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mirror of https://github.com/libsdl-org/SDL.git synced 2026-01-09 14:52:46 +00:00
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e86d4bde54b57eb39c5a77efa021d611dd7e2f49
SDL/src/render
History
Sam Lantinga 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum
2021-11-15 13:45:53 -08:00
..
direct3d
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
2021-11-10 05:24:31 -08:00
direct3d11
remove unused local vars after the latest commits.
2021-10-25 07:05:50 +03:00
metal
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
2021-11-09 12:03:12 -05:00
opengl
Remove FillRects from back-end, where RenderGeometry can be used
2021-10-24 22:27:56 -04:00
opengles
Fixed a few warnings
2021-10-25 16:18:40 +02:00
opengles2
Fixed the GLES2 shader count to be in sync with the enum
2021-11-15 13:45:53 -08:00
psp
PSP: add implementation for RenderGeometry
2021-10-04 22:01:11 +02:00
software
Add and use SDL_FALLTHROUGH for fallthroughs
2021-11-12 07:26:14 +03:00
vitagxm
Vita: Implement command batching
2021-11-02 13:43:22 -07:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Revert previous commit a50ca98e2b (see bug #4625)
2021-11-13 15:04:19 +01:00
SDL_sysrender.h
SDL_Renderer simplifications:
2021-10-24 22:27:56 -04:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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