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4117 lines
135 KiB
C
4117 lines
135 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// This is the gamepad API for Simple DirectMedia Layer
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_steam_virtual_gamepad.h"
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#include "SDL_gamepad_c.h"
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#include "SDL_gamepad_db.h"
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#include "controller_type.h"
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#include "usb_ids.h"
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#include "hidapi/SDL_hidapi_nintendo.h"
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#include "../events/SDL_events_c.h"
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#ifdef SDL_PLATFORM_ANDROID
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#endif
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// Many gamepads turn the center button into an instantaneous button press
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
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#define SDL_GAMEPAD_CRC_FIELD "crc:"
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#define SDL_GAMEPAD_CRC_FIELD_SIZE 4 // hard-coded for speed
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#define SDL_GAMEPAD_TYPE_FIELD "type:"
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#define SDL_GAMEPAD_TYPE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_TYPE_FIELD)
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#define SDL_GAMEPAD_FACE_FIELD "face:"
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#define SDL_GAMEPAD_FACE_FIELD_SIZE 5 // hard-coded for speed
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#define SDL_GAMEPAD_PLATFORM_FIELD "platform:"
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#define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD)
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#define SDL_GAMEPAD_HINT_FIELD "hint:"
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#define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD)
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#define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:"
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#define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD)
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#define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:"
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#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
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static bool SDL_gamepads_initialized;
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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// The face button style of a gamepad
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typedef enum
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{
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SDL_GAMEPAD_FACE_STYLE_UNKNOWN,
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SDL_GAMEPAD_FACE_STYLE_ABXY,
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SDL_GAMEPAD_FACE_STYLE_AXBY,
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SDL_GAMEPAD_FACE_STYLE_BAYX,
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SDL_GAMEPAD_FACE_STYLE_SONY,
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} SDL_GamepadFaceStyle;
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// our hard coded list of mapping support
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typedef enum
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{
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SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT,
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SDL_GAMEPAD_MAPPING_PRIORITY_API,
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SDL_GAMEPAD_MAPPING_PRIORITY_USER,
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} SDL_GamepadMappingPriority;
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#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
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typedef struct GamepadMapping_t
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{
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SDL_GUID guid _guarded;
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char *name _guarded;
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char *mapping _guarded;
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SDL_GamepadMappingPriority priority _guarded;
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struct GamepadMapping_t *next _guarded;
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} GamepadMapping_t;
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typedef struct
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{
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int refcount _guarded;
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SDL_JoystickID *joysticks _guarded;
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GamepadMapping_t **joystick_mappings _guarded;
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int num_changed_mappings _guarded;
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GamepadMapping_t **changed_mappings _guarded;
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} MappingChangeTracker;
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#undef _guarded
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static SDL_GUID s_zeroGUID;
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static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static MappingChangeTracker *s_mappingChangeTracker SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_HashTable *s_gamepadInstanceIDs SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
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// The SDL gamepad structure
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struct SDL_Gamepad
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{
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SDL_Joystick *joystick _guarded; // underlying joystick device
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int ref_count _guarded;
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const char *name _guarded;
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SDL_GamepadType type _guarded;
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SDL_GamepadFaceStyle face_style _guarded;
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GamepadMapping_t *mapping _guarded;
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int num_bindings _guarded;
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SDL_GamepadBinding *bindings _guarded;
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SDL_GamepadBinding **last_match_axis _guarded;
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Uint8 *last_hat_mask _guarded;
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Uint64 guide_button_down _guarded;
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struct SDL_Gamepad *next _guarded; // pointer to next gamepad we have allocated
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};
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#undef _guarded
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#define CHECK_GAMEPAD_MAGIC(gamepad, result) \
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if (!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD) || \
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!SDL_IsJoystickValid(gamepad->joystick)) { \
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SDL_InvalidParamError("gamepad"); \
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SDL_UnlockJoysticks(); \
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return result; \
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}
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static SDL_vidpid_list SDL_allowed_gamepads = {
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SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, 0, 0, NULL,
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NULL, 0, 0, NULL,
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0, NULL,
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false
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};
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static SDL_vidpid_list SDL_ignored_gamepads = {
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SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, 0, 0, NULL,
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NULL, 0, 0, NULL,
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0, NULL,
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false
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};
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority);
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static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping);
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static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
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static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down);
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static bool HasSameOutput(SDL_GamepadBinding *a, SDL_GamepadBinding *b)
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{
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if (a->output_type != b->output_type) {
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return false;
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}
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if (a->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
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return a->output.axis.axis == b->output.axis.axis;
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} else {
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return a->output.button == b->output.button;
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}
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}
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static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadBinding *bind)
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{
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if (bind->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
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SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0);
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} else {
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SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, false);
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}
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}
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static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, int value)
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{
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int i;
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SDL_GamepadBinding *last_match;
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SDL_GamepadBinding *match = NULL;
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SDL_AssertJoysticksLocked();
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last_match = gamepad->last_match_axis[axis];
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for (i = 0; i < gamepad->num_bindings; ++i) {
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SDL_GamepadBinding *binding = &gamepad->bindings[i];
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if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
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axis == binding->input.axis.axis) {
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if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
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if (value >= binding->input.axis.axis_min &&
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value <= binding->input.axis.axis_max) {
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match = binding;
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break;
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}
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} else {
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if (value >= binding->input.axis.axis_max &&
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value <= binding->input.axis.axis_min) {
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match = binding;
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break;
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}
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}
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}
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}
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if (last_match && (!match || !HasSameOutput(last_match, match))) {
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// Clear the last input that this axis generated
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ResetOutput(timestamp, gamepad, last_match);
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}
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if (match) {
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if (match->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
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if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
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float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
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value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
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}
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SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value);
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} else {
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bool down;
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int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
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if (match->input.axis.axis_max < match->input.axis.axis_min) {
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down = (value <= threshold);
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} else {
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down = (value >= threshold);
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}
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SDL_SendGamepadButton(timestamp, gamepad, match->output.button, down);
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}
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}
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gamepad->last_match_axis[axis] = match;
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}
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static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, bool down)
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{
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int i;
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SDL_AssertJoysticksLocked();
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for (i = 0; i < gamepad->num_bindings; ++i) {
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SDL_GamepadBinding *binding = &gamepad->bindings[i];
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if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
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button == binding->input.button) {
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if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
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int value = down ? binding->output.axis.axis_max : binding->output.axis.axis_min;
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SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value);
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} else {
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SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, down);
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}
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break;
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}
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}
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}
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static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, Uint8 value)
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{
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int i;
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Uint8 last_mask, changed_mask;
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SDL_AssertJoysticksLocked();
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last_mask = gamepad->last_hat_mask[hat];
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changed_mask = (last_mask ^ value);
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for (i = 0; i < gamepad->num_bindings; ++i) {
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SDL_GamepadBinding *binding = &gamepad->bindings[i];
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if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT && hat == binding->input.hat.hat) {
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if ((changed_mask & binding->input.hat.hat_mask) != 0) {
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if (value & binding->input.hat.hat_mask) {
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if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
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SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
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} else {
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SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, true);
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}
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} else {
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ResetOutput(timestamp, gamepad, binding);
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}
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}
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}
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}
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gamepad->last_hat_mask[hat] = value;
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}
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/* The joystick layer will _also_ send events to recenter before disconnect,
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but it has to make (sometimes incorrect) guesses at what being "centered"
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is. The gamepad layer, however, can set a definite logical idle
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position, so set them all here. If we happened to already be at the
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center thanks to the joystick layer or idle hands, this won't generate
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duplicate events. */
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static void RecenterGamepad(SDL_Gamepad *gamepad)
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{
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int i;
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Uint64 timestamp = SDL_GetTicksNS();
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for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
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SDL_GamepadButton button = (SDL_GamepadButton)i;
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if (SDL_GetGamepadButton(gamepad, button)) {
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SDL_SendGamepadButton(timestamp, gamepad, button, false);
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}
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}
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for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
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SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
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if (SDL_GetGamepadAxis(gamepad, axis) != 0) {
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SDL_SendGamepadAxis(timestamp, gamepad, axis, 0);
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}
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}
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}
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void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
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{
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SDL_Event event;
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if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
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return;
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}
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event.type = SDL_EVENT_GAMEPAD_ADDED;
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event.common.timestamp = 0;
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event.gdevice.which = instance_id;
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SDL_PushEvent(&event);
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}
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void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id)
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{
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SDL_Event event;
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SDL_Gamepad *gamepad;
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SDL_AssertJoysticksLocked();
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if (!SDL_gamepads_initialized) {
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return;
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}
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->instance_id == instance_id) {
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RecenterGamepad(gamepad);
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break;
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}
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}
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event.type = SDL_EVENT_GAMEPAD_REMOVED;
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event.common.timestamp = 0;
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event.gdevice.which = instance_id;
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SDL_PushEvent(&event);
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}
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static void SDL_PrivateGamepadRemapped(SDL_JoystickID instance_id)
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{
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SDL_Event event;
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if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
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return;
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}
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event.type = SDL_EVENT_GAMEPAD_REMAPPED;
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event.common.timestamp = 0;
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event.gdevice.which = instance_id;
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SDL_PushEvent(&event);
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}
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/*
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* Event filter to fire gamepad events from joystick ones
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*/
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static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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{
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SDL_Gamepad *gamepad;
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switch (event->type) {
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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{
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SDL_AssertJoysticksLocked();
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->instance_id == event->jaxis.which) {
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HandleJoystickAxis(event->common.timestamp, gamepad, event->jaxis.axis, event->jaxis.value);
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break;
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}
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}
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} break;
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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{
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SDL_AssertJoysticksLocked();
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->instance_id == event->jbutton.which) {
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HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.down);
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break;
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}
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}
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} break;
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case SDL_EVENT_JOYSTICK_HAT_MOTION:
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{
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SDL_AssertJoysticksLocked();
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->instance_id == event->jhat.which) {
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HandleJoystickHat(event->common.timestamp, gamepad, event->jhat.hat, event->jhat.value);
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break;
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}
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}
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} break;
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case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
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{
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SDL_AssertJoysticksLocked();
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if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)) {
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->instance_id == event->jdevice.which) {
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SDL_Event deviceevent;
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deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
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deviceevent.common.timestamp = event->jdevice.timestamp;
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deviceevent.gdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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break;
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}
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}
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}
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} break;
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default:
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break;
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}
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return true;
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}
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/* SDL defines sensor orientation relative to the device natural
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orientation, so when it's changed orientation to be used as a
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gamepad, change the sensor orientation to match.
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*/
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static void AdjustSensorOrientation(const SDL_Joystick *joystick, const float *src, float *dst)
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{
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unsigned int i, j;
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SDL_AssertJoysticksLocked();
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for (i = 0; i < 3; ++i) {
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dst[i] = 0.0f;
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for (j = 0; j < 3; ++j) {
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dst[i] += joystick->sensor_transform[i][j] * src[j];
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}
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}
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}
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/*
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* Event filter to fire gamepad sensor events from system sensor events
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*
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* We don't use SDL_GamepadEventWatcher() for this because we want to
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* deliver gamepad sensor events when system sensor events are disabled,
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* and we also need to avoid a potential deadlock where joystick event
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* delivery locks the joysticks and then the event queue, but sensor
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* event delivery would lock the event queue and then from within the
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* event watcher function lock the joysticks.
