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172 lines
5.4 KiB
C
172 lines
5.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_DISK
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// Output raw audio data to a file.
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#include "../SDL_sysaudio.h"
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#include "SDL_diskaudio.h"
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#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
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static bool DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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SDL_Delay(device->hidden->io_delay);
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return true;
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}
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static bool DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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const int written = (int)SDL_WriteIO(device->hidden->io, buffer, (size_t)buffer_size);
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if (written != buffer_size) { // If we couldn't write, assume fatal error for now
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return false;
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}
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#ifdef DEBUG_AUDIO
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SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
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#endif
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return true;
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}
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static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return device->hidden->mixbuf;
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}
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static int DISKAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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const int origbuflen = buflen;
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if (h->io) {
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const int br = (int)SDL_ReadIO(h->io, buffer, (size_t)buflen);
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buflen -= br;
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buffer = ((Uint8 *)buffer) + br;
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if (buflen > 0) { // EOF (or error, but whatever).
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SDL_CloseIO(h->io);
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h->io = NULL;
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}
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}
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// if we ran out of file, just write silence.
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SDL_memset(buffer, device->silence_value, buflen);
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return origbuflen;
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}
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static void DISKAUDIO_FlushRecording(SDL_AudioDevice *device)
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{
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// no op...we don't advance the file pointer or anything.
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}
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static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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if (device->hidden->io) {
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SDL_CloseIO(device->hidden->io);
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}
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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}
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static const char *get_filename(const bool recording)
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{
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const char *devname = SDL_GetHint(recording ? SDL_HINT_AUDIO_DISK_INPUT_FILE : SDL_HINT_AUDIO_DISK_OUTPUT_FILE);
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if (!devname) {
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devname = recording ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
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}
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return devname;
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}
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static bool DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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bool recording = device->recording;
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const char *fname = get_filename(recording);
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (!device->hidden) {
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return false;
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}
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device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DISK_TIMESCALE);
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if (hint) {
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double scale = SDL_atof(hint);
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if (scale >= 0.0) {
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device->hidden->io_delay = (Uint32)SDL_round(device->hidden->io_delay * scale);
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}
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}
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// Open the "audio device"
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device->hidden->io = SDL_IOFromFile(fname, recording ? "rb" : "wb");
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if (!device->hidden->io) {
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return false;
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}
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// Allocate mixing buffer
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if (!recording) {
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (!device->hidden->mixbuf) {
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return false;
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}
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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}
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", recording ? "Reading from" : "Writing to", fname);
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return true; // We're ready to rock and roll. :-)
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}
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static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
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{
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*default_playback = SDL_AddAudioDevice(false, DEFAULT_PLAYBACK_DEVNAME, NULL, (void *)0x1);
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*default_recording = SDL_AddAudioDevice(true, DEFAULT_RECORDING_DEVNAME, NULL, (void *)0x2);
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}
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static bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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impl->OpenDevice = DISKAUDIO_OpenDevice;
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impl->WaitDevice = DISKAUDIO_WaitDevice;
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impl->WaitRecordingDevice = DISKAUDIO_WaitDevice;
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impl->PlayDevice = DISKAUDIO_PlayDevice;
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impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
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impl->RecordDevice = DISKAUDIO_RecordDevice;
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impl->FlushRecording = DISKAUDIO_FlushRecording;
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impl->CloseDevice = DISKAUDIO_CloseDevice;
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impl->DetectDevices = DISKAUDIO_DetectDevices;
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impl->HasRecordingSupport = true;
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return true;
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}
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AudioBootStrap DISKAUDIO_bootstrap = {
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"disk", "direct-to-disk audio", DISKAUDIO_Init, true
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};
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#endif // SDL_AUDIO_DRIVER_DISK
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