, the function will silently succeed, but the GUID generated
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 * will not be useful.
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 *
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 * \param pchGUID string containing an ASCII representation of a GUID
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 * \returns a ::SDL_GUID structure.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_GUIDToString
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 */
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extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_guid_h_ */
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