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*/
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void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values)
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{
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SDL_Gamepad *gamepad;
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SDL_LockJoysticks();
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->accel && gamepad->joystick->accel_sensor == sensor) {
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float gamepad_data[3];
|
|
AdjustSensorOrientation(gamepad->joystick, data, gamepad_data);
|
|
SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_ACCEL, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data));
|
|
}
|
|
if (gamepad->joystick->gyro && gamepad->joystick->gyro_sensor == sensor) {
|
|
float gamepad_data[3];
|
|
AdjustSensorOrientation(gamepad->joystick, data, gamepad_data);
|
|
SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_GYRO, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data));
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
static void PushMappingChangeTracking(void)
|
|
{
|
|
MappingChangeTracker *tracker;
|
|
int i, num_joysticks;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
if (s_mappingChangeTracker) {
|
|
++s_mappingChangeTracker->refcount;
|
|
return;
|
|
}
|
|
s_mappingChangeTracker = (MappingChangeTracker *)SDL_calloc(1, sizeof(*tracker));
|
|
s_mappingChangeTracker->refcount = 1;
|
|
|
|
// Save the list of joysticks and associated mappings
|
|
tracker = s_mappingChangeTracker;
|
|
tracker->joysticks = SDL_GetJoysticks(&num_joysticks);
|
|
if (!tracker->joysticks) {
|
|
return;
|
|
}
|
|
if (num_joysticks == 0) {
|
|
return;
|
|
}
|
|
tracker->joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*tracker->joystick_mappings));
|
|
if (!tracker->joystick_mappings) {
|
|
return;
|
|
}
|
|
for (i = 0; i < num_joysticks; ++i) {
|
|
tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i], false);
|
|
}
|
|
}
|
|
|
|
static void AddMappingChangeTracking(GamepadMapping_t *mapping)
|
|
{
|
|
MappingChangeTracker *tracker;
|
|
int num_mappings;
|
|
GamepadMapping_t **new_mappings;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
SDL_assert(s_mappingChangeTracker != NULL);
|
|
tracker = s_mappingChangeTracker;
|
|
num_mappings = tracker->num_changed_mappings;
|
|
new_mappings = (GamepadMapping_t **)SDL_realloc(tracker->changed_mappings, (num_mappings + 1) * sizeof(*new_mappings));
|
|
if (new_mappings) {
|
|
tracker->changed_mappings = new_mappings;
|
|
tracker->changed_mappings[num_mappings] = mapping;
|
|
tracker->num_changed_mappings = (num_mappings + 1);
|
|
}
|
|
}
|
|
|
|
static bool HasMappingChangeTracking(MappingChangeTracker *tracker, GamepadMapping_t *mapping)
|
|
{
|
|
int i;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
for (i = 0; i < tracker->num_changed_mappings; ++i) {
|
|
if (tracker->changed_mappings[i] == mapping) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void PopMappingChangeTracking(void)
|
|
{
|
|
int i;
|
|
MappingChangeTracker *tracker;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
SDL_assert(s_mappingChangeTracker != NULL);
|
|
tracker = s_mappingChangeTracker;
|
|
--tracker->refcount;
|
|
if (tracker->refcount > 0) {
|
|
return;
|
|
}
|
|
s_mappingChangeTracker = NULL;
|
|
|
|
// Now check to see what gamepads changed because of the mapping changes
|
|
if (tracker->joysticks && tracker->joystick_mappings) {
|
|
for (i = 0; tracker->joysticks[i]; ++i) {
|
|
// Looking up the new mapping might create one and associate it with the gamepad (and generate events)
|
|
SDL_JoystickID joystick = tracker->joysticks[i];
|
|
SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick);
|
|
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, false);
|
|
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
|
|
|
|
if (new_mapping && !old_mapping) {
|
|
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)true, true);
|
|
SDL_PrivateGamepadAdded(joystick);
|
|
} else if (old_mapping && !new_mapping) {
|
|
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)false, true);
|
|
SDL_PrivateGamepadRemoved(joystick);
|
|
} else if (old_mapping != new_mapping || HasMappingChangeTracking(tracker, new_mapping)) {
|
|
if (gamepad) {
|
|
SDL_PrivateLoadButtonMapping(gamepad, new_mapping);
|
|
}
|
|
SDL_PrivateGamepadRemapped(joystick);
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_free(tracker->joysticks);
|
|
SDL_free(tracker->joystick_mappings);
|
|
SDL_free(tracker->changed_mappings);
|
|
SDL_free(tracker);
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_ANDROID
|
|
/*
|
|
* Helper function to guess at a mapping based on the elements reported for this gamepad
|
|
*/
|
|
static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid)
|
|
{
|
|
const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_SOUTH) |
|
|
(1 << SDL_GAMEPAD_BUTTON_EAST) |
|
|
(1 << SDL_GAMEPAD_BUTTON_WEST) |
|
|
(1 << SDL_GAMEPAD_BUTTON_NORTH));
|
|
bool existing;
|
|
char mapping_string[1024];
|
|
int button_mask;
|
|
int axis_mask;
|
|
|
|
button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
|
|
axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
|
|
if (!button_mask && !axis_mask) {
|
|
// Accelerometer, shouldn't have a gamepad mapping
|
|
return NULL;
|
|
}
|
|
if (!(button_mask & face_button_mask)) {
|
|
// We don't know what buttons or axes are supported, don't make up a mapping
|
|
return NULL;
|
|
}
|
|
|
|
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
|
|
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
|
|
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
|
|
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
|
|
} else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
|
|
// Use the back button as "B" for easy UI navigation with TV remotes
|
|
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
|
|
button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
|
|
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
|
|
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
|
|
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
|
|
// The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11
|
|
if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
|
|
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
|
|
}
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
|
|
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
|
|
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
|
|
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
|
|
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
|
|
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
|
|
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
|
|
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
|
|
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
|
|
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
|
|
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
|
|
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
|
|
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
|
|
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
|
|
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
|
|
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
|
|
}
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
#endif // SDL_PLATFORM_ANDROID
|
|
|
|
/*
|
|
* Helper function to guess at a mapping for HIDAPI gamepads
|
|
*/
|
|
static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
|
|
{
|
|
bool existing;
|
|
char mapping_string[1024];
|
|
Uint16 vendor;
|
|
Uint16 product;
|
|
|
|
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
|
|
|
|
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
|
|
|
|
if (SDL_IsJoystickWheel(vendor, product)) {
|
|
// We don't want to pick up Logitech FFB wheels here
|
|
// Some versions of WINE will also not treat devices that show up as gamepads as wheels
|
|
return NULL;
|
|
}
|
|
|
|
if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
|
|
(vendor == USB_VENDOR_DRAGONRISE &&
|
|
(product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 ||
|
|
product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2 ||
|
|
product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3))) {
|
|
// GameCube driver has 12 buttons and 6 axes
|
|
SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
|
|
} else if (vendor == USB_VENDOR_NINTENDO &&
|
|
(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_NESRight ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_SNES ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_N64 ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_SEGA_Genesis ||
|
|
guid.data[15] == k_eWiiExtensionControllerType_None ||
|
|
guid.data[15] == k_eWiiExtensionControllerType_Nunchuk ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
|
guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConRight)) {
|
|
switch (guid.data[15]) {
|
|
case k_eSwitchDeviceInfoControllerType_HVCLeft:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_HVCRight:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,", sizeof(mapping_string));
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_NESLeft:
|
|
case k_eSwitchDeviceInfoControllerType_NESRight:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_SNES:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_N64:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11,", sizeof(mapping_string));
|
|
break;
|
|
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11,", sizeof(mapping_string));
|
|
break;
|
|
case k_eWiiExtensionControllerType_None:
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
|
|
break;
|
|
case k_eWiiExtensionControllerType_Nunchuk:
|
|
{
|
|
// FIXME: Should we map this to the left or right side?
|
|
const bool map_nunchuck_left_side = true;
|
|
|
|
if (map_nunchuck_left_side) {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
|
|
} else {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
|
|
}
|
|
} break;
|
|
default:
|
|
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
|
|
// Vertical mode
|
|
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
SDL_strlcat(mapping_string, "back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,paddle2:b13,paddle4:b15,", sizeof(mapping_string));
|
|
} else {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14,", sizeof(mapping_string));
|
|
}
|
|
} else {
|
|
// Mini gamepad mode
|
|
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b13,paddle4:b15,", sizeof(mapping_string));
|
|
} else {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14,", sizeof(mapping_string));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
} else if (vendor == USB_VENDOR_8BITDO &&
|
|
(product == USB_PRODUCT_8BITDO_SF30_PRO ||
|
|
product == USB_PRODUCT_8BITDO_SF30_PRO_BT ||
|
|
product == USB_PRODUCT_8BITDO_SN30_PRO ||
|
|
product == USB_PRODUCT_8BITDO_SN30_PRO_BT ||
|
|
product == USB_PRODUCT_8BITDO_PRO_2 ||
|
|
product == USB_PRODUCT_8BITDO_PRO_2_BT ||
|
|
product == USB_PRODUCT_8BITDO_PRO_3)) {
|
|
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
|
|
if (product == USB_PRODUCT_8BITDO_PRO_2 || product == USB_PRODUCT_8BITDO_PRO_2_BT) {
|
|
SDL_strlcat(mapping_string, "paddle1:b14,paddle2:b13,", sizeof(mapping_string));
|
|
} else if (product == USB_PRODUCT_8BITDO_PRO_3) {
|
|
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
|
|
}
|
|
} else if (vendor == USB_VENDOR_8BITDO &&
|
|
(product == USB_PRODUCT_8BITDO_SF30_PRO ||
|
|
product == USB_PRODUCT_8BITDO_SF30_PRO_BT)) {
|
|
// This controller has no guide button
|
|
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickSInputController(vendor, product)) {
|
|
Uint8 face_style = (guid.data[15] & 0xF0) >> 4;
|
|
Uint8 u_id = guid.data[15] & 0x0F;
|
|
|
|
switch (product) {
|
|
case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
|
|
// ProGCC Mapping
|
|
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
|
|
break;
|
|
|
|
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
|
|
// GC Ultimate Map
|
|
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
|
|
break;
|
|
|
|
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
|
|
switch (u_id) {
|
|
case 1:
|
|
// SuperGamepad+ Map
|
|
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b3,y:b2,", sizeof(mapping_string));
|
|
break;
|
|
default:
|
|
// Unknown mapping
|
|
return NULL;
|
|
}
|
|
|
|
// Apply face style
|
|
switch (face_style) {
|
|
default:
|
|
case 1:
|
|
SDL_strlcat(mapping_string, "face:abxy,", sizeof(mapping_string));
|
|
break;
|
|
case 2:
|
|
SDL_strlcat(mapping_string, "face:axby,", sizeof(mapping_string));
|
|
break;
|
|
case 3:
|
|
SDL_strlcat(mapping_string, "face:bayx,", sizeof(mapping_string));
|
|
break;
|
|
case 4:
|
|
SDL_strlcat(mapping_string, "face:sony,", sizeof(mapping_string));
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
case USB_PRODUCT_BONJIRICHANNEL_FIREBIRD:
|
|
// Unmapped devices
|
|
return NULL;
|
|
}
|
|
} else {
|
|
// All other gamepads have the standard set of 19 buttons and 6 axes
|
|
if (SDL_IsJoystickGameCube(vendor, product)) {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
|
|
} else {
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
|
|
}
|
|
|
|
if (SDL_IsJoystickSteamController(vendor, product)) {
|
|
// Steam controllers have 2 back paddle buttons
|
|
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
|
|
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
|
|
// Nintendo Switch Pro controllers have a screenshot button
|
|
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) {
|
|
// The Nintendo Switch Joy-Con combined controllers has a share button and paddles
|
|
SDL_strlcat(mapping_string, "misc1:b11,paddle1:b12,paddle2:b13,paddle3:b14,paddle4:b15,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickAmazonLunaController(vendor, product)) {
|
|
// Amazon Luna Controller has a mic button under the guide button
|
|
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickGoogleStadiaController(vendor, product)) {
|
|
// The Google Stadia controller has a share button and a Google Assistant button
