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			136 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|    Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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| 
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|    This software is provided 'as-is', without any express or implied
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|    warranty.  In no event will the authors be held liable for any damages
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|    arising from the use of this software.
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| 
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|    Permission is granted to anyone to use this software for any purpose,
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|    including commercial applications, and to alter it and redistribute it
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|    freely.
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| 
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|    This file is created by : Nitin Jain (nitin.j4@samsung.com)
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| */
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| 
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| /* Sample program:  Draw a Chess Board  by using SDL_CreateSoftwareRenderer API */
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| 
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| #include <stdlib.h>
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| #include <stdio.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include "SDL.h"
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| 
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| SDL_Window *window;
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| SDL_Renderer *renderer;
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| int done;
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| 
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| void
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| DrawChessBoard(SDL_Renderer * renderer)
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| {
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|     int row = 0,column = 0,x = 0;
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|     SDL_Rect rect, darea;
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| 
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|     /* Get the Size of drawing surface */
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|     SDL_RenderGetViewport(renderer, &darea);
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| 
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|     for( ; row < 8; row++)
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|     {
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|         column = row%2;
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|         x = column;
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|         for( ; column < 4+(row%2); column++)
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|         {
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|             SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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| 
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|             rect.w = darea.w/8;
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|             rect.h = darea.h/8;
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|             rect.x = x * rect.w;
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|             rect.y = row * rect.h;
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|             x = x + 2;
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|             SDL_RenderFillRect(renderer, &rect);
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|         }
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|     }
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| }
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| 
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| void
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| loop()
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| {
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|     SDL_Event e;
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|     while (SDL_PollEvent(&e)) {
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|         if (e.type == SDL_QUIT) {
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|             done = 1;
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| #ifdef __EMSCRIPTEN__
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|             emscripten_cancel_main_loop();
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| #endif
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|             return;
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|         }
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| 
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|         if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
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|             done = 1;
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| #ifdef __EMSCRIPTEN__
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|             emscripten_cancel_main_loop();
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| #endif
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|             return;
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|         }
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|     }
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| 
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|     DrawChessBoard(renderer);
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| 
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|     /* Got everything on rendering surface,
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|        now Update the drawing image on window screen */
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|     SDL_UpdateWindowSurface(window);
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| }
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| 
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| int
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| main(int argc, char *argv[])
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| {
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|     SDL_Surface *surface;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize SDL */
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|     if(SDL_Init(SDL_INIT_VIDEO) != 0)
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|     {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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| 
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|     /* Create window and renderer for given surface */
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|     window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
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|     if(!window)
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|     {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
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|         return 1;
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|     }
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|     surface = SDL_GetWindowSurface(window);
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|     renderer = SDL_CreateSoftwareRenderer(surface);
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|     if(!renderer)
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|     {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* Clear the rendering surface with the specified color */
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|     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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| 
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|     /* Draw the Image on rendering surface */
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|     done = 0;
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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| 
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|     SDL_Quit();
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|     return 0;
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| }
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| 
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