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			113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_loadso.h
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 *
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 *  System dependent library loading routines
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 *
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 *  Some things to keep in mind:
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 *  \li These functions only work on C function names.  Other languages may
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 *      have name mangling and intrinsic language support that varies from
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 *      compiler to compiler.
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 *  \li Make sure you declare your function pointers with the same calling
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 *      convention as the actual library function.  Your code will crash
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 *      mysteriously if you do not do this.
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 *  \li Avoid namespace collisions.  If you load a symbol from the library,
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 *      it is not defined whether or not it goes into the global symbol
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 *      namespace for the application.  If it does and it conflicts with
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 *      symbols in your code or other shared libraries, you will not get
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 *      the results you expect. :)
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 */
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Dynamically load a shared object.
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 *
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 * \param sofile a system-dependent name of the object file
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 * \returns an opaque pointer to the object handle or NULL if there was an
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 *          error; call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_LoadFunction
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 * \sa SDL_UnloadObject
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 */
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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 * Look up the address of the named function in a shared object.
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 *
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 * This function pointer is no longer valid after calling SDL_UnloadObject().
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 *
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 * This function can only look up C function names. Other languages may have
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 * name mangling and intrinsic language support that varies from compiler to
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 * compiler.
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 *
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 * Make sure you declare your function pointers with the same calling
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 * convention as the actual library function. Your code will crash
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 * mysteriously if you do not do this.
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 *
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 * If the requested function doesn't exist, NULL is returned.
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 *
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 * \param handle a valid shared object handle returned by SDL_LoadObject()
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 * \param name the name of the function to look up
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 * \returns a pointer to the function or NULL if there was an error; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_LoadObject
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 * \sa SDL_UnloadObject
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 */
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extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(void *handle, const char *name);
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/**
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 * Unload a shared object from memory.
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 *
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 * \param handle a valid shared object handle returned by SDL_LoadObject()
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_LoadFunction
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 * \sa SDL_LoadObject
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 */
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_loadso_h_ */
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