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f16e6bfa8e31549d00a1a1f140c62c7a7657790c
SDL
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src
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render
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metal
History
Sam Lantinga
f16e6bfa8e
Fixed creating a metal renderer without specifying a metal window
2020-05-25 14:10:51 -07:00
..
build-metal-shaders.sh
metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms
2019-08-16 22:11:50 -03:00
SDL_render_metal.m
Fixed creating a metal renderer without specifying a metal window
2020-05-25 14:10:51 -07:00
SDL_shaders_metal_ios.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal_osx.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal_tvos.h
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
SDL_shaders_metal.metal
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00