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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	This can be used as a quick acceptance test for CI workflows. Signed-off-by: Simon McVittie <smcv@collabora.com>
		
			
				
	
	
		
			206 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Program to test surround sound audio channels */
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#include "SDL_config.h"
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#include "SDL.h"
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static int total_channels;
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static int active_channel;
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#define SAMPLE_RATE_HZ 48000
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#define QUICK_TEST_TIME_MSEC 100
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#define CHANNEL_TEST_TIME_SEC 5
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#define MAX_AMPLITUDE SDL_MAX_SINT16
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#define SINE_FREQ_HZ 500
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#define LFE_SINE_FREQ_HZ 50
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/* The channel layout is defined in SDL_audio.h */
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const char*
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get_channel_name(int channel_index, int channel_count)
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{
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    switch (channel_index) {
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    case 0:
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        return "Front Left";
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    case 1:
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        return "Front Right";
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    case 2:
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        switch (channel_count) {
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        case 3:
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            return "Low Frequency Effects";
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        case 4:
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            return "Back Left";
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        default:
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            return "Front Center";
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        }
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    case 3:
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        switch (channel_count) {
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        case 4:
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            return "Back Right";
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        case 5:
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            return "Back Left";
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        default:
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            return "Low Frequency Effects";
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        }
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    case 4:
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        switch (channel_count) {
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        case 5:
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            return "Back Right";
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        case 7:
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            return "Back Center";
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        case 6:
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        case 8:
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            return "Back Left";
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        }
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    case 5:
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        switch (channel_count) {
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        case 7:
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            return "Back Left";
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        case 6:
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        case 8:
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            return "Back Right";
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        }
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    case 6:
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        switch (channel_count) {
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        case 7:
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            return "Back Right";
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        case 8:
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            return "Side Left";
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        }
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    case 7:
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        return "Side Right";
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    }
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    return NULL;
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}
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SDL_bool
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is_lfe_channel(int channel_index, int channel_count)
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{
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    return (channel_count == 3 && channel_index == 2) || (channel_count >= 6 && channel_index == 3);
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}
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void SDLCALL
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fill_buffer(void* unused, Uint8* stream, int len)
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{
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    Sint16* buffer = (Sint16*)stream;
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    int samples = len / sizeof(Sint16);
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    static int total_samples = 0;
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    int i;
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    SDL_memset(stream, 0, len);
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    /* This can happen for a short time when switching devices */
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    if (active_channel == total_channels) {
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        return;
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    }
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    /* Play a sine wave on the active channel only */
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    for (i = active_channel; i < samples; i += total_channels) {
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        float time = (float)total_samples++ / SAMPLE_RATE_HZ;
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        int sine_freq = is_lfe_channel(active_channel, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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        int amplitude;
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        /* Gradually ramp up and down to avoid audible pops when switching between channels */
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        if (total_samples < SAMPLE_RATE_HZ) {
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            amplitude = total_samples * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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        } else if (total_samples > (CHANNEL_TEST_TIME_SEC - 1) * SAMPLE_RATE_HZ) {
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            amplitude = (CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ - total_samples) * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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        } else {
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            amplitude = MAX_AMPLITUDE;
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        }
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        buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude);
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        /* Reset our state for next callback if this channel test is finished */
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        if (total_samples == CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ) {
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            total_samples = 0;
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            active_channel++;
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            break;
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        }
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    }
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}
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int
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main(int argc, char *argv[])
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{
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    int i;
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        return 1;
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    }
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    /* Show the list of available drivers */
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    SDL_Log("Available audio drivers:");
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    for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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        SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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    }
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    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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    for (i = 0; i < SDL_GetNumAudioDevices(0); i++) {
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        const char *devname = SDL_GetAudioDeviceName(i, 0);
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        int j;
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        SDL_AudioSpec spec;
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        SDL_AudioDeviceID dev;
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        if (SDL_GetAudioDeviceSpec(i, 0, &spec) != 0) {
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioSpec() failed: %s\n", SDL_GetError());
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            continue;
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        }
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        spec.freq = SAMPLE_RATE_HZ;
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        spec.format = AUDIO_S16SYS;
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        spec.samples = 4096;
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        spec.callback = fill_buffer;
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        dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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        if (dev == 0) {
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenAudioDevice() failed: %s\n", SDL_GetError());
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            continue;
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        }
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        SDL_Log("Testing audio device: %s (%d channels)\n", devname, spec.channels);
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        /* These are used by the fill_buffer callback */
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        total_channels = spec.channels;
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        active_channel = 0;
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        SDL_PauseAudioDevice(dev, 0);
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        for (j = 0; j < total_channels; j++) {
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            int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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            SDL_Log("Playing %d Hz test tone on channel: %s\n", sine_freq, get_channel_name(j, total_channels));
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            /* fill_buffer() will increment the active channel */
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            if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
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                SDL_Delay(QUICK_TEST_TIME_MSEC);
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            } else {
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                SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
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            }
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        }
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        SDL_CloseAudioDevice(dev);
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    }
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    SDL_Quit();
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    return 0;
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}
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