|
|
SDL_strlcat(mapping_string, "misc1:b11,misc2:b12,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickNVIDIASHIELDController(vendor, product)) {
|
|
// The NVIDIA SHIELD controller has a share button between back and start buttons
|
|
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
|
|
|
|
if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
|
|
// The original SHIELD controller has a touchpad and plus/minus buttons as well
|
|
SDL_strlcat(mapping_string, "touchpad:b12,misc2:b13,misc3:b14,", sizeof(mapping_string));
|
|
}
|
|
} else if (SDL_IsJoystickHoriSteamController(vendor, product)) {
|
|
/* The Wireless HORIPad for Steam has QAM, Steam, Capsense L/R Sticks, 2 rear buttons, and 2 misc buttons */
|
|
SDL_strlcat(mapping_string, "paddle1:b13,paddle2:b12,paddle3:b15,paddle4:b14,misc2:b11,misc3:b16,misc4:b17", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickFlydigiController(vendor, product)) {
|
|
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,paddle3:b13,paddle4:b14,", sizeof(mapping_string));
|
|
switch (guid.data[15]) {
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 28:
|
|
case 80:
|
|
case 81:
|
|
case 85:
|
|
case 105:
|
|
// Vader series of controllers have C/Z buttons
|
|
SDL_strlcat(mapping_string, "misc2:b15,misc3:b16,", sizeof(mapping_string));
|
|
break;
|
|
}
|
|
} else if (vendor == USB_VENDOR_8BITDO && product == USB_PRODUCT_8BITDO_ULTIMATE2_WIRELESS) {
|
|
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
|
|
} else {
|
|
switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) {
|
|
case SDL_GAMEPAD_TYPE_PS4:
|
|
// PS4 controllers have an additional touchpad button
|
|
SDL_strlcat(mapping_string, "touchpad:b11,", sizeof(mapping_string));
|
|
break;
|
|
case SDL_GAMEPAD_TYPE_PS5:
|
|
// PS5 controllers have a microphone button and an additional touchpad button
|
|
SDL_strlcat(mapping_string, "touchpad:b11,misc1:b12,", sizeof(mapping_string));
|
|
// DualSense Edge controllers have paddles
|
|
if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
|
|
SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
|
|
}
|
|
break;
|
|
case SDL_GAMEPAD_TYPE_XBOXONE:
|
|
if (SDL_IsJoystickXboxOneElite(vendor, product)) {
|
|
// XBox One Elite Controllers have 4 back paddle buttons
|
|
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,", sizeof(mapping_string));
|
|
} else if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
|
|
// XBox Series X Controllers have a share button under the guide button
|
|
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
|
|
}
|
|
break;
|
|
default:
|
|
if (vendor == 0 && product == 0) {
|
|
// This is a Bluetooth Nintendo Switch Pro controller
|
|
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
|
|
/*
|
|
* Helper function to guess at a mapping for RAWINPUT gamepads
|
|
*/
|
|
static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_GUID guid)
|
|
{
|
|
bool existing;
|
|
char mapping_string[1024];
|
|
|
|
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
|
|
/*
|
|
* Helper function to guess at a mapping for WGI gamepads
|
|
*/
|
|
static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_GUID guid)
|
|
{
|
|
bool existing;
|
|
char mapping_string[1024];
|
|
|
|
if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMEPAD) {
|
|
return NULL;
|
|
}
|
|
|
|
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
|
|
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
|
|
/*
|
|
* Helper function to scan the mappings database for a gamepad with the specified GUID
|
|
*/
|
|
static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_GUID guid, bool match_version, bool exact_match_crc)
|
|
{
|
|
GamepadMapping_t *mapping, *best_match = NULL;
|
|
Uint16 crc = 0;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
|
|
|
|
// Clear the CRC from the GUID for matching, the mappings never include it in the GUID
|
|
SDL_SetJoystickGUIDCRC(&guid, 0);
|
|
|
|
if (!match_version) {
|
|
SDL_SetJoystickGUIDVersion(&guid, 0);
|
|
}
|
|
|
|
for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
|
|
SDL_GUID mapping_guid;
|
|
|
|
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid));
|
|
if (!match_version) {
|
|
SDL_SetJoystickGUIDVersion(&mapping_guid, 0);
|
|
}
|
|
|
|
if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
|
|
const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD);
|
|
if (crc_string) {
|
|
Uint16 mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
|
|
if (mapping_crc != crc) {
|
|
// This mapping specified a CRC and they don't match
|
|
continue;
|
|
}
|
|
|
|
// An exact match, including CRC
|
|
return mapping;
|
|
} else if (crc && exact_match_crc) {
|
|
continue;
|
|
}
|
|
|
|
if (!best_match) {
|
|
best_match = mapping;
|
|
}
|
|
}
|
|
}
|
|
return best_match;
|
|
}
|
|
|
|
/*
|
|
* Helper function to scan the mappings database for a gamepad with the specified GUID
|
|
*/
|
|
static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool adding_mapping)
|
|
{
|
|
GamepadMapping_t *mapping;
|
|
|
|
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, adding_mapping);
|
|
if (mapping) {
|
|
return mapping;
|
|
}
|
|
|
|
if (adding_mapping) {
|
|
// We didn't find an existing mapping
|
|
return NULL;
|
|
}
|
|
|
|
// Try harder to get the best match, or create a mapping
|
|
|
|
if (SDL_JoystickGUIDUsesVersion(guid)) {
|
|
// Try again, ignoring the version
|
|
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false);
|
|
if (mapping) {
|
|
return mapping;
|
|
}
|
|
}
|
|
|
|
#ifdef SDL_JOYSTICK_XINPUT
|
|
if (SDL_IsJoystickXInput(guid)) {
|
|
// This is an XInput device
|
|
return s_pXInputMapping;
|
|
}
|
|
#endif
|
|
if (SDL_IsJoystickHIDAPI(guid)) {
|
|
mapping = SDL_CreateMappingForHIDAPIGamepad(guid);
|
|
} else if (SDL_IsJoystickRAWINPUT(guid)) {
|
|
mapping = SDL_CreateMappingForRAWINPUTGamepad(guid);
|
|
} else if (SDL_IsJoystickWGI(guid)) {
|
|
mapping = SDL_CreateMappingForWGIGamepad(guid);
|
|
} else if (SDL_IsJoystickVIRTUAL(guid)) {
|
|
// We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping
|
|
#ifdef SDL_PLATFORM_ANDROID
|
|
} else {
|
|
mapping = SDL_CreateMappingForAndroidGamepad(guid);
|
|
#endif
|
|
}
|
|
return mapping;
|
|
}
|
|
|
|
static const char *map_StringForGamepadType[] = {
|
|
"unknown",
|
|
"standard",
|
|
"xbox360",
|
|
"xboxone",
|
|
"ps3",
|
|
"ps4",
|
|
"ps5",
|
|
"switchpro",
|
|
"joyconleft",
|
|
"joyconright",
|
|
"joyconpair",
|
|
"gamecube"
|
|
};
|
|
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadType, SDL_arraysize(map_StringForGamepadType) == SDL_GAMEPAD_TYPE_COUNT);
|
|
|
|
/*
|
|
* convert a string to its enum equivalent
|
|
*/
|
|
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str)
|
|
{
|
|
int i;
|
|
|
|
if (!str || str[0] == '\0') {
|
|
return SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
}
|
|
|
|
if (*str == '+' || *str == '-') {
|
|
++str;
|
|
}
|
|
|
|
for (i = 0; i < SDL_arraysize(map_StringForGamepadType); ++i) {
|
|
if (SDL_strcasecmp(str, map_StringForGamepadType[i]) == 0) {
|
|
return (SDL_GamepadType)i;
|
|
}
|
|
}
|
|
return SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
}
|
|
|
|
/*
|
|
* convert an enum to its string equivalent
|
|
*/
|
|
const char *SDL_GetGamepadStringForType(SDL_GamepadType type)
|
|
{
|
|
if (type >= SDL_GAMEPAD_TYPE_STANDARD && type < SDL_GAMEPAD_TYPE_COUNT) {
|
|
return map_StringForGamepadType[type];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const char *map_StringForGamepadAxis[] = {
|
|
"leftx",
|
|
"lefty",
|
|
"rightx",
|
|
"righty",
|
|
"lefttrigger",
|
|
"righttrigger"
|
|
};
|
|
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadAxis, SDL_arraysize(map_StringForGamepadAxis) == SDL_GAMEPAD_AXIS_COUNT);
|
|
|
|
/*
|
|
* convert a string to its enum equivalent
|
|
*/
|
|
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str)
|
|
{
|
|
int i;
|
|
|
|
if (!str || str[0] == '\0') {
|
|
return SDL_GAMEPAD_AXIS_INVALID;
|
|
}
|
|
|
|
if (*str == '+' || *str == '-') {
|
|
++str;
|
|
}
|
|
|
|
for (i = 0; i < SDL_arraysize(map_StringForGamepadAxis); ++i) {
|
|
if (SDL_strcasecmp(str, map_StringForGamepadAxis[i]) == 0) {
|
|
return (SDL_GamepadAxis)i;
|
|
}
|
|
}
|
|
return SDL_GAMEPAD_AXIS_INVALID;
|
|
}
|
|
|
|
/*
|
|
* convert an enum to its string equivalent
|
|
*/
|
|
const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)
|
|
{
|
|
if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_COUNT) {
|
|
return map_StringForGamepadAxis[axis];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const char *map_StringForGamepadButton[] = {
|
|
"a",
|
|
"b",
|
|
"x",
|
|
"y",
|
|
"back",
|
|
"guide",
|
|
"start",
|
|
"leftstick",
|
|
"rightstick",
|
|
"leftshoulder",
|
|
"rightshoulder",
|
|
"dpup",
|
|
"dpdown",
|
|
"dpleft",
|
|
"dpright",
|
|
"misc1",
|
|
"paddle1",
|
|
"paddle2",
|
|
"paddle3",
|
|
"paddle4",
|
|
"touchpad",
|
|
"misc2",
|
|
"misc3",
|
|
"misc4",
|
|
"misc5",
|
|
"misc6"
|
|
};
|
|
SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_COUNT);
|
|
|
|
/*
|
|
* convert a string to its enum equivalent
|
|
*/
|
|
static SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, bool axby, bool baxy)
|
|
{
|
|
int i;
|
|
|
|
if (!str || str[0] == '\0') {
|
|
return SDL_GAMEPAD_BUTTON_INVALID;
|
|
}
|
|
|
|
for (i = 0; i < SDL_arraysize(map_StringForGamepadButton); ++i) {
|
|
if (SDL_strcasecmp(str, map_StringForGamepadButton[i]) == 0) {
|
|
if (axby) {
|
|
// Need to swap face buttons
|
|
switch (i) {
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
return SDL_GAMEPAD_BUTTON_WEST;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
return SDL_GAMEPAD_BUTTON_EAST;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (baxy) {
|
|
// Need to swap face buttons
|
|
switch (i) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
return SDL_GAMEPAD_BUTTON_EAST;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
return SDL_GAMEPAD_BUTTON_SOUTH;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
return SDL_GAMEPAD_BUTTON_NORTH;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
return SDL_GAMEPAD_BUTTON_WEST;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return (SDL_GamepadButton)i;
|
|
}
|
|
}
|
|
return SDL_GAMEPAD_BUTTON_INVALID;
|
|
}
|
|
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str)
|
|
{
|
|
return SDL_PrivateGetGamepadButtonFromString(str, false, false);
|
|
}
|
|
|
|
/*
|
|
* convert an enum to its string equivalent
|
|
*/
|
|
const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
|
|
{
|
|
if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_COUNT) {
|
|
return map_StringForGamepadButton[button];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* given a gamepad button name and a joystick name update our mapping structure with it
|
|
*/
|
|
static bool SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
|
|
{
|
|
SDL_GamepadBinding bind;
|
|
SDL_GamepadButton button;
|
|
SDL_GamepadAxis axis;
|
|
bool invert_input = false;
|
|
char half_axis_input = 0;
|
|
char half_axis_output = 0;
|
|
int i;
|
|
SDL_GamepadBinding *new_bindings;
|
|
bool axby_mapping = false;
|
|
bool baxy_mapping = false;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
SDL_zero(bind);
|
|
|
|
if (*szGameButton == '+' || *szGameButton == '-') {
|
|
half_axis_output = *szGameButton++;
|
|
}
|
|
|
|
if (SDL_strstr(gamepad->mapping->mapping, ",hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1") != NULL) {
|
|
axby_mapping = true;
|
|
}
|
|
if (SDL_strstr(gamepad->mapping->mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1") != NULL) {
|
|
baxy_mapping = true;
|
|
}
|
|
|
|
// FIXME: We fix these up when loading the mapping, does this ever get hit?
|
|
//SDL_assert(!axby_mapping && !baxy_mapping);
|
|
|
|
axis = SDL_GetGamepadAxisFromString(szGameButton);
|
|
button = SDL_PrivateGetGamepadButtonFromString(szGameButton, axby_mapping, baxy_mapping);
|
|
if (axis != SDL_GAMEPAD_AXIS_INVALID) {
|
|
bind.output_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
|
bind.output.axis.axis = axis;
|
|
if (axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else {
|
|
if (half_axis_output == '+') {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else if (half_axis_output == '-') {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
|
|
} else {
|
|
bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
}
|
|
} else if (button != SDL_GAMEPAD_BUTTON_INVALID) {
|
|
bind.output_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
|
bind.output.button = button;
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
|
|
half_axis_input = *szJoystickButton++;
|
|
}
|
|
if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
|
|
invert_input = true;
|
|
}
|
|
|
|
if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
|
|
bind.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
|
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
|
|
if (half_axis_input == '+') {
|
|
bind.input.axis.axis_min = 0;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else if (half_axis_input == '-') {
|
|
bind.input.axis.axis_min = 0;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
|
|
} else {
|
|
bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
if (invert_input) {
|
|
int tmp = bind.input.axis.axis_min;
|
|
bind.input.axis.axis_min = bind.input.axis.axis_max;
|
|
bind.input.axis.axis_max = tmp;
|
|
}
|
|
} else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
|
|
bind.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
|
bind.input.button = SDL_atoi(&szJoystickButton[1]);
|
|
} else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char)szJoystickButton[1]) &&
|
|
szJoystickButton[2] == '.' && SDL_isdigit((unsigned char)szJoystickButton[3])) {
|
|
int hat = SDL_atoi(&szJoystickButton[1]);
|
|
int mask = SDL_atoi(&szJoystickButton[3]);
|
|
bind.input_type = SDL_GAMEPAD_BINDTYPE_HAT;
|
|
bind.input.hat.hat = hat;
|
|
bind.input.hat.hat_mask = mask;
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
if (SDL_memcmp(&gamepad->bindings[i], &bind, sizeof(bind)) == 0) {
|
|
// We already have this binding, could be different face button names?
