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			108 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 * # CategoryMetal
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 *
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 * Functions to creating Metal layers and views on SDL windows.
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 *
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 * This provides some platform-specific glue for Apple platforms. Most macOS
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 * and iOS apps can use SDL without these functions, but this API they can be
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 * useful for specific OS-level integration tasks.
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 */
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#ifndef SDL_metal_h_
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#define SDL_metal_h_
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef void *SDL_MetalView;
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/**
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 *  \name Metal support functions
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 */
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/* @{ */
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/**
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 * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
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 * window.
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 *
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 * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
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 * its own. It is up to user code to do that.
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 *
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 * The returned handle can be casted directly to a NSView or UIView. To access
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 * the backing CAMetalLayer, call SDL_Metal_GetLayer().
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 *
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 * \param window the window.
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 * \returns handle NSView or UIView.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_Metal_DestroyView
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 * \sa SDL_Metal_GetLayer
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 */
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extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
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/**
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 * Destroy an existing SDL_MetalView object.
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 *
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 * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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 * called after SDL_CreateWindow.
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 *
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 * \param view the SDL_MetalView object.
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_Metal_CreateView
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 */
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extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/**
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 * Get a pointer to the backing CAMetalLayer for the given view.
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 *
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 * \param view the SDL_MetalView object.
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 * \returns a pointer.
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 *
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 * \since This function is available since SDL 3.2.0.
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 */
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extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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/* @} *//* Metal support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_metal_h_ */
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