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			282 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_sensor.h
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 *
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 *  Include file for SDL sensor event handling
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 *
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 */
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#ifndef SDL_sensor_h_
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#define SDL_sensor_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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 *  \brief SDL_sensor.h
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 *
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 *  In order to use these functions, SDL_Init() must have been called
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 *  with the ::SDL_INIT_SENSOR flag.  This causes SDL to scan the system
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 *  for sensors, and load appropriate drivers.
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 */
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struct SDL_Sensor;
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typedef struct SDL_Sensor SDL_Sensor;
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/**
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 * This is a unique ID for a sensor for the time it is connected to the system,
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 * and is never reused for the lifetime of the application.
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 *
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 * The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
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 */
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typedef Uint32 SDL_SensorID;
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/* The different sensors defined by SDL
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 *
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 * Additional sensors may be available, using platform dependent semantics.
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 *
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 * Hare are the additional Android sensors:
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 * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
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 */
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typedef enum
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{
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    SDL_SENSOR_INVALID = -1,    /**< Returned for an invalid sensor */
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    SDL_SENSOR_UNKNOWN,         /**< Unknown sensor type */
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    SDL_SENSOR_ACCEL,           /**< Accelerometer */
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    SDL_SENSOR_GYRO,            /**< Gyroscope */
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    SDL_SENSOR_ACCEL_L,         /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
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    SDL_SENSOR_GYRO_L,          /**< Gyroscope for left Joy-Con controller */
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    SDL_SENSOR_ACCEL_R,         /**< Accelerometer for right Joy-Con controller */
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    SDL_SENSOR_GYRO_R           /**< Gyroscope for right Joy-Con controller */
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} SDL_SensorType;
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/**
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 * Accelerometer sensor
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 *
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 * The accelerometer returns the current acceleration in SI meters per
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 * second squared. This measurement includes the force of gravity, so
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 * a device at rest will have an value of SDL_STANDARD_GRAVITY away
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 * from the center of the earth.
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 *
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 * values[0]: Acceleration on the x axis
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 * values[1]: Acceleration on the y axis
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 * values[2]: Acceleration on the z axis
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 *
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 * For phones held in portrait mode and game controllers held in front of you,
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 * the axes are defined as follows:
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 * -X ... +X : left ... right
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 * -Y ... +Y : bottom ... top
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 * -Z ... +Z : farther ... closer
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 *
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 * The axis data is not changed when the phone is rotated.
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 *
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 * \sa SDL_GetDisplayOrientation()
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 */
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#define SDL_STANDARD_GRAVITY    9.80665f
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/**
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 * Gyroscope sensor
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 *
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 * The gyroscope returns the current rate of rotation in radians per second.
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 * The rotation is positive in the counter-clockwise direction. That is,
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 * an observer looking from a positive location on one of the axes would
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 * see positive rotation on that axis when it appeared to be rotating
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 * counter-clockwise.
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 *
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 * values[0]: Angular speed around the x axis (pitch)
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 * values[1]: Angular speed around the y axis (yaw)
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 * values[2]: Angular speed around the z axis (roll)
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 *
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 * For phones held in portrait mode and game controllers held in front of you,
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 * the axes are defined as follows:
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 * -X ... +X : left ... right
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 * -Y ... +Y : bottom ... top
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 * -Z ... +Z : farther ... closer
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 *
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 * The axis data is not changed when the phone or controller is rotated.
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 *
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 * \sa SDL_GetDisplayOrientation()
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 */
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/* Function prototypes */
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/**
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 * Get a list of currently connected sensors.
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 *
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 * \param count a pointer filled in with the number of sensors returned
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 * \returns a 0 terminated array of sensor instance IDs which should be freed
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 *          with SDL_free(), or NULL on error; call SDL_GetError() for more
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 *          details.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
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/**
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 * Get the implementation dependent name of a sensor.
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 *
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 * \param instance_id the sensor instance ID
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 * \returns the sensor name, or NULL if `instance_id` is not valid
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID instance_id);
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/**
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 * Get the type of a sensor.
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 *
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 * \param instance_id the sensor instance ID
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 * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is
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 *          not valid
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorID instance_id);
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/**
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 * Get the platform dependent type of a sensor.
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 *
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 * \param instance_id the sensor instance ID
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 * \returns the sensor platform dependent type, or -1 if `instance_id` is not
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 *          valid
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id);
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/**
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 * Open a sensor for use.
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 *
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 * \param instance_id the sensor instance ID
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 * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(SDL_SensorID instance_id);
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/**
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 * Return the SDL_Sensor associated with an instance ID.
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 *
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 * \param instance_id the sensor instance ID
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 * \returns an SDL_Sensor object.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID instance_id);
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/**
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 * Get the implementation dependent name of a sensor
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 *
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 * \param sensor The SDL_Sensor object
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 * \returns the sensor name, or NULL if `sensor` is NULL.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC const char *SDLCALL SDL_GetSensorName(SDL_Sensor *sensor);
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/**
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 * Get the type of a sensor.
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 *
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 * \param sensor The SDL_Sensor object to inspect
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 * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
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 *          NULL.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor);
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/**
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 * Get the platform dependent type of a sensor.
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 *
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 * \param sensor The SDL_Sensor object to inspect
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 * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor);
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/**
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 * Get the instance ID of a sensor.
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 *
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 * \param sensor The SDL_Sensor object to inspect
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 * \returns the sensor instance ID, or 0 if `sensor` is NULL.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorInstanceID(SDL_Sensor *sensor);
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/**
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 * Get the current state of an opened sensor.
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 *
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 * The number of values and interpretation of the data is sensor dependent.
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 *
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 * \param sensor The SDL_Sensor object to query
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 * \param data A pointer filled with the current sensor state
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 * \param num_values The number of values to write to data
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 * \returns 0 or -1 if an error occurred.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values);
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/**
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 * Close a sensor previously opened with SDL_OpenSensor().
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 *
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 * \param sensor The SDL_Sensor object to close
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor);
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/**
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 * Update the current state of the open sensors.
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 *
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 * This is called automatically by the event loop if sensor events are
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 * enabled.
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 *
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 * This needs to be called from the thread that initialized the sensor
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 * subsystem.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC void SDLCALL SDL_UpdateSensors(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_sensor_h_ */
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