|
|
return true;
|
|
}
|
|
}
|
|
|
|
++gamepad->num_bindings;
|
|
new_bindings = (SDL_GamepadBinding *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
|
|
if (!new_bindings) {
|
|
SDL_free(gamepad->bindings);
|
|
gamepad->num_bindings = 0;
|
|
gamepad->bindings = NULL;
|
|
return false;
|
|
}
|
|
gamepad->bindings = new_bindings;
|
|
gamepad->bindings[gamepad->num_bindings - 1] = bind;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* given a gamepad mapping string update our mapping object
|
|
*/
|
|
static bool SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
|
|
{
|
|
char szGameButton[20];
|
|
char szJoystickButton[128];
|
|
bool bGameButton = true;
|
|
int i = 0;
|
|
const char *pchPos = pchString;
|
|
|
|
SDL_zeroa(szGameButton);
|
|
SDL_zeroa(szJoystickButton);
|
|
|
|
while (pchPos && *pchPos) {
|
|
if (*pchPos == ':') {
|
|
i = 0;
|
|
bGameButton = false;
|
|
} else if (*pchPos == ' ') {
|
|
|
|
} else if (*pchPos == ',') {
|
|
i = 0;
|
|
bGameButton = true;
|
|
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
|
|
SDL_zeroa(szGameButton);
|
|
SDL_zeroa(szJoystickButton);
|
|
|
|
} else if (bGameButton) {
|
|
if (i >= sizeof(szGameButton)) {
|
|
szGameButton[sizeof(szGameButton) - 1] = '\0';
|
|
return SDL_SetError("Button name too large: %s", szGameButton);
|
|
}
|
|
szGameButton[i] = *pchPos;
|
|
i++;
|
|
} else {
|
|
if (i >= sizeof(szJoystickButton)) {
|
|
szJoystickButton[sizeof(szJoystickButton) - 1] = '\0';
|
|
return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
|
|
}
|
|
szJoystickButton[i] = *pchPos;
|
|
i++;
|
|
}
|
|
pchPos++;
|
|
}
|
|
|
|
// No more values if the string was terminated by a comma. Don't report an error.
|
|
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
|
|
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
|
|
{
|
|
char *type_string, *comma;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
gamepad->type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
|
|
type_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_TYPE_FIELD);
|
|
if (type_string) {
|
|
type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
|
|
comma = SDL_strchr(type_string, ',');
|
|
if (comma) {
|
|
*comma = '\0';
|
|
gamepad->type = SDL_GetGamepadTypeFromString(type_string);
|
|
*comma = ',';
|
|
} else {
|
|
gamepad->type = SDL_GetGamepadTypeFromString(type_string);
|
|
}
|
|
}
|
|
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
|
|
gamepad->type = SDL_GetRealGamepadTypeForID(gamepad->joystick->instance_id);
|
|
}
|
|
}
|
|
|
|
static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleFromString(const char *string)
|
|
{
|
|
if (SDL_strcmp(string, "abxy") == 0) {
|
|
return SDL_GAMEPAD_FACE_STYLE_ABXY;
|
|
} else if (SDL_strcmp(string, "axby") == 0) {
|
|
return SDL_GAMEPAD_FACE_STYLE_AXBY;
|
|
} else if (SDL_strcmp(string, "bayx") == 0) {
|
|
return SDL_GAMEPAD_FACE_STYLE_BAYX;
|
|
} else if (SDL_strcmp(string, "sony") == 0) {
|
|
return SDL_GAMEPAD_FACE_STYLE_SONY;
|
|
} else {
|
|
return SDL_GAMEPAD_FACE_STYLE_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleForGamepadType(SDL_GamepadType type)
|
|
{
|
|
switch (type) {
|
|
case SDL_GAMEPAD_TYPE_PS3:
|
|
case SDL_GAMEPAD_TYPE_PS4:
|
|
case SDL_GAMEPAD_TYPE_PS5:
|
|
return SDL_GAMEPAD_FACE_STYLE_SONY;
|
|
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
|
|
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
|
|
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
|
|
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
|
|
return SDL_GAMEPAD_FACE_STYLE_BAYX;
|
|
case SDL_GAMEPAD_TYPE_GAMECUBE:
|
|
return SDL_GAMEPAD_FACE_STYLE_AXBY;
|
|
default:
|
|
return SDL_GAMEPAD_FACE_STYLE_ABXY;
|
|
}
|
|
}
|
|
|
|
static void SDL_UpdateGamepadFaceStyle(SDL_Gamepad *gamepad)
|
|
{
|
|
char *face_string, *comma;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_UNKNOWN;
|
|
|
|
face_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_FACE_FIELD);
|
|
if (face_string) {
|
|
face_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
|
|
comma = SDL_strchr(face_string, ',');
|
|
if (comma) {
|
|
*comma = '\0';
|
|
gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string);
|
|
*comma = ',';
|
|
} else {
|
|
gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string);
|
|
}
|
|
}
|
|
|
|
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN &&
|
|
SDL_strstr(gamepad->mapping->mapping, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") != NULL) {
|
|
// This controller uses GameCube button style
|
|
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_AXBY;
|
|
}
|
|
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN &&
|
|
SDL_strstr(gamepad->mapping->mapping, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS") != NULL) {
|
|
// This controller uses Nintendo button style
|
|
gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_BAYX;
|
|
}
|
|
if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN) {
|
|
gamepad->face_style = SDL_GetGamepadFaceStyleForGamepadType(gamepad->type);
|
|
}
|
|
}
|
|
|
|
static void SDL_FixupHIDAPIMapping(SDL_Gamepad *gamepad)
|
|
{
|
|
// Check to see if we need fixup
|
|
bool need_fixup = false;
|
|
for (int i = 0; i < gamepad->num_bindings; ++i) {
|
|
SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
|
binding->output.button >= SDL_GAMEPAD_BUTTON_DPAD_UP) {
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
|
binding->input.button == binding->output.button) {
|
|
// Old style binding
|
|
need_fixup = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!need_fixup) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < gamepad->num_bindings; ++i) {
|
|
SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
|
binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
|
|
switch (binding->output.button) {
|
|
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
|
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
|
|
binding->input.hat.hat = 0;
|
|
binding->input.hat.hat_mask = SDL_HAT_UP;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
|
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
|
|
binding->input.hat.hat = 0;
|
|
binding->input.hat.hat_mask = SDL_HAT_DOWN;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
|
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
|
|
binding->input.hat.hat = 0;
|
|
binding->input.hat.hat_mask = SDL_HAT_LEFT;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
|
binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT;
|
|
binding->input.hat.hat = 0;
|
|
binding->input.hat.hat_mask = SDL_HAT_RIGHT;
|
|
break;
|
|
default:
|
|
if (binding->output.button > SDL_GAMEPAD_BUTTON_DPAD_RIGHT) {
|
|
binding->input.button -= 4;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Make a new button mapping struct
|
|
*/
|
|
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping)
|
|
{
|
|
int i;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
gamepad->name = pGamepadMapping->name;
|
|
gamepad->num_bindings = 0;
|
|
gamepad->mapping = pGamepadMapping;
|
|
if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis) {
|
|
SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis));
|
|
}
|
|
|
|
SDL_UpdateGamepadType(gamepad);
|
|
SDL_UpdateGamepadFaceStyle(gamepad);
|
|
|
|
SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping);
|
|
|
|
if (SDL_IsJoystickHIDAPI(pGamepadMapping->guid)) {
|
|
SDL_FixupHIDAPIMapping(gamepad);
|
|
}
|
|
|
|
// Set the zero point for triggers
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
|
|
binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
|
|
(binding->output.axis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
|
|
binding->output.axis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
|
|
if (binding->input.axis.axis < gamepad->joystick->naxes) {
|
|
gamepad->joystick->axes[binding->input.axis.axis].value =
|
|
gamepad->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* grab the guid string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (pFirstComma) {
|
|
char *pchGUID = (char *)SDL_malloc(pFirstComma - pMapping + 1);
|
|
if (!pchGUID) {
|
|
return NULL;
|
|
}
|
|
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
|
|
pchGUID[pFirstComma - pMapping] = '\0';
|
|
|
|
// Convert old style GUIDs to the new style in 2.0.5
|
|
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
|
if (SDL_strlen(pchGUID) == 32 &&
|
|
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
|
|
SDL_memcpy(&pchGUID[20], "000000000000", 12);
|
|
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
|
|
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
|
|
SDL_memcpy(&pchGUID[0], "03000000", 8);
|
|
}
|
|
#elif defined(SDL_PLATFORM_MACOS)
|
|
if (SDL_strlen(pchGUID) == 32 &&
|
|
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
|
|
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
|
|
SDL_memcpy(&pchGUID[20], "000000000000", 12);
|
|
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
|
|
SDL_memcpy(&pchGUID[0], "03000000", 8);
|
|
}
|
|
#endif
|
|
return pchGUID;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* grab the name string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
char *pchName;
|
|
|
|
pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (!pFirstComma) {
|
|
return NULL;
|
|
}
|
|
|
|
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
if (!pSecondComma) {
|
|
return NULL;
|
|
}
|
|
|
|
pchName = (char *)SDL_malloc(pSecondComma - pFirstComma);
|
|
if (!pchName) {
|
|
return NULL;
|
|
}
|
|
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
|
|
pchName[pSecondComma - pFirstComma - 1] = 0;
|
|
return pchName;
|
|
}
|
|
|
|
/*
|
|
* grab the button mapping string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
char *result;
|
|
size_t length;
|
|
|
|
pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (!pFirstComma) {
|
|
return NULL;
|
|
}
|
|
|
|
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
if (!pSecondComma) {
|
|
return NULL;
|
|
}
|
|
|
|
// Skip whitespace
|
|
while (SDL_isspace(pSecondComma[1])) {
|
|
++pSecondComma;
|
|
}
|
|
|
|
result = SDL_strdup(pSecondComma + 1); // mapping is everything after the 3rd comma
|
|
|
|
// Trim whitespace
|
|
length = SDL_strlen(result);
|
|
while (length > 0 && SDL_isspace(result[length - 1])) {
|
|
--length;
|
|
}
|
|
result[length] = '\0';
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Helper function to add a mapping for a guid
|
|
*/
|
|
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority)
|
|
{
|
|
char *pchName;
|
|
char *pchMapping;
|
|
GamepadMapping_t *pGamepadMapping;
|
|
Uint16 crc;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString);
|
|
if (!pchName) {
|
|
SDL_SetError("Couldn't parse name from %s", mappingString);
|
|
return NULL;
|
|
}
|
|
|
|
pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString);
|
|
if (!pchMapping) {
|
|
SDL_free(pchName);
|
|
SDL_SetError("Couldn't parse %s", mappingString);
|
|
return NULL;
|
|
}
|
|
|
|
// Fix up the GUID and the mapping with the CRC, if needed
|
|
SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc);
|
|
if (crc) {
|
|
// Make sure the mapping has the CRC
|
|
char *new_mapping;
|
|
const char *optional_comma;
|
|
size_t mapping_length;
|
|
char *crc_end = "";
|
|
char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
|
|
if (crc_string) {
|
|
crc_end = SDL_strchr(crc_string, ',');
|
|
if (crc_end) {
|
|
++crc_end;
|
|
} else {
|
|
crc_end = "";
|
|
}
|
|
*crc_string = '\0';
|
|
}
|
|
|
|
// Make sure there's a comma before the CRC
|
|
mapping_length = SDL_strlen(pchMapping);
|
|
if (mapping_length == 0 || pchMapping[mapping_length - 1] == ',') {
|
|
optional_comma = "";
|
|
} else {
|
|
optional_comma = ",";
|
|
}
|
|
|
|
if (SDL_asprintf(&new_mapping, "%s%s%s%.4x,%s", pchMapping, optional_comma, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
|
|
SDL_free(pchMapping);
|
|
pchMapping = new_mapping;
|
|
}
|
|
} else {
|
|
// Make sure the GUID has the CRC, for matching purposes
|
|
char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
|
|
if (crc_string) {
|
|
crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
|
|
if (crc) {
|
|
SDL_SetJoystickGUIDCRC(&jGUID, crc);
|
|
}
|
|
}
|
|
}
|
|
|
|
PushMappingChangeTracking();
|
|
|
|
pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, true);
|
|
if (pGamepadMapping) {
|
|
// Only overwrite the mapping if the priority is the same or higher.
