If the magnitude of the expected result is small, then we can safely
assume that the actual calculated result matches it to 10 decimal
places.
However, if the magnitude is very large, as it is for some of our exp()
tests, then 10 decimal places represents an unrealistically high level
of precision, for example 24 decimal digits for the test that is
expected to return approximately 6.6e14. IEEE 754 floating point only
has a precision of about 16 decimal digits, causing test failure on
x86 compilers that use an i387 80-bit extended-precision register for
the result and therefore get a slightly different answer.
To avoid this, scale the required precision with the magnitude of the
expected result, so that we accept a maximum error of either 10 decimal
places or 1 part in 1e10, whichever is greater.
[smcv: Added longer commit message explaining why we need this]
(cherry picked from commit 880c69392a)
These are test programs for the SDL library:
checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps
This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:
From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost
You can get a copy of the full song (and album!) from iTunes...
https://itunes.apple.com/us/album/the-living-proof/id4153978
or Amazon...
http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH
Thanks to Will for permitting us to distribute this sample with SDL!