|
|
if (pGamepadMapping->priority <= priority) {
|
|
// Update existing mapping
|
|
SDL_free(pGamepadMapping->name);
|
|
pGamepadMapping->name = pchName;
|
|
SDL_free(pGamepadMapping->mapping);
|
|
pGamepadMapping->mapping = pchMapping;
|
|
pGamepadMapping->priority = priority;
|
|
} else {
|
|
SDL_free(pchName);
|
|
SDL_free(pchMapping);
|
|
}
|
|
if (existing) {
|
|
*existing = true;
|
|
}
|
|
AddMappingChangeTracking(pGamepadMapping);
|
|
} else {
|
|
pGamepadMapping = (GamepadMapping_t *)SDL_malloc(sizeof(*pGamepadMapping));
|
|
if (!pGamepadMapping) {
|
|
PopMappingChangeTracking();
|
|
SDL_free(pchName);
|
|
SDL_free(pchMapping);
|
|
return NULL;
|
|
}
|
|
// Clear the CRC, we've already added it to the mapping
|
|
if (crc) {
|
|
SDL_SetJoystickGUIDCRC(&jGUID, 0);
|
|
}
|
|
pGamepadMapping->guid = jGUID;
|
|
pGamepadMapping->name = pchName;
|
|
pGamepadMapping->mapping = pchMapping;
|
|
pGamepadMapping->next = NULL;
|
|
pGamepadMapping->priority = priority;
|
|
|
|
if (s_pSupportedGamepads) {
|
|
// Add the mapping to the end of the list
|
|
GamepadMapping_t *pCurrMapping, *pPrevMapping;
|
|
|
|
for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next;
|
|
pCurrMapping;
|
|
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) {
|
|
// continue;
|
|
}
|
|
pPrevMapping->next = pGamepadMapping;
|
|
} else {
|
|
s_pSupportedGamepads = pGamepadMapping;
|
|
}
|
|
if (existing) {
|
|
*existing = false;
|
|
}
|
|
}
|
|
|
|
PopMappingChangeTracking();
|
|
|
|
return pGamepadMapping;
|
|
}
|
|
|
|
/*
|
|
* Helper function to determine pre-calculated offset to certain joystick mappings
|
|
*/
|
|
static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_GUID guid)
|
|
{
|
|
GamepadMapping_t *mapping;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false);
|
|
#ifdef SDL_PLATFORM_LINUX
|
|
if (!mapping && name) {
|
|
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
|
|
// The Linux driver xpad.c maps the wireless dpad to buttons
|
|
bool existing;
|
|
mapping = SDL_PrivateAddMappingForGUID(guid,
|
|
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
|
&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
}
|
|
#endif // SDL_PLATFORM_LINUX
|
|
|
|
return mapping;
|
|
}
|
|
|
|
static void SDL_PrivateAppendToMappingString(char *mapping_string,
|
|
size_t mapping_string_len,
|
|
const char *input_name,
|
|
SDL_InputMapping *mapping)
|
|
{
|
|
char buffer[16];
|
|
if (mapping->kind == EMappingKind_None) {
|
|
return;
|
|
}
|
|
|
|
SDL_strlcat(mapping_string, input_name, mapping_string_len);
|
|
SDL_strlcat(mapping_string, ":", mapping_string_len);
|
|
switch (mapping->kind) {
|
|
case EMappingKind_Button:
|
|
(void)SDL_snprintf(buffer, sizeof(buffer), "b%u", mapping->target);
|
|
break;
|
|
case EMappingKind_Axis:
|
|
(void)SDL_snprintf(buffer, sizeof(buffer), "%sa%u%s",
|
|
mapping->half_axis_positive ? "+" :
|
|
mapping->half_axis_negative ? "-" : "",
|
|
mapping->target,
|
|
mapping->axis_reversed ? "~" : "");
|
|
break;
|
|
case EMappingKind_Hat:
|
|
(void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
|
|
break;
|
|
default:
|
|
SDL_assert(false);
|
|
}
|
|
|
|
SDL_strlcat(mapping_string, buffer, mapping_string_len);
|
|
SDL_strlcat(mapping_string, ",", mapping_string_len);
|
|
}
|
|
|
|
static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name,
|
|
SDL_GUID guid,
|
|
SDL_GamepadMapping *raw_map)
|
|
{
|
|
bool existing;
|
|
char name_string[128];
|
|
char mapping[1024];
|
|
|
|
// Remove the CRC from the GUID
|
|
// We already know that this GUID doesn't have a mapping without the CRC, and we want newly
|
|
// added mappings without a CRC to override this mapping.
|
|
SDL_SetJoystickGUIDCRC(&guid, 0);
|
|
|
|
// Remove any commas in the name
|
|
SDL_strlcpy(name_string, name, sizeof(name_string));
|
|
{
|
|
char *spot;
|
|
for (spot = name_string; *spot; ++spot) {
|
|
if (*spot == ',') {
|
|
*spot = ' ';
|
|
}
|
|
}
|
|
}
|
|
(void)SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y", &raw_map->y);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back", &raw_map->back);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide", &raw_map->guide);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start", &raw_map->start);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick", &raw_map->leftstick);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick", &raw_map->rightstick);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder", &raw_map->leftshoulder);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder", &raw_map->rightshoulder);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup", &raw_map->dpup);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown", &raw_map->dpdown);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc2", &raw_map->misc2);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc3", &raw_map->misc3);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc4", &raw_map->misc4);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc5", &raw_map->misc5);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc6", &raw_map->misc6);
|
|
/* Keep using paddle1-4 in the generated mapping so that it can be
|
|
* reused with SDL2 */
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->right_paddle1);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2", &raw_map->left_paddle1);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3", &raw_map->right_paddle2);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4", &raw_map->left_paddle2);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx", &raw_map->leftx);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty", &raw_map->lefty);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx", &raw_map->rightx);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
|
|
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "touchpad", &raw_map->touchpad);
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
|
|
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping)
|
|
{
|
|
const char *name;
|
|
SDL_GUID guid;
|
|
GamepadMapping_t *mapping;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
name = SDL_GetJoystickNameForID(instance_id);
|
|
guid = SDL_GetJoystickGUIDForID(instance_id);
|
|
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
|
|
if (!mapping && create_mapping) {
|
|
SDL_GamepadMapping raw_map;
|
|
|
|
SDL_zero(raw_map);
|
|
if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) {
|
|
mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map);
|
|
}
|
|
}
|
|
|
|
if (!mapping) {
|
|
mapping = s_pDefaultMapping;
|
|
}
|
|
return mapping;
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database
|
|
*/
|
|
int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio)
|
|
{
|
|
const char *platform = SDL_GetPlatform();
|
|
int gamepads = 0;
|
|
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
|
|
size_t db_size;
|
|
size_t platform_len;
|
|
|
|
buf = (char *)SDL_LoadFile_IO(src, &db_size, closeio);
|
|
if (!buf) {
|
|
SDL_SetError("Could not allocate space to read DB into memory");
|
|
return -1;
|
|
}
|
|
line = buf;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
PushMappingChangeTracking();
|
|
|
|
while (line < buf + db_size) {
|
|
line_end = SDL_strchr(line, '\n');
|
|
if (line_end) {
|
|
*line_end = '\0';
|
|
} else {
|
|
line_end = buf + db_size;
|
|
}
|
|
|
|
// Extract and verify the platform
|
|
tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD);
|
|
if (tmp) {
|
|
tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE;
|
|
comma = SDL_strchr(tmp, ',');
|
|
if (comma) {
|
|
platform_len = comma - tmp + 1;
|
|
if (platform_len + 1 < SDL_arraysize(line_platform)) {
|
|
SDL_strlcpy(line_platform, tmp, platform_len);
|
|
if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
|
|
SDL_AddGamepadMapping(line) > 0) {
|
|
gamepads++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
line = line_end + 1;
|
|
}
|
|
|
|
PopMappingChangeTracking();
|
|
|
|
SDL_UnlockJoysticks();
|
|
|
|
SDL_free(buf);
|
|
return gamepads;
|
|
}
|
|
|
|
int SDL_AddGamepadMappingsFromFile(const char *file)
|
|
{
|
|
return SDL_AddGamepadMappingsFromIO(SDL_IOFromFile(file, "rb"), true);
|
|
}
|
|
|
|
bool SDL_ReloadGamepadMappings(void)
|
|
{
|
|
SDL_Gamepad *gamepad;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
PushMappingChangeTracking();
|
|
|
|
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
|
AddMappingChangeTracking(gamepad->mapping);
|
|
}
|
|
|
|
SDL_QuitGamepadMappings();
|
|
SDL_InitGamepadMappings();
|
|
|
|
PopMappingChangeTracking();
|
|
|
|
SDL_UnlockJoysticks();
|
|
|
|
return true;
|
|
}
|
|
|
|
static char *SDL_ConvertMappingToPositionalAXBY(const char *mapping)
|
|
{
|
|
// Add space for '!' and null terminator
|
|
size_t length = SDL_strlen(mapping) + 1 + 1;
|
|
char *remapped = (char *)SDL_malloc(length);
|
|
if (remapped) {
|
|
char *button_B;
|
|
char *button_X;
|
|
char *hint;
|
|
|
|
SDL_strlcpy(remapped, mapping, length);
|
|
button_B = SDL_strstr(remapped, ",b:");
|
|
button_X = SDL_strstr(remapped, ",x:");
|
|
hint = SDL_strstr(remapped, "hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS");
|
|
|
|
if (button_B) {
|
|
button_B[1] = 'x';
|
|
}
|
|
if (button_X) {
|
|
button_X[1] = 'b';
|
|
}
|
|
if (hint) {
|
|
hint += 5;
|
|
SDL_memmove(hint + 1, hint, SDL_strlen(hint) + 1);
|
|
*hint = '!';
|
|
}
|
|
}
|
|
return remapped;
|
|
}
|
|
|
|
static char *SDL_ConvertMappingToPositionalBAXY(const char *mapping)
|
|
{
|
|
// Add space for '!' and null terminator
|
|
size_t length = SDL_strlen(mapping) + 1 + 1;
|
|
char *remapped = (char *)SDL_malloc(length);
|
|
if (remapped) {
|
|
char *button_A;
|
|
char *button_B;
|
|
char *button_X;
|
|
char *button_Y;
|
|
char *hint;
|
|
|
|
SDL_strlcpy(remapped, mapping, length);
|
|
button_A = SDL_strstr(remapped, ",a:");
|
|
button_B = SDL_strstr(remapped, ",b:");
|
|
button_X = SDL_strstr(remapped, ",x:");
|
|
button_Y = SDL_strstr(remapped, ",y:");
|
|
hint = SDL_strstr(remapped, "hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS");
|
|
|
|
if (button_A) {
|
|
button_A[1] = 'b';
|
|
}
|
|
if (button_B) {
|
|
button_B[1] = 'a';
|
|
}
|
|
if (button_X) {
|
|
button_X[1] = 'y';
|
|
}
|
|
if (button_Y) {
|
|
button_Y[1] = 'x';
|
|
}
|
|
if (hint) {
|
|
hint += 5;
|
|
SDL_memmove(hint + 1, hint, SDL_strlen(hint) + 1);
|
|
*hint = '!';
|
|
}
|
|
}
|
|
return remapped;
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database with a priority
|
|
*/
|
|
static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority)
|
|
{
|
|
char *appended = NULL;
|
|
char *remapped = NULL;
|
|
char *pchGUID;
|
|
SDL_GUID guid;
|
|
Uint16 vendor, product;
|
|
bool is_default_mapping = false;
|
|
bool is_xinput_mapping = false;
|
|
bool existing = false;
|
|
GamepadMapping_t *pGamepadMapping;
|
|
int result = -1;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
if (!mappingString) {
|
|
SDL_InvalidParamError("mappingString");
|
|
return -1;
|
|
}
|
|
|
|
pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString);
|
|
if (!pchGUID) {
|
|
SDL_SetError("Couldn't parse GUID from %s", mappingString);
|
|
return -1;
|
|
}
|
|
if (!SDL_strcasecmp(pchGUID, "default")) {
|
|
is_default_mapping = true;
|
|
} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
|
|
is_xinput_mapping = true;
|
|
}
|
|
guid = SDL_StringToGUID(pchGUID);
|
|
SDL_free(pchGUID);
|
|
|
|
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
|
|
if (SDL_IsJoystickGameCube(vendor, product) &&
|
|
SDL_strstr(mappingString, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") == NULL) {
|
|
SDL_asprintf(&appended, "%shint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", mappingString);
|
|
if (appended) {
|
|
mappingString = appended;
|
|
}
|
|
}
|
|
|
|
{ // Extract and verify the hint field
|
|
const char *tmp;
|
|
|
|
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD);
|
|
if (tmp) {
|
|
bool default_value, value, negate;
|
|
int len;
|
|
char hint[128];
|
|
|
|
tmp += SDL_GAMEPAD_HINT_FIELD_SIZE;
|
|
|
|
if (*tmp == '!') {
|
|
negate = true;
|
|
++tmp;
|
|
} else {
|
|
negate = false;
|
|
}
|
|
|
|
len = 0;
|
|
while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) {
|
|
hint[len++] = *tmp++;
|
|
}
|
|
hint[len] = '\0';
|
|
|
|
if (tmp[0] == ':' && tmp[1] == '=') {
|
|
tmp += 2;
|
|
default_value = SDL_atoi(tmp);
|
|
} else {
|
|
default_value = false;
|
|
}
|
|
|
|
if (SDL_strcmp(hint, "SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS") == 0) {
|
|
// This hint is used to signal whether the mapping uses positional buttons or not
|
|
if (negate) {
|
|
// This mapping uses positional buttons, we can use it as-is
|
|
} else {
|
|
// This mapping uses labeled buttons, we need to swap them to positional
|
|
remapped = SDL_ConvertMappingToPositionalAXBY(mappingString);
|
|
if (!remapped) {
|
|
goto done;
|
|
}
|
|
mappingString = remapped;
|
|
}
|
|
} else if (SDL_strcmp(hint, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS") == 0) {
|
|
// This hint is used to signal whether the mapping uses positional buttons or not
|
|
if (negate) {
|
|
// This mapping uses positional buttons, we can use it as-is
|
|
} else {
|
|
// This mapping uses labeled buttons, we need to swap them to positional
|
|
remapped = SDL_ConvertMappingToPositionalBAXY(mappingString);
|
|
if (!remapped) {
|
|
goto done;
|
|
}
|
|
mappingString = remapped;
|
|
}
|
|
|
|
} else {
|
|
value = SDL_GetHintBoolean(hint, default_value);
|
|
if (negate) {
|
|
value = !value;
|
|
}
|
|
if (!value) {
|
|
result = 0;
|
|
goto done;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
{ // Extract and verify the SDK version
|
|
const char *tmp;
|
|
|
|
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD);
|
|
if (tmp) {
|
|
tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE;
|
|
if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
|
|
SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
|
|
goto done;
|
|
}
|
|
}
|
|
tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD);
|
|
if (tmp) {
|
|
tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE;
|
|
if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
|
|
SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
|
|
goto done;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
pGamepadMapping = SDL_PrivateAddMappingForGUID(guid, mappingString, &existing, priority);
|
|
if (!pGamepadMapping) {
|
|
goto done;
|
|
}
|
|
|
|
if (existing) {
|
|
result = 0;
|
|
} else {
|
|
if (is_default_mapping) {
|
|
s_pDefaultMapping = pGamepadMapping;
|
|
} else if (is_xinput_mapping) {
|
|
s_pXInputMapping = pGamepadMapping;
|
|
}
|
|
result = 1;
|
|
}
|
|
done:
|
|
SDL_free(appended);
|
|
SDL_free(remapped);
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database
|
|
*/
|
|
int SDL_AddGamepadMapping(const char *mapping)
|
|
{
|
|
int result;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
result = SDL_PrivateAddGamepadMapping(mapping, SDL_GAMEPAD_MAPPING_PRIORITY_API);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Create a mapping string for a mapping
|
|
*/
|
|
static char *CreateMappingString(GamepadMapping_t *mapping, SDL_GUID guid)
|
|
{
|
|
char *pMappingString, *pPlatformString;
|
|
char pchGUID[33];
|
|
size_t needed;
|
|
bool need_platform = false;
|
|
const char *platform = NULL;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID));
|
|
|
|
// allocate enough memory for GUID + ',' + name + ',' + mapping + \0
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
|
|
if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
|
|
// add memory for ',' + platform:PLATFORM
|
|
need_platform = true;
|
|
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
|
|
needed += 1;
|
|
}
|
|
platform = SDL_GetPlatform();
|
|
needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform) + 1;
|
|
}
|
|
|
|
pMappingString = (char *)SDL_malloc(needed);
|
|
if (!pMappingString) {
|
|
return NULL;
|
|
}
|
|
|
|
(void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
|
|
if (need_platform) {
|
|
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
|
|
SDL_strlcat(pMappingString, ",", needed);
|
|
}
|
|
SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed);
|
|
SDL_strlcat(pMappingString, platform, needed);
|
|
SDL_strlcat(pMappingString, ",", needed);
|
|
}
|
|
|
|
// Make sure multiple platform strings haven't made their way into the mapping
|
|
pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD);
|
|
if (pPlatformString) {
|
|
pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD);
|
|
if (pPlatformString) {
|
|
*pPlatformString = '\0';
|
|
}
|
|
}
|
|
return pMappingString;
|
|
}
|
|
|
|
char **SDL_GetGamepadMappings(int *count)
|
|
{
|
|
int num_mappings = 0;
|
|
char **result = NULL;
|
|
char **mappings = NULL;
|
|
|
|
if (count) {
|
|
*count = 0;
|
|
}
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
|
|
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
|
|
continue;
|
|
}
|
|
num_mappings++;
|
|
}
|
|
|
|
size_t final_allocation = sizeof (char *); // for the NULL terminator element.
|
|
bool failed = false;
|
|
mappings = (char **) SDL_calloc(num_mappings + 1, sizeof (char *));
|
|
if (!mappings) {
|
|
failed = true;
|
|
} else {
|
|
int i = 0;
|
|
for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
|
|
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
char *mappingstr = CreateMappingString(mapping, mapping->guid);
|
|
if (!mappingstr) {
|
|
failed = true;
|
|
break; // error string is already set.
|
|
}
|
|
|
|
SDL_assert(i < num_mappings);
|
|
mappings[i++] = mappingstr;
|
|
|
|
final_allocation += SDL_strlen(mappingstr) + 1 + sizeof (char *);
|
|
}
|
|
}
|
|
|
|
SDL_UnlockJoysticks();
|
|
|
|
if (!failed) {
|
|
result = (char **) SDL_malloc(final_allocation);
|
|
if (result) {
|
|
final_allocation -= (sizeof (char *) * num_mappings + 1);
|
|
char *strptr = (char *) (result + (num_mappings + 1));
|
|
for (int i = 0; i < num_mappings; i++) {
|
|
result[i] = strptr;
|
|
const size_t slen = SDL_strlcpy(strptr, mappings[i], final_allocation) + 1;
|
|
SDL_assert(final_allocation >= slen);
|
|
final_allocation -= slen;
|
|
strptr += slen;
|
|
}
|
|
result[num_mappings] = NULL;
|
|
|
|
if (count) {
|
|
*count = num_mappings;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mappings) {
|
|
for (int i = 0; i < num_mappings; i++) {
|
|
SDL_free(mappings[i]);
|
|
}
|
|
SDL_free(mappings);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this GUID
|
|
*/
|
|
char *SDL_GetGamepadMappingForGUID(SDL_GUID guid)
|
|
{
|
|
char *result;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false);
|
|
if (mapping) {
|
|
result = CreateMappingString(mapping, guid);
|
|
} else {
|
|
SDL_SetError("Mapping not available");
|
|
result = NULL;
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this device
|
|
*/
|
|
char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
|
|
{
|
|
char *result;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
result = CreateMappingString(gamepad->mapping, gamepad->joystick->guid);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Set the mapping string for this device
|
|
*/
|
|
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
|
|
{
|
|
SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
|
bool result = false;
|
|
|
|
if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
|
|
return SDL_InvalidParamError("instance_id");
|
|
}
|
|
|
|
if (!mapping) {
|
|
mapping = "*,*,";
|
|
}
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API)) {
|
|
result = true;
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
static void SDL_LoadGamepadHints(void)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
|
if (hint && hint[0]) {
|
|
char *pTempMappings = SDL_strdup(hint);
|
|
char *pUserMappings = pTempMappings;
|
|
|
|
PushMappingChangeTracking();
|
|
|
|
while (pUserMappings) {
|
|
char *pchNewLine = NULL;
|
|
|
|
pchNewLine = SDL_strchr(pUserMappings, '\n');
|
|
if (pchNewLine) {
|
|
*pchNewLine = '\0';
|
|
}
|
|
|
|
SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER);
|
|
|
|
if (pchNewLine) {
|
|
pUserMappings = pchNewLine + 1;
|
|
} else {
|
|
pUserMappings = NULL;
|
|
}
|
|
}
|
|
|
|
PopMappingChangeTracking();
|
|
|
|
SDL_free(pTempMappings);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Fill the given buffer with the expected gamepad mapping filepath.
|
|
* Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for
|
|
* Android, we want to get the internal storage path.
|
|
*/
|
|
static bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
|
|
if (hint && *hint) {
|
|
return SDL_strlcpy(path, hint, size) < size;
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_ANDROID
|
|
return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_GetAndroidInternalStoragePath()) < size;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Initialize the gamepad system, mostly load our DB of gamepad config mappings
|
|
*/
|
|
bool SDL_InitGamepadMappings(void)
|
|
{
|
|
char szGamepadMapPath[1024];
|
|
int i = 0;
|
|
const char *pMappingString = NULL;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
PushMappingChangeTracking();
|
|
|
|
pMappingString = s_GamepadMappings[i];
|
|
while (pMappingString) {
|
|
SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
|
|
|
i++;
|
|
pMappingString = s_GamepadMappings[i];
|
|
}
|
|
|
|
if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) {
|
|
SDL_AddGamepadMappingsFromFile(szGamepadMapPath);
|
|
}
|
|
|
|
// load in any user supplied config
|
|
SDL_LoadGamepadHints();
|
|
|
|
SDL_LoadVIDPIDList(&SDL_allowed_gamepads);
|
|
SDL_LoadVIDPIDList(&SDL_ignored_gamepads);
|
|
|
|
PopMappingChangeTracking();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SDL_InitGamepads(void)
|
|
{
|
|
int i;
|
|
SDL_JoystickID *joysticks;
|
|
|
|
SDL_gamepads_initialized = true;
|
|
|
|
// Watch for joystick events and fire gamepad ones if needed
|
|
SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
|
|
|
|
// Send added events for gamepads currently attached
|
|
joysticks = SDL_GetJoysticks(NULL);
|
|
if (joysticks) {
|
|
for (i = 0; joysticks[i]; ++i) {
|
|
if (SDL_IsGamepad(joysticks[i])) {
|
|
SDL_PrivateGamepadAdded(joysticks[i]);
|
|
}
|
|
}
|
|
SDL_free(joysticks);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SDL_HasGamepad(void)
|
|
{
|
|
int num_joysticks = 0;
|
|
int num_gamepads = 0;
|
|
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
|
|
if (joysticks) {
|
|
int i;
|
|
for (i = num_joysticks - 1; i >= 0 && num_gamepads == 0; --i) {
|
|
if (SDL_IsGamepad(joysticks[i])) {
|
|
++num_gamepads;
|
|
}
|
|
}
|
|
SDL_free(joysticks);
|
|
}
|
|
if (num_gamepads > 0) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SDL_JoystickID *SDL_GetGamepads(int *count)
|
|
{
|
|
int num_joysticks = 0;
|
|
int num_gamepads = 0;
|
|
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
|
|
if (joysticks) {
|
|
int i;
|
|
for (i = num_joysticks - 1; i >= 0; --i) {
|
|
if (SDL_IsGamepad(joysticks[i])) {
|
|
++num_gamepads;
|
|
} else {
|
|
SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i]));
|
|
}
|
|
}
|
|
}
|
|
if (count) {
|
|
*count = num_gamepads;
|
|
}
|
|
return joysticks;
|
|
}
|
|
|
|
const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id)
|
|
{
|
|
const char *result = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
|
|
if (mapping) {
|
|
if (SDL_strcmp(mapping->name, "*") == 0) {
|
|
result = SDL_GetJoystickNameForID(instance_id);
|
|
} else {
|
|
result = SDL_GetPersistentString(mapping->name);
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
const char *SDL_GetGamepadPathForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickPathForID(instance_id);
|
|
}
|
|
|
|
int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickPlayerIndexForID(instance_id);
|
|
}
|
|
|
|
SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickGUIDForID(instance_id);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickVendorForID(instance_id);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickProductForID(instance_id);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id)
|
|
{
|
|
return SDL_GetJoystickProductVersionForID(instance_id);
|
|
}
|
|
|
|
SDL_GamepadType SDL_GetGamepadTypeForID(SDL_JoystickID instance_id)
|
|
{
|
|
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
|
|
if (mapping) {
|
|
char *type_string, *comma;
|
|
|
|
type_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_TYPE_FIELD);
|
|
if (type_string) {
|
|
type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE;
|
|
comma = SDL_strchr(type_string, ',');
|
|
if (comma) {
|
|
*comma = '\0';
|
|
type = SDL_GetGamepadTypeFromString(type_string);
|
|
*comma = ',';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
|
|
return type;
|
|
}
|
|
return SDL_GetRealGamepadTypeForID(instance_id);
|
|
}
|
|
|
|
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id)
|
|
{
|
|
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
const SDL_SteamVirtualGamepadInfo *info;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
|
if (info) {
|
|
type = info->type;
|
|
} else {
|
|
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDForID(instance_id), SDL_GetJoystickNameForID(instance_id));
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return type;
|
|
}
|
|
|
|
char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
|
|
{
|
|
char *result = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
|
|
if (mapping) {
|
|
char pchGUID[33];
|
|
SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
|
|
SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID));
|
|
SDL_asprintf(&result, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Return 1 if the joystick with this name and GUID is a supported gamepad
|
|
*/
|
|
bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
|
|
{
|
|
bool result;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
if (s_pDefaultMapping || SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
|
|
result = true;
|
|
} else {
|
|
result = false;
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Return 1 if the joystick at this device index is a supported gamepad
|
|
*/
|
|
bool SDL_IsGamepad(SDL_JoystickID instance_id)
|
|
{
|
|
bool result;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
const void *value;
|
|
if (SDL_FindInHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, &value)) {
|
|
result = (bool)(uintptr_t)value;
|
|
} else {
|
|
if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
|
|
result = true;
|
|
} else {
|
|
result = false;
|
|
}
|
|
|
|
if (!s_gamepadInstanceIDs) {
|
|
s_gamepadInstanceIDs = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, NULL, NULL);
|
|
}
|
|
SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, (void *)(uintptr_t)result, true);
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Return 1 if the gamepad should be ignored by SDL
|
|
*/
|
|
bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
|
|
{
|
|
#ifdef SDL_PLATFORM_LINUX
|
|
if (SDL_endswith(name, " Motion Sensors")) {
|
|
// Don't treat the PS3 and PS4 motion controls as a separate gamepad
|
|
return true;
|
|
}
|
|
if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
|
|
// Don't treat the Nintendo IMU as a separate gamepad
|
|
return true;
|
|
}
|
|
if (SDL_endswith(name, " Accelerometer") ||
|
|
SDL_endswith(name, " IR") ||
|
|
SDL_endswith(name, " Motion Plus") ||
|
|
SDL_endswith(name, " Nunchuk")) {
|
|
// Don't treat the Wii extension controls as a separate gamepad
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
|
|
// The Google Pixel fingerprint sensor reports itself as a joystick
|
|
return true;
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_WIN32
|
|
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", false) &&
|
|
SDL_GetHintBoolean("STEAM_COMPAT_PROTON", false)) {
|
|
// We are launched by Steam and running under Proton
|
|
// We can't tell whether this controller is a Steam Virtual Gamepad,
|
|
// so assume that Proton is doing the appropriate filtering of controllers
|
|
// and anything we see here is fine to use.
|
|
return false;
|
|
}
|
|
#endif // SDL_PLATFORM_WIN32
|
|
|
|
if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
|
|
return !SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", false);
|
|
}
|
|
|
|
if (SDL_allowed_gamepads.num_included_entries > 0) {
|
|
if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_allowed_gamepads)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
} else {
|
|
if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_ignored_gamepads)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Open a gamepad for use
|
|
*
|
|
* This function returns a gamepad identifier, or NULL if an error occurred.
|
|
*/
|
|
SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
|
|
{
|
|
SDL_Gamepad *gamepad;
|
|
SDL_Gamepad *gamepadlist;
|
|
GamepadMapping_t *pSupportedGamepad = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
gamepadlist = SDL_gamepads;
|
|
// If the gamepad is already open, return it
|
|
while (gamepadlist) {
|
|
if (instance_id == gamepadlist->joystick->instance_id) {
|
|
gamepad = gamepadlist;
|
|
++gamepad->ref_count;
|
|
SDL_UnlockJoysticks();
|
|
return gamepad;
|
|
}
|
|
gamepadlist = gamepadlist->next;
|
|
}
|
|
|
|
// Find a gamepad mapping
|
|
pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id, true);
|
|
if (!pSupportedGamepad) {
|
|
SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
// Create and initialize the gamepad
|
|
gamepad = (SDL_Gamepad *)SDL_calloc(1, sizeof(*gamepad));
|
|
if (!gamepad) {
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, true);
|
|
|
|
gamepad->joystick = SDL_OpenJoystick(instance_id);
|
|
if (!gamepad->joystick) {
|
|
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
|
|
SDL_free(gamepad);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
if (gamepad->joystick->naxes) {
|
|
gamepad->last_match_axis = (SDL_GamepadBinding **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis));
|
|
if (!gamepad->last_match_axis) {
|
|
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
|
|
SDL_CloseJoystick(gamepad->joystick);
|
|
SDL_free(gamepad);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
}
|
|
if (gamepad->joystick->nhats) {
|
|
gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask));
|
|
if (!gamepad->last_hat_mask) {
|
|
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
|
|
SDL_CloseJoystick(gamepad->joystick);
|
|
SDL_free(gamepad->last_match_axis);
|
|
SDL_free(gamepad);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad);
|
|
|
|
// Add the gamepad to list
|
|
++gamepad->ref_count;
|
|
// Link the gamepad in the list
|
|
gamepad->next = SDL_gamepads;
|
|
SDL_gamepads = gamepad;
|
|
|
|
SDL_UnlockJoysticks();
|
|
|
|
return gamepad;
|
|
}
|
|
|
|
/*
|
|
* Manually pump for gamepad updates.
|
|
*/
|
|
void SDL_UpdateGamepads(void)
|
|
{
|
|
// Just for API completeness; the joystick API does all the work.
|
|
SDL_UpdateJoysticks();
|
|
}
|
|
|
|
/**
|
|
* Return whether a gamepad has a given axis
|
|
*/
|
|
bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
int i;
|
|
|
|
CHECK_GAMEPAD_MAGIC(gamepad, false);
|
|
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the current state of an axis control on a gamepad
|
|
*/
|
|
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
|
|
{
|
|
Sint16 result = 0;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
int i;
|
|
|
|
CHECK_GAMEPAD_MAGIC(gamepad, 0);
|
|
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
|
|
int value = 0;
|
|
bool valid_input_range;
|
|
bool valid_output_range;
|
|
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
|
|
value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
|
|
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
|
|
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
|
|
} else {
|
|
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
|
|
}
|
|
if (valid_input_range) {
|
|
if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
|
|
float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
|
|
value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
|
|
}
|
|
} else {
|
|
value = 0;
|
|
}
|
|
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
|
|
if (SDL_GetJoystickButton(gamepad->joystick, binding->input.button)) {
|
|
value = binding->output.axis.axis_max;
|
|
}
|
|
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
|
|
int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
|
|
if (hat_mask & binding->input.hat.hat_mask) {
|
|
value = binding->output.axis.axis_max;
|
|
}
|
|
}
|
|
|
|
if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
|
|
valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
|
|
} else {
|
|
valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
|
|
}
|
|
// If the value is zero, there might be another binding that makes it non-zero
|
|
if (value != 0 && valid_output_range) {
|
|
result = (Sint16)value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Return whether a gamepad has a given button
|
|
*/
|
|
bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
int i;
|
|
|
|
CHECK_GAMEPAD_MAGIC(gamepad, false);
|
|
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the current state of a button on a gamepad
|
|
*/
|
|
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
int i;
|
|
|
|
CHECK_GAMEPAD_MAGIC(gamepad, false);
|
|
|
|
for (i = 0; i < gamepad->num_bindings; ++i) {
|
|
const SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
|
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
|
|
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
|
|
bool valid_input_range;
|
|
|
|
int value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
|
|
int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
|
|
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
|
|
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
|
|
if (valid_input_range) {
|
|
result |= (value >= threshold);
|
|
}
|
|
} else {
|
|
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
|
|
if (valid_input_range) {
|
|
result |= (value <= threshold);
|
|
}
|
|
}
|
|
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
|
|
result |= SDL_GetJoystickButton(gamepad->joystick, binding->input.button);
|
|
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
|
|
int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
|
|
result |= ((hat_mask & binding->input.hat.hat_mask) != 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Get the label of a button on a gamepad.
|
|
*/
|
|
static SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button)
|
|
{
|
|
SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN;
|
|
|
|
switch (face_style) {
|
|
case SDL_GAMEPAD_FACE_STYLE_ABXY:
|
|
switch (button) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_A;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_B;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_X;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_GAMEPAD_FACE_STYLE_AXBY:
|
|
switch (button) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_A;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_X;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_B;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_GAMEPAD_FACE_STYLE_BAYX:
|
|
switch (button) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_B;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_A;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_Y;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_X;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_GAMEPAD_FACE_STYLE_SONY:
|
|
switch (button) {
|
|
case SDL_GAMEPAD_BUTTON_SOUTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_CROSS;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_EAST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_CIRCLE;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_WEST:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_SQUARE;
|
|
break;
|
|
case SDL_GAMEPAD_BUTTON_NORTH:
|
|
label = SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return label;
|
|
}
|
|
|
|
/**
|
|
* Get the label of a button on a gamepad.
|
|
*/
|
|
SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button)
|
|
{
|
|
return SDL_GetGamepadButtonLabelForFaceStyle(SDL_GetGamepadFaceStyleForGamepadType(type), button);
|
|
}
|
|
|
|
/**
|
|
* Get the label of a button on a gamepad.
|
|
*/
|
|
SDL_GamepadButtonLabel SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|
{
|
|
SDL_GamepadFaceStyle face_style;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN);
|
|
|
|
face_style = gamepad->face_style;
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return SDL_GetGamepadButtonLabelForFaceStyle(face_style, button);
|
|
}
|
|
|
|
/**
|
|
* Get the number of touchpads on a gamepad.
|
|
*/
|
|
int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
|
|
{
|
|
int result = 0;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
result = joystick->ntouchpads;
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Get the number of supported simultaneous fingers on a touchpad on a gamepad.
|
|
*/
|
|
int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
|
|
{
|
|
int result = 0;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
|
|
result = joystick->touchpads[touchpad].nfingers;
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Get the current state of a finger on a touchpad on a gamepad.
|
|
*/
|
|
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
|
|
SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad];
|
|
if (finger >= 0 && finger < touchpad_info->nfingers) {
|
|
SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
|
|
|
|
if (down) {
|
|
*down = info->down;
|
|
}
|
|
if (x) {
|
|
*x = info->x;
|
|
}
|
|
if (y) {
|
|
*y = info->y;
|
|
}
|
|
if (pressure) {
|
|
*pressure = info->pressure;
|
|
}
|
|
result = true;
|
|
} else {
|
|
result = SDL_InvalidParamError("finger");
|
|
}
|
|
} else {
|
|
result = SDL_InvalidParamError("touchpad");
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Return whether a gamepad has a particular sensor.
|
|
*/
|
|
bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
int i;
|
|
for (i = 0; i < joystick->nsensors; ++i) {
|
|
if (joystick->sensors[i].type == type) {
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Set whether data reporting for a gamepad sensor is enabled
|
|
*/
|
|
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled)
|
|
{
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
int i;
|
|
for (i = 0; i < joystick->nsensors; ++i) {
|
|
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
|
|
|
|
if (sensor->type == type) {
|
|
if (sensor->enabled == (enabled != false)) {
|
|
SDL_UnlockJoysticks();
|
|
return true;
|
|
}
|
|
|
|
if (type == SDL_SENSOR_ACCEL && joystick->accel_sensor) {
|
|
if (enabled) {
|
|
joystick->accel = SDL_OpenSensor(joystick->accel_sensor);
|
|
if (!joystick->accel) {
|
|
SDL_UnlockJoysticks();
|
|
return false;
|
|
}
|
|
} else {
|
|
if (joystick->accel) {
|
|
SDL_CloseSensor(joystick->accel);
|
|
joystick->accel = NULL;
|
|
}
|
|
}
|
|
} else if (type == SDL_SENSOR_GYRO && joystick->gyro_sensor) {
|
|
if (enabled) {
|
|
joystick->gyro = SDL_OpenSensor(joystick->gyro_sensor);
|
|
if (!joystick->gyro) {
|
|
SDL_UnlockJoysticks();
|
|
return false;
|
|
}
|
|
} else {
|
|
if (joystick->gyro) {
|
|
SDL_CloseSensor(joystick->gyro);
|
|
joystick->gyro = NULL;
|
|
}
|
|
}
|
|
} else {
|
|
if (enabled) {
|
|
if (joystick->nsensors_enabled == 0) {
|
|
if (!joystick->driver->SetSensorsEnabled(joystick, true)) {
|
|
SDL_UnlockJoysticks();
|
|
return false;
|
|
}
|
|
}
|
|
++joystick->nsensors_enabled;
|
|
} else {
|
|
if (joystick->nsensors_enabled == 1) {
|
|
if (!joystick->driver->SetSensorsEnabled(joystick, false)) {
|
|
SDL_UnlockJoysticks();
|
|
return false;
|
|
}
|
|
}
|
|
--joystick->nsensors_enabled;
|
|
}
|
|
}
|
|
|
|
sensor->enabled = enabled;
|
|
SDL_UnlockJoysticks();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
/*
|
|
* Query whether sensor data reporting is enabled for a gamepad
|
|
*/
|
|
bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
|
|
{
|
|
bool result = false;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
int i;
|
|
for (i = 0; i < joystick->nsensors; ++i) {
|
|
if (joystick->sensors[i].type == type) {
|
|
result = joystick->sensors[i].enabled;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the data rate of a gamepad sensor.
|
|
*/
|
|
float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type)
|
|
{
|
|
float result = 0.0f;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
int i;
|
|
for (i = 0; i < joystick->nsensors; ++i) {
|
|
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
|
|
|
|
if (sensor->type == type) {
|
|
result = sensor->rate;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the current state of a gamepad sensor.
|
|
*/
|
|
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
|
|
{
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
if (joystick) {
|
|
int i;
|
|
for (i = 0; i < joystick->nsensors; ++i) {
|
|
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
|
|
|
|
if (sensor->type == type) {
|
|
num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
|
|
SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
|
|
SDL_UnlockJoysticks();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return 0;
|
|
}
|
|
return SDL_GetJoystickID(joystick);
|
|
}
|
|
|
|
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_PropertiesID result = 0;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, 0);
|
|
|
|
result = SDL_GetJoystickProperties(gamepad->joystick);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
|
|
{
|
|
const char *result = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
if (SDL_strcmp(gamepad->name, "*") == 0 ||
|
|
gamepad->joystick->steam_handle != 0) {
|
|
result = SDL_GetJoystickName(gamepad->joystick);
|
|
} else {
|
|
result = SDL_GetPersistentString(gamepad->name);
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
const char *SDL_GetGamepadPath(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return NULL;
|
|
}
|
|
return SDL_GetJoystickPath(joystick);
|
|
}
|
|
|
|
SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_GamepadType type;
|
|
const SDL_SteamVirtualGamepadInfo *info;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN);
|
|
|
|
info = SDL_GetJoystickVirtualGamepadInfoForID(gamepad->joystick->instance_id);
|
|
if (info) {
|
|
type = info->type;
|
|
} else {
|
|
type = gamepad->type;
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return type;
|
|
}
|
|
|
|
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return SDL_GAMEPAD_TYPE_UNKNOWN;
|
|
}
|
|
return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUID(joystick), SDL_GetJoystickName(joystick));
|
|
}
|
|
|
|
int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return -1;
|
|
}
|
|
return SDL_GetJoystickPlayerIndex(joystick);
|
|
}
|
|
|
|
/**
|
|
* Set the player index of an opened gamepad
|
|
*/
|
|
bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
// SDL_SetError() will have been called already by SDL_GetGamepadJoystick()
|
|
return false;
|
|
}
|
|
return SDL_SetJoystickPlayerIndex(joystick, player_index);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return 0;
|
|
}
|
|
return SDL_GetJoystickVendor(joystick);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return 0;
|
|
}
|
|
return SDL_GetJoystickProduct(joystick);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return 0;
|
|
}
|
|
return SDL_GetJoystickProductVersion(joystick);
|
|
}
|
|
|
|
Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return 0;
|
|
}
|
|
return SDL_GetJoystickFirmwareVersion(joystick);
|
|
}
|
|
|
|
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return NULL;
|
|
}
|
|
return SDL_GetJoystickSerial(joystick);
|
|
|
|
}
|
|
|
|
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad)
|
|
{
|
|
Uint64 handle = 0;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, 0);
|
|
|
|
handle = gamepad->joystick->steam_handle;
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return handle;
|
|
}
|
|
|
|
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return SDL_JOYSTICK_CONNECTION_INVALID;
|
|
}
|
|
return SDL_GetJoystickConnectionState(joystick);
|
|
}
|
|
|
|
SDL_PowerState SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (percent) {
|
|
*percent = -1;
|
|
}
|
|
if (!joystick) {
|
|
return SDL_POWERSTATE_ERROR;
|
|
}
|
|
return SDL_GetJoystickPowerInfo(joystick, percent);
|
|
}
|
|
|
|
/*
|
|
* Return if the gamepad in question is currently attached to the system,
|
|
* \return 0 if not plugged in, 1 if still present.
|
|
*/
|
|
bool SDL_GamepadConnected(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return false;
|
|
}
|
|
return SDL_JoystickConnected(joystick);
|
|
}
|
|
|
|
/*
|
|
* Get the joystick for this gamepad
|
|
*/
|
|
SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Joystick *joystick;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
joystick = gamepad->joystick;
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return joystick;
|
|
}
|
|
|
|
/*
|
|
* Return the SDL_Gamepad associated with an instance id.
|
|
*/
|
|
SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
|
|
{
|
|
SDL_Gamepad *gamepad;
|
|
|
|
SDL_LockJoysticks();
|
|
gamepad = SDL_gamepads;
|
|
while (gamepad) {
|
|
if (gamepad->joystick->instance_id == joyid) {
|
|
SDL_UnlockJoysticks();
|
|
return gamepad;
|
|
}
|
|
gamepad = gamepad->next;
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Return the SDL_Gamepad associated with a player index.
|
|
*/
|
|
SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
|
|
{
|
|
SDL_Gamepad *result = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
|
|
if (joystick) {
|
|
result = SDL_GetGamepadFromID(joystick->instance_id);
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Get the SDL joystick layer bindings for this gamepad
|
|
*/
|
|
SDL_GamepadBinding **SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
|
|
{
|
|
SDL_GamepadBinding **bindings = NULL;
|
|
|
|
if (count) {
|
|
*count = 0;
|
|
}
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
size_t pointers_size = ((gamepad->num_bindings + 1) * sizeof(SDL_GamepadBinding *));
|
|
size_t elements_size = (gamepad->num_bindings * sizeof(SDL_GamepadBinding));
|
|
bindings = (SDL_GamepadBinding **)SDL_malloc(pointers_size + elements_size);
|
|
if (bindings) {
|
|
SDL_GamepadBinding *binding = (SDL_GamepadBinding *)((Uint8 *)bindings + pointers_size);
|
|
int i;
|
|
for (i = 0; i < gamepad->num_bindings; ++i, ++binding) {
|
|
bindings[i] = binding;
|
|
SDL_copyp(binding, &gamepad->bindings[i]);
|
|
}
|
|
bindings[i] = NULL;
|
|
|
|
if (count) {
|
|
*count = gamepad->num_bindings;
|
|
}
|
|
}
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
|
|
return bindings;
|
|
}
|
|
|
|
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return false;
|
|
}
|
|
return SDL_RumbleJoystick(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
|
|
}
|
|
|
|
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return false;
|
|
}
|
|
return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms);
|
|
}
|
|
|
|
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return false;
|
|
}
|
|
return SDL_SetJoystickLED(joystick, red, green, blue);
|
|
}
|
|
|
|
bool SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size)
|
|
{
|
|
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
|
|
|
if (!joystick) {
|
|
return false;
|
|
}
|
|
return SDL_SendJoystickEffect(joystick, data, size);
|
|
}
|
|
|
|
void SDL_CloseGamepad(SDL_Gamepad *gamepad)
|
|
{
|
|
SDL_Gamepad *gamepadlist, *gamepadlistprev;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
if (!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD)) {
|
|
SDL_UnlockJoysticks();
|
|
return;
|
|
}
|
|
|
|
// First decrement ref count
|
|
if (--gamepad->ref_count > 0) {
|
|
SDL_UnlockJoysticks();
|
|
return;
|
|
}
|
|
|
|
SDL_CloseJoystick(gamepad->joystick);
|
|
|
|
gamepadlist = SDL_gamepads;
|
|
gamepadlistprev = NULL;
|
|
while (gamepadlist) {
|
|
if (gamepad == gamepadlist) {
|
|
if (gamepadlistprev) {
|
|
// unlink this entry
|
|
gamepadlistprev->next = gamepadlist->next;
|
|
} else {
|
|
SDL_gamepads = gamepad->next;
|
|
}
|
|
break;
|
|
}
|
|
gamepadlistprev = gamepadlist;
|
|
gamepadlist = gamepadlist->next;
|
|
}
|
|
|
|
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
|
|
SDL_free(gamepad->bindings);
|
|
SDL_free(gamepad->last_match_axis);
|
|
SDL_free(gamepad->last_hat_mask);
|
|
SDL_free(gamepad);
|
|
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
/*
|
|
* Quit the gamepad subsystem
|
|
*/
|
|
void SDL_QuitGamepads(void)
|
|
{
|
|
SDL_Gamepad *gamepad;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
|
SDL_PrivateGamepadRemoved(gamepad->joystick->instance_id);
|
|
}
|
|
|
|
SDL_gamepads_initialized = false;
|
|
|
|
SDL_RemoveEventWatch(SDL_GamepadEventWatcher, NULL);
|
|
|
|
while (SDL_gamepads) {
|
|
SDL_gamepads->ref_count = 1;
|
|
SDL_CloseGamepad(SDL_gamepads);
|
|
}
|
|
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
void SDL_QuitGamepadMappings(void)
|
|
{
|
|
GamepadMapping_t *pGamepadMap;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
while (s_pSupportedGamepads) {
|
|
pGamepadMap = s_pSupportedGamepads;
|
|
s_pSupportedGamepads = s_pSupportedGamepads->next;
|
|
SDL_free(pGamepadMap->name);
|
|
SDL_free(pGamepadMap->mapping);
|
|
SDL_free(pGamepadMap);
|
|
}
|
|
|
|
SDL_FreeVIDPIDList(&SDL_allowed_gamepads);
|
|
SDL_FreeVIDPIDList(&SDL_ignored_gamepads);
|
|
|
|
if (s_gamepadInstanceIDs) {
|
|
SDL_DestroyHashTable(s_gamepadInstanceIDs);
|
|
s_gamepadInstanceIDs = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Event filter to transform joystick events into appropriate gamepad ones
|
|
*/
|
|
static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value)
|
|
{
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
// translate the event, if desired
|
|
if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) {
|
|
SDL_Event event;
|
|
event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
|
|
event.common.timestamp = timestamp;
|
|
event.gaxis.which = gamepad->joystick->instance_id;
|
|
event.gaxis.axis = axis;
|
|
event.gaxis.value = value;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
}
|
|
|
|
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down)
|
|
{
|
|
SDL_Event event;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
if (button == SDL_GAMEPAD_BUTTON_INVALID) {
|
|
return;
|
|
}
|
|
|
|
if (down) {
|
|
event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
|
} else {
|
|
event.type = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
|
}
|
|
|
|
if (button == SDL_GAMEPAD_BUTTON_GUIDE) {
|
|
Uint64 now = SDL_GetTicks();
|
|
if (down) {
|
|
gamepad->guide_button_down = now;
|
|
|
|
if (gamepad->joystick->delayed_guide_button) {
|
|
// Skip duplicate press
|
|
return;
|
|
}
|
|
} else {
|
|
if (now < (gamepad->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
|
|
gamepad->joystick->delayed_guide_button = true;
|
|
return;
|
|
}
|
|
gamepad->joystick->delayed_guide_button = false;
|
|
}
|
|
}
|
|
|
|
// translate the event, if desired
|
|
if (SDL_EventEnabled(event.type)) {
|
|
event.common.timestamp = timestamp;
|
|
event.gbutton.which = gamepad->joystick->instance_id;
|
|
event.gbutton.button = button;
|
|
event.gbutton.down = down;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
}
|
|
|
|
static const Uint32 SDL_gamepad_event_list[] = {
|
|
SDL_EVENT_GAMEPAD_AXIS_MOTION,
|
|
SDL_EVENT_GAMEPAD_BUTTON_DOWN,
|
|
SDL_EVENT_GAMEPAD_BUTTON_UP,
|
|
SDL_EVENT_GAMEPAD_ADDED,
|
|
SDL_EVENT_GAMEPAD_REMOVED,
|
|
SDL_EVENT_GAMEPAD_REMAPPED,
|
|
SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN,
|
|
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION,
|
|
SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
|
|
SDL_EVENT_GAMEPAD_SENSOR_UPDATE,
|
|
};
|
|
|
|
void SDL_SetGamepadEventsEnabled(bool enabled)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
|
|
SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled);
|
|
}
|
|
}
|
|
|
|
bool SDL_GamepadEventsEnabled(void)
|
|
{
|
|
bool enabled = false;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
|
|
enabled = SDL_EventEnabled(SDL_gamepad_event_list[i]);
|
|
if (enabled) {
|
|
break;
|
|
}
|
|
}
|
|
return enabled;
|
|
}
|
|
|
|
void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
|
|
{
|
|
SDL_Gamepad *gamepad;
|
|
|
|
SDL_AssertJoysticksLocked();
|
|
|
|
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
|
if (gamepad->joystick == joystick) {
|
|
SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, false);
|
|
|
|
// Make sure we send an update complete event for this change
|
|
if (!gamepad->joystick->update_complete) {
|
|
gamepad->joystick->update_complete = SDL_GetTicksNS();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|
{
|
|
const char *result = NULL;
|
|
#ifdef SDL_JOYSTICK_MFI
|
|
const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
result = IOS_GetAppleSFSymbolsNameForButton(gamepad, button);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
|
|
{
|
|
const char *result = NULL;
|
|
#ifdef SDL_JOYSTICK_MFI
|
|
const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
|
|
|
|
SDL_LockJoysticks();
|
|
{
|
|
CHECK_GAMEPAD_MAGIC(gamepad, NULL);
|
|
|
|
result = IOS_GetAppleSFSymbolsNameForAxis(gamepad, axis);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
#endif
|
|
return result;
|
|
}
|